Jump to content

Vanstrom klause

From Emps-World Wiki
Vanstrom Klause
Combat level 1,203
Aggressive Yes
Health 3,500
Attack speed 3 sec
Max hit combat image55 combat image73 combat image73
combat image91
Category Undead
Weakness Silver, Fire
Resistance Rot, Poison
Requirement 42 Slayer
Slayer exp 23,270
Assigned by Shenven
Level combat image300 combat image300 combat image180
combat image240 combat image240
Accuracy combat image350 combat image350 combat image350
Defence combat image350 combat image350 combat image350

Vanstrom klause is found in the Vampire catacombs South-East of Canifis. He is the final boss of the dungeon.

Weakness

Vanstrom klause is weak to any fire and silver type of damage and players will benefit from a 50% accuracy boost if they attack Vanstrom klause with proper damage type. It is also considered an undead monster which makes it immune to rot and poison type of damage but vulnerable to the salve amulet and undead slayer aura effects.

The fight

Vanstrom klause can attack with melee and blood blitzes. Blood blitzes are multi target and they will hit all players in the arena. It is advised to pray against magic and to stay away from melee distance through most of the fight.

At the beginning, Vanstrom klause will use regular attacks, however, every 3rd attack will be a vulnerability spell which will weaken your combat stats considerably. That attack can be dodged by moving of a single tile.

At 3000 hp, Vanstrom klause second mechanic starts. He will jump to the center of the arena saying "this has only just begun..." and spawn 4 minions. These minions attack the closest player and hit deceptively high. a player with high mage stats can be placed close to the center to aggro the minions. The use of multi combat style attacks is recommended to get rid of them as soon as possible. if the targeted players hp falls below 50% they become enraged and now their attacks also stun the target. During that time, vanstrom will attack with 3 blood blitzes. He will then shout out "I shall siphon your blood!!" and spawn around 30 blood siphons every 2,5 ticks. these siphons look similar to nex's siphons in her blood phase. these siphons can hit up to around ~30 hp through prayer. Once that mechanic done, he will resume attacking with blood blitzes. After 3-4 blitzes, he will shout "(the name of the player being focused), you shall not escape me!!" and run towards his target to attack him with fast melee attack. The target should protect melee if he is within reach. he will keep attacking with melee until he says "This is getting exhausting" and then resume with regular melee/mage pattern. If Vanstrom klause cannot reach his target, he will resume using blood blitzes. He will repeat these mechanics until he reaches 1600 hp.

At 2250 hp, Vanstrom klause will call Vanescula drakan to aid him. If the player has already killed her, he will get real grumpy and attack with rapid blood blitzes.

at 1600 hp Vanstrom klause will spawn minions again and ascend in his vampire form. This time he will do another special mechanic. After 2-3 blood blitzes, Vanstrom klause will say "zzzzzzzzzzz" and attack with rapid black clouds that deal ranged damage. protect from ranged is strongly advised as this special attack has the potential to kill you in a few hits. he will use this special attack twice before resuming his blood blitzes and no longer attack with melee. Through his blood blitzes he will choose a target and yell " (player's name), this is your end!!" and send a smoky skull towards the player. The skull will drain 20-30 prayer points and deal 13-18 damage through prayer every 3 tick for 5 hits. Through that attack he will keep attacking with blood blitzes. The only way to prevent damage from the smoky skull attack is to use a spirit shield special. Once the smoky skull gone he will retsart this mechanic until his death.

At 800 hp, Vanstrom klause will call Ranis drakan to aid him. If the player has already killed him, he will get real grumpy and attack with rapid blood blitzes.

Drops

ItemAmountRateGE value
11/500
Very rare
1/4 in table
800.00M
11/500
Very rare
1/4 in table
500.00M
11/500
Very rare
1/4 in table
475.00M
11/500
Very rare
1/4 in table
200.00M
11/91
Rare
2.91M
200–350 (noted)1/91
Rare
3.85M
100–175 (noted)1/7.8
Common
1.93M
11/47
Rare
1/2.3 in table
999.03K
11/140
Very rare
1/7 in table
–
11/140
Very rare
1/7 in table
–
11/140
Very rare
1/7 in table
–
11/140
Very rare
1/7 in table
–
20–35 (noted)1/545
Very rare
1/77 in table
3.42M
5–17 (noted)1/46
Rare
1/6.5 in table
1.37M
20–35 (noted)1/545
Very rare
1/77 in table
608.69K
5–17 (noted)1/46
Rare
1/6.5 in table
243.47K
20–35 (noted)1/545
Very rare
1/77 in table
180.46K
20–35 (noted)1/545
Very rare
1/77 in table
170.83K
5–17 (noted)1/46
Rare
1/6.5 in table
72.18K
5–17 (noted)1/46
Rare
1/6.5 in table
68.33K
20–35 (noted)1/545
Very rare
1/77 in table
33.80K
5–17 (noted)1/46
Rare
1/6.5 in table
13.52K
5–17 (noted)1/46
Rare
1/6.5 in table
–
20–35 (noted)1/545
Very rare
1/77 in table
–
400–6001/91
Rare
706.00K
150–2501/7.7
Common
282.40K
60–95Always226.07K
150,000–300,0001/4.4
Common
225.00K
30–50 (noted)1/91
Rare
320.00K
15–25 (noted)1/7.7
Common
160.00K
9–20 (noted)1/364
Very rare
1/51 in table
518.38K
9–20 (noted)1/364
Very rare
1/51 in table
226.42K
9–20 (noted)1/364
Very rare
1/51 in table
215.95K
3–8 (noted)1/31
Rare
1/4.3 in table
196.63K
9–20 (noted)1/364
Very rare
1/51 in table
144.10K
3–8 (noted)1/31
Rare
1/4.3 in table
85.88K
3–8 (noted)1/31
Rare
1/4.3 in table
81.91K
3–8 (noted)1/31
Rare
1/4.3 in table
54.66K
1Always25.00K
11/1,000
Very rare
–