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Har'Lakk

From Emps-World Wiki
Contents
Har'Lakk
Combat level 1,061
Aggressive Yes
Health 2,500
Attack speed 3.5 sec
Max hit combat image44 combat image47 combat image47
combat image220
Category Demon
Weakness Slash
Slayer exp 16,900
Assigned by Shenven
Level combat image165 combat image175 combat image144
combat image156 combat image156
Accuracy combat image190 combat image250 combat image250
Defence combat image220 combat image220 combat image220

Har'Lakk is one of the bosses in Emps-World and can be found inside the manhole, located west of the Barrows Brothers teleport spot.

Weakness

Har'Lakk is weak to any slash type of damage and players will benefit from a 50% accuracy boost if they attack Har'Lakk with proper damage type.


Mechanics

Har'Lakk has a couple mechanics he will use throughout the fight and is aided by 3 types of minions: Ramokee stormbringer, who uses magic attacks that can hit up to 22, Ramokee bloodrager, who uses melee attacks that can hit up to 22 and Ramokee deathslinger, who uses ranged attacks that can hit up to 22. As the fight progresses, Har'Lakk will spawn more minions. It is advised to kill them asap. The total amount of hitpoint of these minions will scale up with the number of player in the team. Starting at 10 hitpoints in solo and adding 10 hitpoints for every other player in the team for a maximum of 40 hitpoints.

Har'Lakk himself uses mainly multi-target ranged attacks. When a player finds himself in close proximity of the boss, Har'Lakk often uses a single-target melee attack. It is advised to fight Har'Lakk using magic or range weapons. Every third attack is a special attack, which varies depending on the phase of Har'Lakk.

Phase 1 (HP 2500-2400)

Har'Lakk will attack with either melee or multi-target ranged attacks up until he reaches 2400 hitpoints.

Phase 2 (HP 2400-2000)

Har'Lakk spawns 2 minions after taking some damage and uses special attack where Har'Lakk throws a trident-like object on every third attack towards every player, if not dodged or protected from with magic prayer protect, players take magic damage.

Phase 3 (HP 2000-1600)

Har'Lakk spawns 2 minions and uses a different special attack. Har'Lakk casts a spell in a 5x5 tiles squares of lava balls at a random player location. Theses lava balls rapidly deal magic damage (between 1-15 damage per hit) when a player finds himself standing in the area. This can be simply dodged by moving out of the square.

Phase 4 (HP 1600-1200)

Har'Lakk spawns 2 minions. In this stage Har'Lakk does not do any special attacks. Thorough the fight Har'Lakk calls upon his minions to aid Har'Lakk in the fight, to call minions Ancient Stormbringer, aid me!, Ancient Bloodrager, aid me! or Ancient Deathslinger, aid me!. It is advised to get through this phase quickly, otherwise there will be a lot of minions which will be hard to deal with.

Phase 5 (HP 1200-800)

Har'Lakk spawns 2 minions and uses the special attack Death from above!, What about this!? or Aaaargh.... When screaming Death from above!, What about this!? or Aaaargh..., Har'Lakk picks out a random player to jump on, dealing melee damage on the landing and will also stun the player if he is directly under Har'Lakk during the landing if the player does not dodge him. This special attack occurs on every third attack.

Phase 6 (HP 800-400)

Har'Lakk spawns 2 minions and uses the special attack similar to the lava balls in the second phase, only this time they're black. Har'Lakk casts a spell in a 5x5 tiles squares of black lava balls at a radom player location. Theses black lava balls rapidly deal magic damage (between 1-15 damage per hit) when a player finds himself standing in the area. This can be simply dodged by moving out of the square.

Phase 7 (HP 400-0)

Har'Lakk spawns 4 minions and instead of using a special attack only every third attack, he will now use a special attack every attack while 1 attack being ranged or melee attack. However these special attacks follow a specific sequence, allowing the player to anticipate. The sequence is as follows: Jump on a player -> Lava balls -> Ranged or melee attack -> Minion summon -> repeat

Drops

ItemAmountRateGE value
11/333
Very rare
96.50M
11/333
Very rare
93.95M
11/50
Rare
3.00M
20–25 (noted)1/200
Very rare
1.46M
10–15 (noted)1/12
Uncommon
812.50K
140–2401/200
Very rare
1.46M
70–1101/12
Uncommon
689.58K
180–300 (noted)1/200
Very rare
1.38M
80–160 (noted)1/13
Uncommon
689.76K
140–2401/200
Very rare
1.33M
70–1101/12
Uncommon
630.00K
400–6001/200
Very rare
1.19M
150–2501/13
Uncommon
477.20K
16–22 (noted)1/200
Very rare
669.20K
8–14 (noted)1/13
Uncommon
387.43K
10–15 (noted)1/200
Very rare
525.26K
5–10 (noted)1/12
Uncommon
315.16K
400–6001/200
Very rare
706.00K
150–2501/13
Uncommon
282.40K
22–27 (noted)1/200
Very rare
362.23K
12–20 (noted)1/12
Uncommon
236.56K
150,000–300,0001/10
Uncommon
225.00K
175–2501/200
Very rare
299.20K
100–1501/12
Uncommon
176.00K
1Always25.00K

Trivia

As of September 16th 2021, solo killing Har'Lakk (and other group bosses and hardmode bosses as well) is now rewarded with 2 drops.