Weakness system

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The Weakness system introduces weaknesses to certain monsters. When hitting an npc with its weak damage type your accuracy is increased by 50%. This additional bonus doesn't affect experience gains but let's you kill opponents quicker.

Different kind of element attack style can be obtained through the use of crystals on various weapons such as Abyssal whips, Abyssal staff, bows and their dyed variants as well as the Elemental bow and the Elemental staff. Various other weapons have different damage type. It is good to keep in mind that using earth surge spell with an elemental staff (fire) will cancel out the spell damage type and use the staff source of element instead. For exemple, any spell can be used against dust devil to profit from the accuracy bonus as long as the staff used is imbued with a thunder crystal.

All Undead monsters are immune to rot and poison damage.

Type of crystal Type of damage
Fire crystal Fire
Ice crystal Water
Nature crystal Earth
Thunder crystal Air
Rod of Ivandis Air
Zuriel's staff Air

Ancient spellbook equivalent

Ancient spellbook may also be used to profit from accuracy bonuses given from element weaknesses.

element weakness equivalent
Smoke Air
Shadow Earth
Blood Fire
Ice water

Monsters

Currently, only the following monsters are considered in the Weakness system

Monster Weakness accurcy increase
All monsters inside Vampire catacombs except for Ranis, Vanescula and Vanstrom klause Air**, Silver * 50%
Aberrant spectre air 50%
Abyssal champion Water 50%
Abyssal demon water 50%
Abyssal watcher stab 50%
Ankou Air 50%
Aquanite Earth 50%
Aviansie Air 50%
Baby blue dragon Water and stab 50%
Balfrug kreeyath Water 50%
Banshee Air 50%
Banshee noble Air 50%
Barrows Brothers Air & thrown 50%
Bronze dragon Earth and crush 50%
Brutal green dragon Water and stab 50%
Chaos elemental Earth 50%
Chronozon Water 50%
Cockatrice Stab 50%
Commander Zilyana arrows 50%
Corporeal beast 1st form Stab 50%
Corporeal beast 2nd form Air & thrown 50%
crypt spider fire 50%
Dagannoth prime Arrow 50%
Dagannoth rex Fire 50%
Dagannoth supreme Stab 50%
Dark beast Slash 50%
Darkatrice Stab 50%
Dreadnaut crush 50%
Dust devil Air 50%
Electryael Stab 50%
Enduring glacyte Fire 50%
Fire giant Water 50%
Flame lion Water 50%
Frost dragon Fire & stab 50%
Frozen wyvern Fire 50%
Gargoyle Crush 50%
General Graardor arrows 50%
Ghost air 50%
Giant crypt spider Fire 50%
Giant mole Slash 50%
Glacor fire & crush 50%
Gravecreeper Crush 50%
Green dragon Water and stab 50%
Gulega Stab 50%
Haasghenahk Crush 50%
Haasghenihk Crush 50%
Har'Lakk Slash 50%
Hill giant Fire 50%
Hobgoblin geomancer Crush 50%
Ice demon Fire 50%
Ice giant Fire 50%
Ice spider Fire 50%
Ice strykewyrm Fire 50%
Jelly Crush 50%
Jungle spider Fire 50%
Jungle snake Earth 50%
K'ril Tsutsaroth Water 50%
Kal'Ger Water 50%
Kalphite guardian Fire 50%
Kalphite queen 1st form Stab & crush 50%
Kalphite queen 2nd form Fire & thrown 50%
Kalphite soldier Fire 50%
King black dragon Water & stab 50%
Kolodion Fire 50%
Kree'Arra air 50%
Lesser demon Water 50%
Light beast Slash 50%
Lucien Van Rot Crush 50%
Magmanite Water 50%
Mithril dragon Earth and crush 50%
Moss giant Fire 50%
Nechryael Earth & stab 50%
Nex Bolt 50%
Nuclear devil Air 50%
Obsidian dragon Water and stab 50%
Poison spider Fire 50%
Red dragon Water and stab 50%
Rot mosquitos Air 50%
restless archers, warriors and wizards (Green) Bolt 500%
restless archers, warriors and wizards (Purple) Earth 500%
restless archers, warriors and wizards (red) Crush 500%
Rot zombie Air 50%
Runebound behemoth Crush 50%
Sapping glacyte Fire 50%
Skeletal horror Air 50%
Skeletal wyvern Fire 50%
Skeleton air 50%
Skeleton hero Air 50%
Smoke demon champion Water 50%
Smoke devil Air 50%
Spectral attendant Air 50%
Spectral cultivator Air 50%
Spectral tender Air 50%
Spectral worshipper Air 50%
Steel dragon Earth & crush 50%
Tormented demon Water 50%
Turoth Crush 50%
tzHaar Water 50%
Undead monsters Air 50%
Unholy cursebearer Air 50%
Vanstrom klause, Ranis drakan & Vanescula drakan Fire** & Silver* 50%
Vampyre Fire** & Silver* 50%
Wildywyrm Water 50%
Yk'Lagor Arrow 50%
Zogre Air 50%



* Silver damage is dealt by blisterwood weapons, which cause a standard 20% damage and accuracy boost when hitting monsters with silver weakness.

** Vyrewatches and monsters in the Vampire catacombs can only have one weakness damage type and spell type takes priority.