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Archdemon Yk'Lagor

From Emps-World Wiki
(Redirected from Yk'Lagor (HM))


Combat level
Size
Aggressive
Health
Attack speed
Max hit
Category
Weakness
Resistance
Requirement
Slayer exp
Assigned by
Level
Accuracy
Defence

Archdemon Yk'Lagor is a hardmode version of Yk'Lagor. As the name suggests, it is harder to beat than its regular counterpart. Apart from greatly increased stats and buffed mechanics, Yk'Lagor (HM) also has different nuances to its mechanics and an extended droptable along with new parts to make new gear and the Yk'lagorian tome

Weakness

Archdemon Yk'Lagor has no weakness.

Mechanics

Archdemon Yk'Lagor phases work similarly to its counterpart but the mechanics are different and the fight itself needs a lot more attention.

Phase 1 (HP 7500-6250): Yk'Lagor alternates between melee and multi target magic attacks. At 6250HP or lower 3 magers praying reflect range are spawned.

Phase 2 (HP 6250-5000): When Yk'Lagor shouts "Feel the lightning!" he launches a few lightning bolts at each player, these lightning bolts stun the player for a couple of seconds, if not protected from with magic or reflect magic prayer they can deal heavy damage. He follows a fixed pattern of Melee, magic, special, magic melee, magic, special, magic, melee, repeat. At 5000HP or lower 3 rangers praying reflect melee are spawned.

Phase 3 (HP 5000-3750): When Yk'Lagor shouts "Lethal Thunder!!" purple ground attacks appear, if not dodged they can do up to 200 damage. This attack only targets one player, mainly the tank. He follows a fixed pattern of Melee, magic, special, magic, melee, magic, special, magic, melee, magic, special, magic, melee, repeat. At 3750HP or lower 3 magers, praying reflect ranged are spawned.

Phase 4 (HP 3750-2500): Special attack is a simple jump attack that he does, this attack only hits the tanking person and it will always melee you no matter how far away you run from it. After jumping Yk'Lagor leaves a thunder cloud cross effect with a likely thunderous flower spawn in the middle. He follows a fixed pattern of Melee, magic, special, magic, melee, magic, special, megic, melee, repeat. At 2500HP or lower 2 rangers praying reflect melee and 1 mager praying reflect ranged are spawned.

Phase 5 (HP 2500-1250): Special attack is a minion spawning attack. He follows a fixed pattern of Melee, special, magic, melee, magic, special, magic, melee, repeat. At 1250HP or lower 1 ranger praying reflect melee and 2 magers praying reflect ranged are spawned.

Phase 6 (HP 1250-0): Yk'Lagor follows a long pattern of Magic, magic, lethal thunder special, magic, lightning bolt special, magic, summon minion, magic, magic, magic, lethal thunder special, magic, lightning bolt, magic, summon minion, magic, magic, magic.

Drops

Item Name Quantity Rarity
 23227;Large demon bones;0.7
Large demon bones 1 Always
 1004;Coins;0.7
Coins 200000 - 400000 Uncommon (9.9%)
 23074;Ancient arrowtips;0.7
Ancient arrowtips 125 - 250 Uncommon (8.4%)
 23155;Ancient bolts (unf);0.7
Ancient bolts (unf) 125 - 250 Uncommon (8.4%)
 1778;Bow string;0.7
Bow string 200 - 500 Uncommon (8.4%)
 220;Grimy torstol;0.7
Grimy torstol 25 - 50 Uncommon (8.4%)
 23228;Large demon bones;0.7
Large demon bones 20 - 30 Uncommon (8.4%)
 6686;Saradomin brew;0.7
Saradomin brew 25 - 50 Uncommon (8.4%)
 4697;Smoke rune;0.7
Smoke rune 300 - 500 Uncommon (8.4%)
 566;Soul rune;0.7
Soul rune 300 - 500 Uncommon (8.4%)
 1632;Uncut dragonstone;0.7
Uncut dragonstone 20 - 40 Uncommon (8.4%)
 1320;Rune 2h sword;0.7
 1164;Rune full helm;0.7
 1202;Rune kiteshield;0.7
 1128;Rune platebody;0.7
 1080;Rune platelegs;0.7
 1094;Rune plateskirt;0.7
10 - 20 Uncommon (8.4%)
 23392;Chrysos bar;0.7
Chrysos bar 1 Rare (2.5%)
 26115;Yk'lagorian ore;0.7
Yk'lagorian ore 1 Rare (2.5%)
 26150;Yk'lagorian tome;0.7
Yk'lagorian tome 1 Very Rare (0.5%)
 23180;Demon orb;0.7
Demon orb 1 Very Rare (0.3%)
 23160;Demon wand;0.7
Demon wand 1 Very Rare (0.3%)
 26153;Yk'lagie;0.7
Yk'lagie 1 Very Rare (0.1%)