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Recent Posts

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1
Suggestions & Ideas / Re: Member
« Last post by Jp on November 09, 2019, 01:12:07 pm »
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Problem with one day scroll is how the days work. Your 1 day scroll could be 1 hour depending when you activate it.
I assume days count down on server reset which is at 00.00 so if you activate the scroll an hour before reset your scroll will only last for an hour.

3 days sound better than 1 day due to the above assuming that's how the days work.
2
Suggestions & Ideas / Re: Member
« Last post by John Shelby on November 09, 2019, 12:59:32 pm »
That could be nice. One day is probably too little but one week or 10 day scrolls could be nice.
Dunno how the pricing (credit wise) would go but I'd imagine one week scrolls would cost slightly more emps-credits per days granted. Lets say ~150 credits for 1 week scrolls or ~180 for 10 days.

What also could be worth the consideration is to be able to stack member days up to like 60 or even 90 up from 30. I believe 30 is the max if I'm not entirely mistaken, can't really remember anymore.
Could then also introduce 60 day member tickets which would be slightly cheaper emps-credit wise compared to 30 day ones as in days granted per credit. Let's say 900 credits for example.
 
The situation would then be this assuming 30 days for 500 credits is the base price:
  • 7 days - 21,42... credits per day.
  • 10 days - 18 credits per day.
  • 30 days - 16,666... credits per day.
  • 60 days - 15 credits per day.
I'd imagine pricing them like this would be smarter business wise. Then again all 4 being priced at 16,666... credits per day would probably have same outcome anyway.

As I mentioned that players like me who can only play on weekends can just play without wasting their money
let's say there were a 1-week member scrolls that is literally the same loss as 30 days - (5 days a week)

Or let's say 3-day could be better than 1.
3
Suggestions & Ideas / Re: Member
« Last post by Jp on November 08, 2019, 08:47:48 pm »
That could be nice. One day is probably too little but one week or 10 day scrolls could be nice.
Dunno how the pricing (credit wise) would go but I'd imagine one week scrolls would cost slightly more emps-credits per days granted. Lets say ~150 credits for 1 week scrolls or ~180 for 10 days.

What also could be worth the consideration is to be able to stack member days up to like 60 or even 90 up from 30. I believe 30 is the max if I'm not entirely mistaken, can't really remember anymore.
Could then also introduce 60 day member tickets which would be slightly cheaper emps-credit wise compared to 30 day ones as in days granted per credit. Let's say 900 credits for example.

The situation would then be this assuming 30 days for 500 credits is the base price:
  • 7 days - 21,42... credits per day.
  • 10 days - 18 credits per day.
  • 30 days - 16,666... credits per day.
  • 60 days - 15 credits per day.
I'd imagine pricing them like this would be smarter business wise. Then again all 4 being priced at 16,666... credits per day would probably have same outcome anyway.
4
Suggestions & Ideas / Member
« Last post by John Shelby on November 08, 2019, 07:31:26 pm »
My suggestion is to be 1-day and 1-week member scrolls in the game so players like who can only play on weekends can also play the game on weekends and not wasting member days on the rest of the week also other solutions for this problem would be nice because I really enjoy playing the game :)
5
Screenshots / Re: Emps-World Meme Center
« Last post by Bluestorm on November 07, 2019, 05:24:02 pm »
6
Debates / Re: World War III
« Last post by Chris on November 07, 2019, 06:17:49 am »
world war three IS going to happen, the US IS going to get nuked, and sharia law IS going to take over.
and you will join them or watch your loved ones get beheaded along with yourself. it's only a matter of time.

As long as my boy Donny T is in the White House, it won’t happen.
7
News & Announcements / Re: Staff Applications
« Last post by Iron Forsas on November 05, 2019, 03:46:52 pm »
Hello everyone! We are officially accepting applications for those that are interested in joining the Emps-World staff team. Click on the following link to apply, please read the requirements below before creating a ticket.

Apply here: https://emps-world.net/forum/index.php?action=helpdesk;sa=newticket;dept=8

Staff Requirements:
•   You must be an active member of the server for at least 3 months.
•   Your punishment history should be fairly clean. If you have some rules broken in there this does not mean you cannot apply.
•   You must be proficient in English.
•   Keep it professional.
•   Decent grammar (utilize punctuation, capitalizations, etc.)
•   Should be active in-game. Exceptions may occur.
•   Must have a basic understanding how to use forums.
•   Positive attitude.
•   Discord application. (No voice chat required.)

If you have any questions or concerns feel free to let us know! :)
8
Suggestions & Ideas / Re: Pk
« Last post by Loop on November 05, 2019, 08:49:20 am »
how the pk isn't expensive if the normal set to fight to get a chance to win is : full dragon/f cape/whip/d boots/ags or zs/and many things like gloves and ring/amulet that's worth like 8-10m for one fight , how the new and normal players will enter the wild with all this risk!
The truth is fighting in the game is dead.
Back when I started out and the wild was popping in scape, I had to fish like 4-5h hours of mantas to get max pure set. (Cooking time not even included).

I don't remember the time it took to get void, but when you killed a hybrid zerker wearing one you could guarantee the next week you would see him in pest control instead of wild.

Wild was as live as it ever was back then, so not sure where the correlation that "risk = amount of people in wild" comes from.

Edit: People also seem to forget countless attempts to revive wild, 0 buy-in pvp events with massive rewards that nobody joined.
The correlation being that Emps - scape had 10+ times more players than Emps - world :thinking:
Cool - way To - Type
They're the official names?
9
Suggestions & Ideas / Re: Pk
« Last post by Drugs on November 04, 2019, 07:03:23 pm »
how the pk isn't expensive if the normal set to fight to get a chance to win is : full dragon/f cape/whip/d boots/ags or zs/and many things like gloves and ring/amulet that's worth like 8-10m for one fight , how the new and normal players will enter the wild with all this risk!
The truth is fighting in the game is dead.
Back when I started out and the wild was popping in scape, I had to fish like 4-5h hours of mantas to get max pure set. (Cooking time not even included).

I don't remember the time it took to get void, but when you killed a hybrid zerker wearing one you could guarantee the next week you would see him in pest control instead of wild.

Wild was as live as it ever was back then, so not sure where the correlation that "risk = amount of people in wild" comes from.

Edit: People also seem to forget countless attempts to revive wild, 0 buy-in pvp events with massive rewards that nobody joined.
The correlation being that Emps - scape had 10+ times more players than Emps - world :thinking:
Cool - way To - Type
10
Suggestions & Ideas / Re: Pk
« Last post by Loop on November 04, 2019, 02:36:48 pm »
how the pk isn't expensive if the normal set to fight to get a chance to win is : full dragon/f cape/whip/d boots/ags or zs/and many things like gloves and ring/amulet that's worth like 8-10m for one fight , how the new and normal players will enter the wild with all this risk!
The truth is fighting in the game is dead.
Back when I started out and the wild was popping in scape, I had to fish like 4-5h hours of mantas to get max pure set. (Cooking time not even included).

I don't remember the time it took to get void, but when you killed a hybrid zerker wearing one you could guarantee the next week you would see him in pest control instead of wild.

Wild was as live as it ever was back then, so not sure where the correlation that "risk = amount of people in wild" comes from.

Edit: People also seem to forget countless attempts to revive wild, 0 buy-in pvp events with massive rewards that nobody joined.
The correlation being that Emps - scape had 10+ times more players than Emps - world :thinking:
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