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Lunar spellbook

From Emps-World Wiki

The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and potion share, but they do not directly inflict damage. Every Lunar spell requires some Astral runes.

You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid, Falador or Edgeville. To change your spellbook back to the Normal or Ancient spellbook, talk to the Dark mage in the building north of the Edgeville bank or north-east of the Draynor village bank.

Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid turned on their settings. If a group teleport spell is used, the target(s) have to accept this teleport first, before they will be teleported.

Spells

Image Spell Type Runes Magic level Magic experience Description
Home teleport Teleportation spell None 1 0 Teleports you to your home location.
File:Bake pie.png Bake pie Support spell 1 Astral, 5 Fire, 4 Water 65 885 Bake pies without a stove with 100% success rate.
Cure plants Teleportation spell 1 Astral, 8 Earth 66 900 Will cure dead herbs into healthy herbs.
Monster examine Support spell 1 Astral, 1 Cosmic, 1 Mind 66 915 Displays Combat level, Hitpoints and max hit of a creature. Interface resets when you move or open another tab.
NPC contact Support spell 1 Astral, 1 Cosmic, 2 Air 67 975 Gives you the option to talk to the following NPC's from distance. Shenven, Taskmaster Matt, Tyras guard, Ghost captain or Observatory professor.
Cure other Support spell 1 Astral, 1 Law, 10 Earth 68 975 Cures your target's poison and rot.
Humidify Skill spell 1 Astral, 3 Water, 1 Fire 68 1,005 Fills empty containers in your bag.
Moonclan Teleport Teleportation spell 2 Astral, 1 Law, 2 Earth 69 1,980 Teleports you to Lunar Island.
Tele Group Moonclan Teleportation spell 2 Astral, 1 Law, 4 Earth 70 2,010 Teleports everyone in a 3x3 square and yourself to Lunar Island, after target(s) accept.
Ouriana Teleport Teleportation spell 2 Astral, 1 Law, 6 Earth 71 2,070 Teleports you directly to the Astral altar on the Lunar Island.
Cure me Support spell 2 Astral, 2 Cosmic, 1 Law 71 1,035 Cures your poison and rot.
Hunter Kit Support spell 2 Astral, 2 Earth 71 1,050 This spell will spawn you 2 box traps and 1 bird snare.
Shilo Teleport Teleportation spell 2 Astral, 2 Law, 1 Water 72 2,130 Teleports you to Shilo village.
Tele Group Shilo Teleportation spell 2 Astral, 1 Law, 4 Water 73 2,160 Teleports everyone in a 3x3 square and yourself to Shilo village, after target(s) accept.
Cure group Support spell 2 Astral, 2 Cosmic, 2 Law 74 1,110 Cures everyone and their familiar of poison and rot in a 3x3 square and yourself.
Stat spy Support spell 2 Astral, 2 Cosmic 5 Body 75 912 Displays the levels of a player, does not require Aid on.
Barbarian Teleport Teleportation spell 2 Astral, 2 Law, 3 Fire 75 2,280 Teleports you south of the Barbarian outpost.
Tele Group Barbarian Teleportation spell 2 Astral, 2 Law, 6 Fire 76 2,310 Teleports you instantly and target(s) in a 3x3 square around you to Barbarian outpost, after target(s) accept.
File:Superglass make.png Superglass Make Support spell 2 Astral, 6 Fire, 10 air 77 1,170 Make Molten glass from a Bucket of sand without a furnace.
Pollnivneach teleport Teleportation spell 2 Astral, 2 Law, 4 Water 78 2,400 Teleports you to Pollnivneach, in the Kharidian Desert.
Tele Group Pollnivneach Teleportation spell 2 Astral, 2 Law, 8 Water 79 2,430 Teleports everyone in a 3x3 square and yourself to Pollnivneach, after target(s) accept.
Dream Support spell 2 Astral, 1 Cosmic, 5 Body 79 1,230 You fall asleep, swiftly restoring Hitpoints. Lasts until your hitpoints are full. Can not be cast with a weapon or shield equipped, or with full hp.
String jewellery Support spell 2 Astral, 10 Earth, 5 Water 80 1,240 Strings all the amulets in your inventory without wool.
File:Tan leather.png Tan Leather Support spell 3 Astral, 5 Fire, 1 Nature 80 1,252 Turn hides into leather.
Small Potion Share Support spell 2 Astral, 10 Earth, 10 Water 81 1,260 Share potion with 2 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have Aid enabled.
File:Magic imbue.png Magic imbue Support spell 2 Astral, 7 Fire, 7 Water 82 1,275 Combine 2 type of elemental rune to obtain their combined version. (500 runes per cast)
Large Potion Share Support spell 3 Astral, 12 Earth, 10 Water 84 1,320 Share potion with 4 players in a 3x3 square around you. Activate spell and drink potion. Target(s) must have Aid enabled.
Dagannoth teleport Teleportation spell 2 Astral, 3 Law, 7 Water 85 2,670 Teleports you to the Dagannoth cave.
Tele Group Dagannoth Teleportation spell 2 Astral, 3 Law, 14 Water 86 2,700 Teleports everyone in a 3x3 square and yourself to dagannoth cave, after target(s) accept.
Plank Make Support spell 3 Astral, 15 Earth, 1 Nature 86 1,350 Turns all the logs in your inventory into planks with a single cast.
Catherby teleport Teleportation spell 3 Astral, 3 Law, 10 Water 87 2,760 Teleports you to Catherby.
Tele Group Catherby Teleportation spell 3 Astral, 3 Law, 15 88 2,790 Teleports everyone in a 3x3 square and yourself to Catherby, after target(s) accept.
Ice Plateau Teleport Teleportation spell 3 Astral, 3 Law, 8 Water 89 2,880 Teleports you to the Wilderness agility course in the deep Wilderness, after accepting a warning.
Energy Transfer Support spell 3 Astral, 2 Law, 1 Nature 91 1,500 Transfer a maximum of 10 points of your hp and your running energy to another player. Target(s) must have Aid enabled.
Heal other Support spell 3 Astral, 3 Law, 1 Blood 92 1,515 Transfer a maximum of 75% of your current Hitpoints to another player. Target(s) must have Aid enabled.
Vengeance other Support spell 3 Astral, 2 Death, 10 Earth 93 1,620 Allows another player to counter 3/4th of the next damaging hit he will take, 30 second cooldown. Target(s) must have Aid enabled.
Vengeance Support spell 4 Astral, 2 Death, 10 Earth 94 1,680 You will counter 3/4th of the next damaging hit you will take, 30 second cooldown. Target(s) must have Aid enabled.
Heal Group Support spell 4 Astral, 3 Blood, 6 Law 95 1,860 Transfer a maximum of 75% of your current Hitpoints to everyone in a 3x3 square around you. Target(s) must have Aid enabled.
Spellbook Swap Support spell 3 Astral, 2 Cosmic, 1 Law, 96 1,950 Allows you to cast one spell from the Normal spellbook or the Ancient spellbook. Consumes runes even if you cancel the spell.

Note: All spells that are not in the table above, do not work.