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Messages - Jp

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61
Suggestions & Ideas / Re: PvP
« on: February 05, 2019, 03:16:08 pm »
2. This has been changed for a reason ( I don't know the exact reason ). But to be honest, I also liked it more when it was tradeable. There are no pkers anymore wearing void armour, which I don't like. That way, there aren't much armour options left to PVP with.
Reason why void and few other items were made untradeble or always lost in pvp is because the gear itself was very easy to obtain and you'd never lose it and them never leaving the game. Same for anger weapons against revs.
-> PKing without a risk & ppl complaining over void in pvp.

1.Add quick prayers.
3.Add something like karambwans.
These two are in backlog in Trello (https://trello.com/b/QGPVa5en/emps-world) Quick prayers would also be useful outside of PvP which is nice.

62
General Discussion / Re: Turnover Rate on the Staff Team
« on: February 03, 2019, 07:58:48 pm »
Staff resigning every 1 - 2 weeks is way off. Cannot say the exact number due to me no longer being part of staff anymore but that's waaaay off.
You can follow rank changes in Discord now btw. It was added recently and seems to include everything that has something to do with ranks like staff, wiki and clan chat.

Speaking from personal experience as in what's the most common reason of resigning is inactivity & personal choice. Abuse demotions happen very rarely. I don't want to go into very much detail due to privacy reasons.
Inactive being a person who barely logs in, follows Discord or forums. I didn't really consider a person inactive who logged in 2 - 3 times a week (weekends) and followed what's happening.
Compared to Scape the 'turnover rate' was much higher. Amount of staff basically remains the same, players per staff member is now lower though due to population.

As in why there are no permanent ranks or they change rather often is because a player who actually plays the game (-> inactivity becoming the #1 reason for demotion) is always preferred over someone who is solely looking to moderate the server.
I personally never promoted anyone (or even considered) who were solely looking to moderate the server.
Higher ranks like admin+ don't change that often, fairly rarely actually and game admin rank even more rarely. 2 Resignations from game admin rank past 2 years I think?

63
Suggestions & Ideas / Re: Private Chat.
« on: February 02, 2019, 07:42:27 pm »
Personally I think split private chat is very easy to see, cyan is quite bright color and easy to spot even from far away.
Public chat and clan chat messages (it'd be nice if you could change them to different colors) on brown background is something that's quite hard to spot however but again that depends on how far away you're sitting from your monitor.

It'd be a nice option regardless where you could choose private, clan chat and public message colours. Gives an option for color blind players to choose whatever they see the best too if we have any.

64
These kind of threads really tend to get a lot of backslash... What kind of potato graphic option would you want if even the lowest settings aren't potato enough?
Going back to old graphics isn't really an option anyway at this point at all and there's even no reason to back.

You can follow Trello which has an oldschool option in the backlog but it's not a main project or not even a side project tbh but it's still there. Latest change was made <1 month ago.

65
Suggestions & Ideas / Re: incoming comp cape
« on: January 24, 2019, 01:50:44 pm »
it seems like u creating the cape not thomy ? and community can't say a word
There's an on-going discussion in Discord which anyone can join and I'm simply saying why I disagree with your proposed changes with proper reasoning.

66
Suggestions & Ideas / Re: incoming comp cape
« on: January 24, 2019, 04:47:00 am »
nobody wants to do songs aswell easy medium clue is dead content atleast you can revive it
Unlocking 200 songs unlocks the air guitar emote which is actually one piece of actual completionist content (one time unlockable) so it has its reason.
There's a counter coming for easy and medium clues with the same update but I wouldn't add them to comp reqs because I don't think anyone wants to do them at that stage of the game anymore.

67
Suggestions & Ideas / Re: incoming comp cape
« on: January 23, 2019, 07:20:37 pm »
https://i.imgur.com/H0c6GCW.jpg
Alot of people already have the cape, i dont think its good idea to change requiments :) Nobody will have it on release.
You two seem to be out of the loop completely. I'd really suggest joining the discord server and/or following Trello.

These are the current requirements:


What he's suggesting is to change few of the completonist cape requirements which is the 100 kc at each boss and 100 elite clue requirement.
I do disagree in changing them really because 100 of each boss will still take a while to do and that's not the only requirement the cape has as you can see. You have plenty of stuff to do.

As for the elite clue req I don't think anyone wants to do lower tier (easy, medium) clues once they get to the point they start grinding the comp cape requirements.
Hard clues maybe but I still think it's better to keep it as just elites because they're the best clues you can do.

68
Videos / Re: Think that a perfect house doesn't exist?
« on: January 16, 2019, 07:10:25 am »
But where's the extra floors?

69
General Discussion / Re: Favourite Activities In-game.
« on: January 14, 2019, 06:09:49 pm »
Personally I liked to go for self made up completionist stuff like buying all mini game items, all items from shooting star shop, all items from clue scrolls, crystal chest and burnt chest, all unique drops etc...
Could also mention that the pets are kind of in that directory too but they're all so heavily based on RNG. This is coming from ironman perspective because I'm not a fan of buyable boss pets. (Godwars)

In my personal opinion I think the goal for 2019 could be to release achievements (easy, medium, hard, elite) and ultimately completionist and completionist (t) capes.
Bra, that's one update of work for Thomy, not an ultimate goal of a year ._.
I didn't mean it to be the "ultimate" goal for 2019. Sure the achievements system would have to be created first but no idea how much work that is, probably just a ton of flags on activities and making the interfaces.
What I meant is that if achievements get released it should ultimately lead to the release of both completonist capes. These achievements and completionist cape requirements could be brainstormed together with the forum/discord community.

70
Suggestions & Ideas / Re: The items you lose if u die
« on: January 13, 2019, 05:02:33 pm »
You do keep the most expensive items upon death. They're based on high alchemy value.

71
Screenshots / Re: Emps-World Meme Center
« on: January 11, 2019, 11:24:51 pm »

72
General Discussion / Re: Favourite Activities In-game.
« on: January 11, 2019, 11:36:33 am »
Personally I liked to go for self made up completionist stuff like buying all mini game items, all items from shooting star shop, all items from clue scrolls, crystal chest and burnt chest, all unique drops etc...
Could also mention that the pets are kind of in that directory too but they're all so heavily based on RNG. This is coming from ironman perspective because I'm not a fan of buyable boss pets. (Godwars)

In my personal opinion I think the goal for 2019 could be to release achievements (easy, medium, hard, elite) and ultimately completionist and completionist (t) capes.

73
Suggestions & Ideas / Re: Quest reward re-work
« on: January 09, 2019, 07:33:56 am »
Not possible through Emps-Script. There is a possible reward change in the next update though.

74
Screenshots / Re: Emps-World Meme Center
« on: January 05, 2019, 03:57:36 pm »

75
Suggestions & Ideas / Re: new capes
« on: January 04, 2019, 05:54:39 pm »
we need comp cape.

something like all skills 250m, 500-1k every boss, and so on.
Completionist and completionist cape (t) are definitely on the radar but there is no point releasing them (yet) when there's still plenty of possible content to be released to their requirements.
Just fyi completionist cape (t) is fully configured and it exists in-game but there's no way to obtain it. Only thing it's missing are to-be-added requirements to wear it. :)

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