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61
Update Notes / Updates November 24th - Rot Cave and Color Saturation
« Last post by Thomy on November 24, 2022, 07:46:13 am »
Hello everybody!

Rot Cave is now available - a new and challenging group dungeon located in West Ardougne. Before being able to participate you need to complete a short miniquest explaining the situation of the rot. You can obtain Promethium equipment that protects from and inflicts rot damage.

Rot Cave
A new dungeon has opened in West Ardougne! Talk to King Lathas (upstairs in West Ardougne castle) to start a miniquest explaining the Rot crisis. The Rot cave introduces Promethium equipment and a new damage type similar to poison: Rot. This damage keeps increasing up to a certain threshold or until you die. Your Herblore skill allows the creation of Antirot potions which are an absolute must when facing rotten enemies. The cave can be joined in groups of 2-4 people. Monsters in the cave will be scaled to the amount of maximum participants of your group. Meaning that the difficulty does not depend on group size. Loot you find inside the cave is added to a loot chest that can be accessed in front of the entrance.


I have already uploaded the drop table to the wiki: https://emps-world.net/wiki/Lucien_Van_Rot
Please bear in mind that our wiki team needs some time to prepare all Rot Cave pages!


Rot Infection & Damage Calculation
A Rot infection is lasting damage that you catch when receiving any kind of rot damage. The burden of your infection is defined by the maximum rot damage you received. Rot starts with an initial damage and keeps increasing every 15 seconds until reaching a maximum.

Below's a list of four different rot infection scenarios:
  • Rot: +2 damage up to 20
  • Strong rot: +3 damage up to 30
  • Aggressive rot: +4 damage up to 40
  • Lethal rot: +5 damage up to 50
Getting hit with 35 rot damage results in Strong rot: starting at and increasing by 3 damage every 15 seconds up to 35 damage total. Depending on the amount of rot damage you take your infection can increase. Your Strong rot can become Aggressive rot and Lethal rot when receiving higher rot damage.

Drinking any antirot potion grants immunity from rot infections. It clears all rot infection damage ticks and prevents you from catching it. You also gain a 50% rot damage reduction when under the effect of antirot.


Promethium Equipment
With the introduction of the Rot Cave you are now able to create various anti-rot items. You will find promethium metal to be useful because it can also create better hatchets and pickaxes. The equipment itself offers rot protection in form of a set bonus that maxes out at 6 pieces equipped offering 50% rot damage reduction. This reduction does scale multiplicatively with antirot potions. Promethium weapons do also count for the set bonus and do inflict rot when using special attacks on enemies. Promethium arrows always have a small chance to inflict rot damage. You can repair promethium equipment by using a promethium bar on it.

Here's what the armour looks like (including new lava cape texture):


The 6-piece set effect of promethium grants 50% rot damage protection but it DOES NOT grant immunity from rot infections. In combination with an antirot potion you can get a total rot damage reduction of 75%. The effects are combined multiplicatively: 50% from antirot potion is increased by another 50% from promethium --> 75% total.


Color Saturation
You are now able to adjust the color saturation of the game. Feel free to play with the Saturation setting from the Game Settings. This value highly depends on your monitor and what color tones you prefer. Below is a screenshot of what the default saturation vs. full saturation looks like:

The Game Settings interface also received a minor overhaul putting more important and frequently changed options to the top.


Game fixes / changes:
  • The projectile calculation code for large monsters has been reworked. Projectiles are now fired at the center of monsters rather than at a fixed height. This also works for larger monsters such as dragons, black demons, bosses, etc.
  • Smelting options with batches of 1, 5, 10 and X are now properly working.
  • Getting into combat no longer closes interfaces. You are free to keep skilling guides, price checker, kill logs, etc. open when fighting enemies.
  • The Smithing, Mining, Crafting, Herblore, Woodcutting and Fletching skilling interfaces have been reworked. They received tabs with categories for item types.
  • The amount of ammunition you smith has been increased significantly.
  • Loot chests are now sorted by item value. Meaning that valuable loot appears in first slots for Vampire catacombs and Rot cave.

Engine fixes / changes:
  • Minimap icons for the Grand Exchange area have been updated.
  • NPCs can no longer be clicked during their death animation.
  • Lava capes have been updated visually. Textures received more detail and were made brighter.
  • The audio system has received a rework to play higher quality sounds. This change is heard best when playing rather quiet sounds.
  • Typing in the clan chat tab automatically sends messages to clan chat without having to start with the / symbol.

All the best,
Thomy




Fixes on November 25th:
  • Rot percentage display has been fixed. It's now properly going down when killing monsters in the Rot cave.
  • Antirot effects were made clearer.
  • A chat message will be displayed when a rot infection was made stronger or cured.
  • Rot cave boss can now be assigned as slayer task. The task damage modifiers count for all monsters inside the dungeon.
  • The amount of task monsters to kill for Shenven has been adjusted.
  • Various damage types of monsters got mixed up resulting in hitting through protection prayers. The bug was fixed and everything should be back to normal!

Fixes on November 26th:
  • Burning the tomb in Rot Cave no longer removes 25% of rot concentration but 10%. I understand that sucks, but it allowed to skip the entire dungeon without killing anything but the boss. That also increases the damage Lucien does with his rot attack.
  • Activity scores are now always shown and tell you whether they are eligible for a hiscore spot or not. New rank 1 activity scores are also announced globally and your personal best is announced to you.
  • Your top activity scores are displayed in collection log interface where applicable.
  • The combat power of Lucien for 2p and 3p instances has been increased by 5%. This doesn't change the difficulty of 4p instances.
  • Promethium arrowtips have been removed from the Lucien droptable. I am sorry for those who received a single arrowtip.
  • The Rot Cave hiscores have been reset to allow fair competition with the difficulty changes.
  • Activity Hiscores no longer show any rating but the completion time. The rating was a value calculated from completion time.
62
Buy & Sell / My Grand Exchange
« Last post by Iownu5xbetr on November 18, 2022, 04:08:53 am »




63
Update Notes / October 28th to November 1st - Double Experience Weekend
« Last post by Thomy on October 16, 2022, 10:37:32 am »
Hi everyone!

We have an upcoming Double Experience weekend. Starting October 28th and ending November 1st to celebrate Halloween! During that time you can get double amount of Skulls from monster kills. They can be spent at the Grim Reaper's Halloween store for unique and limited items.


You can check out the latest patch notes for more details:
https://emps-world.net/forum/update-notes/updates-october-14th-halloween-event-bugfixes-sceptre-of-light!-22370/

Good luck and have fun during Halloween! :)

All the best,
Thomy
64
Update Notes / Updates October 14th - Halloween Event, Bugfixes & Sceptre of Light!
« Last post by Thomy on October 13, 2022, 08:20:50 am »
Hey guys,

Halloween is around the corner and our event is starting today! The update also contains various fixes and final preparations for the Rot Caves. There have been extensive changes to the Grand Exchange to make market manipulation harder. The attack speeds of several weapon types have been adjusted and the Staff of light can now be upgraded into the Sceptre of light.

Halloween Event
You are able to obtain skulls from monster kills again! The selection of Halloween items have been extended in the Grim Reaper shop. You can now obtain colored versions of the Pumpkin lantern and Spider wings. Our Halloween Event starts today and will end November 15th.

Good luck on getting one or all of the colored Spider wings and Pumpkin lanterns!

Weapon Attack Speeds
I have created a system that automatically assigns attack speeds depending on the weapon type. I have taken the OSRS wiki page as inspiration for settings default attack speeds for our weapons. Please bear in mind that this might not be perfect and that "special" weapons have left untouched. That includes demon weapons, godswords, godblades, saradomin sword, etc. On top of that the new system has improved processing performance.

Grand Exchange
The Grand Exchange no longer considers offers that are older than one year. There are over 100,000 offers in the database and most of them are too old to ever be matched successfully. In order to improve performance and also make matching offers faster I've decided to reduce the amount of matches done. Offers older than one year won't be considered anymore when trying to match buy and sell offers. They are NOT automatically cancelled and will remain in the GE until manually taken. I understand that this might lock out old offers but it improves the speed at which the GE can match newly added offers. It's not worth it to look in large and ancient data with a minimal chances of finding a match.

I've also implemented an attempt that tries to fix a very rare bug that eats away a newly placed transaction. This happens when a newly placed transaction tries to overwrite an already existing transaction in the same slot. It's still a mystery how that happens but the game now tries to find an empty slot when overlaps happen.

Moreover, an issue with duplicating offers on the Grand Exchange was fixed. That resulted in a handful of people being able to spawn items into the game. We were able to identify the abusers over night and banned them away thanks to our extensive logging system. The Grand Exchange logs faulty transactions and thus it was quite easy to identify accounts and items involved in the case.


Game fixes / changes:
  • More spawn locations have been added to the shooting star. The probability of it spawning inside the wilderness was left unchanged. Mining auras can now also trigger when mining the star. The star also despawns once a new star is ready to spawn and nobody has mined stardust in a while.
  • Adding bolt tips to bolts and enchanting bolts now also create 45 items per action instead of 15.
  • A bug was fixed where taunted enemies would search for new targets when unable to attack with melee.
  • Observatory area has been fixed. Flashy white triangles were removed, dialogues polished and shooting star respawn has been fixed.
  • Clicking entities that are far away get you stuck less frequently when they move. The game will now wait until the recommended walk path is finished before issuing the simplified following code.
  • A bug was fixed where projectile crossability wasn't working properly in PvP zones. Meaning you couldn't shoot over tree stumps or heal-other spells would let you walk towards your target at all times.
  • The phase changes for nex have been smoothed out.
  • You can no longer walk on top of the banker and healer at center of the Grand Exchange square.
  • Various noted item drops from clue scroll rewards have been fixed. The game wouldn't properly recognized certain noted items and would thus wrongly place them as clue scroll rewards. Don't worry though, the items are all correct and you are free to unnote them now.
  • Yk'Lagor thunder attack now properly stuns you again for 3 seconds.
  • Kalphite queen mage and range attacks have been slowed down. It's now easier to prayer flick her attacks.
  • Scrolling while having a menu open no longer zooms the minimap.
  • You should no longer be able to have left-over clipping settings when removing objects from construction. There was a bug where removing a hedge or trees would not allow you to walk through them without reloading your house.
  • Colored chrysos equipment no longer degrades to dust but to its proper broken state.
  • Yk'Lagor no longer attacks all targets when jumping or spawning thunder clouds. Another bug was fixed where a single spawn zone of thunder clouds could overlap and deal double damage.
  • Fishing spots no longer turn towards you.
  • Pets properly face you again when following or talking to you.
  • The damage deflect code has been reworked. Tormented demons now deflect damage when they're actually being hit instead of when your attack animation starts.
  • A bug was fixed where Inferno adze and Dragon pickaxe were giving too much mining bonus.
  • The weight configs for nex armour has been fixed. Before the update all armour pieces weighed 0.2 kg.
  • An issue with the collection log has been fixed. There was a way to manipulate the log and get entries through unfair ways.
  • Staff of light can now be upgraded to sceptre of light through the invention skill. The sceptre of light provides the same damage mitigation effect as staff of light.  Additionally the sceptre of light special restores 60% of your missing health and prayer points. Sceptres can also be recolored through the EP shop.
  • Rod of Ivandis no longer degrades to dust.
  • A bug with collection logs was fixed that allowed you to cheat entries. Thanks a lot for the report and for not abusing it! :)
  • Chrysos helm (nature) no longer has max cape requirements. There was an issue which made the game detect a very small selection of new items as max capes.

Engine fixes / changes:
  • Living rock cavern has received map icons for fishing spots and mineral deposits.
  • The brightness offset in caves is less severe. It's 85% instead of 70% now.
  • Disabling "Item hovers" from the Game settings now also disables Special attack and Set effect hovers.
  • Special attack information now also appears when hovering over the special attack orb near the minimap.
  • The set bonus counter now appears next to the item name instead of the last line of the set bonus.
  • The hover texts for the equipment interface have been fixed. Hovering over bonuses was always supposed to give you a description of what a given bonus does.
  • Textures that are being loaded will no longer display their underlying model as invisible.
  • A bug was fixed where the floor wouldn't load on devices only supporting openGL 2.0.

Other
  • Forum search bar has been fixed for mobile view. Clipping issues for smaller screens on mobile phones have also been improved.

I hope you are all doing well! The Rot Caves update turned out to be way more work than anticipated. It is pretty much finished though, only a few finalizing touches are missing. We are currently beta testing the dungeon in our test world to make sure it's neither too easy nor too difficult on release.

All the best,
Thomy
65
Resolved Bug Reports / Re: clue scroll step
« Last post by Thomy on September 06, 2022, 04:25:20 pm »
Thanks. This has been reported before and it will be fixed next update. Your clue scrolls are not identical but you cannot have multiple identical tier scrolls ongoing at the same time.
66
Resolved Bug Reports / clue scroll step
« Last post by Rhandyydnahr on September 06, 2022, 03:50:00 pm »
im trying to do easy clue scrolls but the clue talk to sir tiffy cashien and wear the following items: bronze full helm, bronze platebody, bronze platelegs, bronze kiteshield and bronze longsword doesnt work when i try to talk to sir tiffy cashien with the right items
got 14 of the same clue so dont want to drop it
67
Resolved Bug Reports / Re: Star mining
« Last post by Thomy on September 06, 2022, 07:04:24 am »
Misthalin includes Varrock. :)
68
Resolved Bug Reports / Star mining
« Last post by Otsutsuki on August 04, 2022, 02:44:14 pm »
69
Noice update once again :D
70
Resolved Bug Reports / Re: bug uim mode
« Last post by Thomy on July 15, 2022, 05:25:26 pm »
Can you provide a screenshot of what happens?

EDIT: Will be fixed next patch.
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