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Messages - Cjkinsey6

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346
Goals & Achievements / Re: Congratulations to our newest moderator
« on: July 14, 2016, 10:31:25 pm »
Congratulations! I wish you all the best with your onward adventure as a moderator on Emps-World!
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347
Goals & Achievements / Re: Congratulations to our newest moderator
« on: July 14, 2016, 10:09:40 pm »
Gz Dan!
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348
Goals & Achievements / Re: Congratulations to our newest moderator
« on: July 14, 2016, 10:03:21 pm »
Congrats nub. ;)
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349
Goals & Achievements / Congratulations to our newest moderator
« on: July 14, 2016, 10:00:53 pm »
CJkinsey6 welcome to the team :)
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350
Clans / Re: Bigdicks - Ironman clan
« on: July 13, 2016, 10:58:01 pm »



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351
Screenshots / 2 STR T'S ON ME IRONMAN
« on: July 13, 2016, 08:20:04 pm »
Kill 39



EDIT: Now I has two! :o The new one was on kill 50 something

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352
Update Notes / Updates - July 31st 2016 - Game Balancing
« on: July 13, 2016, 09:31:07 am »
Hey guys,

I've got some larger changes ready, so please take your time and read through them. They're targeting the wilderness and protection prayers!

Protection Prayers
Yes, we have to nerf them, 90% damage reduction just seems too much. We don't want to make protection prayers super bad, so their protection value will now be 80% instead of 90%. Bosses still won't hit a lot, but it's noticable now.

Freezes and Binds
I've identified that with the protection prayer changes, binds and freezes are just too low. When protecting from magic, your opponent can easily escape when binding / freezing them. Thus, I've increased spell's freezing timers and protecting from mage no longer reduces them by 50%, but by 40%.
  • Bind: 5s -> 10s
  • Snare: 10s -> 15s
  • Entangle: 15s -> 20s
  • Ice rush: 5s
  • Ice burst: 10s
  • Ice blitz: 12s -> 15s
  • Ice barrage: 15s -> 20s
The freeze of an ice barrage, with a magic protection prayer on your opponent, will be 12 seconds. You take the freeze timer and reduce 40% of it, so 20 - (20 * 0.4).

Spectrals
These monsters are too easy to be killed and have too good drop rates for obtaining the actually best armours in-game. I want to address the problem of ancient items overflowing the market and thus following things will be changed:
  • Corrupt parts drop chances: 1.6% --> 1.2%
  • Normal parts drop chances: 1.2% --> 0.8%
  • Doubled the repair costs for ancient items.
  • Corrupt parts now have 1500 charges instead of 3000
  • Spectrals combat power increased. They can run and will do pathfinding and have more accurate hits. Their punishing prayer mechanic has been removed, you're free to pray against them again.

Performance Improvements and Shadows
You'll find yourself getting higher fps rates in the game now. I've optimized the engine to support dynamic shadows and higher detailed lightening. You can read about all the details here.

New Donator Items
With this update, we're releasing 3 new donator items: Skeletal wings, tail and cape.


Smaller bugfixes and changes:
  • Planting guams now requires level 3 Farming and planting potatoes now requires level 1 Farming.
  • Korasi's and Obsidian claws' special attack is now correctly displayed as magic attack.
  • Watchmen in Burthorpe's castle have finally gained the ability to walk.
  • Trolls now drop big bones.
  • Troll general has received a drop table. There's now also 3 different troll generals around Trollheim, they're all equally strong and share a common drop table.
  • Burthorpe wall and roof textures have been updated. This includes the warrior's guild too.
  • Further fps improvements, especially in crowded areas and with large rendering distances. The animation system was majorly reworked to properly support distant animations. Animations far away from your character are rendered in a worse quality, which is hardly noticable because of the objects being far away from your view.
  • Obsidian claws accuracy bonus increased from 120 to 140.
  • Tormented demons have had their elemental crystal drop chances doubled. To cope with this change, they've been made significantly stronger (accuracy boost + new mechanic). A bug was fixed where damage deflection didn't properly work. Moreover, they gain combat power depending on the deflected damage and temporarily get level 0 defence when their damage deflection spell is active.
  • Soul altar teleports updated. You'll now be teleported directly to the altar instead of having to walk a path.
  • Binds and freezes are now removed when teleporting somewhere.
  • By operating your full slayer helmet you can view how many monsters are left for your slayer task.
  • The following weapons have been tweaked in their accuracy: Vesta's spear (special buffed), Morrigan's javelin (nerfed), Dark bow (buffed). Accuracy means the chances of inflicting a hit on your target and does not affect the height of the hit. These changes better reflect the current status of the weapons, their attack speed and their stats compared to other level 80 weapons.
  • You can now link to individual forum threads by typing "::forum id" ingame, where the id is the forum page id.
  • You can now remove your ironman status at tutorial island, including directly after you decided to become an ironman there. If you do this without finishing the tutorial, you can choose to select ironman status again. If you already finished the tutorial and come back to remove it, you cannot regain it! If your ironman status has been removed due to griefing (hack) you can post a ticket in the helpdesk, after verification of any player interaction your status may be restored.

Ancient Caves
I'm sorry to say, but I was unable to finish the new dungeon. I can already present some details about the new cave though. You'll be able to obtain 6 new items dropped by 3 new monsters. These new monsters will be a new and tough solo challenge. Each of them has a unique combat mechanic that you need to learn in order to be able to kill them effectively. Below is a picture showing all of the 3 new monsters:


All the best,
Thomy
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353
Clans / Bigdicks - Ironman clan
« on: July 11, 2016, 02:47:57 pm »


"Chat shite get fisted"
Clan Chat: Bigdicks

Welcome to the Bigdicks Ironman clan!

We are a clan built of the best Ironmen to ever grace the game.

In order to join you must be packing some serious meat, and be one of the greatest Ironmen ever seen.

We're mainly just somewhere for Ironmen to chill in a clan chat and have a laugh while training your skills.

If you're interested in joining the Bigdicks Ironman clan, please fill out this application form and we will get back to you:

Code: [Select]
IRL Name:
Main username:
Ironman username:
Shaft length:
Girth:
Do you have fantabulous banter?:
Are you sensitive and prone to crying?:

If you think you're suited to become a Bigdick Ironman, apply today!

The four founding fathers of the clan as shown in the image above:
Daniel - Cjkinsey6 - A
Adam - Deandam7 - Herpes
JP - Melting Fire - JP
Martin - Il Skill L - O


Bigdick members:
Ethan - Shadowkei - Relevant
Otto - Someone12116 - Alani
Aaron - Bubblebeam2 - Bubbleman
Pim - Ralphe10 - Ironman Pim
Jonner - Jonneh - Im Ironman
Rasmus - King125 - Iron Cubson
Bart - Str8att7 - Iron Bart
Oswaldus - Il Pk I - Sugar Tits
Arjen - Freestuffyay - Polygon
Brock - Cococola - Wong
Marek - Icedrags - Cry
Josh - Joshiee - Gonorrhoea
Nevin - Ranger 0wns - Iron Nevin/Ironman Kek
Corne - Corne506 - Iron Corne
Kaarel - Kaarel 123 - Jarvis






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354
Guides / Jonneh Island
« on: April 25, 2016, 09:17:48 pm »


Settle down ladies and gentlemen, what I am about to tell you is so extraordinary it defies the rules of the universe.
It all began when a great man with a vision, vision so big it couldn't be caged with hunter nor contruction skill realized that true nature of a man is not to build nor hunt, it is to create.

A vision that simply could not be constructed with a skill, it had to be created on it's own with magic.

The man of magic we call Jonneh, has built a magnificent island only to those who are open minded and free, island not to rich and powerful... but island to the free
.


How to get to the Island

The legend says...
pete shall selleth thee the afro, but not any 'rdinary afro, a rainbow one. once w'ren thee has't to unlocketh thy mind and op'rate the afro. once done and thy mind is free thee shall beest telep'rt'd to the jonneh island.



The perks of Jonneh Island
The legend says..
on the island th're is a h'rd of wild unic'rns. thee shalt not harmeth those folk, thee might not but co-live with those folk and oht'r island villag'rs. thee can drinketh from the lake of freedom and groweth healthy food in the garden of loveth.










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355
Guides / Re: Emps script: Write your own quest!
« on: January 27, 2016, 02:20:43 pm »
Code: [Select]
d = quest_options
opt | 159 "Begin quest" | gnomechild

d = gnomechild
if $q_gnomechild == 0 gnomechild_begin
if $q_gnomechild == 1 gnomechild_check

d = gnomechild_begin
npc "Got any of that good shit, yeah?"
plr "Hhhhhhhhhhhhhhhhhhhhhhhh???"
npc "Bring me 12 guam leafs."
qst "Help the gnome child in his dank quest?" "Ok" | gnomechild_cont "Ok" | gnomechild_cont

d = gnomechild_cont
npc "Ty m8." $q_gnomechild = 1

d = gnomechild_check
npc "You brought the good shit?"
if hasItem({249, 12}) gnomechild_finish else gnomechild_scam


d = gnomechild_finish
delItem(249, 12)
npc "Yeah thats the shit. Good shit m8. Ty." $q_gnomechild = 2

d = gnomechild_scam
npc "You tryin to foken scam me m7?"
plr "Cheeky little shit m8 I'll bash ur head in I swear on me nan."
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356
Guides / [Moneymaking] Humidify
« on: June 16, 2015, 12:25:35 pm »
This is a moneymaking guide that doesn't have that many requirements to it. It's a great way to start rebuilding your bank if you lost it. This might be ever so slightly boring, I suggest you watch a movie or series while doing this. The money from this guide is in the vials, you'll need to sell them. This guide contains clickable links, feel free to use them to get to their wiki pages.

Requirements:
Skills you'll get exp in:


Setup/inventory



Location

Due to it being the place with a general store closest to a bank, barbarian village is perfect for this.



The progress

Now that you're at the general store you can finally start. Buy 25 empty vials with the buy-x option, use the humidify spell (68 magic) and all your vials will be filled with water. Bank them and simply repeat the steps until you feel you have enough vials of water, and then sell them for money if you need to.



Some stats
1 Inventory:
Uses: ~10 seconds, 25 gp, 1 astral & 1 fire rune
Gives: 25 vials of water, 192 magic exp

Per hour:
~9,000 vials made
~360 astral & fire runes used

Magic exp:
~69,120 without dxp
~138,240 with dxp

Notes:
  • Lunars are no longer members only
  • If you're struggling to get astrals use this guide

/End
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357
Guides / [Moneymaking] Astral runes
« on: April 30, 2015, 10:47:49 pm »
This is a moneymaking guide that doesn't have that many requirements to it. It's a great way to start rebuilding your bank if you lost it. This might be ever so slightly boring, I suggest you watch a movie or series while doing this. The money from this guide is in the astrals, you'll need to sell them. This guide contains clickable links, feel free to use them to get to their wiki pages.

Requirements
Skills you'll get exp in


Setup/inventory


Location
You will be mining your own ess in the essence mine, and then superheating it. You will need to teleport, ask Aubury, he can be found in Varrock and Port sarim. Just right click on him and use teleport.

Varrock:

Port sarim:


The progress

Now that we're finally inside the ess mine we can start. Mine the essence until your inventory is full, then simply superheat the essence. The spell will ignore your runecrafting and smithing level. You will get 10 astral runes for every 4 essence you superheat. So one nature rune will get you 10 astral runes. This method is great because you'll never need to bank until you run out of nature runes.

Some stats

Ess mined per hour: ~2880
Astrals created per hour: ~7200

Without double exp:
Mining per hour: 126,720 exp
Magic per hour: 498,240 exp
Smithing per hour: 43,200 exp
Runecrafting per hour: 43,200 exp

No dxp, goldsmith gauntlets:
Smithing per hour: 45,360 exp

No dxp, chaos gauntlets
Runecrafting per hour: 45,360 exp

With double exp:
Mining per hour: 253,440 exp
Magic per hour: 996,480 exp
Smithing per hour: 86,400 exp
Runecrafting per hour: 86,400 exp

Dxp, goldsmith gauntlets:
Smithing per hour: 90,720 exp

Dxp, chaos gauntlets
Runecrafting per hour: 90,720 exp


This is the end of my guide. I hope this will help you earn some money. If you have any tips to make this guide better, feel free to post. If it helped you, feel free to give the post a thank as well.

/End
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