Weakness system
The Weakness system introduces weaknesses to certain monsters. When hitting an npc with its weak damage type your accuracy is increased by 50%. This additional bonus doesn't affect experience gains but let's you kill opponents quicker.
Different kind of element attack style can be obtained through the use of crystals on various weapons such as Abyssal whips, Abyssal staff, bows and their dyed variants as well as the Elemental bow and the Elemental staff. Various other weapons have different damage type. It is good to keep in mind that using earth surge spell with an elemental staff (fire) will cancel out the spell damage type and use the staff source of element instead. For exemple, any spell can be used against dust devil to profit from the accuracy bonus as long as the staff used is imbued with a thunder crystal.
All Undead monsters are immune to rot and poison damage.
Type of crystal | Type of damage |
---|---|
Fire crystal | Fire |
Ice crystal | Water |
Nature crystal | Earth |
Thunder crystal | Air |
Rod of Ivandis | Air |
Zuriel's staff | Air |
Ancient spellbook equivalent
Ancient spellbook may also be used to profit from accuracy bonuses given from element weaknesses.
element | weakness equivalent |
---|---|
Smoke | Air |
Shadow | Earth |
Blood | Fire |
Ice | water |
Monsters
Currently, only the following monsters are considered in the Weakness system
* Silver damage is dealt by blisterwood weapons, which cause a standard 20% damage and accuracy boost when hitting monsters with silver weakness.
** Vyrewatches and monsters in the Vampire catacombs can only have one weakness damage type and spell type takes priority.