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11
Hello everyone!

It's time for our annual Easter Event. This is your chance to get your hands on old and new rare items. You no longer lose your items for deaths outside the wilderness. There's also been a generalization to interface colors and we've improved our bot detection system. Have a look at various sections below for more details on specific changes.

Easter Event - Bunny Hunt
Our annual Easter event returns! The Easter bunny calls for help in order to find her little boy Justin who runs away every now and then. Finding him rewards you with easter eggs that can be eaten for unique rewards.

These include items from the super rare item pool that can include one of the following items:
  • Bunny ears
  • Bow-sword
  • Bug lantern
  • Candy cane
  • Salty claws hat
  • Dagon'hai robe top, bottom & hat
  • Gorilla mask
  • Gilded scarf
  • Meat tenderizer
  • Pet rock
  • Sandbag (new)
The event is starting today, April 4th and goes until May 4th. Good luck on your rare item hunt and May the 4th be with you! ::)

Death Rework - Loot Coffin
I've reworked the way death works outside the wilderness. Your items no longer drop on the ground but are placed inside a Loot Coffin in Lumbridge. It works the same way as getting drops in dungeons. Your items are placed inside the coffin and you decide when to withdraw them. That persists through updates but not through multiple deaths. The items you don't take out will be deleted on your next death! Lady table is managing the coffin and requires you to pay a fee of 5% of the item value in order to retrieve it. Any item that's worth less than 100k can be withdrawn for free. The fee cannot exceed a maximum of 500k per item. You are no longer teleported to your home location upon death but to the Lumbridge graveyard.


Interface Color Code
The colors of various interfaces have been unified. The aim of this change is to have a re-usable color palette for all interfaces in the game. That means that similar text types such as descriptions, headers, buttons, etc. have the same color in all interfaces. Prior to this update most interface text colors have been rather random.

Bot Detection
We're starting to take more serious action against the use of scripts and bots in the game. It used to be a little bit difficult to detect non-user input. There's now an automated bot detection system that will report and log suspicious user actions. The game analyses your playing behaviour and reports anything that is non-human. We've already had great success in finding bots over the past few weeks with this and will now start using the detection as proof for issuing bans.

Game fixes / changes:
  • The trade screen has been modernized. Warnings that items have been changed is now shown in the header and the total value of traded items is displayed. Text colors have been updated to match those of other interfaces.
  • The superheat spell now considers Coals in the Coal bag.
  • When disconnecting in the wilderness during a PvP fight your account will now always stay online for 20 seconds before logging out. There used to be cases where you could logout a lot quicker. You shouldn't be able to escape a fight by just closing your game. We'll have a look at this and further increase the timer if necessary.
  • You can now right-click a Grand Exchange transaction and abort it.
  • An issue was fixed where the amount of Warrior Guild tokens wouldn't increase with membership or double exp. active.
  • The price of Guardian Angel was reduced from 1,000EC to 100EC. The risk of losing items was greatly reduced and thus the cost of fully protecting your items was also greatly reduced.
  • The game now supports IPv6 connections. This fixes a problem with the ISP Bezeq from Israel where players used to get constant connection interruptions. The reason for this came from Bezeq constantly changing IPv4 addresses. They are shuffling your IPv4 connection information at random intervals. It took a while to find out what was going on but we were finally able to create a workaround.
  • The code to reconnect to the game has been optimized. Losing your connection for a small amount of time now let's you reconnect faster when your account is still online.

I'll now start working on the basics of the Summoning skill. Stay tuned for more info on that! :D

All the best,
Thomy



Changelog April 7th:
  • UIM can no longer bank their items from the loot coffin.
  • The chances to obtain a rare item from Easter eggs have been adjusted to match the rarity during the Christmas event. Eating an easter egg now has a 1 in 333 chance for a rare item. Opening a rares chest now has a 1 in 500 chance for a rare item.
  • An issue with the Easter event was fixed where you wouldn't get any hints about Justin hiding on Karamja.
12
Update Notes / Updates March 11th - Potion Flasks, Burning Logs and Daily Minigame
« Last post by Thomy on March 11, 2025, 01:16:32 pm »
Hello everybody!

In today's update we are adding potion flasks to the Herblore skill that unlock beyond level 99. Burning logs now gives you a Hitpoints boost and minigame rewards for dailies have been improved. Your activated double exp. no longer runs when logged out. Our Wiki has also been updated to run on the latest Mediawiki version.

Daily Minigame & Daily Boss
You are now assigned a specific daily minigame task and random daily boss task. The daily minigame task is the same for everyone. While on this task you get 50% extra rewards. That includes Blood Coins, Emps-Wars tickets, Pest Control tokens and Warrior Guild tokens. Completing more of the daily featured minigame gives you 25% extra rewards. These bonuses stack with membership and double exp tickets.

Herblore - Potion Flasks
You can now create various potions beyond level 99. They are mixed in Potion flasks and have a total of 6 doses. You can create potion flasks by blowing molten glass with the glassblowing pipe with at least level 88 Crafting. The new potions are all untradeable and can be decanted by Bob Barter.


Firemaking - Extend Fires
It's now possible to place more logs into a single fire to refresh its duration. This makes training the skill less click intense. After placing more than 5 logs in a fire you'll get a maximum Hitpoints boost. This effect stacks with consumable Hitpoints boost (brews, rocktails, etc.) and is impacted by your maximum Hitpoints level. The duration of the boost increases with log quality.


Wiki Updates
I've updated our wiki skin to its newer version. That gives us an improved mobile layout, visually improved searches and better image preview for social sharing. I've also enabled a few options to improve the wiki's performance when many users are visiting. There's also a theoretical support for dark mode, but it doesn't always look too good with older images.
Have a look for yourself: https://emps-world.net/wiki/Main_Page

Emps Credits Shop
This is an unpopular but sadly necessary adjustment. Due to increased operational cost and global inflation I'm increasing the Emps Credits (EC) prices for following consumable items:
  • Member ring: 700EC --> 750EC
  • Double exp. scroll: 200EC --> 250EC
All other items remain unchanged. I've also removed the offline timer for Double exp. scrolls. You can logout whenever you want and the timer will pause.


Game fixes / changes:
  • Living minerals can now be added to the Toolbelt.
  • There is now a brighter, more saturated hit splat when you hit your max hit on an enemy.
  • Tree spirit collection log entry has been removed.
  • Fletching skill interface now shows gem-tipped bolts along with their level requirement.
  • Crafting skill interface now shows all bolt tips that can be created in the Jewelry category.
  • Hitting a 0 is no longer shown as max hit damage splat.
  • Skill interfaces no longer have duplicated text in their descriptions. There was an issue with the text expansion system that kept adding information indefinitely.
  • Mime and Chicken sets can now be deconstructed into Treasure energy.
  • Prayer renewal effect now lasts 6 minutes instead of 5. This also increases the total amount of prayer points restored.
  • Multiple descriptions for prayers have been overhauled to make their bonuses clearer.
  • The clickable link system in-game has been overhauled. You'll now have hovered links underlined and they are displayed in a light blue. The links for purchasing EC and wiki now also require the additional click before opening the browser.
  • New users now get a welcome email with links to Discord, Wiki, Forums and Game Download. The same welcome text is also shown directly after registering an account.
  • The process for registering /removing e-mail addresses and account recoveries is now behind spam and abuse protection from Cloudflare.
  • Dungeon instances that have not yet been completed (no boss killed) now have a timeout of 60 seconds. An instance will be fully reset when no player is present for that time.
  • The walking zone size for monsters in instanced dungeons has been increased from 8 to 12 tiles. This should prevent an issue where they reset too quickly during combat.
  • You no longer need to unequip your weapon when attempting bare-handed hunting.
  • Disconnecting in a bossing instance will now correctly remove you from the instance. There was an issue where you could still see the instance's players and boss but wouldn't get any drops.
  • The maximum amount of extra exp. for Farming has been increased from 50k to 100k.
  • The limit of buying a maximum of one item in the Slayer and Emps Credits shop has been removed. You'll now get a warning if you really wish to buy more than one item.

Engine fixes / changes:
  • Textures for rune / dragon armour have been adjusted. They were too reflective and details weren't properly shown.
  • Your bank interface no longer randomly flickers when hovering items. There was an issue that loaded too many items at once when it wasn't needed.
  • There is now server ping information below your FPS counter. The texts of both have also been adjusted slightly. Good values will be in green and bad values will go from yellow to red.
  • An issue was fixed where doors would incorrectly spawn on elevated terrain, e.g. Canifis village and Camelot court house.
  • The snow textures inside the Nex bossing room have been improved.
  • Various item icons have been resized to remove buggy outlines.
  • The FPS counter now also shows your ping to the server.

In the past months we've had plenty of smaller patches and lots of server architecture modernization. I'm very pleased with the outcome. It's become a lot easier and also faster to update the game. I've changed lots of web-related code to harden our server against attacks. That includes lots of request caching and using Cloudflare to filter web traffic before it even reaches us. At some point I was observing over 100k requests a day from Chinese and Russian servers with large bursts. Those two countries are generally blocked from reaching our site due to this kind of malicious traffic.

I'll now start planning and working on our next big update: Summoning. The current idea is that you collect old and new pets that level up during combat. There'll also be plenty of utility pets that increase your run speed, inventory space, etc. Stay tuned for more updates on this! ;)

All the best,
Thomy
13
W Update!
14
Hey guys,

Random event droptables have been improved and unique pets were added as very rare drop. Level caps for various skills have been increased to 128 for additional bonuses. These include faster skilling and new unlocks. Multiple changes to PvP have been made thanks to feedback on Discord.

Random Events Overhaul
The droptables for random events have been improved. Higher level monsters will now solely drop higher level resources and also in larger quantities. The collection log entry for the "Evil chicken" has been renamed to "Random events". Mime pieces have been added to that category as well as 6 new pets! Each successful random event completion how has a 1 in 1000 chance to drop a unique pet.


Level Bonus Cap: from 99 to 128
We're expanding the maximum level bonus for various skills from 99 to 128 - the maximum virtual level. We've identified that skills giving bonuses above level 99 could be an interesting concept. Total levels and the Hiscores are unaffected by this change! Following skils received improvements:
  • Slayer: we already have content above level 99. This was a great success.
  • Cooking: you can now reach the required level to no longer burn anything.
  • Fishing: higher level fishes are reeled in quicker.
  • Mining: obtain high level ores quicker.
  • Smithing: you can save an additional 2.4% on repair costs on level 128.
  • Woodcutting: quicker chopping for higher levels.
  • Hunter: higher chance to catch animals.
  • Agility: quicker run energy recharge and decreased chance to fail obstacles.
  • Thieving: lowered chance to fail pickpockets.
  • Farming: every level above the plantation requirement gives you 5% more harvest. The default harvest amount is 4-8 items and the bonus is capped at 16 items.
  • Runecrafting: rune multipliers going up to level 128 resulting in larger amounts of runes crafted.
Depending on the feedback of these changes we'll either completely revert it or expand on the idea. I already have plans to work on content beyond level 99 for various skills.


Wilderness & PvP Changes
Thanks to some recent feedback including discussions we've decided to adjust a few things in the wilderness. The ELO system has been adjusted and death item mechanics have been updated. Here's all the changes:
  • Your rank now decays towards Gold III unless you have at least 1 fight per week.
  • You no longer gain a large fixed amount of elo when fighting an opponent. The increase is now much heavier dependant on the enemy's rating.
  • You can only fight the same person once every 2 hours for the full elo gain. Additional attempts will gain less elo. Losses are not affected by this mechanism.
  • Additional restrictions have been added that prevent you from gaining any elo when fighting yourself on alt accounts.
  • The kill trigger for daily tasks now always triggers no matter if you get blood coins or not.
  • Items that can be recharged with coins now drop 50% of their repair cost as coins. This only happens inside the wilderness and with items that are lost upon death.
  • The looting bag can now be closed. This prevents the looting bag from adding items to its inventory by default.
  • Hartwin is paying the full price for antiquities again.
  • Items that have a state where you always keep them upon death have been renamed from "broken" to "uncharged". This fixes an issue where you could obtain void knight parts (broken, broken). You still have to repair such items twice in order to become useable again. The initial repair is to charge the items (pay death fee) and the next charge is to make them equippable again. The additional repair cost for such items has been lowered to the amount of coins dropped.
  • The flat damage blocker of 5% inside the wilderness has been removed. There's plenty of equipment that already decreases damage in PvP zones.
  • The flat life bonus of 10% of your max HP inside the wilderness has been removed.
  • Misleading accuracy boosts of the equipment screen inside the wilderness have been removed. They were already inactive a few patches ago but the text indicator remained.
We want to keep higher PvP ranks competitive and prevent elo farming. Please let me know what you think of these changes. Best to try it out in the wilderness! :D

Game fixes / changes:
  • All vampires and vyrewatch are now weak to fire and silver.
  • The defence bonuses for Ice demon and Abyssal watcher have been reduced by 20%.
  • Noted items banked by emptying the looting bag no longer stay in their noted form.
  • An issue has been fixed where non-autocast spells could not be casted while being on the Lunar spellbook.
  • The item prices for Ancient statuettes from the Revenants dungeon have been fixed. Their high and low alch value are now 10% or the original value and their wiki entries have been corrected.
  • You can now activate multiple member tickets for a maximum of 90 active days.
  • You now get a chat message and dialogue popup when your double experience ticket runs out.
  • The core in-game shop mechanism has been rewritten. Items in the first 4 rows of the general store now have a grace period of 60 minutes before they start to disappear. Item stacks now restock / deplete by a given percentage instead of one by one. The amount for restocking is capped at 50.
  • Dusty key and Tower key can now be added to the Toolbelt.
  • Korasi's sword is now tradeable.
  • Armour repair stands in your POH are now clickable. The first repairable item in your inventory will be selected for the repair process.

Our new server architecture is running smoothly. Haven't seen many issues so far. I'll now continue working on the next bigger update.

All the best,
Thomy



Patch notes February 21st:
  • Crystal ball in POH can now be used to change your active spellbook.
  • Vial packs containing 100 noted vials can now be purchased from the general store. Opening the pack automatically places as many as possible in your Toolbelt. The rest is added as noted items in your inventory. The Shilo village store sells vial of water packs but those are a little bit expensive.
  • Various half pizzas, pies and cakes can now be combined when used with eachother. Bob Barter still only decants potions and no foods.
  • Family, Goldsmith and Chaos gauntlets have been reworked. They now provide unique bonuses instead of just experience modifiers. The 5% flat experience modifier was way too good for how easy it is to obtain the gauntlets.
  • Golden mining equipment now shows set bonus. You get extra bonuses for wearing more parts of the set. The experience bonus for Mining ring has been reduced from 5% to 2%. The total experience bonus you can get from Golden mining set and Mining ring remains 10%.
  • Lumberjack and golden mining items can now be added to the Fancy dress box in POH.
  • Butterfly jars can now be added to the Toolbelt. Butterflies have been made larger, darker and their flying animation was slowed down. This should make catching them a bit easier.
I've also reworked our mail service completely. We are now using amazon's mail system for improved delivery. The forum and wiki are now able to send notification emails as well. :D
15
Well done, waiting for 2025 updates already :P
unless you're adding bosses as complicated as Nomad, then i'll pass haha
16
Hello everybody!

We're improving the Toolbelt even further with more items and utility added! The audio system received a massive overhaul with spatial information. Last but not least the Grand Exchange received an insight option allowing you to browse or look for specific transactions.

Grand Exchange Insight
The Grand Exchange clerks now allow you more insight into their daily business! You can view newest transactions to find offers that you find interesting:
You can browse a maximum of 9 pages with 25 results per page. Please bear in mind that these transactions are updated every minute. So it is possible that a transaction is no longer available when you view it. The same pagination logic has also been applied to your Transaction History. You can also search for transactions for specific items. Items that are being sold have a right-click buy option to instantly go the the Grand Exchange interface to place an offer. The game doesn't guarantee you get that specific offer when trying to buy an item!

Further Toolbelt Tweaks
Items created that can be put in the Toolbelt are now automatically placed there. The condition for this to happen is that you have at least one item in your Toolbelt available. You will receive a chat message when this happens. You can now go to any fountain and start filling empty vials which will be used from and put into your Toolbelt. A "Dig-here" option has been added to the Toolbelt's right-click menu. You no longer need to bring a Spade with you for clue scrolls or the Barrows. More items can now be added to the Toolbelt:
  • Balls of wool. Unstrung amulets received a "String" option.
  • Glassblowing pipe. Molten glass received a "Craft" option. While Molten glass cannot be obtained yet, this is a preparation for a future update for a fast way to obtain vials.
  • Bowstrings and Crossbow strings. All fletching items including ammunition have received a "Fletch" option.
OpenAL Sounds
The game now plays sounds through the graphics driver. That's a lot faster and gives sounds coming from entities spatial information. You'll hear sounds coming more from the left or the right depending on where they are played in the game. In the future this system can also be used to have different sounds in caves than on surface. You can still use the old sound system by disabling "OpenAL sounds" from the Game Settings.

Game fixes / changes:
  • The accuracy of hovering over ground items has been improved. There was a discrepancy between the rendered and clickable model for steep terrains.
  • Ghostly robes and most rewards from Christmas crackers can now be deconstructed.
  • The algorithm for text upscaling in the UI has been improved. Letters will be sharper and thus easier to read. You can adjust the Text Readability setting in your Interface Settings.
  • Dragging interfaces now has the same delay as dragging items. This will prevent scenarios where you click quickly and accidentally drag interfaces around. An interface's background will now also be semi-transparent to indicate a dragging action.

This is the last update for 2024. We'll still be having a few bugfixes every now and then, but other than that we'll see each other with tons of new content in 2025! Merry Christmas and Happy New Year in advance from my side. :) Have fun playing!

All the best,
Thomy
17
Update Notes / Updates November 29th - Toolbelt & December Events
« Last post by Thomy on November 29, 2024, 01:57:58 pm »
Hello everybody!

Your skilling experience improves with the introduction of the Toolbelt. Our annual Christmas event returns with exciting new rewards and deliveries. Plus, enjoy free member, free deaths, double drop chance and double experience rates later this month.

Toolbelt
Many items required for skilling can now be stored inside your Toolbelt. You no longer need to carry around pickaxes, hatchets, hammers, etc. The Toolbelt is locked behind a quest and can be upgraded multiple times to increase storage capacities. Here's what it looks like:

Items placed inside the Toolbelt are always available for skilling and are not lost upon death. You can upgrade your Toolbelt multiple times to increase its storage capacity. You'll be guided through the process after completing the Dwarven Invention quest. Toolbelt upgrades beyond level 4 are only available to members. You can always withdraw items from your Toolbelt when not being a member, but upgrading and inserting items requires an active membership. Similar to how additional bank slots work.

In order for the Toolbelt to properly function, various objects in the game have received additional menu actions:
  • Herbs & unfinished potions: Mix action to make potions
  • Logs: Fletch & light action
  • Pestle and mortar: Grind action added to items that can be used with pestle and mortar
  • Gems: Cut action to make bolt tips
  • Hides: Craft action to create equipment
  • Farming plantation: Plantation has a right-click option for removal
  • Construction mode: Furniture has a right-click option for removal
  • Fountains: left-click option to fill vials, buckets, etc.
I'm certain this list will be expanded in the future. Have we forgotten something that could receive an additional right or left-click option? Please tell us by commeting below or post in the idea section on Discord. :)


December Events
This is probably what you're most excited for! We have plenty of events planned throughout December. Moreover, the annual present delivery for Santa returns. Check the list below to see when events take place.
  • Christmas Event
    Get ready for another year of present deliveries from December 1st to January 5th. That's more than a full month to get your hands on unique and rare items. With the rare item pool getting bigger again, the chance to receive any rare item has been increased from 1 in 1000 to 1 in 500. The new items you can obtain this year are the Meat tenderizer and Pet rock.

  • Free Member
    All accounts receive free membership from December 6th to 13th. The best time to check out and upgrade the Toolbelt and enjoy additional bank space.

  • Free PvE Deaths
    Dare to face any monster without fear of losing your items from December 13th to 20th. No charges and no items are lost in any PvE death. This does not apply to the wilderness and HCIM accounts!

  • Double Drop Chance
    Experience the thrill of double loot from December 20th to 27th. Meaning every drop table roll yields two chances to acquire the rarer item, significantly boosting your odds of obtaining precious rewards. This time clue scroll rewards also have double drop chance!

  • Double Experience
    Celebrate the end of the year with a grand finale from December 27th to January 3rd. You'll enjoy double experience rates (including minigame rewards) throughout this period.




Changelog:
  • Nomad's drop table has been overhauled. More resource items have been added and adamant/rune drops have been removed. Have a look at the wiki for the new droptable: https://emps-world.net/wiki/Nomad
  • The area of desert strykewyrm is no longer a safe PvP zone.
  • You can now use secondary inventories when casting spells.
  • An issue was fixed where too much combat time was removed from your equipment when hit from ranged npc combat.
  • Completionist cape requirements have been updated. You now require 25% of the Collection log and 25 Evil tree kills. Minigame completions (Emps-Wars & Pest Control) have been reduced from 100 to 50. The 5 Jad kill requirement has been removed since Fight Caves completion is already required.
  • The random daily activity task is now the same for everyone.
  • You can now select more than 5 options for Spirit tree teleport locations.
  • The superheat item spell now correctly checks for Smithing level to smelt bars.
  • Krystilia's Black knights task has been renamed to Elite black knights to prevent confusion since there are no Black knights in the wilderness.
  • All spined items now give tailor energy when deconstructing.
  • An issue with the game failing to load specific map chunks was fixed. This resulted in high CPU usage or your character going under the visible map. Leaving such a client open for a longer time eventually resulted in a crash.
  • Poisoning promethium items will no longer make them lose all their charges.
  • Holiday events are no longer shown when inactive during the year. The quest names Jack Frost I/II and have been renamed to Snowman Secret and Parcel Prank to have a better title for the actual story. The initial Present Delivery miniquest has also received a separate quest interface. The Christmas event consists of a total of 3 quests that can be completed.
  • The lighting in Pest Control and Emps-Wars has been improved.
  • The void knight in Pest Control is once again targeted by monsters.

I hope you enjoy our events and the Toolbelt! December is always the busiest time of the year. I'm not sure if some of you noticed, but I've recently had a lot more time to work on emps. I've quit my job in October and start my career as freelancer next year. Emps-World will be a part of that! I've already got some exciting changes and updates planned for January / February. Stay tuned! ;)

All the best,
Thomy
18
Update Notes / Re: Updates October 14th - Karamja Expansion with Nomad Solo Dungeon
« Last post by Soulcist on October 22, 2024, 04:01:52 am »
Always doing wonderful work! Thank you.
19
Update Notes / Re: Updates October 14th - Karamja Expansion with Nomad Solo Dungeon
« Last post by Thomy on October 14, 2024, 12:06:32 pm »
Very nice update indeed. Btw you are missing a picture with bloom lightning toggled on or off :)

It was released roughly 5 weeks ago already. All screenshots above were taken with bloom enabled. ;)
20
Update Notes / Re: Updates October 14th - Karamja Expansion with Nomad Solo Dungeon
« Last post by Ruunipiff on October 14, 2024, 09:29:19 am »
Very nice update indeed. Btw you are missing a picture with bloom lightning toggled on or off :)
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