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Messages - Zotz

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1
Update Notes / Updates November 28th 2016 - Clue Scrolls
« on: October 31, 2016, 10:39:26 am »
Updates of November 29th:
  • Several clue scroll problems fixed.
  • Grand Exchange slots increased from 6 to 15. Non-members can use 6 slots.
  • Every puzzle clue has a solution now. It was previously possible to get unsolvable ones.


Hey guys,

It's been a while since the last update, but this one is pretty big! :)

Clue Scrolls:

This has taken quite a while, but it's finally ready! I've done my best to create some funny and difficult riddles for you. You'll probably be most interested in the rewards. Please give our dedicated wiki staff some time to finish the full articles: I don't want to take away too much, so I won't get into all the details. Clue scrolls are pretty much self-explanatory. The more difficult the clue becomes, the longer the completion takes and the more difficult the clues will be. You can only have one clue per type of a time, so: 1 easy, medium, hard and elite clue scroll at a time. Elite black armour and 3rd age druidic have no skill requirements. These armours scale with your levels up to 70 (black elite) and 75 (3rd age druidic). Cosmetic items have no requirements. Other items share the requirements and bonuses of their non-decorated parts (heraldic, dragonhide, robes, etc.).

Every clue scroll has a drop chance of 5%. Stronger monsters drop more difficult clues. Elite clue scrolls will be dropped by following monsters:
  • Ice Demon
  • Abyssal Watcher
  • Ancient Gladiator
  • Obsidian Dragon
  • Corporeal Beast
  • Wildywyrm
  • Chaos Elemental
  • Chronozon
  • King Black Dragon
  • Mithril Dragon
  • Kalphite Queen
  • Tormented Demon
  • Smoke Demon Champion
  • K'ril Tsusaroth
  • Zakl'n Gritch
  • Kree'arra
  • Commander Zilyana
  • General Graardor
We will add lists of monsters that drop hard, medium and easy clue scrolls to the wiki in the coming week.

Game changes:
  • Red dragons have been added to the wilderness.
  • Steel and iron dragon spawns in Rimmington's dungeon have been adjusted.
  • A bug was fixed that occurred when loading 2 map regions at the same time, effectively mixing them up.
  • Some of the hill giant champions in the Rimmington dungeon have been replaced with Lesser, Greater and Black demons.
  • The internal file updater has received some improvements (models, sounds, animations, maps, etc.). It was possible for it to break and so map regions stopped loading completely. I was able to track this issue and fix it. There should no longer be maps that don't load properly. If you still experience issues, type ::reloadmap and make a bug report.
  • KBD armour now scales up to level 70 equipment.
  • Dragon staff model was updated. It now looks like an actual dragon staff with a dragon's head on top of it.
  • FPS settings interface changed. You'll now be able to select from 30, 50, 60, 80 and infinite fps. The 40 fps was removed and replaced by 80.
  • Experience reset lamps can now be noted.

All the best,
Thomy
The following users liked this post: Zotz

2
Update Notes / Updates - October 1st, 2nd and 3rd 2016 - New Ways
« on: September 18, 2016, 01:24:49 pm »
Hey guys,

With this update I'd like to change a few things in Emps-World. Some of you may like the change, some of you won't. Though a common fact that we can agree on, is that the population has become smaller over the past few months. I'd like to make the game more appealing to new players and offer them ways of competing with old veteran players. I don't want to destroy the game for old players, but definitely want to give people an easier start.

Barbarian Village
I would like to move activities closer together, so that our smaller player base meets each other more often in the game. I've therefore moved some activities to Barbarian village. I've added, removed and replaced some trees and ores. I've also found HD versions of maple trees. They look really good. ;)
  • High level trees and ores added.
  • Rune essence mine added south of barbarian.
  • Prismatic altar (enter runecrafting altars) added west and east of the village.
  • Chicken spawns have been added to the north-western part of the village.
  • 4 whiteberry bushes have been added to north-western area. The bushes are now also depletable.
  • Farming patch was added south of the village.
  • Extended tutorial npc (thomy ;D) was added to Barbarian village, showing off some areas and aspects of the game.


Runecrafting
This has been planned a long time ago already, but never fully finished. Prismatic altars have been added around the world. I'm sparing you guys the difficulty to find specific altars, so every altar can be used (with the appropriate talisman) to enter the appropriate rune altar. Don't worry, the abyss system still exists. This is just an additional way of crafting runes without having to run through the wilderness and without having access to the abyss teleport. Talismans will be added in the coming updates as monster drops, or can be found at special locations on the floor.

Emps Credits and Membership
I'm completely fine with the credits system and also think that having credits to buy in-game items is okay. Membership doesn't really have many benefits, which is something I'd like to change. An active membership from now on gives you a 10% xp boost on everything. Moreover, double experience scrolls can now also be purchased for 200 Emps Credits. This change is experimental and definitely not final. I will see if the overall game benefits from having the possibility to buy experience boosts. This is mainly an option for new players, who don't want to waste too much time leveling. The aim of changes to the EC store is also to raise a larger budget for advertisements. I'm currently reaching the limits of what can be spent on advertisements and would like to expand that. Afterall, I would like to see Emps-World growing again. :)

Event Points Shop
I'm redesigning the EP shop a little bit. I've removed the double experience scrolls as well as Edgeville teleports. To compensate for the removal, I'm releasing auras. The initial update contains 6 different auras:
  • Vampyrism: Heal by 5% of damage dealt.
  • Penance: Increase defence by 10%.
  • Sharpshooter: Increase range accuracy and strength by 5%.
  • Runic accuracy: Increase magic accuracy and strength by 5%.
  • Brawler: Increase melee accuracy and strength by 5%.
  • Poison purge: Poison damage is changed into healing.
Auras work like any other degradeable item (e.g. ancient equipment). They come with 1,000 charges and crumble to dust. Auras are not tradeable.

Duel Arena and Staking
The (in)famous duel arena might have become a problem for the game's economy. The entire GE system isn't properly working anymore, because high level gear is rarely being sold on it. Not only I could identify that hoarding has become a big problem. There's accounts with hundreds of armours and weapons in their banks; effectively locking them away from new players. I'm therefore no longer allowing stakes to contain items. The only items people are allowed to stake are perfect gold bars, member tickets or cash. This may sound like a radical change, but overall the game will profit from it. Nothing will change for stakers, they can still bet their money on fights and the economy won't suffer from item starvation anymore. At least that's the current idea and plan of the update. As previous changes have shown, this could go towards the wrong direction too. If I don't see this working out within a week or two, the change will definitely be reverted.

Quest and Equipment Tab
The equipment tab has received 2 new slots (auras and wings) and the quest tab has completely been redesigned. I've removed the Falador teleport, because it's no longer needed. We've added buttons with new icons for e-mail registration, membership and maxhit checks. The top line contains information about the current world and player count. What do you think about it? Like or dislike it? What could I do to make it better? :) It's already planned to add 'custom' teleports there. You'll be able to choose from several locations. But this is something for the next update.


Other changes:
  • Dialogues can now be continued by pressing the space button.
  • Multi model buffering is now the default rendering mode. Don't worry too much about this, it's an internal technique of achieving better overall performance (fps boost).
  • Mud patch models (farming) have been updated.
  • The maximum experience per skill was increased from 200M to 250M. The reason for the change is, that hiscores now save who has reached maximum experience first. Allowing us to effectively create a rank 1 player, which previously wasn't possible.
  • Wings now have their own equipment slot and can be worn with any other items. Their stat bonuses have been reduced, because they no longer count as amulets.
  • Wizards around Barbarian village now drop Edgeville teleport tabs too.
  • Healing effects are now shown with purple hit splats.

All the best,
Thomy



Changes of October 2nd:
  • Auras are no longer usable in the wilderness and duel arena. They still work versus NPCs in the wilderness, in safe PK zones and in minigames. Moreover, newly started auras now contain 10,000 charges instead of 1,000. Yes, this change is big... but 1,000 charges just deplete way too fast.
  • Wings and auras are now always disabled in the duel arena. You can still wear the items, but they'll have 0 stats and no effect.
  • A bug was fixed where HP bar was wrongly shown when eating.
  • More healing feedback were added to special attacks, guthans, magicks and bolts.



Changes of October 3rd:
  • Double experience scrolls now give 1h of double xp instead of 20 minutes. They still cost the same amount. If you had a lot of scrolls banked, yay, you're a lucky one! :) They still remain untradeable though.
  • Internal logging system for shops updated.
  • A bug was fixed where wearing capes wouldn't update your character model.
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3
Guides / How to lure admins
« on: October 27, 2015, 04:32:14 pm »
1. Auto alch in deep wildy in high-level mage gear
2. Wait for admins to x-tele
3. Kill them
4. ???
5. GET BONK!
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4
Guides / [Moneymaking] Humidify
« on: June 16, 2015, 12:25:35 pm »
This is a moneymaking guide that doesn't have that many requirements to it. It's a great way to start rebuilding your bank if you lost it. This might be ever so slightly boring, I suggest you watch a movie or series while doing this. The money from this guide is in the vials, you'll need to sell them. This guide contains clickable links, feel free to use them to get to their wiki pages.

Requirements:
Skills you'll get exp in:


Setup/inventory



Location

Due to it being the place with a general store closest to a bank, barbarian village is perfect for this.



The progress

Now that you're at the general store you can finally start. Buy 25 empty vials with the buy-x option, use the humidify spell (68 magic) and all your vials will be filled with water. Bank them and simply repeat the steps until you feel you have enough vials of water, and then sell them for money if you need to.



Some stats
1 Inventory:
Uses: ~10 seconds, 25 gp, 1 astral & 1 fire rune
Gives: 25 vials of water, 192 magic exp

Per hour:
~9,000 vials made
~360 astral & fire runes used

Magic exp:
~69,120 without dxp
~138,240 with dxp

Notes:
  • Lunars are no longer members only
  • If you're struggling to get astrals use this guide

/End
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5
Guides / [Moneymaking] Astral runes
« on: April 30, 2015, 10:47:49 pm »
This is a moneymaking guide that doesn't have that many requirements to it. It's a great way to start rebuilding your bank if you lost it. This might be ever so slightly boring, I suggest you watch a movie or series while doing this. The money from this guide is in the astrals, you'll need to sell them. This guide contains clickable links, feel free to use them to get to their wiki pages.

Requirements
Skills you'll get exp in


Setup/inventory


Location
You will be mining your own ess in the essence mine, and then superheating it. You will need to teleport, ask Aubury, he can be found in Varrock and Port sarim. Just right click on him and use teleport.

Varrock:

Port sarim:


The progress

Now that we're finally inside the ess mine we can start. Mine the essence until your inventory is full, then simply superheat the essence. The spell will ignore your runecrafting and smithing level. You will get 10 astral runes for every 4 essence you superheat. So one nature rune will get you 10 astral runes. This method is great because you'll never need to bank until you run out of nature runes.

Some stats

Ess mined per hour: ~2880
Astrals created per hour: ~7200

Without double exp:
Mining per hour: 126,720 exp
Magic per hour: 498,240 exp
Smithing per hour: 43,200 exp
Runecrafting per hour: 43,200 exp

No dxp, goldsmith gauntlets:
Smithing per hour: 45,360 exp

No dxp, chaos gauntlets
Runecrafting per hour: 45,360 exp

With double exp:
Mining per hour: 253,440 exp
Magic per hour: 996,480 exp
Smithing per hour: 86,400 exp
Runecrafting per hour: 86,400 exp

Dxp, goldsmith gauntlets:
Smithing per hour: 90,720 exp

Dxp, chaos gauntlets
Runecrafting per hour: 90,720 exp


This is the end of my guide. I hope this will help you earn some money. If you have any tips to make this guide better, feel free to post. If it helped you, feel free to give the post a thank as well.

/End
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