Lunar spellbook

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The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.
Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways.
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid and Falador.

Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on in their Settings.
If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.

Spell Type Runes Magic level Magic experience Description
Monster examine Support spell 1 Cosmic, 1 Mind, 1 Astral 66 Displays Combat level, Hitpoints and Max hit of a creature
Cure other Support spell 10 Earth, 1 Law, 1 Astral 68 Cures your target's poison
Humidify Skill spell 3 Water, 1 Fire, 1 Astral 68 Fills empty vials in your bag
Cure me Support spell 2 Cosmic, 1 Law, 2 Astral 71 Cures your poison
Cure group Support spell 2 Cosmic, 2 Law, 2 Astral 71 Cures everyone in a 3x3 square and yourself
Stat spy Support spell 5 Body, 2 Cosmic, 2 Astral 75 Displays the Combat level and other stats of a player, does not require Aid on
Pollivneach teleport Teleportation spell 4 Water, 2 Law, 2 Astral 77 Teleports you to Pollivneach, in the Kharidian desert
Tele-group Pollivneach Teleportation spell 8 Water, 2 Law, 2 Astral 79 Teleports everyone in a 3x3 square and yourself to Pollivneach
Dream Support spell 5 Body, 1 Cosmic, 2 Astral 79 You fall asleep, restoring Hitpoints 10 times as fast as normal
Stat restore pot share Support spell 10 Water, 10 Earth, 2 Astral 79 When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect
Boost potion share Support spell 10 Water, 12 Earth, 3 Astral 84 When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect
Dagannoth teleport Teleportation spell 7 Water, 3 Law, 3 Astral 85 Teleports you to the Dagannoth cave
Tele-group Dagannoth Teleportation spell 14 Water, 3 Law, 3 Astral 86 Teleports you and everyone in a 3x3 square around you to the Dagannoth cave
Catherby teleport Teleportation spell 10 Water, 3 Law, 3 Astral 87 Teleports you to Catherby
Tele-group Catherby Teleportation spell 15 Water, 3 Law, 3 Astral 88 Teleports you and everyone in a 3x3 square around you to Catherby
Ice plateau teleport Teleportation spell 8 Water, 3 Law, 3 Astral 89 Teleports you to the Wilderness agility course in the high Wilderness
Tele-group Ice plateau Teleportation spell 16 Water, 3 Law, 3 Astral 90 Teleports you and everyone in a 3x3 square around you to the Wilderness agility course
Energy transfer Support spell 1 Nature, 2 Law, 3 Astral 91 Transfer a maximum of 10 points of your hp and your running energy to another player
Heal other Support spell 1 Blood, 3 Law, 3 Astral 92 Transfer a maximum of 75% of your Hitpoints to another player
Vengeance other Support spell 10 Earth, 2 Death, 3 Astral 93 Allows another player to counter 3/4th of the next damaging hit he will take
Vengeance Support spell 10 Earth, 2 Death, 4 Astral 94 812 You will counter 3/4th of the next damaging hit you will take, 1 minute cooldown
Heal group Support spell 3 Blood, 6 Law, 4 Astral 95 Transfer a maximum of 75% of your Hitpoints to everyone in a 3x3 square around you
Spellbook swap Support spell 2 Cosmic, 1 Law, 3 Astral 96 Allows you to cast one spell from the Ancient spellbook or the Normal spellbook