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Skilling pets: Difference between revisions

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m added skilling pet calculation process
Miuzu (talk | contribs)
Added the calculator and rewrote the drop chances section. Calculator looks like shit so feel free to fix
 
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The '''{{PAGENAME}}''' are obtained by training a specific [[skills|skill]] meaning there are presently 25 {{PAGENAME}} available in game at the moment.  
'''{{PAGENAME}}''' have a very rare chance of being obtained while training each of the available [[skills]]. These pets are untradeable, and players may obtain the same pet multiple times.  


'''The [[scroll of double exp]] will not multiply your chances of receiving a pet even though it doubles your experience gained.''' You can receive pets multiple times and having a full inventory will just drop the pet item on the floor.
== Drop Chances ==


== Odds calculation process ==
Players roll for a chance at receiving a skilling pet when gaining experience, with higher base experience (not including any boosts) per action generally giving better chances at receiving a pet. The drop rate is also heavily influenced by player's skill level (with post-99 levels included) and the type of the skill, as combat skill pets are generally twice as rare as their non-combat counterparts. Players with an active [[membership]] have a further 10% increased chance at receiving a pet.


The odds of obtaining one of these pets is based upon multiple factors such as the '''''experience gained''''' on one tic, the '''''virtual level''''' of the player, if he is '''''member or not''''' and the '''''Weight''''' of the skill. Members have a factor of ''1.1'' while non-members have a factor of ''1''. Also, '''combat skills''' have a weight of ''0.5'' where as '''all the other skills''' have a weight of ''1''.
To calculate the precise odds per action, use the calculator below.


'' Virtual level * ( ( Xp gained * 0.01 * weight ) * Member/non-Member factor ) * 0.000 000 005 * 100 000 000 * ( 125 - virtual level )''
{| class="wikitable"
|+ Pet drop calculator
|-
| style="padding:10px;" | {{calculator label|label=Player's skill level: |for=playerlvl}} {{calculator|type=number|size=3|min=1|max=128|default=1|id=playerlvl}}
|-
| style="padding:10px;" | {{calculator label|label=Base experience for action: |for=basexp}} {{calculator|type=number|size=6|min=1|default=1|id=basexp}}
|-
| style="padding:10px;" | {{calculator label|label=Check if it's a combat skill: |for=skilltype}} {{calculator|type=checkbox|default=0|id=skilltype}}
|-
| style="padding:10px;" | {{calculator label|label=Does player have membership? |for=memstatus}} {{calculator|type=checkbox|default=1|id=memstatus}}
|-
! '''Chance: {{calculator|id=answer|default=0|type=plain|size=9| formula=round(playerlvl*((min(max((basexp*0.01*ifzero(skilltype, 1, 0.5)),1), 50))*ifzero(memstatus,1,1.1))*0.5*switch(playerlvl,126,1,127,2,128,3,1)/100000000*100,8)  |style=min-width;display:inline-block}}% or 1 in {{calculator|id=answer1|default=0|type=plain|size=10| formula=round(100000000/(playerlvl*((min(max((basexp*0.01*ifzero(skilltype, 1, 0.5)),1), 50))*ifzero(memstatus,1,1.1))*0.5*switch(playerlvl,126,1,127,2,128,3,1))) | style=min-width;display:inline-block}}'''
|}


'''Note: The ''Xp gained * 0.01 * weight'' result as well as the ''125 - virtual level'' will always be rounded up to 1 in case of having a lower result. Also, the ''Xp gained * 0.01 * weight'' result is maxed to 50. '''
Here is a scenario where a player tries to calculate the odds of obtaining [[Veldy]], the slayer pet while having a membership and a virtual [[slayer]] level of 115 while slaying [[Abyssal demon]]s.
''115 * ( ( 798 * 0.01 * 1 ) * 1.1 ) * 0.000 000 005 * 100 000 000 * ( 125 - 115 rounded to 1 ) = 505 ''
Meaning that this player, at his current level, as a chance of 505/100,000,000 to obtain the pet.
===List of {{PAGENAME}}===
===List of {{PAGENAME}}===



Latest revision as of 09:14, 8 February 2025

Skilling pets have a very rare chance of being obtained while training each of the available skills. These pets are untradeable, and players may obtain the same pet multiple times.

Drop Chances

Players roll for a chance at receiving a skilling pet when gaining experience, with higher base experience (not including any boosts) per action generally giving better chances at receiving a pet. The drop rate is also heavily influenced by player's skill level (with post-99 levels included) and the type of the skill, as combat skill pets are generally twice as rare as their non-combat counterparts. Players with an active membership have a further 10% increased chance at receiving a pet.

To calculate the precise odds per action, use the calculator below.

Pet drop calculator
Player's skill level: 1
Base experience for action: 1
Check if it's a combat skill: 0
Does player have membership? 1
Chance: 0% or 1 in 0

List of Skilling pets