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1
Update Notes / Updates June 28th - Summoning Beta & Graphical Optimizations
« Last post by Thomy on June 28, 2025, 08:42:03 am »
Hello everyone!

Today's update is the final preparation for the Summoning skill which is set to release in August. Testing is available in our dev world for everyone. I've also prepared plenty of rendering engine improvements and various bugfixes. Most of these have already been rolled out over the past weeks but here's the official patch notes!

Summoning Beta Test - ONGOING
I'm excited to show you progress on the Summoning skill! The aim of this test is to get a look and feel of Summoning and obtain feedback from it. I'm sure you have ideas or concerns - please share them with us! The Summoning skill summons familiars that aid you in various ways. A familiar is a monster that fights alongside you. There's various different familiars to choose from. They all come with their individual level and a unique ability. Using your familiar's ability costs Summoning points - every Summoning level gives 10 Summoning points. Your familiars keep their individual level progress when re-summoned but do not transfer it over to different familiars.

I'd like to keep this really simple and just offer some assistance to get you started. The Summoning test is available in world 3 - our test realm. You can log into the world with your normal username and password. Your progress is not saved and you have plenty of developer commands available! Feel free to roam around the test world and fight monsters with familiars. You can withdraw any familiar from your Summoning bag - accessible from the minimap icon after levelling the Summoning skill. You can also craft pouches (not necessary when using commands!) at the Grand Exchange or Taverley.


How to get started:
  • Log into world 3 with your username and password.
  • Type into chat: ::summoning start
  • Open Summoning bag by clicking on Summoning orb on your minimap
  • Withdraw pouches (scrolls can be used from the bag) and have fun!
Here's a few useful commands:
Code: [Select]
::setlevel summoning 99 - set summoning skill level
::summoning familiars max/min/99 - set familiar levels
::summoning pouches - spawn all pouches and scrolls into summoning bag
::summoning pots - spawn 4 summoning potions to heal your familiars and restore summoning points
::setlevel hitpoints 10000 - become unkillable
::commands xxx - search for commands
For the final release I still got an introduction quest planned as well as charm drops for monsters. And, of course, your feedback! Take your time, test it and let me know if it's something fun or boring. Are familiars too strong? What are your concerns for the game's balancing?

Summoning FAQ:
  • When is the release? August.
  • Does Summoning increase combat level to 138? No - this is not planned. You cannot go beyond the maximum combat level of 126. Summoning will affect your combat level the same way how Magic or Ranged does.
  • What about PvP? Currently Summoning is disable for single combat PvP. You can use your familiars in multi combat zones though. There is no automatic attacking of players when using abilities. You must specify what player your familiar should fight.
  • How do familiars level? By combat. Your familiars gain combat experience when fighting monsters. Every damage dealt gives a familiar 80 experience - same as your combat experience.
  • What is the maximum level for familiars? Currently 250 - which is reached at 250M experience. The experience formula for familiars is the same as the skill formula from levels 1 to 99. Afterwards the formula flattens and new levels require a little more than 1M experience.
Known Issues / Under Construction
  • Introduction quest
  • Sounds for every familiar & ability
  • Scroll creation
  • Charm drops
  • Toolbelt integration
  • Balancing

Game fixes / changes:
  • You can no longer logout during the cast animation of the telegrab spell. This fixes an issue where you could lose the item you were trying to grab.
  • Har'Lakk and Yk'Lagor no longer spawn minions inside walls.
  • A bug was fixed where the Kalphite Queen head would not drop.
  • You can now shoot projectiles over Lumbridge and Barbarian village bridges.
  • It's no longer possible to attack wyrm moulds at the same time to bug their combat.
  • Melee experience gains from secondary targets (demon halberd) no longer grant the full combat exp. Hits on additional targets now grant half the exp - just like barrage spells or chin chompas.
  • Fremennik rings (i) now degrade to their uncharged version.
  • The damage type calculation for non-autocast spells has been fixed. Your damage type is still overwritten when a weapon provides a damage type, such as elemental staves, bows, whips, etc.
  • An issue was fixed where the general store prices for various Emps Credits store items was wrong.
  • You can obtain the shield in the Warrior's Guild minigame again.
  • Various NPCs had their secondary dialogue option fixed.
  • An issue was fixed where Lady table would still say she collected your items in a PvP death.

Engine fixes / changes:
  • Optimizations have been made to the core rendering code. The way how CPU and GPU communicate has been modernized which results in increased performance. This is also a direct preparation for future updates which will support higher graphics driver versions for additional features.
  • A bug was fixed for Intel HD graphics chips where the shadow calculation would always be executed. Sadly Intel HD graphics chips are really bad with deciding what part of the shader code to run and what not. They ignore basic logic and execute what they like no matter what. I've prepared a special shader that is only used on Intel HD graphics chips which all the fancy graphics disabled. That means you'll get maximum performance on your laptops, but cannot enable shadows or fancy lighting in return. It wouldn't run well on weaker graphics processors.
  • The texture UV calculation code has been improved to produce less visual edges around objects.
  • Shadow calculation code has been optimized. It took lots of power out of weaker GPUs to properly render shadows and the calculation relied on hardware operations that aren't always well implemented. The calculation is now done in a custom shader which gives full control over quality and performance.
  • An issue was fixed where the water flow direction between Barbarian village and Lumbridge would sometimes bug out.
  • The bounding box calculation for lights has been improved. This results in much better performance with many lights rendered in the game. The way light interacts with water has been overhauled. It'll be a little less shiny but light sources are now properly reflected on the water surface. The radius of lava lights was also increased to make areas around lava appear brighter.
  • The game settings has been re-structured. There's now also a setting that sends anonymous system information: RAM, CPU, GPU, OS and Java version. We use that data to determine which devices are most used and optimize the game for that. If don't want your anonymous computer data to be submitted, you can disable it from the settings.
  • Opening a door no longer makes the lights of upper floors flicker shortly. The priority for loading animated objects has been changed. You'll now see static scenery first before animated objects load. Players and NPCs are still highest priority.
  • Clicking a dye preview a second time in equipment screen interface removes the preview.
  • An issue was fixed where your face in the make-over mage interface would not properly update.
  • More rivers around the map have received water flow configurations.
  • The worldmap viewer now preloads more map chunks. Once it's loaded you'll see less black map pieces.
  • The animation smoothing code has been improved. The game tries to find better key frames to interpolate with and caches the result for better performance. There's now also fadeout effects for entity and stationary graphic animations.

I hope you're enjoying the Summoning beta! Please leave feedback on Discord or here on the forums. I'll be gone for the whole of July because I'm travelling through Japan. The release for Summoning is scheduled for August. Depending on the feedback and how well the test goes that will either be in early or late August. :)

All the best,
Thomy
2
Always top-notch!
3
Hi everyone!

The game has received a visible sun in the background and you can preview item dyes in the Equipment Screen. Improvements have been made to rendering the game on Apple Silicon devices and our homepage and game launcher have received a style overhaul. Over the past weeks I've prepared the core game logic to support monster vs. monster combat. This patch is preparation for the Summoning release in late August.

Sun in Background

We now have a sun in the background! The sun is shining by default and can be disabled from the game settings. With this update the graphic quality presets have also been adjusted. The lower settings now include shadows and lighting.

Recolourable Item Preview

You can now see a preview of recolourable items in the Equipment Screen. Right-click any item that has a recolour option and select its recoloured versions. That includes dyes, abyssal whips, bows, staves, and other recolourable purchases from Bolkoy. Only you see this preview and it resets once you close the Equipment Screen interface.

Apple Silicon Compatibility
I've optimized the render engine to better support MacBooks. You're now able to select all graphic settings for better visuals. I've also fixed plenty of crashes on apple hardware. I've bought myself a MacBook which makes this a lot easier to work on. The game runs quite well on later models. I can run medium-high settings with stable 60fps on a MacBook Air M4.

Style Overhaul
Various buttons on the homepage and game client have been overhauled. Buttons that call to or continue an action are now orange-red and on the left side. These changes have also been applied to the game client. The top bar showing online player count has been moved. You can view online player count here: https://emps-world.net/stat#statplot,30

Game Launcher Improvements
The game loader now shows details of the past 50 patch notes including a short description. Clicking on the image still brings you to the patch notes post on the forum. Multiple fonts in the loader received shadows and were scaled up to improve readability.

Game fixes / changes:
  • Disconnecting from the game now keeps your character online for 20 seconds. This allows you to reconnect to the game without any in-game actions resetting, such as dungeons, minigames, etc. Closing the game is handled as disconnecting from the game. If you wish to truly logout, use the logout button. The reconnect code has also been optimized to speed up the login.
  • The support for graphics drivers lower than OpenGL 2.0 has been dropped. This means you now need graphics drivers that are from 2004 or newer to run the game through hardware renderer. I doubt we find a computer that doesn't meet those requirements by now. The fallback for such a case is now the software renderer.
  • The rich presence feature for Discord has been enhanced. It now works on computers other than Windows as well. The old library we used was deprecated so we had to find a replacement.
  • Many older dialogue select options have been reworked to use the newer select options system. This fixes issues where you could overlap multiple actions.
  • An issue was fixed where exiting the Fight Caves would count as multiple completions.
  • You can no longer get stuck on the Kal'Ger bridge when spam clicking it.
  • Adding multiple tools to the Toolbelt in one go no longer deletes the surplus from your inventory.
  • A bug was fixed where your character would spawn at a wrong initial position. This was only a client-sided position desync, you didn't actually spawn in the wilderness!
  • Scrollbars in interfaces now retain their scroll position when resizing the game.
  • Shadows have been added to various texts to improve readability with bright backgrounds. This improves the readability of the classic chatbox especially.
  • Having the game closing dialog open for a few seconds no longer crashes the game client.
  • The "New User" button now brings up a screen where you can click useful links. Your browser no longer automatically opens the registration page.

Some of you may or may not have seen me wandering around with various summons in the game. The Summoning skill is progressing nicely! The game supports full npc vs. npc combat with this patch and I'm continuing to configure more summons. You can already click on the Summoning skill icon to see what monsters will be available on release. :)

All the best,
Thomy
4
Hello everyone!

Hope you are doing well and have already obtained your rare item during the Easter Event. We'd like to celebrate the upcoming Easter weekend with Free PvM Deaths and Double Monster Drops. The event begins April 18th and ends April 22nd. Have fun and get some good drops during the weekend!



Here's how it works:
  • Free PvE Deaths: You do not lose any items nor charges for deaths outside the wilderness. HCIM accounts are excluded event!
  • Double Monster Drops: You get two drop table rolls and receive the rarer item. Double drop rolls are applied to all monster drops, Barrows minigame and Clue scroll caskets. Item drops from easter eggs or other caskets are not affected by this!

Instagram Giveaway
We're giving away one of the unique rare items from the Easter Event:
  • Bunny ears
  • Bow-sword
  • Bug lantern
  • Candy cane
  • Salty claws hat
  • Dagon'hai robe top, bottom & hat
  • Gorilla mask
  • Gilded scarf
  • Meat tenderizer
  • Pet rock
  • Sandbag (new)
Comment on Instagram which rare you'd like the most and your in-game username. With a little luck you'll receive your rare! We'll draw one lucky winner on April 21st. Good luck everyone!


Summoning is looking quite good already. I've started with a solid base that allows you to level and control your familiars. I'm continuing with unique abilities and special attacks. Stay tuned! I'm posting updates on our Discord every week.

All the best,
Thomy
5
Resolved Bug Reports / Re: Forum Profile Picture
« Last post by Thomy on April 14, 2025, 01:04:46 pm »
Issue fixed, thank you!
6
Resolved Bug Reports / Forum Profile Picture
« Last post by Jhonson on April 11, 2025, 05:14:33 am »
I think the forum was updated and my profile pic is no longer supported. I've tried changing it but I can't find the option in my account settings. I've tried 3 different browsers and still unable to change it.

Feel free to move this to help desk... I've been up all night and just noticed I posted this under bug reports lol
7
Hello everyone!

It's time for our annual Easter Event. This is your chance to get your hands on old and new rare items. You no longer lose your items for deaths outside the wilderness. There's also been a generalization to interface colors and we've improved our bot detection system. Have a look at various sections below for more details on specific changes.

Easter Event - Bunny Hunt
Our annual Easter event returns! The Easter bunny calls for help in order to find her little boy Justin who runs away every now and then. Finding him rewards you with easter eggs that can be eaten for unique rewards.

These include items from the super rare item pool that can include one of the following items:
  • Bunny ears
  • Bow-sword
  • Bug lantern
  • Candy cane
  • Salty claws hat
  • Dagon'hai robe top, bottom & hat
  • Gorilla mask
  • Gilded scarf
  • Meat tenderizer
  • Pet rock
  • Sandbag (new)
The event is starting today, April 4th and goes until May 4th. Good luck on your rare item hunt and May the 4th be with you! ::)

Death Rework - Loot Coffin
I've reworked the way death works outside the wilderness. Your items no longer drop on the ground but are placed inside a Loot Coffin in Lumbridge. It works the same way as getting drops in dungeons. Your items are placed inside the coffin and you decide when to withdraw them. That persists through updates but not through multiple deaths. The items you don't take out will be deleted on your next death! Lady table is managing the coffin and requires you to pay a fee of 5% of the item value in order to retrieve it. Any item that's worth less than 100k can be withdrawn for free. The fee cannot exceed a maximum of 500k per item. You are no longer teleported to your home location upon death but to the Lumbridge graveyard.


Interface Color Code
The colors of various interfaces have been unified. The aim of this change is to have a re-usable color palette for all interfaces in the game. That means that similar text types such as descriptions, headers, buttons, etc. have the same color in all interfaces. Prior to this update most interface text colors have been rather random.

Bot Detection
We're starting to take more serious action against the use of scripts and bots in the game. It used to be a little bit difficult to detect non-user input. There's now an automated bot detection system that will report and log suspicious user actions. The game analyses your playing behaviour and reports anything that is non-human. We've already had great success in finding bots over the past few weeks with this and will now start using the detection as proof for issuing bans.

Game fixes / changes:
  • The trade screen has been modernized. Warnings that items have been changed is now shown in the header and the total value of traded items is displayed. Text colors have been updated to match those of other interfaces.
  • The superheat spell now considers Coals in the Coal bag.
  • When disconnecting in the wilderness during a PvP fight your account will now always stay online for 20 seconds before logging out. There used to be cases where you could logout a lot quicker. You shouldn't be able to escape a fight by just closing your game. We'll have a look at this and further increase the timer if necessary.
  • You can now right-click a Grand Exchange transaction and abort it.
  • An issue was fixed where the amount of Warrior Guild tokens wouldn't increase with membership or double exp. active.
  • The price of Guardian Angel was reduced from 1,000EC to 100EC. The risk of losing items was greatly reduced and thus the cost of fully protecting your items was also greatly reduced.
  • The game now supports IPv6 connections. This fixes a problem with the ISP Bezeq from Israel where players used to get constant connection interruptions. The reason for this came from Bezeq constantly changing IPv4 addresses. They are shuffling your IPv4 connection information at random intervals. It took a while to find out what was going on but we were finally able to create a workaround.
  • The code to reconnect to the game has been optimized. Losing your connection for a small amount of time now let's you reconnect faster when your account is still online.

I'll now start working on the basics of the Summoning skill. Stay tuned for more info on that! :D

All the best,
Thomy



Changelog April 7th:
  • UIM can no longer bank their items from the loot coffin.
  • The chances to obtain a rare item from Easter eggs have been adjusted to match the rarity during the Christmas event. Eating an easter egg now has a 1 in 333 chance for a rare item. Opening a rares chest now has a 1 in 500 chance for a rare item.
  • An issue with the Easter event was fixed where you wouldn't get any hints about Justin hiding on Karamja.
8
Update Notes / Updates March 11th - Potion Flasks, Burning Logs and Daily Minigame
« Last post by Thomy on March 11, 2025, 01:16:32 pm »
Hello everybody!

In today's update we are adding potion flasks to the Herblore skill that unlock beyond level 99. Burning logs now gives you a Hitpoints boost and minigame rewards for dailies have been improved. Your activated double exp. no longer runs when logged out. Our Wiki has also been updated to run on the latest Mediawiki version.

Daily Minigame & Daily Boss
You are now assigned a specific daily minigame task and random daily boss task. The daily minigame task is the same for everyone. While on this task you get 50% extra rewards. That includes Blood Coins, Emps-Wars tickets, Pest Control tokens and Warrior Guild tokens. Completing more of the daily featured minigame gives you 25% extra rewards. These bonuses stack with membership and double exp tickets.

Herblore - Potion Flasks
You can now create various potions beyond level 99. They are mixed in Potion flasks and have a total of 6 doses. You can create potion flasks by blowing molten glass with the glassblowing pipe with at least level 88 Crafting. The new potions are all untradeable and can be decanted by Bob Barter.


Firemaking - Extend Fires
It's now possible to place more logs into a single fire to refresh its duration. This makes training the skill less click intense. After placing more than 5 logs in a fire you'll get a maximum Hitpoints boost. This effect stacks with consumable Hitpoints boost (brews, rocktails, etc.) and is impacted by your maximum Hitpoints level. The duration of the boost increases with log quality.


Wiki Updates
I've updated our wiki skin to its newer version. That gives us an improved mobile layout, visually improved searches and better image preview for social sharing. I've also enabled a few options to improve the wiki's performance when many users are visiting. There's also a theoretical support for dark mode, but it doesn't always look too good with older images.
Have a look for yourself: https://emps-world.net/wiki/Main_Page

Emps Credits Shop
This is an unpopular but sadly necessary adjustment. Due to increased operational cost and global inflation I'm increasing the Emps Credits (EC) prices for following consumable items:
  • Member ring: 700EC --> 750EC
  • Double exp. scroll: 200EC --> 250EC
All other items remain unchanged. I've also removed the offline timer for Double exp. scrolls. You can logout whenever you want and the timer will pause.


Game fixes / changes:
  • Living minerals can now be added to the Toolbelt.
  • There is now a brighter, more saturated hit splat when you hit your max hit on an enemy.
  • Tree spirit collection log entry has been removed.
  • Fletching skill interface now shows gem-tipped bolts along with their level requirement.
  • Crafting skill interface now shows all bolt tips that can be created in the Jewelry category.
  • Hitting a 0 is no longer shown as max hit damage splat.
  • Skill interfaces no longer have duplicated text in their descriptions. There was an issue with the text expansion system that kept adding information indefinitely.
  • Mime and Chicken sets can now be deconstructed into Treasure energy.
  • Prayer renewal effect now lasts 6 minutes instead of 5. This also increases the total amount of prayer points restored.
  • Multiple descriptions for prayers have been overhauled to make their bonuses clearer.
  • The clickable link system in-game has been overhauled. You'll now have hovered links underlined and they are displayed in a light blue. The links for purchasing EC and wiki now also require the additional click before opening the browser.
  • New users now get a welcome email with links to Discord, Wiki, Forums and Game Download. The same welcome text is also shown directly after registering an account.
  • The process for registering /removing e-mail addresses and account recoveries is now behind spam and abuse protection from Cloudflare.
  • Dungeon instances that have not yet been completed (no boss killed) now have a timeout of 60 seconds. An instance will be fully reset when no player is present for that time.
  • The walking zone size for monsters in instanced dungeons has been increased from 8 to 12 tiles. This should prevent an issue where they reset too quickly during combat.
  • You no longer need to unequip your weapon when attempting bare-handed hunting.
  • Disconnecting in a bossing instance will now correctly remove you from the instance. There was an issue where you could still see the instance's players and boss but wouldn't get any drops.
  • The maximum amount of extra exp. for Farming has been increased from 50k to 100k.
  • The limit of buying a maximum of one item in the Slayer and Emps Credits shop has been removed. You'll now get a warning if you really wish to buy more than one item.

Engine fixes / changes:
  • Textures for rune / dragon armour have been adjusted. They were too reflective and details weren't properly shown.
  • Your bank interface no longer randomly flickers when hovering items. There was an issue that loaded too many items at once when it wasn't needed.
  • There is now server ping information below your FPS counter. The texts of both have also been adjusted slightly. Good values will be in green and bad values will go from yellow to red.
  • An issue was fixed where doors would incorrectly spawn on elevated terrain, e.g. Canifis village and Camelot court house.
  • The snow textures inside the Nex bossing room have been improved.
  • Various item icons have been resized to remove buggy outlines.
  • The FPS counter now also shows your ping to the server.

In the past months we've had plenty of smaller patches and lots of server architecture modernization. I'm very pleased with the outcome. It's become a lot easier and also faster to update the game. I've changed lots of web-related code to harden our server against attacks. That includes lots of request caching and using Cloudflare to filter web traffic before it even reaches us. At some point I was observing over 100k requests a day from Chinese and Russian servers with large bursts. Those two countries are generally blocked from reaching our site due to this kind of malicious traffic.

I'll now start planning and working on our next big update: Summoning. The current idea is that you collect old and new pets that level up during combat. There'll also be plenty of utility pets that increase your run speed, inventory space, etc. Stay tuned for more updates on this! ;)

All the best,
Thomy
9
W Update!
10
Hey guys,

Random event droptables have been improved and unique pets were added as very rare drop. Level caps for various skills have been increased to 128 for additional bonuses. These include faster skilling and new unlocks. Multiple changes to PvP have been made thanks to feedback on Discord.

Random Events Overhaul
The droptables for random events have been improved. Higher level monsters will now solely drop higher level resources and also in larger quantities. The collection log entry for the "Evil chicken" has been renamed to "Random events". Mime pieces have been added to that category as well as 6 new pets! Each successful random event completion how has a 1 in 1000 chance to drop a unique pet.


Level Bonus Cap: from 99 to 128
We're expanding the maximum level bonus for various skills from 99 to 128 - the maximum virtual level. We've identified that skills giving bonuses above level 99 could be an interesting concept. Total levels and the Hiscores are unaffected by this change! Following skils received improvements:
  • Slayer: we already have content above level 99. This was a great success.
  • Cooking: you can now reach the required level to no longer burn anything.
  • Fishing: higher level fishes are reeled in quicker.
  • Mining: obtain high level ores quicker.
  • Smithing: you can save an additional 2.4% on repair costs on level 128.
  • Woodcutting: quicker chopping for higher levels.
  • Hunter: higher chance to catch animals.
  • Agility: quicker run energy recharge and decreased chance to fail obstacles.
  • Thieving: lowered chance to fail pickpockets.
  • Farming: every level above the plantation requirement gives you 5% more harvest. The default harvest amount is 4-8 items and the bonus is capped at 16 items.
  • Runecrafting: rune multipliers going up to level 128 resulting in larger amounts of runes crafted.
Depending on the feedback of these changes we'll either completely revert it or expand on the idea. I already have plans to work on content beyond level 99 for various skills.


Wilderness & PvP Changes
Thanks to some recent feedback including discussions we've decided to adjust a few things in the wilderness. The ELO system has been adjusted and death item mechanics have been updated. Here's all the changes:
  • Your rank now decays towards Gold III unless you have at least 1 fight per week.
  • You no longer gain a large fixed amount of elo when fighting an opponent. The increase is now much heavier dependant on the enemy's rating.
  • You can only fight the same person once every 2 hours for the full elo gain. Additional attempts will gain less elo. Losses are not affected by this mechanism.
  • Additional restrictions have been added that prevent you from gaining any elo when fighting yourself on alt accounts.
  • The kill trigger for daily tasks now always triggers no matter if you get blood coins or not.
  • Items that can be recharged with coins now drop 50% of their repair cost as coins. This only happens inside the wilderness and with items that are lost upon death.
  • The looting bag can now be closed. This prevents the looting bag from adding items to its inventory by default.
  • Hartwin is paying the full price for antiquities again.
  • Items that have a state where you always keep them upon death have been renamed from "broken" to "uncharged". This fixes an issue where you could obtain void knight parts (broken, broken). You still have to repair such items twice in order to become useable again. The initial repair is to charge the items (pay death fee) and the next charge is to make them equippable again. The additional repair cost for such items has been lowered to the amount of coins dropped.
  • The flat damage blocker of 5% inside the wilderness has been removed. There's plenty of equipment that already decreases damage in PvP zones.
  • The flat life bonus of 10% of your max HP inside the wilderness has been removed.
  • Misleading accuracy boosts of the equipment screen inside the wilderness have been removed. They were already inactive a few patches ago but the text indicator remained.
We want to keep higher PvP ranks competitive and prevent elo farming. Please let me know what you think of these changes. Best to try it out in the wilderness! :D

Game fixes / changes:
  • All vampires and vyrewatch are now weak to fire and silver.
  • The defence bonuses for Ice demon and Abyssal watcher have been reduced by 20%.
  • Noted items banked by emptying the looting bag no longer stay in their noted form.
  • An issue has been fixed where non-autocast spells could not be casted while being on the Lunar spellbook.
  • The item prices for Ancient statuettes from the Revenants dungeon have been fixed. Their high and low alch value are now 10% or the original value and their wiki entries have been corrected.
  • You can now activate multiple member tickets for a maximum of 90 active days.
  • You now get a chat message and dialogue popup when your double experience ticket runs out.
  • The core in-game shop mechanism has been rewritten. Items in the first 4 rows of the general store now have a grace period of 60 minutes before they start to disappear. Item stacks now restock / deplete by a given percentage instead of one by one. The amount for restocking is capped at 50.
  • Dusty key and Tower key can now be added to the Toolbelt.
  • Korasi's sword is now tradeable.
  • Armour repair stands in your POH are now clickable. The first repairable item in your inventory will be selected for the repair process.

Our new server architecture is running smoothly. Haven't seen many issues so far. I'll now continue working on the next bigger update.

All the best,
Thomy



Patch notes February 21st:
  • Crystal ball in POH can now be used to change your active spellbook.
  • Vial packs containing 100 noted vials can now be purchased from the general store. Opening the pack automatically places as many as possible in your Toolbelt. The rest is added as noted items in your inventory. The Shilo village store sells vial of water packs but those are a little bit expensive.
  • Various half pizzas, pies and cakes can now be combined when used with eachother. Bob Barter still only decants potions and no foods.
  • Family, Goldsmith and Chaos gauntlets have been reworked. They now provide unique bonuses instead of just experience modifiers. The 5% flat experience modifier was way too good for how easy it is to obtain the gauntlets.
  • Golden mining equipment now shows set bonus. You get extra bonuses for wearing more parts of the set. The experience bonus for Mining ring has been reduced from 5% to 2%. The total experience bonus you can get from Golden mining set and Mining ring remains 10%.
  • Lumberjack and golden mining items can now be added to the Fancy dress box in POH.
  • Butterfly jars can now be added to the Toolbelt. Butterflies have been made larger, darker and their flying animation was slowed down. This should make catching them a bit easier.
I've also reworked our mail service completely. We are now using amazon's mail system for improved delivery. The forum and wiki are now able to send notification emails as well. :D
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