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Update Notes / Re: Updates July 4th - Ironman Mode
« on: July 04, 2016, 11:14:29 pm »
U FOKIN WOT
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Cute doge :doge:
Not much, but still that.
Well, when I was reading that sentence it sounded like you were complaining about the XP rates. But allright, what you want.Well, if you read correct, i dont complain about the exp-rates, these are okay. I care about how easy things get in this game, it was much more difficult earlier. Get your things straight before quoting.I totally disagree, people get lazy as ching-a-ling these days, you already got 8 or 10x the exp rates as much as RS, isn't that enough?Welcome to a private server. Higher XP rates are normal here. It will not be 2x easier because of this feature. This is just a quality of life thing. The Falador herb patch will be used more often aswell perhaps.
Beside that, herbs will decrease very much in price as more people get interested in farming, since it's 2 times easier.
Took me pretty much alot of time to get myself maxed, seems like it will take 2 weeks soon, if updates like this will come.
neh, nah, noty.
I totally disagree, people get lazy as ching-a-ling these days, you already got 8 or 10x the exp rates as much as RS, isn't that enough?Welcome to a private server. Higher XP rates are normal here. It will not be 2x easier because of this feature. This is just a quality of life thing. The Falador herb patch will be used more often aswell perhaps.
Beside that, herbs will decrease very much in price as more people get interested in farming, since it's 2 times easier.
Took me pretty much alot of time to get myself maxed, seems like it will take 2 weeks soon, if updates like this will come.
neh, nah, noty.
That sounds like a possible solution indeedmm you have a point there, but that's why I suggested atleast 3things.Climbing things in combat. Those are located in areas with aggressive monsters. Maybe this will make it too hard to code.I don't think this will happen. Mainly because of the Spikey Chains inside the Slayer Tower and the ladder inside the Taverley Dungeon at the Black Dragons.I agree with everything but the stairs at dwf. Imo it's a legit escape strategy. And about the corp cave; I never understood it's placement in the first place. Even before the games necklace you could teleport extremely close to it making it impossible to get killed.Baisc math..
There are 2 stairs when you have to choose between up and down (2nd and 3r floor)
First time you have to make a choice you have 50% chance of picking the same as your victim..But there are 2 stairs with an option to choose up or down, which makes the chances of escape higher.
You as pker have 25% chance of picking the same combination(up/down) as your victim--->victim has 75%chance of escaping you..
This is already unfair to the side of the pker..
That 75% escaping chance is just for 2 options, but the victim can be doing the up/down thing all day--->guaranteed escape.
what does that have to do with the fact there is a free escape in the wilderness?
I'm on your side with this thing. Just mentioning some possible reasons why it will be hard to get this to work.
If that is a problem you could make it unclimbable while tbed..
Climbing things in combat. Those are located in areas with aggressive monsters. Maybe this will make it too hard to code.I don't think this will happen. Mainly because of the Spikey Chains inside the Slayer Tower and the ladder inside the Taverley Dungeon at the Black Dragons.I agree with everything but the stairs at dwf. Imo it's a legit escape strategy. And about the corp cave; I never understood it's placement in the first place. Even before the games necklace you could teleport extremely close to it making it impossible to get killed.Baisc math..
There are 2 stairs when you have to choose between up and down (2nd and 3r floor)
First time you have to make a choice you have 50% chance of picking the same as your victim..But there are 2 stairs with an option to choose up or down, which makes the chances of escape higher.
You as pker have 25% chance of picking the same combination(up/down) as your victim--->victim has 75%chance of escaping you..
This is already unfair to the side of the pker..
That 75% escaping chance is just for 2 options, but the victim can be doing the up/down thing all day--->guaranteed escape.
what does that have to do with the fact there is a free escape in the wilderness?
EPIC!Congratulations on your +1 postcount Sam!
Congratulations
I don't think this will happen. Mainly because of the Spikey Chains inside the Slayer Tower and the ladder inside the Taverley Dungeon at the Black Dragons.I agree with everything but the stairs at dwf. Imo it's a legit escape strategy. And about the corp cave; I never understood it's placement in the first place. Even before the games necklace you could teleport extremely close to it making it impossible to get killed.Baisc math..
There are 2 stairs when you have to choose between up and down (2nd and 3r floor)
First time you have to make a choice you have 50% chance of picking the same as your victim..But there are 2 stairs with an option to choose up or down, which makes the chances of escape higher.
You as pker have 25% chance of picking the same combination(up/down) as your victim--->victim has 75%chance of escaping you..
This is already unfair to the side of the pker..
That 75% escaping chance is just for 2 options, but the victim can be doing the up/down thing all day--->guaranteed escape.
I wanted to ask about Guardian Angel, Is it working in Jad minigame? I know it's not working in minigames, but maybe this is exception.It does not work because it is a safe minigame. Which means that if you die, you will not lose any items.
Good guide, 10 to 10 Thank you!
There's a wyrm in level 14 wilderness o_O?RIP Wildy Wyrm at level 14 wilderness. Discovered by another Rusher...
Remove it.You can't call them PKers, call them Rushers.
As I've stated before we have 2 teleports that take you to godwars. NOBODY uses that "shortcut" to get there - cause it's the longest possible way to use. Also considering it's a pretty much guaranteed escape from deep wilderness makes it ridiculously "overpowered", yes, an overpowered shortcut. You can't compare any other of the wilderness passages/shortcuts/teleports to this.
All the PvMers saying "it's been like this always" "it's fine" are only saying that because they want to use it to escape from PKers just because they know too that it's a guaranteed escape.