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Recent Posts

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51
Resolved Bug Reports / Re: Barrow invisibility
« Last post by Tate Andrew on January 13, 2023, 06:17:17 pm »
They do spawn visible, and one point they turn invisible, does happen rarely tho.
52
Resolved Bug Reports / Re: Barrow invisibility
« Last post by Thomy on January 11, 2023, 08:29:45 pm »
I am not able to reproduce this. Barrow brothers are always visible for me.

Can you provide more details? Are the brothers visible at some point and then turn invisible?
Reinstalling your game may help: https://emps-world.net/uninstall
53
Resolved Bug Reports / Re: Barrow invisibility
« Last post by Tate Andrew on January 11, 2023, 03:59:00 pm »
https://prnt.sc/r_1LBLvPCQsH
Cant really tell how to reproduce since every time i go there, even refreshed client, it still happens, btw, it happens more when im 1 tile away and hitting barrows, since hally can hit 1 tile away.
54
Resolved Bug Reports / Re: Barrow invisibility
« Last post by Thomy on January 10, 2023, 06:45:52 am »
Can you show me your game settings and ::openglinfo?

Is there a reliable way to reproduce this?
55
Resolved Bug Reports / Barrow invisibility
« Last post by Tate Andrew on January 09, 2023, 08:42:54 pm »
https://prnt.sc/ZZ2L4qNaJjrd
Just killed them regularly to reproduce that bug, nothing else to add
58
Update Notes / Updates January 5th - Bugfixes & Improvements
« Last post by Thomy on January 05, 2023, 07:43:55 am »
Hey guys,

Happy New Year!! This update focuses on fixing bugs that got introduced during the Christmas time. The previous Slayer update also looked really good so I'll continue working on the expansion. You can check out the list of changes and improvements below to see what was fixed.


Bugfixes & Improvements:
  • NPC contact spell was fixed. Talking to Slayer masters and choosing all options is once again possible.
  • A bug with combat power of Vyrewatch in the wilderness was fixed. With this fix their combat levels have also been adjusted to properly reflect their actual combat power. Lower levels received less health and highe levels more health as well.
  • The weaknesses of Vampyres to fire have been increased from 10% to 15%. The silver weakness was also increased from 20% to 25%.
  • Various shooting star positions have been slightly moved to avoid the Star sprite becoming unclickable.
  • Prices on the Grand Exchange no longer randomly jump to 0 or 1 gp. There was a bug with the timestamp calculation of unlogged orders.
  • Decanting potions has been updated to include the entire inventory instead of a single stack of items only.
  • Melee special attacks now also include additional bonuses such as the slayer helmet, salve amulet, etc.
  • You can no longer add duplicates to the ignore list.
  • Cure plant spell now properly tells whether a patch was cured or not.
  • The Make-over mage is now able to properly use plurals when giving items to players.
  • The audio system has been updated to be less stressful for the CPU. It received a caching mechanism to not always have to fully load an audio file. This helps slower devices a lot to improve the timings of when exactly sounds should be played.
  • The rock placement code in Trollheim has been improved. There shouldn't be any more flying rocks in the area.
  • Walking path calculations around Mudskipper point towards fishing spots are no longer bugged.

I'll now be focusing on the Slayer expansion that was planned. This includes superior monster spawns and new creatures with unique requirements to kill.

All the best,
Thomy



P.S. The Christmas event is going to end on January 13th. You still got some time left to finish your present deliveries for unique rewards!
59
Update Notes / Updates December 21st - Double XP Week & More Bank Space
« Last post by Thomy on December 21, 2022, 09:03:31 am »
Hey guys,

Christmas is just around the corner and 2022 is reaching its end. We celebrate the festivities with a full week of double experience rates starting December 24th and ending January 1st. Merry Christmas and a Happy New Year from our side! See you in 2023. I've also added two additional bank tabs available to members only.

Double Experience Week

Game fixes / changes:
  • Various faulty slayer task kill amounts have been fixed.
  • Sawmill operator east of Varrock is working again.
  • Santa will no longer talk to you for deliveries when an interface is open. You still get the a message as notification though, so don't worry!
  • Looting bag can no longer disappear when trying to empty it while eating food.
  • All cave horrors are dropping items now.
  • Void knight can once again be healed with bandages.
  • The code for talking to npcs has been updated. The game will pause the random walking code when getting close to an npc you are interacting with.
  • The recipe for the creation of a slayer helmet has been added to the advancements interface.
  • A bug with deconstructing the full slayer helmet was fixed. You could get an additional black mask that way.
  • Mirror shield and leaf-bladed spear no longer degrade.
  • A slayer dart icon was added to the damage type of leaf-bladed spear. The damage type includes broad arrows, broad bolts, leaf-bladed spear, slayer dart spell Leaf-bladed sword. All these weapons and spells can be used to damage slayer Kurasks, Turoths and Gulegas.

Engine fixes / changes:
  • The bank interface now allows you to drag items to the top row. This moves an item from one bank tab to another. The bank tab row has also been extended to display two more tabs, which are available to premium members.
  • The duration of player x is online / offline has been decreased.
  • Positioning of certain item models in interfaces has been fixed. Examples for this are level up messages, dragonhide crafting, invention deconstruction, etc.

Thanks for all the bug reports on Discord. If you haven't already checked out our community discord, here's the invitation link: https://discord.com/invite/xUvVGkk

All the best,
Thomy
60
Update Notes / Updates December 11th - Christmas Event & Slayer Improvements
« Last post by Thomy on December 11, 2022, 09:17:18 am »
Hey guys,

I hope you're having a great time. Christmas is just around the corner and our annual present delivery event is starting. You'll be able to get your hands on additional rares this year: Dagon'Hai robes. The Slayer skill has also received improvements including new item requirements and rewards.

Christmas Event - Present Deliveries

Santa is once again asking for your help to do present deliveries! You will receive a Christmas cracker for every successful delivery - no matter the outcome. Dagon'hai robes have been added rare Christmas cracker drop table (1 in 1000). The robes also received a requirement of level 70 Magic to wield.

Rot Damage & Promethium
I've changed the way promethium weapons and arrows apply rot damage. They now provide a stacking effect on every third hit instead of a flat application on special attacks. Meaning that continuous hits with promethium equipment will increase ticking rot damage. This goes up to a maximum value of 100. This means that you can stack rot effects with multiple people providing the enemy is not immune to rot.

Slayer Rework
The Slayer skill is receiving a few adjustments. Slayer boots, gloves and the Slayer helmet no longer grant additional Slayer xp when killing monsters. I understand this is frustrating but the mechanic is weird and outdated. To cope for that change overall Slayer xp rates and Slayer point gains have been adjusted. The experience per kill is now roughly the enemy's hitpoints multiplied by 8. Bosses or other special monsters gain additional modifiers, such as the Fight Caves or group dungeon challenges. The aim was to flatten the curve between low level and high level Slayer masters. And to also reduce the enormous Slayer point rewards from Shenven and boss tasks. On top of that the amount of monsters assigned per task has also been increased. There will also be additional Slayer points when completing task streaks:
  • Every 10th task: x2 Slayer points
  • Every 25th task: x3 Slayer points
  • Every 50th task: x4 Slayer points
  • Every 100th task: x5 Slayer points
  • Every 250th task: x10 Slayer points
Slayer shops now contain various items required to slay specific monsters. This will be mentioned when you are assigned a task. The level requirements for Slayer masters and Slayer helmet have also been changed. You can no longer buy a Slayer helmet but buy the secret behind its creation process. Once known you can create as many Slayer helmets as you like as long as you have level 55 Crafting and the required items.

The Slayer skilling interface has been updated to include such item requirements for Slayer tasks.


The wiki article contains all experience rates and Slayer point rewards: https://emps-world.net/wiki/Slayer

There will be a part 2 of the Slayer Rework including Superior Enemies during tasks. I couldn't quite finish this before Christmas - I have about 6 monsters done already though. So stay tuned to see it releasing sometime soon next year! ;)


Game fixes / changes:
  • Adjustments have been made to non-boss monster's combat power. Level scaling was changed to better reflect an npc's combat level. The change mainly increases defence and accuracy values. Max hits have been lowered slightly to cope with the change.
  • Clue scroll drops have been made rarer and their loot was increased.
  • Droptables for dagannoth mothers have been fixed.
  • Enter last option for POH has been fixed.
  • The price calculation for Grand Exchange has been improved. More recent transactions now have a greater impact on an item's average price. This value is now also updated on a fixed interval multiple times a day.
  • There's now a chat message for every 10 kills you have left when doing a slayer task.
  • A bug with protect item prayer was fixed where it would not activate during deaths.
  • Fishing spots no longer make a death sound.
  • Shukarhazh has its name fixed for all forms.
  • Edgeville bankers (and other npcs) are once again facing their proper direction.
  • Activity timers of 00:00 are no longer shown in chatbox. Such activity scores are invalid and also not eligible for Hiscores. An example for an invalid score would be a player death or more people entering when the dungeon already started.
  • Promethium can no longer be traded in its noted form. I understand that may be frustrating but Promethium items, once smithed, are not supposed to be traded.
  • Silk stalls among others once again yield proper loot.
  • Poison deflect aura no longer causes chatbox messages of you being poisoned albeit it not happening.
  • The attack speed of Kree'Arra (hm) was increased by 1 tick to be able to react to incoming projectiles with protection prayers. The melee attack's power was also cut in half since it's pretty much unprotectable damage.
  • Boss instances now notify you when a score is no longer eligible for Hiscores.
  • Talking to npcs has been improved. You should no longer follow them until they stop before starting the dialogue.
  • Ice Strymewyrm code has been improved. You can now also just attack them instead of having to initially select the "Investigate" option.

Engine fixes / changes:
  • Waterbirth island received a snowing effect.
  • Skilling interfaces now support searching for advancements.

This is the last content update for 2022. We may still get a few bugfix patches but other than that I hope you've enjoyed Emps-World this year. I wish you a Merry Christmas and Happy New Year in advance. See you next year with plenty of new things to come. Thanks for playing! :D

All the best,
Thomy
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