Archdemon Yk'Lagor
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Archdemon Yk'Lagor is a hardmode version of Yk'Lagor. As the name suggests, it is harder to beat than its regular counterpart. Apart from greatly increased stats and buffed mechanics, Yk'Lagor (HM) also has different nuances to its mechanics and an extended droptable along with new parts to make new gear and the Yk'lagorian tome
Weakness
Archdemon Yk'Lagor has no weakness.
Mechanics
Archdemon Yk'Lagor phases work similarly to its counterpart but the mechanics are different and the fight itself needs a lot more attention.
Phase 1 (HP 7500-6250): Yk'Lagor alternates between melee and multi target magic attacks. At 6250HP or lower 3 magers praying reflect range are spawned.
Phase 2 (HP 6250-5000): When Yk'Lagor shouts "Feel the lightning!" he launches a few lightning bolts at each player, these lightning bolts stun the player for a couple of seconds, if not protected from with magic or reflect magic prayer they can deal heavy damage. He follows a fixed pattern of Melee, magic, special, magic melee, magic, special, magic, melee, repeat. At 5000HP or lower 3 rangers praying reflect melee are spawned.
Phase 3 (HP 5000-3750): When Yk'Lagor shouts "Lethal Thunder!!" purple ground attacks appear, if not dodged they can do up to 200 damage. This attack only targets one player, mainly the tank. He follows a fixed pattern of Melee, magic, special, magic, melee, magic, special, magic, melee, magic, special, magic, melee, repeat. At 3750HP or lower 3 magers, praying reflect ranged are spawned.
Phase 4 (HP 3750-2500): Special attack is a simple jump attack that he does, this attack only hits the tanking person and it will always melee you no matter how far away you run from it. After jumping Yk'Lagor leaves a thunder cloud cross effect with a likely thunderous flower spawn in the middle. He follows a fixed pattern of Melee, magic, special, magic, melee, magic, special, megic, melee, repeat. At 2500HP or lower 2 rangers praying reflect melee and 1 mager praying reflect ranged are spawned.
Phase 5 (HP 2500-1250): Special attack is a minion spawning attack. He follows a fixed pattern of Melee, special, magic, melee, magic, special, magic, melee, repeat. At 1250HP or lower 1 ranger praying reflect melee and 2 magers praying reflect ranged are spawned.
Phase 6 (HP 1250-0): Yk'Lagor follows a long pattern of Magic, magic, lethal thunder special, magic, lightning bolt special, magic, summon minion, magic, magic, magic, lethal thunder special, magic, lightning bolt, magic, summon minion, magic, magic, magic.
Drops
| Item | Name | Quantity | Rarity |
|---|---|---|---|
| Large demon bones | 1 | Always | |
| Coins | 200000 - 400000 | Uncommon (9.9%) | |
| Ancient arrowtips | 125 - 250 | Uncommon (8.4%) | |
| Ancient bolts (unf) | 125 - 250 | Uncommon (8.4%) | |
| Bow string | 200 - 500 | Uncommon (8.4%) | |
| Grimy torstol | 25 - 50 | Uncommon (8.4%) | |
| Large demon bones | 20 - 30 | Uncommon (8.4%) | |
| Saradomin brew | 25 - 50 | Uncommon (8.4%) | |
| Smoke rune | 300 - 500 | Uncommon (8.4%) | |
| Soul rune | 300 - 500 | Uncommon (8.4%) | |
| Uncut dragonstone | 20 - 40 | Uncommon (8.4%) | |
| 10 - 20 | Uncommon (8.4%) | ||
| Chrysos bar | 1 | Rare (2.5%) | |
| Yk'lagorian ore | 1 | Rare (2.5%) | |
| Yk'lagorian tome | 1 | Very Rare (0.5%) | |
| Demon orb | 1 | Very Rare (0.3%) | |
| Demon wand | 1 | Very Rare (0.3%) | |
| Yk'lagie | 1 | Very Rare (0.1%) |