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Recent Posts

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1
Off-Topic / Re: Players From Around The World.
« Last post by M2mmu on June 27, 2022, 01:56:23 pm »

Username:M2mmu
Country: Estonia
2
Help me! / Re: How to create ironman group
« Last post by Thomy on June 20, 2022, 05:01:51 pm »
At the end of Tutorial island you can set your ironman mode by talking to the Quest Guide. This may help: https://emps-world.net/wiki/Ironman_mode

You must all be online at the same time and one player needs to invite all members into a group through friends-list.
3
Help me! / How to create ironman group
« Last post by Taskietesnis on June 20, 2022, 04:38:40 pm »
How to create ironman group
4
Suggestions & Ideas / regarding Infernal Adze
« Last post by The Ghost on May 22, 2022, 07:03:56 pm »
when you die with infernal adze while skulled what happens exactly?
It would make sense if they treated it as other made to be untradable like the vyre neck or the elemental staff with crystal?
when killed the vyre neck will drop and vamp blood with it. The elemental staff will drop as well! same with the rare whips with crystals! or even the corrupt items when made to be untradable they will drop energy.
" what if you made the infernal adze breakable? where you could separate it but you would loose out of the tokkul you paid and you could get back the dragon pick and hatchet? " just asking.
5
Events / Big screenshot hunt
« Last post by Seriously on May 16, 2022, 05:46:55 pm »
Hello everyone!

On this Thursday, 19th of May, we are going to play screenshot hunt starting at 12:00 PM server time.

INSTRUCTIONS
I will post 10 screenshots of some random objects or places that can be located anywhere on the Emps-World map and your job will be to find those specific objects/places --> make a full window screenshot --> post it in discord #general channel and tag me @hrki/seriously.

First to post full screen with object/place you are looking for is the winner. THERE IS ONLY 1 WINNER PER SCREENSHOT!!!

I will also post screenshots in order from hardest one to find to easiest which is kind a subjective order so it doesn't have to be the same for you  ;)
According to that order rewards will also be going from higher to lower.

First screenshot - Vanguard set + 4dxp + 10 ep tickets --> FOUND BY AORUS!

https://gyazo.com/b19e2d25d01333f6078337a00ed52626

Second screenshot - Demon Halberd + 20m cash + 3dxp + 8 ep tickets --> FOUND BY BLUESTORM!

https://gyazo.com/b00acea9b451a2c0ac05df504eb83885
Hint 1: Its located up stairs.

Third screenshot - 3rd Age Melee set + steadfast boots + amulet of strength (t) + nex wings + 3dxp + 6 ep tickets --> FOUND BY AORUS!

https://gyazo.com/c5c422e87e661e22b5f1923549a5ecde

Fourth screenshot - Battle robe set + Ragefire set + zamorak wings + 3dxp + 5 ep tickets --> FOUND BY BLUESTORM!

https://gyazo.com/8df003cdff5b7b60b5f2ca8267c8b2c7

Fifth screenshot - 3rd Age range set + glaiven boots + range amulet + green crystal wings + 3dxp + 5 ep tickets --> FOUND BY BLUESTORM!

https://gyazo.com/9d7e9613b63190f775e388523794824a

Sixth screenshot - Armadyl set + ags + armadyl wings + 2dxp + 5 ep tickets --> FOUND BY AORUS!

https://gyazo.com/a6a70b2923164219cc99b125fa54ef40

Seventh screenshot - 3rd Age mage set + ely + rod + 2dxp + 4ep tickets --> FOUND BY ACHELOUS!

https://gyazo.com/958a4542399e4dfe86760a6f0261cd7b

Eighth screenshot - Elysian + Divine + Spectral spirit shield + bandos wings + 2dxp + 3 ep tickets  --> FOUND BY ACHELOUS!

https://gyazo.com/17c1a9168f247d742f598320fc87bfe2

Ninth screenshot - cyan santa hat + cyan phat + ancient phat + barrows santa + 2 dxp + 3 ep tickets --> FOUND BY BL00D BL00D!


https://gyazo.com/964c832be9b94e5c9712fc6cfd0f7911
Tenth screenshot - gladiator maul + gladiator helm + 2 dxp + 3 ep tickets --> FOUND BY ION!

https://gyazo.com/7a7c8b79422b10c99f44a3db7ec5c6ff





*note* After I confirm that you found the correct screenshot Est Mauler will trade hand you rewards.






For any further questions or unclear instructions feel free to pm me in game --> "Seriously"


Wish you all the very best of luck!  :D
6
Introductions & Farewells / Unclenaps AKA DSQUARED is back ?
« Last post by Unclenaps on March 26, 2022, 09:52:05 pm »
hello guys. it's been almost 12 years since is started with emps-scape. idk if there is any OG's left in emps-scape but it's really exciting to see that emps-world is still a online. and thomy still runs the game.

here are some old video's
https://www.youtube.com/user/empsdsquared
https://www.youtube.com/channel/UCmfZZ6Apzsoa-0MiRUL7u-A

i actually also changed my name since a few weeks ago. from now on i'm UncleNaps the RSPS youtuber

https://www.youtube.com/c/UncleNaps

and yes guys it's volkan. :D
7
Introductions & Farewells / Economy
« Last post by Therealeco on March 18, 2022, 01:54:08 am »
Well hello there emp-scapers. I have stumbled across this site and boy all of the memories are flooding back.
I used to go by Economy and had various usernames with that variation including but not limited to: Economy, Eco Jr, Eco V2, and a pure named Panic_k0 which I had a few youtube vids of. I really hope that emps is back and active as i would love to come back and see how many of the ogs are still around. I definitely see Joshiee still active.
8
Help me! / Client Signature
« Last post by Il Rn I on March 08, 2022, 08:42:47 pm »
As I can see the client is .exe file. Development team should publish sha256 signature to increase the security.
9
This update is one of the best updates from recent ones so far.
10
Hey guys,

This update consists of many small additions to the game. There's a new teleport that leads to Yanille, more Cooking recipes, additional Hiscores, PvP changes and many other smaller improvements. There might also be some small spoilers of what one of the next updates might contain. ;)

Yanille
The city has received some life with new npc spawns and shops. The Wizard tower has opened its own shop and provides a teleport to the Rune essence mine. You might find some of the items in that shop quite useful. The Watchtower teleport has been renamed to Wizard tower teleport and puts you in front of the tower. You can visit Frenita to buy local products from her store for a (questionably) fair price. These ingredients can be used for new cooking recipes that have been added to the game. Guards among other spawns have been added inside the city and a pet shop is planning to open soon.


Cooking Recipes
It was a bit unclear how to create dough, pie or generally speaking anything that has multiple ingredients from the Cooking skill. I've created a separate tab in the skill interface that has a list of ingredients required for various dishes. Some level requirements and experience gains have also been reworked to better reflect their usefulness. The internal cooking system was also completely reworked to support more complicated recipes for higher level combination food. You can click on the "Recipes" tab to view dish creation:


Shop System Rework
The shop system was updated. It will show bought / sold item changes quicker and also more often. Shops also have individual buy and sell price modifiers. The restock timer for standard shop items was also reduced significantly. Most shops also restock their standard items a lot quicker now. It's rather difficult to buy out all items now.

Additional Hiscore Data
I've added more fields to the Hiscores. You can now see boss kill times (where available!) at activity scores. Some kills or data points from the past didn't include kill times and thus those cannot be displayed. However most entries have this data. The timers are rounded to 0.5 second intervals because of how the game operates - in 0.5s game ticks. There's also hiscores for Collections which is the progress of your in-game Collection Log.

PvP Protection Prayers
The amount of protected damage from protection prayers was increased from 40% to 60% for player damage. With stronger equipment over the years the damage dealt on players has become quite high. A flat damage reduction has already been introduced in previous patches but there are still scenarios that don't leave too much room for counters. The increase of protectable damage aims at creating counters for high incoming damage numbers from a single combat style. It also promotes having switches for more raw damage output.
With this change I have also updated the prayer interface descriptions. Most decriptions received distinct colors to immediately see what damage type is boosted. The names Chivalry and Piety have also been renamed for all combat styles.

Chart Overhaul & Player Statistics
The Grand Exchange Market tool has received an overhaul with a new chart library called apexcharts. It looks better and has more options to inspect item price data properly. Moreover, I've also created a tool to view player statistics. They are publicly available for the past month: https://emps-world.net/stat#statplot,30
You can view up to one year when being logged in on the homepage. The online player count doesn't go back further than March last year because that's when our server burnt down. Sadly the online player count wasn't included in the backup. The unique online players and usernames goes back to 2014 though. I cannot let you view everything because querying a ~10 year chart takes a lot of time and would put too much pressure on the database.


Special Attacks
Clicking a special attack now attacks the last target you were fighting. You no longer need another click on your enemy. This change was done in order to make combo special attacks smoother. The granite maul was also adjusted. You can now also use it in the beginning of a combo instead of only at the end of a combo. Any current attack timer is left untouched when using a granite maul special attack. Should it be your initial attack the game will give you a delay of 2 ticks (1 second) before attacking the next time. This 2 second window can be used to swap weapons and use another special attack for follow up damage. OSRS videos with gmaul spec have been taken as inspiration for this change.

CTRL and SHIFT Buttons
Holding down the CTRL button works the same way as before by prioritizing various right-click options in the game. The SHIFT button no longer does this but has a different prioritization mechanism. It takes actions containing an "X" for left-clicking in menus. You can use this in any interface that allows you to buy, sell, withdraw, store, etc. items.

Installable Game Client
It's now possible to install the windows client as application on your computer. This allows you run the game without having to install and maintain Java. The game client installer comes with Java 17 packaged for you. The game registers as native Windows application meaning you can pin it to taskbar, assign a specific graphics processor to it and find it as Emps-World.exe on your task manager. You can download the newest game launcher here: https://emps-world.net/play

Rendering Engine
I have reworked and improved several parts of our rendering engine. There are now fade-in effects for npcs and players. The rendering distance for ground decoration, players and npcs has also been adjusted and is now synchronized with the server. Loading regions including cached areas has slightly been improved. The game will make more use of systems with many cores for loading The maximum render distance is now capped 200. You won't really feel this change unless you max out rendering distance and graphic settings. The rendering technique for drawing opaque objects has been improved. Resulting in more fps especially on lower-end devices.

Game fixes / changes:
  • Dragon claws special attack damage was changed from 110% to 100%.
  • Fletching arrows and headless arrows no longer requires intensive clicking. You can use the make interface and define how many sets you'd like to make. The game creates 45 items per 3 ticks. Before this update the maximum creation amount possible was 15 per tick.
  • All wilderness teleports have received a warning. The group ice plateau teleport has also been re-enabled.
  • Further restrictions have been put on the ability to use player emotes. This fixes a problem where spamming emotes could get you stuck on agility obstacles.
  • The taunting animation has been sped up. There is now also a projectile targeting the npc that is being taunted to make it easier to see what monster was taunted.
  • A problem was fixed where players would stay invisible after a duel. The issue was being stuck on the death animation without it resetting properly after reviving.
  • Item shop value for Amulet of ranging has been added. You will now protect it over other items upon death. The shop values of all (t) amulets were also increased.
  • More items have been added to the larder in POHs.
  • Players get +10% maximum hitpoints in PvP zones. This value is rounded meaning that all hitpoints levels above 95 result in 10 additional max health.

Engine fixes / changes:
  • Objects out of your frustum (the part of the map you can see) are now also loaded in background. This solves a problem where roofs would not cast any shadows while spawning beneath them.
  • An issue was fixed where typing long messages would display them out of your chat area.

I hope you're enjoying this expansion on the Cooking skill and Yanille receiving some life. In the coming patches I'd like to work on further area expansions a potentially a new skill - Summoning.

All the best,
Thomy





Fixes of February 20th:
  • The minimum render distance for Vanstrom Klause dungeon has been increased.
  • Entity render distance has been increased by 5.
  • Using the share potion spell or healing other players is working again.
  • The rune essences in the Wizard tower store are no longer noted.
  • Group ice plateau teleport can only be used in the wilderness now.
  • An issue causing various problems to use the create item screen was fixed.
  • Removing a daily task no longer costs any Event Points and is free now. Due to how daily tasks are generated it is difficult to always have tasks that are balanced or completable in a reasonable amount of time.
  • Cooking tasks requiring you to create dishes from recipes require less dishes to be created.
  • A bug in the Collection Hiscores was fixed. It's now going to properly display your total completion status in-game and on the homepage. The progress percentage is calculated by the unique amount of items you've obtained.
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