Enchanted bolts

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Enchanted bolts are gem-tipped metal Bolts that have been enchanted with one of the enchantment spells from the Normal spellbook. These bolts have a 15% chance to trigger an additional effect on the target.

Image Bolts Required crossbows Obtained from Effect
9337.png Sapphire bolts (e) Mithril crossbows and up Enchant Sapphire bolts with Lvl-1 Enchant, requires 7 Magic Reduces enemy prayer points by 10% of your current prayer points. You also steal half of the reduced enemy prayer points and add them to your prayer points. When fighting monsters this effect restores 2 prayer points.
9338.png Emerald bolts (e) Mithril crossbows and up Enchant Emerald bolts with Lvl-2 Enchant, requires 27 Magic Inflicts 3 poison damage that can stack up to 15.
9339.png Ruby bolts (e) Adamant crossbows and up Enchant Ruby bolts with Lvl-3 Enchant, requires 49 Magic Additional damage is 20% of your target's current health up to 30. Damages you for 5% of your max health. Does not trigger if you are under 10% of your max health.
9340.png Diamond bolts (e) Adamant crossbows and up Enchant Diamond bolts with Lvl-4 Enchant, requires 57 Magic Completely ignores the enemy's defence and guarantees a hit. The damage is also increased by 15%.
9341.png Dragon bolts (e) Rune crossbows and up Enchant Dragon bolts with Lvl-5 Enchant, requires 68 Magic Additional damage between 10 and 25, does not affect dragons, players with dragonfire protection and fire-based monsters
9342.png Onyx bolts (e) Rune crossbows and up Enchant Onyx bolts with Lvl-6 Enchant, requires 87 Magic Additional damage between 10 and 20, heals you for 20% of your total hit.