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Messages - Jp

Pages: 1 2 3 4 5 6 7 8 9 ... 72
46
Events / Re: NPC Hunt Event
« on: March 07, 2019, 06:21:35 pm »
Blue Moon Inn.

47
Events / Re: NPC Hunt Event
« on: March 07, 2019, 06:17:29 pm »
Cook at Lumbridge.

48
Events / Re: NPC Hunt Event
« on: March 06, 2019, 01:24:02 pm »
Silk Trader.


49
Off-Topic / Re: Lets count to 10,000
« on: March 04, 2019, 03:53:18 pm »
3657

50
Screenshots / Re: Emps-World Meme Center
« on: March 04, 2019, 09:03:14 am »

51
  • Invention skill: deconstruction of items to obtain materials that allow you to craft powerful utilities. These could aid you in combat, improve skilling, improve xp rates, etc.
  • Construcion batch #2: dungeons & menagerie
  • 3D sound engine
  • Quick prayers
  • Fully accessible Karamja: A quest that introduces Karamja including the jungle and Marim (Ape atoll). The map would be configured with new skilling activities and a fully accessible Karamja area.
  • OSRS players & nps: This would update the visuals of your player and npcs (where possible!!) to look similar to OSRS characters. Having the same map is an impossible task, because of all the differences in positions. I'd basically have to rewrite the entire game to achieve that and I doubt that'll ever be worth the effort and time. What could be done is to introduce OSRS maps as new and separate areas. We'd have 2 versions of the GE, barbarian village, etc. However I feel like this would be really confusing and also unnecessary. I've already started this project a while ago, but stopped due to the amount of issues and bugs that occurred graphically and logically. Would this still be a thing?
  • Fight kiln - a new single player minigame with 3 new capes as reward.
I've listed a few things that I've thought of recently and have been planned in the past. What are your thoughts on this? What would you like to see in the game this year? Not all things mentioned above require an equal amount of development time. I'm just interested in the rough direction updates should be going. :)
Out of these options I think Fight Kiln would be the one what I'd like to see the most.
Full Karamaja would be the second option what I'd like to see but imho Karamaja is too far away from anything and thus not really an ideal direction to expand to.

Something that's not here and could potentially be interesting is hard mode variants for some bosses such as godwars, kbd and nex.

52
Events / Re: Varrock Museum Easter Egg
« on: March 03, 2019, 11:34:58 am »
-
-
this ?
Looks like you found it. :) Studying the case with infinity robes while wearing infinity robes makes your character perform magic skillcape emote.

53
Events / Varrock Museum Easter Egg
« on: March 03, 2019, 09:30:24 am »
Latest update also introduced further configurations to Varrock's museum.

There's an easter egg hidden in there as well. It's not that special but it's a nice, small fine detail. You will notice it when you trigger it.
First one to find this will win 1x Member ticket and 1x Double XP Scroll.

As a hint I'd say look at the cases and what items are in them. This easter egg can be triggered by doing a certain action, it may or may not require certain items as well.
There's also Pirates of the Caribbean reference hidden to one of the cases. There's no reward for finding this but post here if you found it.

I do not expect this to be an exciting event or interesting at all to many people and therefore there is no deadline. I will post another hint tomorrow in case nobody has found it.

Good luck.

Ps. Staff, Jandar & Eryn are excluded due to them being able to review the script.

54
Help me! / Re: help
« on: February 24, 2019, 02:00:28 pm »

55
Feedback / Re: PvP
« on: February 21, 2019, 11:44:26 am »
Also the tests with barraging npcs in melee armour are quite unfair, because there is no difference if you barrage them in melee gear or not wearing anything at all. There's no negative bonuses!
I do understand that but imho it's quite weird to use magic with melee or range gear. Spells do not hit that high that often but that wasn't the problem here.
How has the current system changed since the change to spell effects? Does the revert have a big impact on spell effects because I or anyone else don't want them completely ruined.

56
Feedback / Re: PvP
« on: February 21, 2019, 11:12:46 am »
Cannot really say for the popularity of range when pking but I do think range and especially c'bows are very strong right now.

Combat triangle doesn't work as intended - you can tribrid a braindead ranger not switching prayers and still get outdamaged.
This however.
Magic should never work with melee or range gear and should splash more. Even though my few small tests were against hero and dummy (no def) but it's pretty odd that
I never splashed with neither ice barrage or teleport block. I always froze or teleblocked dummy or hero with melee gear (again 0 def!). I do assume the situation is the same with ranged gear.
Picture: https://i.gyazo.com/9966d7de2079215dfea3976f607d1c46.png

I was quite reliably able to freeze ancient gladiator fairly often too while I was in melee gear. Hits aren't that high usually but the effect (freeze) still goes through even if you hit 0.

Teleport block against gladiator seemed to hit more often than ice barrage. Assuming this is because the spell only has effect and doesn't do any damage or isn't simply affected by mage bonus.
Can see here me applying the teleport block on first hit, splash on second and the third one was succesful too but didn't fit there: https://i.gyazo.com/b4b10a8b4a2f6af1920623fb57e48fda.mp4
Also some picture from Discord where a person teleblocked his opponent through mage pray while wearing full 3rd age melee: https://i.gyazo.com/e4912d8ef360b00420cabfceb3ed2a57.png

Solution to this would be to revert the change where hitting 0 can still apply the spell effect. I remember that being changed at one point but it was changed because spell effects almost never hit so nerfing it could make ice barrage etc... lose their "purpose". Cannot find link to that update thread though.
Spell Effects
I've been watching some wilderness fights and this has been a topic for quite a while now: The hit chance of spell effects. Magic hit chance and spell effect chance have always been one value and with this update I am separating them. The chances of successfully applying a spell effect on your opponent is double your accuracy. So even if you've got only a chance of 30% to hit your enemy with a magical attack, the chance for a spell effect to apply is 60%. This change may sound harsh, but I think that freezing spells in the wilderness have lost their purpose. The damage output is fine imho and I don't want to change that.

57
Screenshots / Re: Emps-World Meme Center
« on: February 21, 2019, 04:47:46 am »
Trying to blend in like:


58
Screenshots / Re: First maxed skiller!
« on: February 16, 2019, 11:21:56 am »
This guy is pretty good too https://emps-world.net/hiscores#player,mining_purez No idea who he is ::)

59
Feedback / Re: Emps-Wiki: feedback
« on: February 10, 2019, 07:50:32 pm »
World map/map of wilderness could make a use from slightly more updated map.
Specifically if you look at wilderness, our map in Wiki is missing the whole clan wars and bounty hunter area.

Here's a map with clan wars and current version of ex bounty hunter in wildy: https://imgur.com/6cTToyr

https://emps-world.net/wiki/World_map
https://emps-world.net/wiki/Wilderness

Edit: Wilderness map in wiki also includes skilling resource area which doesn't exist.

60
General Discussion / Re: revs
« on: February 09, 2019, 08:47:40 am »
if anything this is just going to push rich players to dominate the area with clan mates to constantly protect them and pk other pvmers since it is hopeless with no TPing.
This is exactly what was happening pre-nerf? Revs were a bit too good source of raw money and hence they were nerfed.
It's been only 10 days since the nerf, give it a bit more time and see if there's something to be changed after next update.

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