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Topics - Jp

Pages: 1 2 3 4 5 6 ... 9
1
Suggestions & Ideas / Few skilling ideas
« on: February 01, 2020, 10:07:08 am »
Few ideas on how to expand mainly non-combat skills.
  • Agility
    • Add XP lamps to Karamaja's ticket store.
      • Makes mid levels a lot better.

  • Cooking

  • Construction
    • Add costume room to POH. You'd be able to store clue scroll rewards.

  • Crafting
    • Add silver smelting/crafting and silver tiaras.
    • Runecrafting tiaras can be made by using talisman to silver tiara. You can wear these and thus save an inventory slot while runecrafting.
    • Add glassblowing. Not necessarily all items; unpowered orbs mainly -> charged to air, water, earth or fire through magic.
      • New way of training crafting.
    • Add battlestaffs to boss drop tables and make air, water, earth and fire battlestaffs craftable
      • Gives a new drop to bosses (high alch!) and a new way of training crafting.

  • Farming
    • Add fruit tree seeds.
      • Palm and papayas would be the highest xp. Lower tiers could be added as fillers I suppose.
      • Obtainable through crystal triskelion keys (+Other loot, not only seeds). Key parts would be dropped by high level monsters/bosses such as ancient cavern monsters.
    • Make seeds from herblore habitat farmable
    • Make fruit trees plantable.
    • Add Ardougne's farming patch.
    • Add a box that can be used to store seeds.
    • Make it possible to teleport around with Spirit Trees you've planted.

  • Firemaking

  • Fishing
    • Add barehanded fishing. Slightly higher requirement and slower catch rate.
      • Barehanded fishing would grant fishing, agility and strength XP.
      • Applies to monkfish, sharks, sea turtles and manta rays only.

  • Fletching
    • Fix ammo fletching and buff XP.
      • New way of training fletching.
    • Make arrow shafts obtainable from other logs as well. Higher tier logs give more shafts.

  • Herblore
    • Add juju potions. These potions would help you in skilling. Secondary ingredient (vine) is from jadinkos. Dose lasts for 10 minutes.
      • Juju hunter - traps have bigger radius.
      • Scentless - could be left out.
      • Juju farming - chance to get extra yield.
      • Juju cooking - could be left out.
      • Juju fishing - chance to automatically bank fish when caught.
      • Juju woodcutting - chance to automatically bank logs when cut.
      • Juju mining - chance to automatically bank ore when mined.
      • Saradomin's blessing - 10% farming xp boost.
      • Guthix's gift - 10% herblore xp boost.
      • Zamorak's favour - 10% hunter xp boost.
    • Add a potion that restores special attack.
      • Made from super energy (3) + papaya (picked from one of the new fruit trees).
      • I don't really know would this be good or bad change for PvP.
    • Add stamina potions. Decreases your run energy drain.
      • Made from super energy (3) + coconut (picked from one of the new fruit trees).

  • Hunter

  • Invention
    • Add invention energy loot boxes to EP shop. Opening one would grant 3 different random energies in quantity of 5 - 50 depending on tier.
      • Feel like XP is too slow and this would help a bit.
      • Consumable -> fits to EP store.

  • Mining
    • Add a banker to Falador mine. Possibly near addy rocks.

  • Runecrafting
    • Add tiaras. (See crafting)
    • Buff xp for combination runes even further
    • Add omni-tiara and omni-talisman. Omni-staff exists as well but Idk use for it.
      • Can be obtained by having all talismans and handing them to NPC
      • While having omni-talisman or tiara you'll create 10 different random runes same way as Zmi. This should be the highest xp/h.

  • Smithing

  • Thieving

  • Woodcutting

2
Computers and Technology / Speccy thread
« on: January 03, 2020, 02:48:51 pm »
https://www.ccleaner.com/speccy (Disable CCleaner install when installing.)



Go.

3
Games / PSA: Free copy of GTA: San Andreas
« on: September 20, 2019, 08:13:51 pm »
Rockstar launched its own gaming platform recently (similar to Steam, Uplay, Epic Games launcher etc...) and is when you install it you can grab a free copy of Grand Theft Auto: San Andreas.
If you already do not have this legendary game be sure to grab it. I'm not sure when the promotion ends.

https://socialclub.rockstargames.com/rockstar-games-launcher

4
Suggestions & Ideas / Mechanic ideas for hard mode KBD
« on: June 11, 2019, 10:18:55 am »
With the recent talk about hard mode bosses and introduction of tank armors for team play I came up with some mechanics for potentially hard mode KBD.
This topic will only focus on mechanics. These mechanics are focused for 4 players.

General mechanics that last for the whole fight
  • Stack system - Each hit you receive also gives you a stack. More stacks you have, more damage you take. Stacks will reset after not taking damage for 30 seconds.
  • Dragonfire attack - KBD will always attack the player who is the furthest away with firebreath. These attacks will give you stacks.
  • Melee attack - KBD will attack the player its focused to with melee. These attacks will give you stacks.
Ideal way to deal with the stacks would be to have another player to tank until the actual tanks stacks are gone.
What this also means is that the person standing in between firebreath tank and melee tank is not taking any damage nor the second player in melee distance.

As a firebreath tank you'd switch spots with the person standing in front of you not to get any damage and get rid of your stacks. And then switch back.
As a second player in melee distance you would have to taunt KBD off the main melee tank so he doesn't take any damage and he can reset his stacks.

First phase: (100% HP)
This phase will have nothing special in it.

Second phase: (75% HP)
At this point KBD will start occasionally throwing firebreath attacks that will make you bleed. This attack can be dodged by simply moving.
Once it lands it will make an area and if you step on it it will give you a strong bleed.

Third phase: (50% HP)
KBD will spawn 3 (green brutal, mithril?) dragons which ideally must be killed about the same time. Killing one will cause the rest ones to deal double or even triple damage.
To deal with this mechanic you'd have to coordinate a bit and kill the dragons about the same time not to take too much damage. These dragons will not have any effect on KBDs stacks.

Fourth phase: 25% -> dead)
Fourh phase everyone on the team will get a fire spot under them. If you don't move you'll start taking damage.
Once you move this trail will last for 10 squares meaning to get rid of it you'll have to move 10 squares. Stepping on other players spot will make you get damage.

These mechanics are designed not only for 4 players but also heavily focuses around teamwork.

Thoughts?

5
Games / PSA: Free copy of Sims 4
« on: May 25, 2019, 09:13:17 am »
You can grab it for free until Tuesday (28.5) evening.
https://www.origin.com/usa/en-us/

6
Games / PSA: Free copy of Assasin's Creed Unity
« on: April 17, 2019, 05:48:50 pm »
From today (April 17th) until April 25th you can claim yourself a free copy of Assasin's Creed Unity. Once claimed you'll have it forever.
https://news.ubisoft.com/en-us/article/348227/Supporting-Notre-Dame-de-Paris

7
Previous version with zaros prayer book idea: https://emps-world.net/forum/suggestions-ideas/nomad-solo-boss-conceptidea/?~20973

This part stays the same: (Click to reveal)
[close]

I still do think if zaros prayer book is ever released related to some other content the best (turmoil, anguish, torment) prayers and soul split should be dropped as a book which you then read to unlock the prayer. Book would be tradeable so it can be sold or used.
But that's not part of this suggestion.

What's changing in this concept are the drops. Nomad would drop hydrix or zenyte which are basically the same thing.
In addition to a new uncut gem Nomad would drop an attachment to rod of ivandis. This attachment would upgrade rod to tier 85 which is same as demon weapons.

Attachment can be pretty much anything. Re-colored air orb or something. For staff itself we could use "celestial catalytic staff" which can then be renamed to whatever.
Both are tradeable and the new t85 is fixed with coins. Rod of ivandis is only required to make it.


New uncut gem would be yellow similar to hydrix and zenyte. Just a re-colored onyx or any other uncut/cut gem as a model.
No models for the jewellery though so they would probably have to be custom unless we can use the item models from OSRS.
You would be able to make 4 new jewellerys from the new gem. This includes bracelet, amulet, necklace and ring. They all would have a different effect as well.
  • Bracelet: Ring of recoil effect.
  • Ring: 10% Chance of healing 5% of the damage dealt to a target.
  • Amulet: Increases protection prayers from 40% to 60%.
  • Necklace: Increases your accuracy by 1% every attack up to X%.
Both the gem and fully charged jewellery would be tradeable. They are fixed with cut onyxes, 1 onyx equals to 50% charges. Might need to take a look at onyxes and possibly add them to more drop tables.

8
Events / Varrock Museum Easter Egg
« on: March 03, 2019, 09:30:24 am »
Latest update also introduced further configurations to Varrock's museum.

There's an easter egg hidden in there as well. It's not that special but it's a nice, small fine detail. You will notice it when you trigger it.
First one to find this will win 1x Member ticket and 1x Double XP Scroll.

As a hint I'd say look at the cases and what items are in them. This easter egg can be triggered by doing a certain action, it may or may not require certain items as well.
There's also Pirates of the Caribbean reference hidden to one of the cases. There's no reward for finding this but post here if you found it.

I do not expect this to be an exciting event or interesting at all to many people and therefore there is no deadline. I will post another hint tomorrow in case nobody has found it.

Good luck.

Ps. Staff, Jandar & Eryn are excluded due to them being able to review the script.

9
Events / Screenshot hunt
« on: December 16, 2018, 08:41:19 pm »
Screenshot hunt!

Concept of this event is very simple. Once the timer hits zero I will post a screenshot of 3 locations and you have to find where they are.
It doesn't have to be the exact same square. As long as you can see where it is and take a screenshot of it is enough.
I will give a hint after 24 hours for each location if it hasn't been found yet. Keep in mind that the areas are not necessarily accessible but you can see them.

Rules are the following:
  • To win post a screenshot that shows full client.
  • Do not edit your post. This is to prevent someone from editing their reply with a screenshot of the location.
  • First one to post a screenshot of the correct place wins. Post your screenshots to this thread. I will say if it's correct.
Rewards:
Each winner will get 100m cash. This means there is 300m (3x100m) cash in total and you can win multiple times if you find multiple locations first.

First location:


Second location:


Third location:



Time left until start:

10
Off-Topic / :gnomechild:
« on: November 21, 2018, 10:54:20 am »
:gnomechild:

11
Games / Destiny 2 for free
« on: November 06, 2018, 05:27:08 pm »
Destiny 2 is free to claim until November 18th and once claimed you'll keep it. If you already have the client you can find it from your gift tab.
https://news.blizzard.com/en-us/blizzard/22649418/destiny-2-pc-free-on-battle-net-through-november-18

12
Games / [RS3] Big goal completed
« on: November 01, 2018, 06:30:57 pm »
Achieved 200m slayer xp.

13
Suggestions & Ideas / Enhancing, new skill + equipment sink
« on: October 09, 2018, 01:59:22 pm »
Before reading any further: This is a concept, this is by no means something that SHOULD be added. This is what an item sink skill would look like and what benefits it could potentially offer.
Instead of commenting this or that is not needed you can tell your ideas on how to improve it. This is only a concept for those who have talked about item sinking for the past year or two.

This skill would be called Enhancing because it enhances already existing features i.e combat and skilling by adding more utility essentially.
Quick explanation: You'd be able to make an item called "perk". Perks would have 3 different tiers (1, 2, 3). Next tier is always an upgraded version of the previous tier. Perks offer different bonuses.

To train Enhancing you would gain experience by making the perks and using them in combat or while skilling. You would only gain a little bit of experience for disassembling an item to dust.
You would unlock tier 1 perks at level 1. Tier 2 perks are unlocked at level 50 and tier 3 perks at level 80.
Tier 3 contains very high level items and this would mean they could be made much more common and they would still hold their value. Making them a bit more common would also be essential for more people to gain the benefits of tier 3 perks.

These are the items you would destroy to gain the dust used to make perks.
Tier 1 items: Barrows items, dragonfire shields (Full list: https://pastebin.com/raw/0yR7tJhP)
Tier 2 items: Godwars items, spirit shields Full list: https://pastebin.com/raw/x3s98ea5) (Questionmark after name means it's a maybe.)
Tier 3 items: demon weapons, nex armour (Full list: https://pastebin.com/raw/YjRaVB3n)

I didn't want to come up with names so we'll simple call things Tier 1 dust or Perk A for example. Names do not really matter in concept either as long as it's understandable.
  • Making perks require 5 dust of same tier. Tier dusts and the end product (perks) are untradeable.
  • This skill would only benefit yourself and as well destryoing items on the side and removing them from the game.
  • Each perk would have its tier 1, tier 2 and tier 3 variant. Each tier the perk gets stronger. You cannot upgrade tier 1 -> 2 for example though. You will have to make new ones if you wish to move on to next tier and disassembling the previous perk.
  • You can disassemble perks and you have 50% chance of gaining 1 dust of same tier back. For example: If you destroy tier 2 perk you'd have 50% chance to get 1 dust (tier 2) back.
  • Perks will not degrade.
Perk would be something you wear on a new slot. We'll simply call this slot a perk slot.
Second option would be to remove aura slot and rename it to perk slot because old auras could be made via enhancing skill. They'd just be called perks now.
Second option would be the way to go in my opinion. All auras could and should be removed and introduced back as perks.

Tier 1 items can be disassembled to "Tier 1 dust". You will get 1 dust from each item you disassemble.
For example: You destroy 2 ahrim's hoods, dfs and 2 dharok's axes to gain 5 dust to make Perk D (Tier 1).

Tier 2 items can be disassembled to "Tier 2 dust". You will get 3 dust from each item you disassemble.

Tier 3 items can be disassembled to "Tier 3 dust." You will get 5 dust from each item you disassemble.
This means you need to disassemble only one tier 3 item to make a tier 3 perk.

Here are examples of what the perks could do. Keep in mind I have no idea what we could call these so I just simply put their names Perk A, B, C etc...

Few examples of tier 1 perks: (Made by using 5 Tier 1 dust.)
Perk A (Tier 1) Heals you for 3% of the damage dealt. (Basically the vampyrism aura.)
Perk B (Tier 1) 3% chance to gain 25% extra xp upon making an item. (smithing, crafting, fletching)
Perk C (Tier 1) Deal 3% more damage against demons.
Perk D (Tier 1) Deal 3% more damage against undead.
Perk E (Tier 1) Deal 3% more damaga against dragons.
Perk F (Tier 1) 3% chance to gain extra materials and as well xp from the extra materials when fishing, mining or woodcutting.
Perk G (Tier 1) Consumes bone drop for 100% xp you would gain when burying.
Perk H (Tier 1) 5% chance per essence to create an additional rune and as well gaining xp from that.
Perk I (Tier 1) 5% chance to make an extra potion and as well as gaining xp from that.
Perk J (Tier 1) 3% chance to consume materials to gain double experience. (fishing, mining, woodcutting)
Perk K (tier 1) 3% chance to gain double loot and and as well experience when pickpocketing or stealing from a stall.

Few examples of tier 2 perks: (Made by using 5 Tier 2 dust, these example perks would be tier 2 versions of tier 1 examples.)
Perk A (Tier 2) Heala you for 5% of the damage dealt.
Perk B (Tier 2) 6% chance to gain 25% extra xp upon making an item. (smithing, crafting, fletching)
Perk C (Tier 2) Deal 5% more damage against demons.
Perk D (Tier 2) Deal 5% more damage against undead.
Perk E (Tier 2) Deal 5% more damaga against dragons.
Perk F (Tier 2) 6% chance to gain extra materials and as well xp from the extra materials when fishing, mining or woodcutting.
Perk G (Tier 2) Consumes bone drop for 150% xp you would gain when burying.
Perk H (Tier 2) 10% chance per essence to create an additional rune and as well gaining xp from that.
Perk I (Tier 2) 10% chance to make an extra potion and as well as gaining xp from that.
Perk J (Tier 2) 6% chance to consume materials to gain double experience. (fishing, mining, woodcutting)
Perk K (tier 2) 6% chance to gain double loot and and as well experience when pickpocketing or stealing from a stall.

Tier 3 examples: (Made by using 5 Tier 3 dust, again, these are same perks as above but they're tier 3 versions of them.)
Perk A (Tier 3) Heals you for 8& of the damage dealt.
Perk B (Tier 3) 10% chance to gain 25% extra xp upon making an item. (smithing, crafting, fletching)
Perk C (Tier 3) Deal 7% more damage against demons.
Perk D (Tier 3) Deal 7% more damage against undead.
Perk E (Tier 3) Deal 7% more damaga against dragons.
Perk F (Tier 3) 10% chance to gain extra materials and as well xp from the extra materials when fishing, mining or woodcutting.
Perk G (Tier 3) Consumes bone drop for 250% xp you would gain when burying.
Perk H (Tier 3) 20% chance per essence to create an additional rune and as well gaining xp from that.
Perk I (Tier 3) 15% chance to make an extra potion and as well as gaining xp from that.
Perk J (Tier 3) 10% chance to consume materials to gain double experience. (fishing, mining, woodcutting)
Perk K (tier 3) 10% chance to gain double loot and and as well experience when pickpocketing or stealing from a stall.

This is only a few examples. Again, keep in mind the perks are upgraded versions from the previous tiers! Better the tier = better the perk.

Empty perks would be bought from a general store or some new dedicated store for the skill.
To make the perk you want you use the dust -> empty perk and you can then choose the perk you want to make.
For example: Empty perk -> 5 Tier 2 dust -> Choose Perk A (Tier 2)


If you managed to read this far I apologize if it's just a messy wall of text (what it basically is) but I felt like writing it because I see so many people complaining about items getting cheaper and cheaper and the game requiring an item sink immediately without giving any kind of context, how to sink them etc... So.. Here you go. Hope it's something that actually makes sense.

14
Suggestions & Ideas / New potion - Super poison
« on: October 04, 2018, 07:13:34 pm »
This potion is made by using super antipoison (3) + clean torstol.
This potion would be called Super poison.
This potion would have a fairly high herblore requirement (85+).
This potions effect lasts for 5 or 6 minutes.
This potion allows all of your attacks to apply poison while the effect is active.
This potions poison effect shouldn't probably be stronger than traditional weapon poison though. Maybe 4.
This btw.

15
Guides / In-game icons
« on: October 02, 2018, 04:24:42 pm »
You can choose your icon in-game by going to equipment tab and click the "show equipment stats button". It's highlighted with a red box.
Once you've opened your equipment stats interface; right click your name and you can choose from the icons that are available for you.



For full list of icons that are available in the game you talk to Emps Pker at Edgeville.
If you want to know your account age you should visit player center. You can also get to this page by typing ::pc or ::account in-game.
Player center page will also display your lifetime amount of Emps-Credits on your account. You can unlock donator items based on that.

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