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Yk'Lagor (HM)

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(Redirected from Archdemon Yk'Lagor)
Archdemon Yk'Lagor
Combat level 1,500
Aggressive Yes
Health 7,500
Attack speed 2.5 sec
Max hit combat image55 combat image90 combat image100
combat image200
Category Demon
Resistance Rot, Air
Slayer exp 48,000
Level combat image400 combat image200 combat image180
combat image297 combat image332
Accuracy combat image400 combat image400 combat image400
Defence combat image300 combat image300 combat image300

Yk'Lagor (HM) is a hardmode version of Yk'Lagor. As the name suggests, it is harder to beat than its regular counterpart. Apart from greatly increased stats and buffed mechanics, Yk'Lagor (HM) also has different nuances to its mechanics and an extended droptable along with new parts to make new gear and the Yk'lagorian tome

Weakness

Yk'Lagor (HM) has no weakness.

Mechanics

Yk'Lagor (HM) phases work similarly to its counterpart but the mechanics are different and the fight itself needs a lot more attention.

Phase 1 (HP 7500-6250): Yk'Lagor alternates between melee and multi target magic attacks. At 6250HP or lower 3 magers praying reflect range are spawned.

Phase 2 (HP 6250-5000): When Yk'Lagor shouts "Feel the lightning!" he launches a few lightning bolts at each player, these lightning bolts stun the player for a couple of seconds, if not protected from with magic or reflect magic prayer they can deal heavy damage. He follows a fixed pattern of Melee, magic, special, magic melee, magic, special, magic, melee, repeat. At 5000HP or lower 3 rangers praying reflect melee are spawned.

Phase 3 (HP 5000-3750): When Yk'Lagor shouts "Lethal Thunder!!" purple ground attacks appear, if not dodged they can do up to 200 damage. This attack only targets one player, mainly the tank. He follows a fixed pattern of Melee, magic, special, magic, melee, magic, special, magic, melee, magic, special, magic, melee, repeat. At 3750HP or lower 3 magers, praying reflect ranged are spawned.

Phase 4 (HP 3750-2500): Special attack is a simple jump attack that he does, this attack only hits the tanking person and it will always melee you no matter how far away you run from it. After jumping Yk'Lagor leaves a thunder cloud cross effect with a likely thunderous flower spawn in the middle. He follows a fixed pattern of Melee, magic, special, magic, melee, magic, special, megic, melee, repeat. At 2500HP or lower 2 rangers praying reflect melee and 1 mager praying reflect ranged are spawned.

Phase 5 (HP 2500-1250): Special attack is a minion spawning attack. He follows a fixed pattern of Melee, special, magic, melee, magic, special, magic, melee, repeat. At 1250HP or lower 1 ranger praying reflect melee and 2 magers praying reflect ranged are spawned.

Phase 6 (HP 1250-0): Yk'Lagor follows a long pattern of Magic, magic, lethal thunder special, magic, lightning bolt special, magic, summon minion, magic, magic, magic, lethal thunder special, magic, lightning bolt, magic, summon minion, magic, magic, magic.


Drops

ItemAmountRateGE value
11/333
Very rare
86.79M
11/333
Very rare
85.05M
11/40
Rare
40.00M
11/40
Rare
3.00M
200–500 (noted)1/12
Uncommon
2.80M
25–50 (noted)1/12
Uncommon
2.25M
125–2501/12
Uncommon
1.43M
125–2501/12
Uncommon
1.31M
20–40 (noted)1/12
Uncommon
1.25M
300–5001/12
Uncommon
682.40K
20–30 (noted)1/12
Uncommon
625.00K
25–50 (noted)1/12
Uncommon
585.56K
10–20 (noted)1/71
1/6 of the table
1.87M
10–20 (noted)1/71
1/6 of the table
332.01K
10–20 (noted)1/71
1/6 of the table
98.43K
10–20 (noted)1/71
1/6 of the table
90.99K
10–20 (noted)1/71
1/6 of the table
18.57K
10–20 (noted)1/71
1/6 of the table
–
300–5001/12
Uncommon
359.20K
200,000–400,0001/10
Uncommon
300.00K
1Always25.00K
11/200
Very rare
–
Yk'Lagie
separate roll
11/1,000
Very rare
–