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Update Notes / Updates September 23rd - Dye System Overhaul & Electro Dye
« Last post by Thomy on September 23, 2025, 08:08:46 am »Hello everyone!
Equipment dyes are now account-wide. Freely apply, remove, and preview anytime. The new Electro Dye has arrived, plus loads of newly dyeable items. These include Completionist Capes, Godblades, Barrows, Upgraded invention equipment and more. Your existing equipment was automatically transformed into the new dye system.
Dye System Overhaul
You no longer receive a separate item when applying a dye to equipment. Instead, all dyes are now stored account-wide and can be freely selected or removed at any time. Dyes can no longer be lost. All previously dyed items have been reverted to their original appearance, while the dyes used on them have been unlocked for your account and their equipment charges fully restored. You can view and manage your dyes through the Collection Log interface, where you can also preview new dyes. The same functionality is available in the Equipment Screen, allowing you to apply, remove, or preview dyes with ease.

Moreover, a brand-new recolor option is here: Electro Dye! You can purchase it from Bolkoy for 800EC per bottle. Even better, many more additional items are now dyeable. On top of that, the special attack of dyed weapons will now match the dye color as well. Here's the new dyeable items:
Here's a few examples:
Changelog:
I'm very happy with the new dye system and excited to see where it goes. If you've got new items in mind that you'd like to dye feel free to suggest them! The new dye system makes it very easy to add dyeable items to the pool and to create new dyes as well. I'll be focusing on the Halloween Event now. It should arrive sometime mid October and lasts a month!
All the best,
Thomy
Patch notes September 26th:
Equipment dyes are now account-wide. Freely apply, remove, and preview anytime. The new Electro Dye has arrived, plus loads of newly dyeable items. These include Completionist Capes, Godblades, Barrows, Upgraded invention equipment and more. Your existing equipment was automatically transformed into the new dye system.
Dye System Overhaul
You no longer receive a separate item when applying a dye to equipment. Instead, all dyes are now stored account-wide and can be freely selected or removed at any time. Dyes can no longer be lost. All previously dyed items have been reverted to their original appearance, while the dyes used on them have been unlocked for your account and their equipment charges fully restored. You can view and manage your dyes through the Collection Log interface, where you can also preview new dyes. The same functionality is available in the Equipment Screen, allowing you to apply, remove, or preview dyes with ease.

Moreover, a brand-new recolor option is here: Electro Dye! You can purchase it from Bolkoy for 800EC per bottle. Even better, many more additional items are now dyeable. On top of that, the special attack of dyed weapons will now match the dye color as well. Here's the new dyeable items:
- Completionist capes
- Vanstrom necklaces
- Upgraded Bandos, Armadyl & Battlerobe
- Upgraded void knight armour.
- Godblades
- Statius, Vesta, Morrigan & Zuriel
- Barrows equipment
- Dark bow

Here's a few examples:
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Changelog:
- The dig mechanic of Ice strykewyrm can now properly hit your familiar.
- Bake bie spell is now correctly checking for your Cooking level.
- The amount of summoning points a super restore potion restores has been reduced to 20%. That means a summoning potion is 5x more effective than a super restore potion.
- Buying 10,000 or more of an item from any shop now shows a warning popup.
- The wield animation for Nightveil staff has been adjusted. It's now facing upwards instead of slightly tilted towards the side.
- The maximum individual item value familiars can hold was increased from 50k to 250k.
- Turael and various other npcs can no longer be killed by magic spells or familiars.
- Familiars no longer despawn when changing construction mode.
- The dialogues for Bolkoy have been updated. That includes an introduction to the dye system.
- The calculation for Void Knight set bonuses has been reworked. You can now freely combine normal, elite, and upgraded pieces while still receiving the set bonus. The elite bonus is applied when at least two elite pieces are worn, while the upgraded bonus requires a full set of four upgraded pieces. In addition, upgraded Void helms now count as two set pieces, allowing players to leave out Void Knight gloves without losing the full bonus.
I'm very happy with the new dye system and excited to see where it goes. If you've got new items in mind that you'd like to dye feel free to suggest them! The new dye system makes it very easy to add dyeable items to the pool and to create new dyes as well. I'll be focusing on the Halloween Event now. It should arrive sometime mid October and lasts a month!

All the best,
Thomy
Patch notes September 26th:
- Action queuing for Lunar spells has been improved. Your player now waits for the next attack tick before casting various Lunar spells. This fixes a problem where you couldn't cast some Lunar spells during combat. Spellbook swap, Taste Vengeance and NPC contact can always be cast instantly.
- Dyed familiars now have their ability animations dyed too - just like weapon special attacks.
- Deflecting effects such as vengeance, ring of recoil, spiked shields, etc. now count towards killer points for monster drops.
- Monster aggression is now resetting after 10 minutes of being in the same area. Minigames are excluded from this mechanic. To get a better idea of how exactly that works, have a look here: https://oldschool.runescape.wiki/w/Tolerance
- Ring of recoil how has an option to check charges and break it apart to reset charges.