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91
Resolved Bug Reports / Re: Farming
« Last post by Lv Persavoz on January 01, 2021, 02:01:08 pm »
The patches in middle ( orange ) disappears when "loading map" logo appears. Basically when i went to stack herbs to tool leprechaun. It happens only with fully grown herbs.

-The patch (in red) has been gone for a while now. You cant do anything with it.
92
Resolved Bug Reports / Re: Farming
« Last post by Thomy on December 28, 2020, 09:34:19 am »
It should have been fixed in recent patche(s). Thanks for the report! :)
93
Hey guys,

2020 is nearing its end and I have one last update in this year for you. I've re-enabled our classic present delivery Christmas event and added new rewards that are quite fitting for our current situation. There is also the introduction of a grouping system and on top of that a group ironman mode. I've also fixed a few annoying issues that caused problems in the Collection Logs and reworked the Slayer skill interface. You can also get wilderness-specific tasks from a new Slayer master in Edgeville now.

Christmas Event
You can once again talk to Santa south of the Grand Exchange for holiday quests and present deliveries. I've added some new items to the reward pool that are fitting the year 2020. I don't want to spoil what items exactly you can get, but there's a pool of new recolors of an existing item.


Double Experience Weeks
We'll be having almost 2 weeks of Double Experience starting on December 24th until January 4th. I know this announcement is a bit late but the patch notes just weren't ready yet. If you'd like to get news faster feel free to join our Discord group. Good luck on your level-ups and make sure to also waste some xp during Christmas time! ;)

Grouping System & Group Ironman
You can now form a group with other players that shows their online status and health value. You can send group requests by right-clicking a friend in your friends list and selecting the "Group" option. The aim of this system is to support activities that require keeping an eye on your group members. This can be group bosses, PvP or just any other combat activity you do together. You can leave a group at any time by right-clicking your name inside the group interface. Group leaders (the one initiating the very first group request) can remove other players from a group at any time.

On top of the grouping system you are now also able to create group ironman accounts. They are able to trade items between group members. Only group ironmen can trade items with other group ironmen if they are in the same group! You can leave and join a group at any time, but group ironman members can only join a group on Tutorial Island. Make sure everybody gets online and joins their group on Tutorial Island before heading out! Should a group ironman group become inactive there is the option to join another group by using a "Group change token". Changing your group shouldn't be something do you frequently because it basically offers a way to trade items between accounts. At the moment this token can be purchased for 5k Emps Credits. I will be monitoring this token and see if it makes sense to have it locked behind a paywall for emergencies or just remove it completely in the future.

Collection Logs
An issue with collection logs not saving properly has been fixed. This could only occur when the game was restarted and caused some people to lose certain entries. I'm sorry for the inconvenience but we are not able to bring back lost collection log entries. However, the bug has been fixed and won't cause issues anymore. I've also added a total completion percentage in the interface's title.

Data Storage Overhaul
I've analysed and rewritten parts of how specific data is stored in the database. The new way ensures that removing items from inventories won't cause artifacts inside of the database in the future. This change has also been applied to farming patches and degradable items. Please rest assured that this has been tested thoroughly and your items are safe! This change went live weeks ago already in a small bugfix patch.

Slayer QoL Improvements
The Slayer skill interface has been worked. It now contains level requirements for equippable items and Slayer masters. This introduces some level restrictions for players with lower Slayer levels to ensure that their tasks are not too difficult to complete. Some items from the Slayer point reward shop have also received level requirements. What you are probably most interested in is the ability to choose from multiple tasks now. Initially you can choose from two tasks. Being a member grants an additional task roll as well as having level 99 Slayer and reaching 200M Slayer exp. That means that you can get up to 5 Slayer tasks to choose from with 200M Slayer exp.


Game fixes / changes:
  • Music player also unlocks new song names now when you have music disabled completely.
  • Farming patches are now being loaded and stored correctly again.
  • It is now possible to store a few auras inside of the Invention energy box.
  • Dagannoth kings now offer an instance. Their spawn and walking zones have slightly been updated to support the instance creation.
  • Zaryte bow no longer gives Ancient energy. I know this might not be a popular change but the bow was never intended to completely bypass the deconstruction process of Nex drops for Invention. The Zaryte bow now gives one Abyssal, Void and Third-age energy each as well as some Woodworking energy.
  • The Dharok set effect has been updated. Previously to the update it would scale your strength bonus based on your missing health. It now works the exact same way as it does in OSRS by increasing your max hit by 1% for every HP missing. You cannot empower the Dharok set effect with HP boosts because it starts triggering once your HP goes below your base level. You can reach the maximum hit bonus of 98% with 1 HP and level 99 Hitpoints.
  • An issue with displaying the beard model for Veracs has been fixed.
  • A bug was fixed where you could create Invention items you didn't have the level requirement for.

Engine fixes / changes:
  • The camera movement code has been optimized. A few instances where it would shake when zoomed in were removed.
  • Skill and combat timers now show in minute instead of comma format: 4.5 will now show as 4:30.

I'm sorry but I was unable to list all fixes in the game that happened over the past weeks. I've been quite busy with life recently and kind of forgot to update this topic. Rest assured though that bugs you've reported and some things we discussed on Discord and on the Forums have been implemented into the game!

I hope you're all going to have a Merry Christmas and a Happy New Year's Eve. Looking forward to 2021 and also all the new cool things we can put into Emps-World. Keep the ideas you have for the game coming. Take care everyone! :D

Thank you all for your continuous support and all the best,
Thomy
94
Resolved Bug Reports / Re: Farming
« Last post by Lv Persavoz on December 15, 2020, 07:11:21 pm »
?
95
Resolved Bug Reports / Farming
« Last post by Lv Persavoz on December 01, 2020, 08:09:06 pm »
After removing grown up tree or dead herb, you can't plant back new sapling or seed. It shows that something already grows in patch. Commands isnt helping. Only relog helps. After relog you can plant again till tree is fully grown, then you must relog again to plant new one and over and over again like this.
96
So happy with updates Thomy. Good work.
Im a bit sad about Shoutbox ;( Rip  ;D
97
Hey guys,

Today's update is a collection of many small patches. The Halloween skull collection event returns with new collectible rings that transform you into monsters. There's also been changes to PvP damage calculations and Hunter received new equipment through Crafting. There have also been several changes to the homepage and we now have Daily Login Rewards. You can read the rest of the patch notes below.

Happy Halloween - Grim Reaper Returns
The annual Halloween event returns! After the completion of the Draynor Manor quest you can use the Muncher pet to get Skull drops. Every monster has a 25% drop chance to drop Skulls - the currency for Grim Reaper's shop. Alternatively you can also use a Skeletal Raven or Mini Kolodion as a replacement for Muncher. You must have one of the pets following you in order to be eligible for Skull drops. The Grim Reaper has also decided to sell you 4 new rings that turn you into different monsters. With the Halloween event these transformations have also been reworked. They should mostly work in low level combat and also allow you to Poke enemy players. Similar to how snowballs or snowmen work.


Damage Soaking --> Damage Blocking
With recent concerns regarding max hits in PvP zones I've taken a look at a mechanic that has been in the game for a while but wasn't used properly: Blocking damage. There is now a new bonus that reduces incoming hits from players: PvP Block. You can see your Block values on equipment screen:
  • Block: Reduces hits by a flat amount. A block value of 10 means that your enemy will hit 10 less: 10 --> 0, 50 --> 40
  • PvP Block: Reduces hits by a percentage. A PvP block value of 10 means your enemy will hit 10% less: 10--> 9, 50 --> 45

Certain items have received the new PvP Block value. Meaning that these items only offer their blocking bonus against other players! Every player also gets 5% extra damage blocking inside a PvP zone. This change isn't going to affect PvM in any way and tries to fix the extremely high hits you can receive in PvP scenarios. The wiki has also been updated with all the new block values. Please let me know what you think of this change.

Hunter Additions
Kebbit furs can now be crafted into fashionable clothing. Dark kebbit fur allows you to create gloves of silence that decrease the chance of getting caught when pickpocketing. They come with 500 charges and degrade once fully used. Prickly kebbits no longer only drop kebbit spikes but spotted fur that can be crafted into spotted capes. The smaller versions of kebbit spikes, which are obtained randomly when catching prickly kebbits, can be crafted into spiked vambraces. Those offer slightly higher bonuses than their previous versions. All the new equipment mentioned above can be crafted by using a needle on furs or kebbit spikes obtained from hunting.


Attack Priorities for Single Combat Zones
I've rewritten the way attack priorities work. Generally speaking it was simplified in order to avoid scenarios where you could not attack NPCs or were spammed with "already under attack" messages. You can now always attack any NPC. Who ever is currently attacking you will stop doing so when you select a new target. That simplifies the attack checks and makes it easier for you to pick new targets. The scenario is different in PvP zones though. You can only attack other players that are not attacked by either an NPC or another player. However, a player attacking an NPC is free to choose a new target: either another NPC or a player!

Shoutbox Removal
These features were outdated and also no longer maintained. The shoutbox is not actively used and also mainly contained spam or troll comments. I've decided to no longer support it and remove the feature from the page. You probably already noticed this. I've also placed more Discord links on the forum and main page to ensure people will find our community.

Voting Removal and Daily Rewards
The voting page has been removed. It was not working and also was no longer actively maintained. We've run voting experiments in the past and they yielded no results. You now get a random (voting) box as daily reward for logging into the game. These boxes have also been updated to give you multiple runes on their drop tables for better and also updated reward distributions. Beginner, Adventurer and Veteran boxes gives you with 2-4 items whereas the rare box gives you 4-8 items. Members get an additional 1-2 items per box.

This is an example of a Rare box. You are eligible for receiving a daily reward box when having a total level over 500 and having played at least 30 minutes. This restriction is per user, so you can get them for multiple accounts.

Homepage Adjustments
I've fixed and improved a few elements on the homepage for smaller screen sizes. The look and feel of popup windows (play button, login, payment, etc.) has been improved. They will now try to align properly in the center of your screen. With this change I have also updated scrollbars: made them smaller and gave them a darker color to match the homepage design. The next and previous buttons of the screenshot/video viewbox on the index page are also no longer above popups on mobile phones.

Game fixes / changes:
  • Attack ranges of spears / halberds has received a few adjustments when fighting NPCs and are now also working correctly again in multi combat zones.
  • Loading issues with doors and the shooting star have been fixed.
  • The attack distance of bosses was increased to avoid scenarios where you could safespot them.
  • AFK kicker has been reduced from 15 to 9 minutes. When reaching 9 minutes of being afk the game now force a logout instead of suggesting one. When starting to rest (afk for 3 minutes) the game will also reset all skilling actions to avoid your account being locked to any actions.
  • Items lost to deaths inside of the Giant mole and King black dragon instances will now be dropped outside their respective entrances.
  • An issue with ranged attacks of the Giant mole has been fixed. It will now correctly deal damage in hard mode.
  • Elemental staves and bows now passively apply their elemental effect with a proc chance of 15%.
  • The demon orb special attack can now be activated again once the timer goes below 15 seconds. That makes refreshing the buff and constantly using it easier. You now also gain additional 2 base spell damage when using it with a Demon wand.
  • The out of combat delay timer messages are now correctly shown in the wilderness. You need to be 15 seconds (instead of 5) out of being in combat for most actions inside the wilderness. The message modification has also been applied to the logout timer, 20 seconds instead of 10.
  • The Demon wand now has a special attack that restores 150% of the damage you dealt in prayer points. There's also a unique animation that plays when using the special attack. It's also impossible to use (or waste) special attack energy when using a staff's special attack in melee combat - special attack will just disable itself automatically.
  • An issue with using items on furnaces with specific rotations has been fixed.
  • Crossbow limbs can now be noted.
  • The melee attacks of K'ril Tsutsaroth no longer hit the entire room. They now have their correct attack range of 2 tiles.
  • More poisonous spiders have been added to the Barbarian dungeon. There's now also red spider eggs spawns that can be picked up from the floor.

Engine fixes / changes:
  • There is now a window option for vertical sync.
  • Fullscreen mode is now applied to the monitor where the game is currently running on.
  • An issue with flickering item options on the floor has been fixed. This could occur when moving the camera while hovering over ground items.
  • The textures of guthan's chainskirt have been updated.
  • Text color highlighting code has been improved.
  • An animation issue that resulted in fps drops has been fixed. The reason was rendering a too high animation quality for wheat in Draynor village.
  • The water configurations for 2 oases inside the desert have been improved.

In the next update I'll try to work on further improvements on combat, more specifically the attack speed and power of magic weapons. I'm also planning upgraded Barrow versions with better set effects and the ability to dye them. You can have a look at our current ideas here: https://trello.com/b/QGPVa5en/emps-world

All the best,
Thomy



Fixes for 30th of October:
  • XP lamps can be used again on skills with levels 99 and above.
  • Daily reward boxes are no longer added to every account. You now need a total level of at least 500 and play for 30 minutes in order to receive a box.
  • Multiple people had issues with the game launcher. The problem was caused by starting multiple game instances that would try to update the game. In that scenario they would keep writing to the same file(s) and corrupt them. The newest launcher now locks local files properly and will validate the game client before every launch. If it finds any file corruption or is unable to launch the game it will re-download the game client.

Fixes for 1st of November:
  • Collection log colors have been fixed.
  • Damage blocking has been reverted to its old state for PvE - flat damage reduction for incoming hits. The PvP-only blocking value is still percentage based though and only counts when fighting players.
  • An issue was fixed where NPCs were not attackable. They were stuck in their "returning to original position" state and wouldn't move quickly enough to reset properly.
  • Water in a cellar of Port Phasmatys was fixed.
  • Ice shield and crown received PvP blocking values.
98
Hi!

The update seems good with the addition of HM KBD and instance for KBD.

However, the changes to YK Lagor and and Harlakk did make the boss more difficult and with the slow decline in the everyday population of the server as well as with fewer and fewer people wanting to do end-game bosses, it just makes it more difficult for us who still want to camp them. Meaning that people (that want to help others to fill up a team) who used to know how to kill the bosses now die more frequently, which brings down their motivation and they will not bother to re-learn it again, making the bosses impossible to do for the small minority.

Could it be possible to revert them back to the previous version?
The changes actually made them both easier??  ??? ??? ???
You don't even give it a shot, trying to learn the new mechanic, Harlakk more or less is the same, YK Lagor is alot easier to kill when you know what he does??
Not any boss needs to be a kbd or mole that you kill and may as well just fall asleep.
Orb and wand are also most likely the cheapest demon items in the game so if you don't have the brains to learn the boss, skip the camp and buy the items,


Other than that, very neat changes, well done!
99
Good work!
As always  8)
100
Hi!

The update seems good with the addition of HM KBD and instance for KBD.

However, the changes to YK Lagor and and Harlakk did make the boss more difficult and with the slow decline in the everyday population of the server as well as with fewer and fewer people wanting to do end-game bosses, it just makes it more difficult for us who still want to camp them. Meaning that people (that want to help others to fill up a team) who used to know how to kill the bosses now die more frequently, which brings down their motivation and they will not bother to re-learn it again, making the bosses impossible to do for the small minority.

Could it be possible to revert them back to the previous version?
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