Magic
Contents
Introduction
Magic is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why Runecrafting is one of the most common skills involved with the Magic skill.
Magic also involves use of enchantment spells on jewellery made by the Crafting skill, indirectly involved as well.
There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give Hitpoints experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.
As one's Magic level increases, he/she will be able to cast more spells and do more magical damage. Players will also be able to wear more powerful wands, staffs and better magic equipment when their Magic level increases.
The runes that are required to cast any spell can be obtained from the rune shop Rune Emporium or created with the Runecrafting skill.
There are currently three magic spellbooks available in Emps-World: the Normal spellbook, the Ancient spellbook and the Lunar spellbook.
Normal spellbook
The normal spellbook is the standard spellbook of Emps-World. It contains spells of any type: combat spells, teleportation and skill spells alike. Just like you receive experience for each damage point done, you will also get more base experience for casting higher leveled spells.
All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.
The way combat magic spells grant you xp is the same as for range and melee: you gain 80 xp per hit. You will not gain any magic experience if you splash or hit zero with a magic spell. You will not get extra experience for casting a higher leveled combat spell, but a higher level spell will be able to hit more, thus granting you more experience than a low level spell.
Image | Spell | Type | Runes | Magic level | Magic experience | Description |
---|---|---|---|---|---|---|
Home teleport | Teleportation spell | None | 1 | 0 | Teleports you to your home location | |
Wind strike | Weak combat spell | 1 Air, 1 Mind | 1 | 80 | ||
Confuse | Combat status spell | 3 Water, 2 Earth, 1 Body | 3 | 75 | Reduces target's Attack by 5% | |
Water strike | Weak combat spell | 1 Water, 1 Air, 1 Mind | 5 | 80 | ||
Lvl-1 Enchant | Enchantment spell | 1 Air, 1 Cosmic | 7 | 18 | Enchants Sapphire jewelry and Bolts | |
Earth strike | Weak combat spell | 2 Earth, 1 Air, 1 Mind | 9 | 80 | ||
Weaken | Combat status spell | 3 Water, 2 Earth, 1 Body | 11 | 97 | Reduces target's Strength by 5% | |
Fire strike | Weak combat spell | 3 Fire, 2 Air, 1 Mind | 13 | 80 | ||
Wind bolt | Combat spell | 2 Air, 1 Chaos | 17 | 80 | ||
Curse | Combat status spell | 2 Water, 3 Earth, 1 Body | 19 | 123 | Reduces target's Defence by 5% | |
Bind | Combat status spell | 3 Water, 3 Earth, 2 Nature | 20 | 80 | Binds your target for 10 seconds | |
Low Level Alchemy | Alchemy spell | 3 Fire, 1 Nature | 21 | 312 | Convert an item into gold | |
Water bolt | Combat spell | 2 Water, 2 Air, 1 Chaos | 23 | 80 | ||
Varrock teleport | Teleportation spell | 3 Air, 1 Fire, 1 Law | 25 | 25 | Teleports you to Varrock square | |
Lvl-2 Enchant | Enchantment spell | 3 Air, 1 Cosmic | 27 | 37 | Enchants Emerald jewelry and Bolts | |
Earth bolt | Combat spell | 3 Earth, 2 Air, 1 Chaos | 29 | 80 | ||
Lumbridge teleport | Teleportation spell | 1 Air, 3 Earth, 1 Law | 31 | 25 | Teleports you to Lumbridge castle | |
Fire bolt | Combat spell | 4 Fire, 1 Air, 1 Chaos | 35 | 80 | ||
Falador teleport | Teleportation spell | 1 Water, 3 Air, 1 Law | 37 | 25 | Teleports you to Falador square | |
Crumble undead | Combat spell | 2 Earth, 2 Air, 1 Chaos | 39 | 80 | Effective against all Undead monsters, can be autocast with Slayer's staff | |
Teleport to house | Teleportation spell | 1 Earth, 3 Wind, 1 Law | 40 | 0 | Teleports you to your house | |
Wind blast | High combat spell | 3 Air, 1 Death | 41 | 80 | ||
Superheat item | Skill spell | 4 Fire, 1 Nature | 43 | 173 | Smelting bars and Rune essence without a furnace | |
Camelot teleport | Teleportation spell | 3 Air, 1 Law | 45 | 25 | Teleports you to Camelot | |
Water blast | High combat spell | 3 Water, 3 Air, 1 Death | 47 | 80 | ||
Lvl-3 Enchant | Enchantment spell | 5 Fire, 1 Cosmic | 49 | 59 | Enchants Ruby jewelry and Bolts | |
Iban blast | Combat spell | 5 Fire, 1 Death | 50 | Requires Iban's staff to cast and autocast | ||
Snare | Combat status spell | 4 Earth, 4 Water, 3 Nature | 50 | 80 | Binds your target for 15 seconds and does some damage, experience based on 1 damage point | |
Magic dart | Combat spell | 4 Mind, 1 Death | 50 | Requires Slayer's staff to cast and autocast | ||
Ardougne teleport | Teleportation spell | 2 Water, 2 Law | 51 | 25 | Teleports you to Ardougne square | |
Earth blast | High combat spell | 4 Earth, 3 Air, 1 Death | 53 | 80 | ||
High Level Alchemy | Alchemy spell | 5 Fire, 1 Nature | 55 | 736 | Convert an item into more gold | |
Lvl-4 Enchant | Enchantment spell | 10 Earth, 1 Cosmic | 57 | 67 | Enchants Diamond jewelry and Bolts | |
Fire blast | High combat spell | 4 Fire, 3 Air, 1 Death | 59 | 80 | ||
Bones to peaches | Survival spell | 2 Nature, 4 Water, 4 Earth | 60 | 92 | Turns any kind of bones into peaches. | |
Saradomin strike | Combat spell | 4 Fire, 1 Air, 2 Blood | 60 | Requires Saradomin staff to cast, cannot be autocast | ||
Guthix claws | Combat spell | 4 Fire, 1 Air, 2 Blood | 60 | Requires Guthix staff to cast, cannot be autocast | ||
Zamorak flames | Combat spell | 4 Fire, 1 Air, 2 Blood | 60 | Requires Zamorak staff to cast, cannot be autocast | ||
Trollheim teleport | Teleportation spell | 2 Fire, 2 Law | 61 | 0 | Teleports you to Trollheim | |
Wind wave | Very high combat spell | 5 Air, 1 Blood | 62 | 80 | ||
Vulnerability | Combat status spell | 5 Water, 5 Earth, 1 Soul | 66 | 303 | Reduces target's Defence by 10% | |
Water wave | Very high combat spell | 7 Water, 5 Air, 1 Blood | 65 | 80 | ||
Lvl-5 Enchant | Enchantment spell | 15 Water, 15 Earth, 1 Cosmic | 66 | 78 | Enchants Dragonstone jewelry and Bolts | |
Earth wave | Very high combat spell | 7 Earth, 5 Air, 1 Blood | 70 | 80 | ||
Enfeeble | Combat status spell | 8 Water, 8 Earth, 1 Soul | 73 | 337 | Reduces target's Strength by 10% | |
Tele-other Lumbridge | Teleportation spell | 1 Earth, 1 Soul, 1 Law | 74 | 0 | Teleports your target to Lumbridge castle, target has to accept it first | |
Fire wave | Very high combat spell | 7 Fire, 5 Air, 1 Blood | 75 | 80 | ||
Entangle | Combat status spell | 5 Water, 5 Earth, 4 Nature | 79 | 80 | Binds your target for 20 seconds and deals some damage, experience based on 1 damage point | |
Stun | Combat status spell | 12 Water, 12 Earth, 1 Soul | 80 | 411 | Reduces target's Attack by 10% | |
Wind Surge | Very high combat spell | 7 Wind, 2 Death, 2 Blood | 81 | 80 | ||
Charge | Combat status spell | 3 Fire, 3 Air, 3 Blood | 80 | 159 | Temporarily increases the power of the 3 God spells for 20 minutes | |
Tele-other Falador | Teleportation spell | 1 Water, 1 Soul, 1 Law | 82 | 0 | Teleports your target to Falador square, target has to accept it first | |
Teleblock | Combat status spell | 1 Chaos, 1 Death, 1 Law | 85 | 33 | Blocks your target from teleporting for 5 minutes: only works in PvP | |
Water Surge | Very high combat spell | 10 Water, 7 Wind, 2 Death, 2 Blood | 86 | 80 | ||
Lvl-6 Enchant | Enchantment spell | 20 Earth, 20 Fire, 1 Cosmic | 87 | 178 | Enchants Onyx jewelry and Bolts | |
Earth Surge | Very high combat spell | 10 Earth, 7 Wind, 2 Death, 2 Blood | 89 | 80 | ||
Tele-other Camelot | Teleportation spell | 2 Soul, 1 Law | 90 | 0 | Teleports your target to Camelot, target has to accept it first | |
Fire Surge | Very high combat spell | 10 Fire, 7 Wind, 2 Death, 2 Blood | 93 | 80 |
Note: All spells that are not in the table above, do not work.
Ancient spellbook
Players can switch their current spellbook to the Ancient spellbook by talking to the Dark mage in Draynor village or in Edgeville. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and all of them have additional effects other than the damage they deal (if the effect is successful the spell will display an extra animation effect around the target).
Image | Spell | Type | Runes | Magic level | Magic experience | Description |
---|---|---|---|---|---|---|
Smoke rush | Weak combat spell | 1 Fire, 1 Air, 2 Chaos, 2 Death | 50 | 80 | Poisons the target with 2 damage if successful | |
Shadow rush | Weak combat spell | 1 Soul, 1 Air, 2 Chaos, 2 Death | 50 | 80 | Reduces your target's prayer points by 2% of your hit | |
Paddewa teleport | Teleportation spell | 1 Fire, 1 Air, 2 Law | 54 | 43 | Teleports you to Edgeville | |
Blood rush | Weak combat spell | 1 Blood, 2 Chaos, 2 Death | 56 | 80 | Heals you for 5% of your damage dealt if successful | |
Ice rush | Weak combat spell | 2 Water, 2 Chaos, 2 Death | 58 | 80 | May freeze your target for 5 seconds | |
Senntisten teleport | Teleportation spell | 1 Soul, 2 Law | 60 | 56 | Teleports you to Canifis | |
Smoke burst | Multi-combat spell | 2 Fire, 2 Air, 4 Chaos, 2 Death | 62 | 80 | Poisons the target(s) with 4 damage if successful | |
Shadow burst | Multi-combat spell | 2 Soul, 4 Chaos, 2 Death | 64 | 80 | Reduces your target's prayer points by 4% of your hit | |
Kharyrll teleport | Teleportation spell | 2 Blood, 2 Law | 66 | 63 | Teleports you near Varrock slayer dungeon | |
Blood burst | Multi-combat spell | 2 Blood, 4 Chaos, 2 Death | 68 | 80 | Heals you for 5% of your damage dealt if successful | |
Ice burst | Multi-combat spell | 4 Water, 4 Chaos, 2 Death | 70 | 80 | May freeze your target for 10 seconds | |
Lassar teleport | Teleportation spell | 4 Water, 2 Law | 72 | 64 | Teleports you near Dark warriors' fortress | |
Smoke blitz | High combat spell | 2 Fire, 2 Air, 2 Death, 2 Death | 74 | 80 | Poisons the target(s) with 6 damage if successful | |
Shadow blitz | High combat spell | 2 Soul, 2 Air, 2 Death, 2 Death | 76 | 80 | Reduces your target's prayer points by 6% of your hit | |
Dareeyak teleport | Teleportation spell | 3 Fire, 2 Air, 2 Law | 78 | 64 | Teleports you east in the Wilderness, level 21 | |
Blood blitz | High combat spell | 2 Death, 4 Blood | 80 | 80 | Heals you for 5% of your damage dealt if successful | |
Ice blitz | High combat spell | 3 Water, 2 Death, 4 Blood | 82 | May freeze your target for 10 seconds | ||
Cardanian teleport | Teleportation spell | 2 Soul, 2 Law | 84 | 78 | Teleports you to high Wilderness, at the Mage arena | |
Smoke barrage | High multi-combat spell | 4 Fire, 4 Air, 4 Death, 2 Blood | 86 | 80 | Poisons the target(s) with 8 damage if successful | |
Shadow barrage | High multi-combat spell | 3 Soul, 4 Air, 4 Death, 2 Blood | 88 | 80 | Reduces your target's prayer points by 8% of your hit | |
Abyss teleport | Teleportation spell | 2 Blood, 2 Law | 90 | 93 | Teleports you to the Abyss | |
Blood barrage | High multi-combat spell | 1 Soul, 4 Death, 4 Blood | 92 | 80 | Heals you for 5% of your damage dealt if successful | |
Ice barrage | High multi-combat spell | 6 Water, 4 Death, 2 Blood | 94 | 80 | May freeze your target for 20 seconds | |
Ghorrock teleport | Teleportation spell | 2 Soul, 2 Law | 96 | Teleports you to the smokey well in the Kharidian desert, the entrance of the Smoke dungeon. |
Lunar spellbook
The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways.
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid, Falador or Edgeville.
Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their settings. If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.
Spell | Type | Runes | Magic level | Magic experience | Description |
---|---|---|---|---|---|
Monster examine | Support spell | 1 Cosmic, 1 Mind, 1 Astral | 66 | 732 | Displays Combat level, Hitpoints and max hit of a creature. Interface resets when you move or open another tab. |
Cure other | Support spell | 10 Earth, 1 Law, 1 Astral | 68 | Cures your target's poison | |
Humidify | Skill spell | 3 Water, 1 Fire, 1 Astral | 68 | 192 | Fills empty containers in your bag |
Cure me | Support spell | 2 Cosmic, 1 Law, 2 Astral | 71 | 828 | Cures your poison |
Cure group | Support spell | 2 Cosmic, 2 Law, 2 Astral | 71 | 888 | Cures everyone of poison in a 3x3 square and yourself |
Stat spy | Support spell | 5 Body, 2 Cosmic, 2 Astral | 75 | 912 | Displays the levels of a player, does not require Aid on |
Pollnivneach teleport | Teleportation spell | 4 Water, 2 Law, 2 Astral | 77 | 80 | Teleports you to Pollnivneach, in the Kharidian Desert. |
Tele-group Pollnivneach | Teleportation spell | 8 Water, 2 Law, 2 Astral | 79 | 80 | Teleports everyone in a 3x3 square and yourself to Pollnivneach |
Dream | Support spell | 5 Body, 1 Cosmic, 2 Astral | 79 | 984 | You fall asleep, swiftly restoring Hitpoints. Lasts until your hitpoints are full. Can not be cast with a weapon or shield equipped, or with full hp. |
Stat restore pot share | Support spell | 10 Water, 10 Earth, 2 Astral | 79 | 1008 | When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect |
Boost potion share | Support spell | 10 Water, 12 Earth, 3 Astral | 84 | 1056 | When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect |
Dagannoth teleport | Teleportation spell | 7 Water, 3 Law, 3 Astral | 85 | 89 | Teleports you to the Dagannoth cave |
Tele-group Dagannoth | Teleportation spell | 14 Water, 3 Law, 3 Astral | 86 | 1169 | Teleports you and target(s) in a 3x3 square around you to the Dagannoth cave, after target(s) accept |
Plank Make | Support spell | 15 Earth, 1 Nature, 3 Astral | 86 | 1,080 | Turns logs in your inventory into planks, up to 13 per cast |
Catherby teleport | Teleportation spell | 10 Water, 3 Law, 3 Astral | 87 | 92 | Teleports you to Catherby |
Tele-group Catherby | Teleportation spell | 15 Water, 3 Law, 3 Astral | 88 | 1208 | Teleports you instantly and target(s) in a 3x3 square around you to Catherby, after target(s) accept |
Ice plateau teleport | Teleportation spell | 8 Water, 3 Law, 3 Astral | 89 | 99 | Teleports you to the Wilderness agility course in the high Wilderness, after accepting a warning |
Energy transfer | Support spell | 1 Nature, 2 Law, 3 Astral | 91 | Transfer a maximum of 10 points of your hp and your running energy to another player | |
Heal other | Support spell | 1 Blood, 3 Law, 3 Astral | 92 | Transfer a maximum of 75% of your Hitpoints to another player | |
Vengeance other | Support spell | 10 Earth, 2 Death, 3 Astral | 93 | Allows another player to counter 3/4th of the next damaging hit he will take | |
Vengeance | Support spell | 10 Earth, 2 Death, 4 Astral | 94 | 2156 | You will counter 3/4th of the next damaging hit you will take, 30 second cooldown |
Heal group | Support spell | 3 Blood, 6 Law, 4 Astral | 95 | 0 | Transfer a maximum of 75% of your current Hitpoints to everyone in a 3x3 square around you |
Spellbook swap | Support spell | 2 Cosmic, 1 Law, 3 Astral | 96 | 0 | Allows you to cast one spell from the Ancient spellbook or the Normal spellbook. Consumes runes even if you cancel the spell. |
Note: All spells that are not in the table above, do not work.
Magical weapons and staves
A list of all weapons and staves that require a certain Magic level to use or grant a user offensive Magic bonus. When wearing any of these weapons the player can select an offensive spell to autocast from any spellbook.
Image | Item | Magic level | Other level requirements | Properties |
---|---|---|---|---|
Donator abyssal staff | 1 | Can be upgraded with a crystal. Scales with your Magic level up to 70. | ||
Dragon staff | 1 | Scales with your Magic level up to 70. | ||
Beginner wand | 1 | |||
Staff of air | 1 | Player does not consume air runes. | ||
Staff of water | 1 | Player does not consume water runes. | ||
Staff of earth | 1 | Player does not consume earth runes. | ||
Staff of fire | 1 | Player does not consume fire runes. | ||
Apprentice wand | 22 | |||
Air battlestaff | 30 | 30 Attack | Player does not consume air runes. | |
Water battlestaff | 30 | 30 Attack | Player does not consume water runes. | |
Earth battlestaff | 30 | 30 Attack | Player does not consume earth runes. | |
Mud staff | 30 | Player does not consume water and earth runes. | ||
Fire battlestaff | 30 | 30 Attack | Player does not consume fire runes. | |
Mystic air staff | 40 | Player does not consume air runes. | ||
Mystic water staff | 40 | Player does not consume water runes. | ||
Mystic earth staff | 40 | Player does not consume earth runes. | ||
Mystic fire staff | 40 | Player does not consume fire runes. | ||
Mystic lava staff | 40 | Player does not consume fire runes. | ||
Teacher wand | 47 | |||
Iban's staff | 50 | Can autocast the spell Magic dart. | ||
Slayer's staff | 50 | 55 Slayer | Can autocast Crumble undead and Magic dart. | |
Ancient staff | 50 | Can autocast ancient spells. | ||
God staves | 60 | Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames with the respective staff | ||
Toktz-mej-tal | 60 | Obtained from Abyssal demons or the Tokkul exchange | ||
Void knight mace | 60 | 60 Attack | Obtained from Pest control | |
Ahrim's staff | 70 | 70 Attack | ||
Abyssal staff | 70 | Can be upgraded with a crystal | ||
Elemental staff | 70 | Infinite supply of all basic elemental runes. | ||
Master wand | 72 | |||
Chaotic staff | 72 | 72 Slayer | Increases damage and accuracy on Slayer tasks by 10% | |
Staff of light | 75 | Has a 35% chance of preserving runes on cast. | ||
Zuriel's staff | 78 | Has its own multicombat magical attack that does not require runes, but degrades and has to be repaired with Ancient energy. | ||
Elemental staff (fire) | 80 | Infinite supply of all basic elemental runes. | ||
Elemental staff (thunder) | 80 | Infinite supply of all basic elemental runes. | ||
Elemental staff (ice) | 80 | Infinite supply of all basic elemental runes. | ||
Elemental staff (nature) | 80 | Infinite supply of all basic elemental runes. | ||
Rod of Ivandis | 80 | Has its own magical attack that does not require runes, but degrades until it has to be repaired with Bob. | ||
Demon wand | 85 | Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by Bob or by using a Repair bench. | ||
Demon orb | 85 | Holds 30,000 charges before it transforms into a broken state. Can be repaired at any state by Bob or by using a Repair bench. |
Magical armour
A list of all robes and other equipment that require a certain Magic level to use or provide magical bonuses.
Image | Item | Magic level | Other level requirements |
---|---|---|---|
Wizard robes | 1 | ||
God books | 1 | ||
Ghostly robes | 25 | ||
Enchanted robes | 40 | 20 Defence | |
Mystic robes | 40 | 20 Defence | |
Skeletal armour | 40 | 40 Defence | |
Void knight armour | 45 | 45 Defence, 45 Strength, 45 Range | |
Void mage helm | 45 | 45 Defence | |
Corrupt Zuriel's robes | 40 | 20 Defence | |
Farseer helm | 45 | 45 Defence | |
Splitbark armour | 45 | 45 Defence, 45 Prayer | |
Infinity robes | 50 | ||
God robes | 50 | 25 Prayer, 30 Defence | |
Necromancer robes | 60 | ||
Ahrim's robes | 70 | 70 Defence | |
Trickster armour | 72 | 72 Range, 72 Defence | |
Templar armour | 72 | 72 Attack, 72 Defence, 25 Prayer | |
Battle robes | 75 | 75 Defence | |
Elysian spirit shield | 75 | 75 Defence | |
Zuriel's robes | 78 | 78 Defence | |
Third-age amulet | 80 | 80 Defence | |
Ragefire gloves | 80 | 80 Defence | |
Ragefire boots | 80 | 80 Defence | |
Third-age mage armour | 80 | 80 Defence | |
Virtus robes | 82 | 82 Defence |