Jump to content

Kree'Arra

From Emps-World Wiki
Kree'Arra
Combat level 580
Aggressive Yes
Health 380
Attack speed 3 sec
Max hit combat image37 combat image28 combat image28
combat image28
Weakness Air
Slayer exp 2,820
Assigned by Duradel, Shenven
Level combat image190 combat image160 combat image120
combat image90 combat image90
Accuracy combat image190 combat image190 combat image190
Defence combat image182 combat image182 combat image182

Kree'Arra is one of the five Bosses found inside of the God Wars dungeon. He resides within Armadyl's Eyrie, located in the southwest corner of the dungeon. Players who wish to enter the eyrie will need 58 agility in order to climb up the rope leading to it. The dungeon itself can be accessed by using the Trollheim teleport and navigating down the mountain torwards Trollheim's northern exit. Additionally, players can directly teleport to the entrance by using a ferocious ring or a GWD tablet.

In order to enter Kree'Arra's chamber, players will have to kill a total of 10 armadyl minions scattered throughout the dungeon or in Armadyl's Eyrie. Armadyl minions will be aggressive towards the player if they are not wearing any armadyl items. The door to the chamber can only be opened by a player that has the required killcount to pass through. However, the door stays open for a short period of time, allowing other players (that didn't kill 10 minions) to enter the chamber along with the door opener. If any player dies while in Kree'Arra's chamber, then their items will spawn on the floor outside of the chamber's entrance rather than inside where they originally died.

Players can choose to fight any of the God Wars dungeon bosses in an instance by right-clicking on the door to the boss chamber and creating one before entering. In an instance, other players can only join if they know the name of the instance originally created and if they have killed 10 minions! Players can also choose to "join an instance (hm)", where they will face Kree'Arra (Hm).

Mechanics

Kree'Arra is aided by three minions: Flight Kilisa, who uses melee attacks; Flockleader Geerin and Wingman Skree, who both use ranged attacks that can poison the player for up to 15 damage (depending on how long the fight lasts). Kree'Arra himself utilizes 2 different type of attacks. The first is a standard melee attack, in which he will lunge at the player with his claws. Upon reach, he will randomly use this attack throughout the fight. The second is a long distance type of attack that looks like a tornado which will vary from multi-target to single target and from range to mage damage type in a fixed pattern. Those kind of attack can be recognized by seeing Kree'Arra swinging it's wings. The first time Kree'Arra will use this, it will be a multi-target range attack with the projectiles resembling a gray tornado. The second time, it will be a multi-target magic attack with the projectiles being slightly dark blue tornadoes. The third time, it will be a single target magic attack that can be recognized by it's cyan color. Once the third type of attack launched, the mechanic will start over and over again utill Kree'Arra is defeated. However, each of these projectiles travel at a different speed, allowing players to be hit by multiple projectiles at once.

Unlike other God Wars Dungeon bosses, Kree'Arra and his minions cannot be attacked with regular melee weapons, but ones that have an extended reach like spears and halberds are able to damage him.

Weakness

Kree'Arra is weak to any air type of damage and players will benefit from a 50% accuracy boost if they attack Kree'Arra with proper damage type.


Drops

ItemAmountRateGE value
11/333
Very rare
6.00M
11/250
Very rare
3.43M
11/250
Very rare
3.32M
11/250
Very rare
3.00M
11/250
Very rare
2.00M
11/250
Very rare
2.00M
35–55 (noted)1/50
Rare
1.17M
15–35 (noted)1/17
Uncommon
650.00K
50–214 (noted)1/25
Rare
1.03M
13–46 (noted)1/14
Uncommon
230.99K
16–24 (noted)1/29
Rare
199.78K
8–16 (noted)1/10
Uncommon
119.87K
75,000–200,0001/4
Common
137.50K
214–6231/17
Uncommon
127.22K
14–24 (noted)1/42
Rare
163.91K
8–14 (noted)1/14
Uncommon
94.90K
6–12 (noted)1/10
Uncommon
90.49K
150–200Always76.30K
15–35 (noted)1/13
Uncommon
75.00K
1Always1.16K
11/83
Rare
1/5 in table
–
11/83
Rare
1/5 in table
–
11/83
Rare
1/5 in table
–
11/83
Rare
1/5 in table
–
11/83
Rare
1/5 in table
–
11/1,000
Very rare
–