Difference between revisions of "Magic"
m (→Ancients spellbook) |
(→Magical weapons and staves) |
||
Line 293: | Line 293: | ||
|- | |- | ||
| http://emps-world.net/img/itemicons/individual/1401.png || [[Mystic fire staff]] || 40|| || Player does not consume fire runes. | | http://emps-world.net/img/itemicons/individual/1401.png || [[Mystic fire staff]] || 40|| || Player does not consume fire runes. | ||
+ | |- | ||
+ | | http://emps-world.net/img/itemicons/individual/3054.png || [[Mystic lava staff]] || 40|| || Player does not consume fire runes. | ||
|- | |- | ||
| http://emps-world.net/img/itemicons/individual/6912.png || [[Teacher wand]] || 47|| || | | http://emps-world.net/img/itemicons/individual/6912.png || [[Teacher wand]] || 47|| || | ||
|- | |- | ||
− | | http://emps-world.net/img/itemicons/individual/1409.png || [[Iban's staff]] || 50|| || Can autocast the spell [[Magic dart]] | + | | http://emps-world.net/img/itemicons/individual/1409.png || [[Iban's staff]] || 50|| || Can autocast the spell [[Magic dart]]. |
+ | |- | ||
+ | | http://emps-world.net/img/itemicons/individual/6908.png || [[Slayer's staff]] || 50|| 55 [[Slayer]] || Can autocast [[Crumble undead]] and [[Magic dart]]. | ||
|- | |- | ||
− | | http://emps-world.net/img/itemicons/individual/4675.png || [[Ancient staff]] || 50|| || | + | | http://emps-world.net/img/itemicons/individual/4675.png || [[Ancient staff]] || 50|| || Can autocast ancient spells. |
|- | |- | ||
| http://emps-world.net/img/itemicons/individual/2416.png http://emps-world.net/img/itemicons/individual/2417.png http://emps-world.net/img/itemicons/individual/2415.png || [[God staves]] || 60|| || Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames | | http://emps-world.net/img/itemicons/individual/2416.png http://emps-world.net/img/itemicons/individual/2417.png http://emps-world.net/img/itemicons/individual/2415.png || [[God staves]] || 60|| || Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames | ||
Line 312: | Line 316: | ||
| http://emps-world.net/img/itemicons/individual/6914.png || [[Master wand]] || 72|| || | | http://emps-world.net/img/itemicons/individual/6914.png || [[Master wand]] || 72|| || | ||
|- | |- | ||
− | | http://emps-world.net/img/itemicons/individual/13867.png || [[Zuriel's staff]] || 78|| | + | | http://emps-world.net/img/itemicons/individual/13867.png || [[Zuriel's staff]] || 78|| Has his own magical attack that does not require runes. |
|- | |- | ||
− | | http://emps-world.net/img/itemicons/individual/21777.png || [[Rod of Ivandis]] || 80|| || Has his own magical attack | + | | http://emps-world.net/img/itemicons/individual/21777.png || [[Rod of Ivandis]] || 80|| || Has his own magical attack that does not require runes. |
|} | |} | ||
Revision as of 18:05, 5 March 2015
Contents
Introduction
Magic is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why Runecrafting is one of the most common skills that involved with the Magic skill.
Magic also involves use of enchantment spells on jewellery made by the Crafting skill, indirectly involved aswell.
There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give Hitpoints experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.
As one's Magic level increases, he/she will be able to cast more spells and do more magical damage. Players will also be able to wear more powerful wands, staffs and better magic equipment when their Magic level increases.
The runes that are required to cast any spell can be obtained from the rune shop Rune Emporium or created with the Runecrafting skill.
There are currently three magic spellbooks available in Emps-World: the Normal spellbook, the Ancient spellbook and the Lunar spellbook.
Normal spellbook
The normal spellbook is the standard spellbook of Emps-World. It contains spells of any type: combat spells, teleportation and skill spells alike. Just like you receive experience for each damage point done, you will also get more base experience for casting higher leveled spells.
All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.
If you fail a spell or hit zero, you will gain 33 experience for every cast. However, combat status spells will always grant you the same experience for succeeding or failing. You will gain much more experience when you do damage with a combat spell. The higher the combat spell is, the more experience you will receive for it.
Spell | Type | Runes | Magic level | Magic experience | Description |
---|---|---|---|---|---|
Wind strike | Weak combat spell | 1 Air, 1 Mind | 1 | ||
Confuse | Combat status spell | 3 Water, 2 Earth, 1 Body | 3 | 75 | Reduces Attack by 5% |
Water strike | Weak combat spell | 1 Water, 1 Air, 1 Mind | 5 | ||
Lv-1 Enchant | Enchantment spell | 1 Air, 1 Cosmic | 7 | 0 | Enchants sapphire jewellery |
Earth strike | Weak combat spell | 2 Earth, 1 Air, 1 Mind | 9 | ||
Weaken | Combat status spell | 3 Water, 2 Earth, 1 Body | 11 | 97 | Reduces Strength by 5% |
Fire strike | Weak combat spell | 3 Fire, 2 Air, 1 Mind | 13 | ||
Wind bolt | Combat spell | 2 Air, 1 Chaos | 17 | ||
Curse | Combat status spell | 2 Water, 3 Earth, 1 Body | 19 | 123 | Reduces Defence by 5% |
Bind | Combat status spell | 3 Water, 3 Earth, 2 Nature | 20 | 123 | Binds your target for 10 seconds |
Low level alchemy | Alchemy spell | 3 Fire, 1 Nature | 21 | 78 | Convert an item into gold |
Water bolt | Combat spell | 2 Water, 2 Air, 1 Chaos | 23 | ||
Varrock teleport | Teleportation spell | 3 Air, 1 Fire, 1 Law | 25 | 25 | Teleports you to Varrock square |
Lv-2 Enchant | Enchantment spell | 3 Air, 1 Cosmic | 27 | 37 | Enchants emerald jewellery |
Earth bolt | Combat spell | 3 Earth, 2 Air, 1 Chaos | 29 | ||
Lumbridge teleport | Teleportation spell | 1 Air, 3 Earth, 1 Law | 31 | 25 | Teleports you to Lumbridge castle |
Fire bolt | Combat spell | 4 Fire, 1 Air, 1 Chaos | 35 | ||
Falador teleport | Teleportation spell | 1 Water, 3 Air, 1 Law | 37 | 25 | Teleports you to Falador square |
Crumble undead | Combat spell | 2 Earth, 2 Air, 1 Chaos | 39 | Effective against all undead, can be autocast with Slayer's staff | |
Wind blast | High combat spell | 3 Air, 1 Death | 41 | ||
Superheat item | Skill spell | 4 Fire, 1 Nature | 43 | 173 | Smelting bars and Rune essence without a furnace |
Camelot teleport | Teleportation spell | 3 Air, 1 Law | 45 | 25 | Teleports you to Camelot |
Water blast | High combat spell | 3 Water, 3 Air, 1 Death | 47 | ||
Lv-3 Enchant | Enchantment spell | 5 Fire, 1 Cosmic | 49 | 59 | Enchants ruby jewellery |
Iban blast | Combat spell | 5 Fire, 1 Death | 50 | Requires Iban's staff to cast and autocast | |
Magic dart | Combat spell | 4 Mind, 1 Death | 50 | Requires Slayer's staff to cast and autocast | |
Ardougne teleport | Teleportation spell | 2 Water, 2 Law | 51 | 25 | Teleports you to Ardougne square |
Earth blast | High combat spell | 4 Earth, 3 Air, 1 Death | 53 | ||
High level alchemy | Alchemy spell | 5 Fire, 1 Nature | 55 | 184 | Convert an item into more gold |
Lv-4 Enchant | Enchantment spell | 10 Earth, 1 Cosmic | 57 | 67 | Enchants diamond jewellery |
Fire blast | High combat spell | 4 Fire, 3 Air, 1 Death | 59 | ||
Saradomin strike | Combat spell | 4 Fire, 1 Air, 2 Blood | 60 | Requires Saradomin staff to cast, cannot be autocast | |
Guthix claws | Combat spell | 4 Fire, 1 Air, 2 Blood | 60 | Requires Guthix staff to cast, cannot be autocast | |
Zamorak flames | Combat spell | 4 Fire, 1 Air, 2 Blood | 60 | Requires Zamorak staff to cast, cannot be autocast | |
Wind wave | Very high combat spell | 5 Air, 1 Blood | 62 | ||
Vulnerability | Combat status spell | 5 Water, 5 Earth, 1 Soul | 66 | 303 | Reduces Defence by 10% |
Water wave | Very high combat spell | 7 Water, 5 Air, 1 Blood | 65 | ||
Lv-5 Enchant | Enchantment spell | 15 Water, 15 Earth, 1 Cosmic | 66 | 78 | Enchants dragonstone jewellery |
Earth wave | Very high combat spell | 7 Earth, 5 Air, 1 Blood | 70 | ||
Enfeeble | Combat status spell | 8 Water, 8 Earth, 1 Soul | 73 | 337 | Reduces Strength by 10% |
Tele-other Lumbridge | Teleportation spell | 1 Earth, 1 Soul, 1 Law | 74 | 0 | Teleports your target to Lumbridge castle |
Fire wave | Very high combat spell | 7 Fire, 5 Air, 1 Blood | 75 | ||
Entangle | Combat status spell | 5 Water, 5 Earth, 4 Nature | 79 | 66 + 80 x damage | Binds your target for 20 seconds and deals some damage |
Stun | Combat status spell | 12 Water, 12 Earth, 1 Soul | 80 | 411 | Reduces Attack by 10% |
Charge | Combat status spell | 3 Fire, 3 Air, 3 Blood | 80 | 159 | Temporarily increases the power of the 3 God spells |
Tele-other Falador | Teleportation spell | 1 Water, 1 Soul, 1 Law | 82 | 0 | Teleports your target to Falador square |
Teleblock | Combat status spell | 1 Chaos, 1 Death, 1 Law | 85 | 33 | Blocks your target from teleporting for 5 minutes: only works in PvP |
Lv-6 Enchant | Enchantment spell | 20 Earth, 20 Fire, 1 Cosmic | 87 | 178 | Enchants onyx jewellery |
Tele-other Camelot | Teleportation spell | 2 Soul, 1 Law | 90 | 0 | Teleports your target to Camelot |
Note: All spells that are not in the table above, do not work.
Ancients spellbook
Players can switch their current spellbook to the Ancients spellbook by talking to the Dark mage in Draynor village. The Ancient spellbook only contains combat spells and teleportation spells. The Ancient spellbook starts off at 50 Magic, rather than having spells at level 1 available.
The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training, and most of them have additional effects other than the damage they deal. The Ancient staff, sold by Zaff's Superior Staffs!, is the only staff that you can use to autocast Ancient combat spells.
Spell | Type | Runes | Magic level | Magic experience | Description |
---|---|---|---|---|---|
Smoke rush | Weak combat spell | 1 Fire, 1 Air, 2 Chaos, 2 Death | 50 | Poisons the target with 3 damage if successful | |
Shadow rush | Weak combat spell | 1 Soul, 1 Air, 2 Chaos, 2 Death | 50 | ||
Paddewa teleport | Teleportation spell | 1 Fire, 1 Air, 2 Law | 54 | Teleports you to Edgeville | |
Blood rush | Weak combat spell | 1 Blood, 2 Chaos, 2 Death | 56 | 10% of dealt damage will heal you | |
Ice rush | Weak combat spell | 2 Water, 2 Chaos, 2 Death | 58 | May freeze your target | |
Senntisten teleport | Teleportation spell | 1 Soul, 2 Law | 60 | Teleports you to Canifis | |
Smoke burst | Multi-combat spell | 2 Fire, 2 Air, 4 Chaos, 2 Death | 62 | Poisons the target(s) with 6 damage if successful | |
Shadow burst | Multi-combat spell | 2 Soul, 4 Chaos, 2 Death | 64 | ||
Kharyrll teleport | Teleportation spell | 2 Blood, 2 Law | 66 | Teleports you near Varrock slayer dungeon | |
Blood burst | Multi-combat spell | 2 Blood, 4 Chaos, 2 Death | 68 | 15% of dealt damage will heal you, halved for multi-target | |
Ice burst | Multi-combat spell | 4 Water, 4 Chaos, 2 Death | 70 | May freeze your target | |
Lassar teleport | Teleportation spell | 4 Water, 2 Law | 72 | Teleports you near Black knights' fortress | |
Smoke blitz | High combat spell | 2 Fire, 2 Air, 2 Death, 2 Death | 74 | Poisons the target(s) with 6 damage if successful | |
Shadow blitz | High combat spell | 2 Soul, 2 Air, 2 Death, 2 Death | 76 | ||
Dareeyak teleport | Teleportation spell | 3 Fire, 2 Air, 2 Law | 78 | Teleports you east in the Wilderness | |
Blood blitz | High combat spell | 2 Death, 4 Blood | 80 | 20% of dealt damage will heal you | |
Ice blitz | High combat spell | 3 Water, 2 Death, 4 Blood | 82 | May freeze the target | |
Ghorrock teleport | Teleportation spell | 2 Soul, 2 Law | 84 | Teleports you to high Wilderness, at the Mage arena | |
Smoke barrage | High multi-combat spell | 4 Fire, 4 Air, 4 Death, 2 Blood | 86 | Poisons the target(s) with 8 damage if successful | |
Shadow barrage | High multi-combat spell | 3 Soul, 4 Air, 4 Death, 2 Blood | 88 | ||
Abyss teleport | Teleportation spell | 2 Blood, 2 Law | 90 | Teleports you to the Abyss | |
Blood barrage | High multi-combat spell | 1 Soul, 4 Death, 4 Blood | 92 | 25% of dealt damage will heal you, halved for multi-target | |
Ice barrage | High multi-combat spell | 6 Water, 4 Death, 2 Blood | 94 | May freeze your target for 20 seconds |
Lunar spellbook
The Lunar spellbook contains only spells directed at skills and teleportation spells and is only available to Donator members. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways.
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid. When your member days run out, your Lunar spellbook automatically switches back to the Normal spellbook.
Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their Settings.
If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.
Spell | Type | Runes | Magic level | Magic experience | Description |
---|---|---|---|---|---|
Monster examine | Support spell | 1 Cosmic, 1 Mind, 1 Astral | 66 | Displays Combat level, Hitpoints and Max hit of a creature | |
Cure other | Support spell | 10 Earth, 1 Law, 1 Astral | 68 | Cures your target's poison | |
Humidify | Skill spell | 3 Water, 1 Fire, 1 Astral | 68 | Fills empty vials in your bag | |
Cure me | Support spell | 2 Cosmic, 1 Law, 2 Astral | 71 | 828 | Cures your poison |
Cure group | Support spell | 2 Cosmic, 2 Law, 2 Astral | 71 | Cures everyone in a 3x3 square and yourself | |
Stat spy | Support spell | 5 Body, 2 Cosmic, 2 Astral | 75 | Displays the Combat level and other stats of a player, does not require Aid on | |
Pollivneach teleport | Teleportation spell | 4 Water, 2 Law, 2 Astral | 77 | Teleports you to Pollivneach, in the Kharidian Desert | |
Tele-group Pollivneach | Teleportation spell | 8 Water, 2 Law, 2 Astral | 79 | Teleports everyone in a 3x3 square and yourself to Pollivneach | |
Dream | Support spell | 5 Body, 1 Cosmic, 2 Astral | 79 | You fall asleep, restoring Hitpoints 10 times as fast as normal | |
Stat restore pot share | Support spell | 10 Water, 10 Earth, 2 Astral | 79 | When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect | |
Boost potion share | Support spell | 10 Water, 12 Earth, 3 Astral | 84 | When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect | |
Dagannoth teleport | Teleportation spell | 7 Water, 3 Law, 3 Astral | 85 | Teleports you to the Dagannoth cave | |
Tele-group Dagannoth | Teleportation spell | 14 Water, 3 Law, 3 Astral | 86 | Teleports you and everyone in a 3x3 square around you to the Dagannoth cave | |
Catherby teleport | Teleportation spell | 10 Water, 3 Law, 3 Astral | 87 | Teleports you to Catherby | |
Tele-group Catherby | Teleportation spell | 15 Water, 3 Law, 3 Astral | 88 | Teleports you and everyone in a 3x3 square around you to Catherby | |
Ice plateau teleport | Teleportation spell | 8 Water, 3 Law, 3 Astral | 89 | Teleports you to the Wilderness agility course in the high Wilderness | |
Tele-group Ice plateau | Teleportation spell | 16 Water, 3 Law, 3 Astral | 90 | Teleports you and everyone in a 3x3 square around you to the Wilderness agility course | |
Energy transfer | Support spell | 1 Nature, 2 Law, 3 Astral | 91 | Transfer a maximum of 10 points of your hp and your running energy to another player | |
Heal other | Support spell | 1 Blood, 3 Law, 3 Astral | 92 | Transfer a maximum of 75% of your Hitpoints to another player | |
Vengeance other | Support spell | 10 Earth, 2 Death, 3 Astral | 93 | Allows another player to counter 3/4th of the next damaging hit he will take | |
Vengeance | Support spell | 10 Earth, 2 Death, 4 Astral | 94 | 812 | You will counter 3/4th of the next damaging hit you will take, 1 minute cooldown |
Heal group | Support spell | 3 Blood, 6 Law, 4 Astral | 95 | Transfer a maximum of 75% of your Hitpoints to everyone in a 3x3 square around you | |
Spellbook swap | Support spell | 2 Cosmic, 1 Law, 3 Astral | 96 | Allows you to cast one spell from the Ancient spellbook or the Normal spellbook |
Magical weapons and staves
A list of all weapons and staves that require a certain Magic level to use or grant a user offensive Magic bonus. When wearing any of these weapons the player can select an offensive spell to autocast from any spellbook.
Image | Item | Magic level | Other level requirements | Properties |
---|---|---|---|---|
Beginner wand | 1 | |||
Staff of air | 1 | Player does not consume air runes. | ||
Staff of water | 1 | Player does not consume water runes. | ||
Staff of earth | 1 | Player does not consume earth runes. | ||
Staff of fire | 1 | Player does not consume fire runes. | ||
Apprentice wand | 22 | |||
Air battlestaff | 30 | 30 Attack | Player does not consume air runes. | |
Water battlestaff | 30 | 30 Attack | Player does not consume water runes. | |
Earth battlestaff | 30 | 30 Attack | Player does not consume earth runes. | |
Mud staff | 30 | Player does not consume water and earth runes. | ||
Fire battlestaff | 30 | 30 Attack | Player does not consume fire runes. | |
Mystic air staff | 40 | Player does not consume air runes. | ||
Mystic water staff | 40 | Player does not consume water runes. | ||
Mystic earth staff | 40 | Player does not consume earth runes. | ||
Mystic fire staff | 40 | Player does not consume fire runes. | ||
Mystic lava staff | 40 | Player does not consume fire runes. | ||
Teacher wand | 47 | |||
Iban's staff | 50 | Can autocast the spell Magic dart. | ||
Slayer's staff | 50 | 55 Slayer | Can autocast Crumble undead and Magic dart. | |
Ancient staff | 50 | Can autocast ancient spells. | ||
God staves | 60 | Can autocast the God spells Saradomin strike, Guthix claws, and Zamorak flames | ||
Toktz-mej-tal | 60 | Obtained from TzHaar monsters | ||
Void knight mace | 60 | 60 Attack | Obtained from Pest control | |
Ahrim's staff | 70 | 70 Attack | ||
Dragon staff | 70 | 70 Attack | Donator item | |
Master wand | 72 | |||
Zuriel's staff | 78 | Has his own magical attack that does not require runes. | ||
Rod of Ivandis | 80 | Has his own magical attack that does not require runes. |
Magical armour
A list of all robes and other equipment that require a certain Magic level to use or provide magical bonuses.
Image | Item | Magic level | Other level requirements |
---|---|---|---|
Wizard robes | 1 | ||
God books | 1 | ||
Ghostly robes | 25 | ||
Enchanted robes | 40 | 20 Defence | |
Mystic robes | 40 | 20 Defence | |
Skeletal armour | 40 | 40 Defence | |
Void knight armour | 42 | 42 Defence, 42 Strength, 42 Range | |
Farseer helm | 45 | 45 Defence | |
Splitbark armour | 45 | 45 Defence, 45 Prayer | |
Infinity robes | 50 | ||
God robes | 50 | 25 Prayer, 30 Defence | |
Ahrim's robes | 70 | 70 Defence | |
Void Mage helm | 75 | 45 Defence | |
Battle robes | 75 | 75 Defence | |
Elysian spirit shield | 75 | 75 Defence | |
Corrupt Zuriel's robes | 78 | 20 Defence | |
Zuriel's robes | 78 | 78 Defence | |
Ragefire boots | 80 | 80 Defence | |
3rd age mage armour | 80 | 80 Defence |