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31
Update Notes / Updates November 30th - December Event Calendar & Invention Expansion
« Last post by Thomy on November 30, 2023, 07:55:17 am »
Greetings, Emps-World Adventurers!

This update introduces an expansion to the Invention skill, introducing Treasure energy as a new resource, and unveils an unprecedented December 2023 event calendar. Additionally, enhance your combat prowess with the newly released Vanstrom rings, boasting exceptional power upgrades.

December Events
The entire month of December is packed with unique events, each running for a week.
  • Free Member & Double Minigame Tokens
    Enjoy free membership and double minigame tokens from December 1st to 8th.

  • Free PvE Death
    Dare to face any monster without fear of losing your items from December 8th to 15th. (Please note, this does not apply to HCIM accounts.)

  • Double Drop Chance
    Experience the thrill of double loot from December 15th to 22nd. Every drop table roll yields two chances to acquire the rarer item, significantly boosting your odds of obtaining precious rewards.

  • All Events & Double Experience
    Celebrate the end of the year with a grand finale from December 22nd to January 3rd. All previous events will be reactivated, and you'll enjoy double experience rates throughout this period.

Christmas Holiday Event
The beloved Christmas Event returns from December 10th to January 14th with new items added to the super rare drop table. Unwrap festive goodies and spread holiday cheer! You can now obtain a Gorilla Mask and a Gilded Scarf as additional super rare loot.

Invention Expansion

Expand your Invention prowess with these exciting additions:
  • Deconstruction of Unique Clue Scroll Rewards: Convert unique rewards from clue scrolls into Treasure energy, a valuable resource for creating powerful items.
  • Clue Scroll Skippers: Use Treasure energy to craft clue scroll skippers, allowing you to skip certain steps in clue scroll challenges.
  • Reward-Enhancing Ring: Craft a ring that enhances the rewards you receive from clue caskets.
  • Flattened Level Requirements: Enjoy a more streamlined Invention experience with flattened level requirements for grouped deconstructable items. This means you can deconstruct all steel items once you reach level 12 Invention, rather than having to reach higher levels for specific subsets.
New items available for Deconstruction:
  • Staves
  • God capes & staves
  • Halberds & spears
  • Promethium
  • Clue scroll rewards
  • Vanguard, Trickster and Templar
  • Chalkos, Sidero, Atsali & Chrysos
  • Necator
Invention Skill Interface Items are now grouped together more logically for easier navigation. The maximum level requirement for deconstruction is now displayed primarily, reducing confusion about the required level for specific items. Vanstrom rings can now be enhanced with powerful upgrades, further boosting your combat prowess.

Enhanced Floor Quality
Floor sampler code has been updated for the highest quality setting. Textures are now dynamically blended together, resulting in improved floor quality. Support for highest floor quality on older openGL versions has been dropped to ensure optimal performance.


Game fixes / changes:
  • Vyrewatch Amulets: Vyrewatch amulets have received a 1% and 2% lifesteal bonus, providing additional survivability in combat.
  • Spell Autocasting: Superheat, low-level alchemy, high-level alchemy, and all enchant spells can now be applied multiple times with a single click. You can autocast these spells up to 28 times before having to click again. These spells can be used during combat but will reset once you start moving or attacking.
  • Poisonable Promethium Weapons: Colored promethium spears and daggers can now be imbued with potent poisons, amplifying their potency against specific foes. This refinement also resolves an issue where poisoned Promethium Daggers would vanish upon death.
  • Clue Scroll Drop Rate Boost: Clue scroll drop rates have been increased when fighting bosses or completing slayer tasks, rewarding your dedication.
  • Slayer Helmet Level Requirements Removed: All level requirements for slayer helmets have been removed. Instead, the helmet's effectiveness scales with your stats up to level 80, providing a more flexible and rewarding experience.
  • Item Deconstruction During Combat: Item deconstruction can now be performed during combat, allowing you to manage your inventory more efficiently.
  • Collection Log Fixes: An issue where noted items did not count towards collection log completion has been resolved, ensuring accurate tracking of your achievements.
  • Pathfinding Improvements: The server-sided walking queue processor has been rewritten to ensure your character accurately follows your commands and reaches the intended destination. This addresses issues caused by timing discrepancies and lag.
  • Ammunition Effectiveness: Basiliskbane and Wallasalkibane ammunition now correctly apply their respective effects, ensuring your combat strategies are more effective against specific enemies.
  • A Promethium pickaxe charge depletion issue during mining has been addressed.

Open Moderator Positions
We're seeking enthusiastic and committed individuals to join our team of moderators. Moderators are responsible for maintaining a positive and productive community environment by enforcing our community guidelines, responding to user concerns, and fostering engaging discussions. If you're passionate about our community and have excellent communication and problem-solving skills, we encourage you to apply. Staff Applications can be submitted through our online form: https://emps-world.net/forum/index.php?action=helpdesk;sa=newticket.


We hope you enjoy these exciting updates and events. We wish you a happy and prosperous holiday season!

All the best,
Thomy




P.S. These patch notes have been rewritten by Bard. Do you prefer professional writing by AI over my personal one? (I do xD)



Patch notes December 8th:
  • Invention level requirements for the deconstruction of Demon items have been lowered from 95 to 90. Vanstrom necklaces and rings now require level 90 and 92 Invention to make.
  • An issue was fixed where item weights wouldn't properly update when taking items from the bank.
  • The coalbag has completely been reworked to properly function with ore smelting and the superheat spell.
  • A bug was fixed where the maximum amount of steps that need to be completed for clue scrolls would never refresh.
  • Green, blue, red and black dragonhide have received separate Invention level requirements for deconstruction.
  • The experience drop system has been reworked. Bonus xp is now shown separately. Unique item drops and deconstructed items through invention now also appear in the experience drop list.
  • Multiple issues have been fixed that affected clipping around doors. This also includes an issue where your character would suddenly stop walking.
  • Vanstrom's bouncing spike projectile is once again visible after the initial bounce.
  • Free PvE death respawns no longer happen in the air.
  • An issue with invisible floors on lower quality settings has been fixed.
  • A problem that takes away your GWD killcount and doesn't open the door was fixed.

Patch notes for December 16th:
  • Fixed a rare issue where a double drop would result in no drop.
  • Gilded scarf & Gorilla mask are now tradeable.
  • Daily Invention tasks containing Treasure energy will no longer be assigned.
  • Added DKIM records to postfix mailserver to improve delivery and avoid mails from landing in spam folder.
32
Update Notes / Halloween 2023 - Double Experience Days and Skull Event
« Last post by Thomy on October 25, 2023, 10:23:33 am »
Hey everyone!

We'll have a few days of double experience rates starting on October 31st through November 6th. Our annual Halloween event has also started. Kill monsters and get your hands on skulls which can be exchanged for unique rewards. The Grim Reaper in Draynor Manor can tell you more about the skull collection event.


Skulls from the Halloween event can be collected until November 15th.

All the best,
Thomy
33
Update Notes / Re: Updates October 12th - PvP Changes and Equipment Rebalancing
« Last post by J H A M on October 12, 2023, 04:20:42 pm »
good job :o
34
Update Notes / Updates October 12th - PvP Changes and Equipment Rebalancing
« Last post by Thomy on October 12, 2023, 08:44:46 am »
Hey guys,

In this updated we're revisiting balancing for PvP. Various items with PvP specific block modifiers have been balanced. we are also introducing negative accuracy bonuses for equipment to encourage gear switches. The run energy system was also reworked to overall restore energy faster but to also drain faster with heavy equipment.

PvP Equipment Buffs
Accuracy and damage mitigation for equipment was lust lacking for PvP. With this update the pvp damage block modifier is also added to your accuracy. This doesn't only give PvP great defensive capabilities but also increases hit chances. Following items have been adjusted:
  • Zuriel, morrigan, vesta and statius: 1.0 --> 3.0/4.0
  • Corrupt zuriel, morrigan, vesta and statius: 0.5 --> 1.5/2.0
  • Third-age: 0 --> 2.0/3.0
  • Barrow: 1.0/2.0 --> 2.0/3.0/6.0
  • Trickster, vanguard and templar: 1.0/1.5 --> 2.0/3.0/4.0
  • Clue scroll reward items: 0.0 --> 1.0/2.0
  • Zaryte bow: 0.0 --> 4.0

The aim of this change is to have different specialized gear for PvP and PvM. That makes buffing and nerfing equipment a lot easier while also not destroying item balancing completely for either PvM or PvP.

On top of these changes negative equipment bonuses are also added. Equipment received negative accuracy bonuses for opposing combat styles. For a melee equipment piece you'd get full negative bonuses for mage and some for range accuracy. Following equipment slots have negative bonuses:
  • Body: -30 to counter combat style and -15 to weak combat style
  • Legs: -21 to counter combat style and -11 to weak combat style
  • Helmet: -6 to counter combat style and -3 to weak combat style
  • Gloves: -5 to counter combat style and -3 to weak combat style
  • Boots: -3 to counter combat style and -2 to weak combat style
  • Shields: -8 to counter combat style and -4 to weak combat style
Negative bonuses will promote gear switches for increased accuracy. So no more casting in full metal plate armour. There are no negative bonuses for melee accuracy. You can always use a melee special attack weapon without suffering from any gear penalties.

Here are two example setups:


Following mechanics related to PvP have also been changed:
  • Protection prayer damage reduction for PvP has been reduced from 60% to 50%.
  • Protect from magic no longer reduces any freeze timers.
  • Using a special attack on another player puts a short teleblock on yourself in the wilderness.
  • Revenants cave is now single combat only.

Run Energy Rework
The way run energy drain and recovery is being calculated has been reworked. You restore 4x more run energy when standing still and even more when resting. Run energy is restored at a reduced rate when frozen. The factor at which you restore run energy is heavily impacted by your Agility level as well. Unless you are wearing heavy armour you have pretty much infinite run energy at higher Agility levels.

Your run energy reduction is determined by the amount of weight you carry. To keep things simple your run energy drain per second is 5% of your weight. If you carry items that weigh a total of 20kg you lose 1 run energy point every second. The weight of 20kg is roughly what a melee setup with a full inventory of manta rays weighs.

The weight values of various items have been updated. This includes skilling resource items, equipment. etc. It's impossible that I've set a correct weight value for all items in the game. So please let me know if there are mistakes! Moreover, equipped items only affect your total weight by 50%. If you have to carry heavy armour or weaponry it is recommended to wield it instead of having it in your backpack.


Game fixes / changes:
  • An issue was fixed that kept forgetting the clan chat you were in.
  • Guthans had his lifesteal mechanic fixed. He was healing too much too randomly.
  • Lifesteal effects for npcs received a visual indication.
  • Broadcasts inside dangerous pvp zones have been disabled. It's unfair to wait for a message to run to a given spot and hunt down a player.
  • Protect from magic no longer reduces freeze timers.
  • A bug was fixed where sending a private message by clicking a name from the online clan chat list didn't work.
  • The projectile system (magic spells, arrows, etc.) has been improved. Projectiles are now calculated from one entity to another rather than from stationary coordinates. This fixes visual issues where arrows or spells drop out of thin air during combat with a lot of movement.
  • Teleporting now cleares the in combat timer allowing you to instantly logout or bank after a successful teleport.
  • The logout delay inside the wilderness has been increased from 20 to 30 seconds. It should be impossible to get away from a fight by closing the game client.
  • You are now notified about new Collection Log entries.
  • Revenants are once again dropping third-age. The drop rate for a random third-age piece is half the drop rate of statues.
  • With the introduction of negative magic bonuses the experience gain system for magic has been reworked. This allows you to create a setup where you permanently splash your spells. Your Magic experience gain is now divided into two parts: flat experience per spell cast plus damage dealt on enemies.
  • Energy potion now restores 15 run energy up from 10. Super energy potion now restores 30 run energy up from 20.

Engine fixes / changes:
  • An option to the "Interface Settings" has been added that improves text readability. By default it is set to 50%. This setting sharpens text and increases its contrast. Moving the sharpness slider to the left completely disables the option and renders text as it always used to.
  • A bug was fixed where loading sprites could result in the engine locking because it was waiting for the file system. This happened when installing another game (this is how I found out about it) or reaching 100% disk read usage by other means.
  • The model for female torva helm has been corrected.
  • The lighting and water system have seen minor performance improvements. There were fps issues when many lights had to be rendered on the scene, e.g. Slayer Tower.
  • Lower light quality settings no longer render small light sources, such as torches, candles or lanterns mounted to walls. This improves performance by a lot for only a small change in scenery.

I hope you're enjoying these changes and test out some PvP! We've got more things planned for the wilderness. Please give feedback on how the current changes affect gameplay. We frequently discuss ideas and changes on Discord.

All the best,
Thomy
35
Update Notes / Updates September 22nd - Mining Rework, Dyed Items and Material Lighting
« Last post by Thomy on September 22, 2023, 06:51:20 am »
Hello everybody!

We're extending the veteran ranks of up to 16 years. The item pool that can be dyed has been expanded with Chrysos, Promethium and Necator. There have also been changes to the Mining skill lowering level requirements for existing. We also added bane ore, which can be smithed into powerful ammunition against certain types of enemies. Moreover, the lighting system has reached its final stage allowing us to configure material properties.

Specular Lighting and Material Properties
The lighting system is reaching its final state. We introduce global illumination aka the sun light. This means that small amounts of light is cast on everything in the game. This results in more realistic scenery. The specular lighting system was improved, which allows us to give materials different reflective properties. Meaning that light shining on metal looks different from light shining on grass. These properties have been applied to various different kinds of armours and floors. Please let me know if something is too shiny or not quite shiny enough. Defining reflective properties of materials is still work in progress and takes quite some time to for finetuning. If you want to check it out by yourself try equipping some metal armour and move the camera around. Here's a screenshot of what it looks like:


Mining Rework
The Mining skill has been reworked to make it more user-friendly and afkable. Pickaxes and Mining levels now also have a heavier impact on ore retrieval speeds. Following things have been changed:
  • You no longer get 2 ores per successful mine action. You get single ores at faster intervals now.
  • Your pickaxe bonus was doubled. This directly reflects the speed at which you get ores.
  • Rocks containing ores now have a resource count which represents the amount of ores you can obtain before switching to an empty state. You can obtain at least 4 ores per rock. The higher level rocks contain around 8-12 ores.
  • The mining animation was changed. It's faster and thus offers you more ticks at which you can obtain ores. This results in faster mining speeds for lower level ores.
  • Several level requirements to mine ores have been lowered. They have been made equal to the Smithing requirement for smelting a bar. Mining difficulties, which determine when you get ore remained untouched.
The aim of this change was to let the Mining skill feel similar to other gathering skills, such as Fishing or Woodcutting. It is definitely become more afk-able resulting in better experience rates and less clicking.

Dye System
Our dye system has completely been reworked making it much easier to add new items. With this change the recolor algorithms for Barrow, Shadow, Blood and Third-age dyes have been adjusted to give colored items more depth. You've already been enjoying this change for weeks by the way. Here's an image of all new recolors you can create now:


Veteran Ranks
I didn't think I'd ever expand the pool of veteran icons in the game. Nonetheless, I am proud to expand the pool for veteran icons in the game. By today we are officially older than 9 years. You can now choose from icons of up to 16 years. Let's see if we have to expand the veteran icon pool again in 8 years. ;)

Bane ammunition
With the change to ore requirements for the Mining skill we've got quite some space left for the higher levels. This gap is filled with a new type of metal to mine: Bane ore. Starting at level 85 Mining you can obtain one out of 4 Bane ores. You can smelt those into bane bars which are futher refined into arrows and bolts. This ammunition deals additional damage against certain higher level Slayer creatures. Bane ore can be found in the Glacors cave, just before visiting Yk'Lagor.


Game fixes / changes:
  • A bug was fixed where dropped items would not show after using stairs or ladders.
  • The login code has been overhauled and made more robust. This was done in an attempt to fix a bug that gets you stuck during the login phase.
  • It is no longer possible to get duplicate slayer tasks from the task selection interface. This also fixes a problem where you'd not always get the full task selection prompt.
  • Promethium maul and 2h weapon now count as 2 items towards the promethium set bonus.
  • Various teleportation spells received proper experience gains.
  • Antirot potion can now be created.
  • The probability for slayer tasks of slayer creature has been lowered. Metal dragons have been combined into a single task and Shenven no longer assigns every slayer creature. Have a look at the wiki for all changed tasks lists.

In the coming updates I'd like to revisit Hiscores and think of another Competitive season during winter. I think that we could have Hiscores for who earns the most xp every in a given cycle. Maybe 3-6 months and reward the top ranks with unique weaponry similar to Competitive season winners. What are your thoughts on this? Feel free to comment here or on our Discord.

All the best,
Thomy
36
Very like-able update, i'm backkkk ;)
37
Well done, nice update :)
38
Hello everybody!

Prepare yourselves for a new challenge with the Slayer skill. Collect components for the Abyssal defender and Necator hides to craft new ranged armour. Moreover, evil trees started to appear on the worldmap. On top of that the lighting system receveived visual improvements.

Slayer Expansion - Superior Creatures
The Slayer skill has been expanded to offer challenges beyond level 99. Complete a miniquest from Shenven to enable spawn chances for stronger slayer creatures to appear during tasks. You will be challenged by tougher monsters that offer drops for a new tier 85 Ranged armour and components for the Abyssal defender.


Evil Tree
Every few hours an evil tree will be spawning on random locations on the map. You can ask Evil Dave who lives north of Barbarian village about the phenomenon and how to get started. Cutting down evil trees rewards large amounts of logs as well as a chance to obtain the Woodcutter set which gives you a chance to directly burn logs when chopping trees.


Game fixes / changes:
  • The default attack attack speed for 2h swords and mauls have been lowered from 4.5s to 4s.
  • Emps Credits can now be transformed into a stackable item by purchasing Emps Credits from Bolkoy. This item can be traded with other players and be sold on the Grand Exchange. The item is also tradeable for ironmen.
  • Lower level Revenants now also count towards Slayer task completion.
  • Casting a magic spell when having special attack enabled no longer reduces special attack energy.
  • You can no longer light any item with a tinderbox.
  • Building a trapdoor is no longer possible for the floor space in POH.
  • Splashing a magical spell no longer grants xp nor deals damage.
  • Ceremonial swords can now be traded on ironman accounts.
  • Experience lamps can no longer be used when xp lock is enabled.

Engine fixes / changes:
  • The roofs of edgeville have been straightened out.
  • An issue was fixed where equipping items that only differ in colour would not update the character model.
  • Lights at the Grand Exchange have been improved. This also includes the application of light sources with a larger radius.
  • Lights of fires have received a flicker effect and a specular component. This results in more realistic scenes for fires including reflective parts.
  • A bug was fixed where shadows inside houses would not render properly when the roof hasn't been seen yet.

I hope you're having fun with the slayer expansion and evil tree. :)

All the best,
Thomy
39
Resolved Bug Reports / Re: bug, drop
« Last post by Thomy on March 19, 2023, 11:08:37 am »
Hi,

According to the game logs you've died on the 2nd floor of Draynor Manor. It's impossible for me to tell if you weren't quick enough but according to the logs nobody managed to pick up your items.

Death and losing items is a mechanic of the game. I cannot return your items.
40
Resolved Bug Reports / bug, drop
« Last post by Im Love It on March 19, 2023, 09:40:29 am »
hi staff Emps-world,

i was doing my clue scroll on my account al pacino, and i died, i know its bad haha but im walked back for taking my stuff again, and there was nothing, didnt see anything, relogged and still.

its worthless stuff but need it for my clue scrolls, and lost my clue scroll

how its possible, and can you help me with it please?

regrets,

Im love it, Al pacino
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