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Skilling pets: Difference between revisions

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The '''{{PAGENAME}}''' are obtained by training a specific [[skills|skill]] meaning there are presently 25 {{PAGENAME}} available in game at the moment.  
'''{{PAGENAME}}''' have a very rare chance of being obtained while training each of the available [[skills]]. These pets are untradeable, and players may obtain the same pet multiple times.


'''The [[scroll of double exp]] will not multiply your chances of receiving a pet even though it doubles your experience gained.''' You can receive pets multiple times and having a full inventory will just drop the pet item on the floor.


== Odds calculation process ==
== Drop Chances ==


The odds of obtaining one of these pets is based upon multiple factors such as the '''''experience gained''''' on one tic, the '''''virtual level''''' of the player, if he is '''''member or not''''' and the '''''Weight''''' of the skill. Members have a factor of ''1.1'' while non-members have a factor of ''1''. Also, '''combat skills''' have a weight of ''0.5'' where as '''all the other skills''' have a weight of ''1''.
The odds to obtain the pet are determined via ''Virtual Level * ( ( Experience Gain * 0.01 * weight ) * Member/non-Member multiplier ) * 0.5 * ( 125 - Virtual Level )'' formula, where:


'' Virtual level * ( ( Xp gained * 0.01 * weight ) * Member/non-Member factor ) * 0.000 000 005 * 100 000 000 * ( 125 - virtual level )''
* Virtual level is the player's level of that skill, including levels post-99,


'''Note: The ''Xp gained * 0.01 * weight'' result as well as the ''125 - virtual level'' will always be rounded up to 1 in case of having a lower result. Also, the ''Xp gained * 0.01 * weight'' result is maxed to 50. '''
* Experience Gain is the base amount of experience that the skilling action gives, any kind of boosts that increase the experience gain (ex. [[scroll of double exp|double experience scrolls]] or [[membership|membership boost]]) are ''not'' included,


Here is a scenario where a player tries to calculate the odds of obtaining [[Veldy]], the slayer pet while having a membership and a virtual [[slayer]] level of 115 while slaying [[Abyssal demon]]s.
* Weight being 0.5 for combat skills and 1 for non-combat skills,


''115 * ( ( 798 * 0.01 * 1 ) * 1.1 ) * 0.000 000 005 * 100 000 000 * ( 125 - 115 rounded to 1 ) = 505 ''
* Membership multiplier being 1.1 if a player is a member (10% increased likelihood of obtaining a pet) or 1 if a player is a non-member.
 
The number is then divided by 100,000,000, and the resulting number becomes the chance of obtaining a pet from that specific action.
 
Generally, this results in skilling pets having a higher chance to be obtained by players the higher their level is, and members having 10% higher chance of obtaining these pets.


Meaning that this player, at his current level, as a chance of 505/100,000,000 to obtain the pet.
===List of {{PAGENAME}}===
===List of {{PAGENAME}}===



Revision as of 13:00, 29 January 2025

Skilling pets have a very rare chance of being obtained while training each of the available skills. These pets are untradeable, and players may obtain the same pet multiple times.


Drop Chances

The odds to obtain the pet are determined via Virtual Level * ( ( Experience Gain * 0.01 * weight ) * Member/non-Member multiplier ) * 0.5 * ( 125 - Virtual Level ) formula, where:

  • Virtual level is the player's level of that skill, including levels post-99,
  • Weight being 0.5 for combat skills and 1 for non-combat skills,
  • Membership multiplier being 1.1 if a player is a member (10% increased likelihood of obtaining a pet) or 1 if a player is a non-member.

The number is then divided by 100,000,000, and the resulting number becomes the chance of obtaining a pet from that specific action.

Generally, this results in skilling pets having a higher chance to be obtained by players the higher their level is, and members having 10% higher chance of obtaining these pets.

List of Skilling pets