Jump to content

Kree'Arra: Difference between revisions

From Emps-World Wiki
Jandar (talk | contribs)
No edit summary
Shadowkei (talk | contribs)
No edit summary
Line 1: Line 1:
{{Infobox_monster |image=[[File:kreearra.png|270px]] |cb=580|hp=380 |style=Melee/Ranged/Magic |max=37/55/55 |agg=Yes |poi=No |slay=1 |master=[[Shenven]]|xp=29,260}}
{{Infobox_monster |image=[[File:kreearra.png|210px]] |cb=580|hp=380 |style=Melee/Ranged|max=37/55 |agg=Yes |poi=No |slay=1 |master=[[Shenven]]|xp=29,260}}


The Armadyl general, [[Kree'Arra]], can be found in [[God Wars dungeon]], in the Armadyl encampment to the south of the dungeon. It requires 70 [[Range]] and 58 [[Agility]] to enter. You will need 10 kills on Armadyl minions before you can enter the room where Kree'Arra resides. You cannot reach Kree'Arra with standard melee attacks, players will need to use ranged or magic. Ranged is advised.
[[{{PAGENAME}}]] is one of the five [[bosses]] found inside of the [[God Wars dungeon]]. He resides within the armadyl eyrie, located in the southwest corner of the dungeon. Players who wish to enter the eyrie will need 58 [[agility]] in order to climb up the rope leading to it. The dungeon itself can be accessed by using the [[Trollheim teleport]] and navigating down the mountain torwards [[Trollheim|Trollheim's]] northern exit. Additionally, players can directly teleport to the entrance by using a [[ferocious ring]] or a [[GWD tablet]].


It is not advised to try and solo this boss, small groups of at least 3 to 4 people are the best. Kree'Arra attacks with melee, multi target ranged and magic attacks. It is advised to use Protect from Ranged at all times. Kree'Arra can hit up to about 40 with ranged and about 30 with magic. Kree'arras minions can hit you for about 20 damage.
In order to enter Kree'Arra's chamber, players will have to kill a total of 10 armadyl minions scattered throughout the dungeon or in the armadyl eyrie. Armadyl minions will be aggressive towards the player if they are not wearing any [[item of Armadyl|armadyl items]]. The door to the chamber will only open and allow the player who has the required killcount to pass through, therefore ''all members'' of a team must have the required amount of kills in order to enter. If any player dies while in Kree'Arra's chamber, then their items will spawn on the floor outside of the chamber's entrance rather than inside where they originally died.


Most players kill Kree'Arra for the Armadyl hilt, to make an [[Armadyl godsword]], one of the strongest weapons in the game. [[Armadyl armour|Armadyl armour pieces]] are also very popular since it's very strong ranged gear.
Players can choose to fight any of the God Wars dungeon bosses as an [[instance]] by right-clicking on the door to the boss chamber and creating one before entering. In an instance, other players can only join if they know the name of the instance originally created.
 
==Mechanics==
Kree'Arra has a couple mechanics he will use throughout the fight and is aided by his three minions: [[Flight Kilisa]], who uses [[melee]] attacks; [[Flockleader Geerin]] and [[Wingman Skree]], who both use [[ranged]] attacks that can [[poison]] the player for up to 15 damage (depending on how long the fight lasts). Kree'Arra himself utilizes two different attacks. The first is a standard [[melee]] attack, in which he will lunge at the player with his claws. The second is a multi-target [[ranged]] attack, with the projectiles resembling gray, light blue, or cyan tornadoes. Each of these projectiles travel at a different speed, allowing players to be hit by multiple projectiles at once. The occurrence of these projectiles is entirely random. Unlike other God Wars Dungeon bosses, Kree'Arra and his minions cannot be attacked with melee weapons.


==Drops==
==Drops==

Revision as of 00:57, 12 September 2017

Kree'Arra is one of the five bosses found inside of the God Wars dungeon. He resides within the armadyl eyrie, located in the southwest corner of the dungeon. Players who wish to enter the eyrie will need 58 agility in order to climb up the rope leading to it. The dungeon itself can be accessed by using the Trollheim teleport and navigating down the mountain torwards Trollheim's northern exit. Additionally, players can directly teleport to the entrance by using a ferocious ring or a GWD tablet.

In order to enter Kree'Arra's chamber, players will have to kill a total of 10 armadyl minions scattered throughout the dungeon or in the armadyl eyrie. Armadyl minions will be aggressive towards the player if they are not wearing any armadyl items. The door to the chamber will only open and allow the player who has the required killcount to pass through, therefore all members of a team must have the required amount of kills in order to enter. If any player dies while in Kree'Arra's chamber, then their items will spawn on the floor outside of the chamber's entrance rather than inside where they originally died.

Players can choose to fight any of the God Wars dungeon bosses as an instance by right-clicking on the door to the boss chamber and creating one before entering. In an instance, other players can only join if they know the name of the instance originally created.

Mechanics

Kree'Arra has a couple mechanics he will use throughout the fight and is aided by his three minions: Flight Kilisa, who uses melee attacks; Flockleader Geerin and Wingman Skree, who both use ranged attacks that can poison the player for up to 15 damage (depending on how long the fight lasts). Kree'Arra himself utilizes two different attacks. The first is a standard melee attack, in which he will lunge at the player with his claws. The second is a multi-target ranged attack, with the projectiles resembling gray, light blue, or cyan tornadoes. Each of these projectiles travel at a different speed, allowing players to be hit by multiple projectiles at once. The occurrence of these projectiles is entirely random. Unlike other God Wars Dungeon bosses, Kree'Arra and his minions cannot be attacked with melee weapons.

Drops

Item Name Quantity Rarity
 314;Feather;0.7
Feather 150 - 200 Always
 1004;Coins;0.7
Coins 75000 - 200000 Common (25.0%)
 3139;Potato cactus;0.7
Potato cactus 8 - 16 Uncommon (10.0%)
 2445;Super ranging;0.7
Super ranging potion 6 - 12 Uncommon (10.0%)
 384;Raw shark;0.7
Raw shark 15 - 35 Uncommon (8.0%)
 1778;Bow string;0.7
Bow string 13 - 46 Uncommon (7.4%)
 2362;Adamantite bar;0.7
Adamantite bar 15 - 35 Uncommon (6.0%)
 556;Air rune;0.7
Air rune 214 - 623 Uncommon (6.0%)
 6694;Crushed nest;0.7
Crushed nest 4 - 8 Uncommon (6.0%)
 20133;Ancient ceremonial boots;0.7
 20131;Ancient ceremonial gloves;0.7
 20129;Ancient ceremonial legs;0.7
 20125;Ancient ceremonial mask;0.7
 20127;Ancient ceremonial top;0.7
1 Uncommon (6.0%)
 1778;Bow string;0.7
Bow string 50 - 214 Rare (4.0%)
 3139;Potato cactus;0.7
Potato cactus 16 - 24 Rare (2.5%)
 2362;Adamantite bar;0.7
Adamantite bar 35 - 55 Rare (2.0%)
 6694;Crushed nest;0.7
Crushed nest 10 - 20 Rare (2.0%)
 10248;Armadyl boots;0.7
Armadyl boots 1 Very Rare (0.9%)
 11720;Armadyl chestplate;0.7
Armadyl chestplate 1 Very Rare (0.9%)
 10249;Armadyl gloves;0.7
Armadyl gloves 1 Very Rare (0.9%)
 11718;Armadyl helm;0.7
Armadyl helm 1 Very Rare (0.9%)
 11722;Armadyl plateskirt;0.7
Armadyl plateskirt 1 Very Rare (0.9%)
 11702;Armadyl hilt;0.7
Armadyl hilt 1 Very Rare (0.5%)
 12187;Guthix raptor;0.7
Guthix raptor 1 Very Rare (0.1%)