Difference between revisions of "Defence"

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Revision as of 20:18, 25 January 2015

Players train the Defence skill to decrease the chance of being hit in a fight and to be able to wield better armour for melee, Magic and ranging alike. Defence can be trained in any form of melee, magic or ranging combat with any weapon, spell or bow against Monsters or other players in the Wilderness or Minigames. A player must use the last combat style (generally Block or Longrange) to gain Defence experience. Only melee can purely train defence, if you train defence using ranged or magic, you will also gain ranged and magic experience. If you use melee on the defensive combat style, you will gain 80 Defence experience per hit.

A player can boost the Defence skill by using Defence potions, Super defence potions or Saradomin brews made with the Herblore skill. With potions players can reach a maximum Defence level of 123.


A higher Defence level will decrease the chance of being hit by your opponent in a fight. However, it will never nullify this chance, and it will not decrease the maximum damage of your opponent! You will significantly notice that players and monsters hit '0' more often on you. Attack is the contrary of Defence: it increases your accuracy.

A higher Defence level willenable you to wield more and different kinds of armour for melee, magic and ranging:

Image Item Required level Other requirements
Bronzefhelm.jpg Bronze armour 1
Ironfhelm.jpg Iron armour 1
Steelfhelm.jpg Steel armour 5
Blackfhelm.jpg Black armour 5
Whitefhelm.jpg White armour 10
Mithfhelm.jpg Mithril armour 20
Mystichat.jpg Mystic armour 20 40 Magic
Intitatefhelm.jpg Initiate armour 20 20 Prayer
Adamantfhelm.jpg Adamant armour 30
4071.png 4506.png 4511.png Decorative armour 30
10452.png 10454.png 10456.png God robes 30 50 Magic and 25 Prayer
File:Runegloves.jpg Rune gloves 30 50 Strength and 61 Hitpoints
Runefhelm.jpg Rune armour 40
Rockshellhelm.jpg Rock-shell armour 40
Spinedhelm.jpg Spined armour 40 40 Range
Skeletalhelm.jpg Skeletal armour 40 40 Magic
Greendhidebody.jpg Green d'hide body 40 40 Range
Bluedhidebody.jpg Blue d'hide body 40 50 Range
Reddhidebody.jpg Red d'hide body 40 60 Range
Blackdhidebody.jpg Black d'hide body 40 70 Range
Gildedfhelm.jpg Gilded armour 40
Dragongloves.jpg Dragon gloves 30 58 Strength and 71 Hitpoints
Splitbarkhelm.jpg Splitbark armour 45 45 Strength and 45 Prayer
Voidmeleehelm.jpg Void melee helm 45 75 Strength and 75 Attack
Voidrangehelm.jpg Void range helm 45 75 Range
Voidmagehelm.jpg Void mage hood 45 75 Magic
Voidknighttop.jpg Void knight armour 45 45 Strength, Magic and Range
Warrior helm.jpg Warrior helm 45
Berserkerhelm.jpg Berserker helm 45 45 Strength
Archerhelm.jpg Archer helm 45 45 Range
Farseerhelm.jpg Farseer helm 45 45 Magic
Granitehelm.jpg Granite armour 50 50 Strength
Barrowgloves.jpg Barrow gloves 55 70 Strength and 86 Hitpoints
Helmofneitiz.jpg Helm of Neitiznot 55
Dragonmedhelm.jpg Dragon armour 60
Crystalshield.jpg Crystal shield 70
Dharokhelm.jpg Dharok's armour 70
Guthanhelm.jpg Guthan's armour 70
Toraghelm.jpg Torag's armour 70
Verachelm.jpg Verac's armour 70
Karilhelm.jpg Karil's armour 70 70 Range
Ahrimhelm.jpg Ahrim's armour 70 70 Magic
Armadylhelm.jpg Armadyl armour 75 75 Range
13738.png Spirit shields 75
Bandoschestplate.jpg Bandos armour 75 75 Strength
Dfs.jpg Dragonfire shield 75 75 Strength
3rdmeleehelm.jpg 3rd age melee armour 80
3rdrangehelm.jpg 3rd age range armour 80 80 Range
3rdmagehelm.jpg 3rd age mage armour 80 80 Magic