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Defence

From Emps-World Wiki

Players train the Defence skill to decrease the chance of being hit in a fight and to be able to wield better armour for melee, Magic and Ranging alike. Defence can be trained in any form of melee, magic or ranging combat with any weapon, spell or bow against Monsters or other players in the Wilderness or Minigames. A player must use the last combat style (generally Block or Longrange) to gain Defence experience. Only melee can purely train defence, if you train defence using ranged or magic, you will also gain ranged and magic experience. If you use melee on the defensive combat style, you will gain 80 Defence experience per hit.

A player can boost the Defence skill by using Defence potions, Super defence potions or Saradomin brews made with the Herblore skill. With potions players can reach a maximum Defence level of 122.

A higher Defence level will decrease the chance of being hit by your opponent in a fight. However, it will never nullify this chance, and it will not decrease the maximum damage of your opponent! You will significantly notice that players and monsters hit '0' more often on you. Attack is the contrary of Defence: it increases your accuracy.

A higher Defence level will enable you to wield more and different kinds of armour for melee, magic and ranging.

Image Item Required level Other requirements
Sacred clay armour 1
Bronze armour 1
Iron armour 1
Steel armour 5
Black armour 10
White armour 15
Mithril armour 20
Fremennik shield 20
Yak-hide 20 20 Range
Mystic robes 20 40 Magic
Enchanted robes 20 40 Magic
Initiate armour 20 10 Prayer
Adamant armour 30
Snakeskin armour 30 30 Range
God robes 30 25 Prayer and 50 Magic
Rune gloves 30 50 Strength and 61 Hitpoints
Rune armour 40
Corrupt Morrigan's armour 40 78 Range
C. vesta & statius armour 40 78 Strength
Corrupt Zuriel's robes 40 78 Magic
Rock-shell armour 40
Spined armours 40 40 Range
Skeletal armour 40 40 Magic
Gilded armour 40
Fighter hat 40
Fighter torso 40
Dragon gloves 40 58 Strength and 71 Hitpoints
Green d'hide body 40 40 Range
Blue d'hide body 40 50 Range
Red d'hide body 40 60 Range
Black d'hide body 40 70 Range
Blessed dragonhide 40 20 Prayer and 70 Range
Splitbark armour 45 45 Strength and 45 Prayer
Void knight armour 45 45 Strength, 45 Magic and 45 Range
Void melee helm 45 75 Strength and 75 Attack
Void ranger helm 45 75 Range
Void mage helm 45 75 Magic
Warrior helm 45
Berserker helm 45 45 Strength
Archer helm 45 45 Range
Farseer helm 45 45 Magic
Granite armour 50 50 Strength
Mirror shield 50 60 Slayer
Barrow gloves 55 70 Strength and 86 Hitpoints
Helm of Neitiznot 55
Chalkos armour 55 55 Hitpoints
Dragon armour 60
Toktz-ket-xil 60
Corrupt dragon armour 70
Crystal shield 70
Dharok's armour 70
Guthan's armour 70
Torag's armour 70
Verac's armour 70
Karil's armour 70 70 Range
Ahrim's robes 70 70 Magic
Vanguard armour 72 72 Attack, 72 Range
Templar armour 72 72 Attack, 72 Magic, 25 Prayer
Trickster armour 72 72 Range, 72 Magic
Armadyl armour 75 75 Range
Bandos armour 75 75 Strength
Battle robes 75 75 Magic
Dragonfire shield 75 75 Strength
Arcane spirit shield 75 75 Attack
Divine spirit shield 75 75 Range
Elysian spirit shield 75 75 Magic
Spectral spirit shield 75 75 Hitpoints
Morrigan's armour 78 78 Range
Vesta and Statius's armour 78 78 Strength
Zuriel's robes 78 78 Magic
Third-age amulet 80 80 Magic
Steadfast gloves 80 80 Attack
Steadfast boots 80 80 Attack
Glaiven gloves 80 80 Range
Glaiven boots 80 80 Range
Ragefire gloves 80 80 Magic
Ragefire boots 80 80 Magic
Third-age melee armour 80
Third-age range armour 80 80 Range
Third-age mage armour 80 80 Magic
Torva armour 82 82 Attack
Pernix armour 82 82 Range
Virtus robes 82 82 Magic
Chrysos helm 85 85 Hitpoints