https://emps-world.net/forum/index.php?topic=15688.0rediricting you all to that topic to reduce useless posts..
Anyway, the way the spectrals are now is not how it should be and I will spam this untill it gets recognition and people will understand the problem..
solutions?
-make the spectral pj-able..(your attack on the spectral will make it dissapear, use the normal pj timer to define when you can attack the spectral..)
-make the spectral automaticly dissapear after an x-amount of time..
-make the player pj-able..
-???
pick one or pick all of the above, idc, just solve it already..
Another issueThere is a possibility to climb certain obstacles and ladders to guarantee your escape in the wilderness..
There are 2places that I have in mind
-The rock that bring you to the trolls at lvl 23wilderness, you can climb it and guarantees your escape(even when you are tbed).
-The stairs in the dark warrior's fortress, there are 3stages in that castle.
at the first floor you have the option to go upstair or downstairs which can guarantee you a free escape(keep hopping the stairs for 10secs and log out)..
solution for this problem could be :
-making stairs and obstacles unclimbable in combat
-deleting the obstacle at lvl 23, since I don't see any use of it
-making stairs and obstacles unclimbable while tbed
-???
The caves are fine IMO, while hopping at revs cave you still can attack your opponent(victim) if you click fast enough..
Last issue(for now)The corporeal cave...
That cave was placed in the wilderness to make the travel there dangerous and risky, yet you can tele to it without a problem(game necklace)..
I don't think I will get much support on this part since the community is full of pvmers that don't want to risk anything, but you could make the pre-fighting room wilderness..
There are some flaws in that suggestion, I do agree with that but feel free to shoot some arguments..