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Messages - Jhonson

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76
Suggestions & Ideas / Hardcore ironman mode
« on: March 20, 2018, 07:21:45 am »
Same as regular ironman mode except you have 1 life. GA tickets are disabled except for the one you get from tutorial island. When you die you'll be a regular ironman, safe deaths are safe meaning you won't lose status in duel arena, jad minigame etc...
Initial ironman mode release was pretty hype and I'd imagine this one would be as well.
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77
Goals & Achievements / Farhieving
« on: March 19, 2018, 05:49:33 pm »
Still a long way to go, but a bit closer once again!




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78
Suggestions & Ideas / Creating a market for runes.
« on: March 17, 2018, 05:01:17 pm »
Simple suggestion yet can be very effective in making more demands for runes.

Instead of having Bob to repair damage/broken magic weapons for certain amount of coins (gp sink ik). Let's create a demand for runes by using runes to recharge the magic weapons. This will create a demand for runes and also create gp sink if we rise the price of runes in shop? Making runes in shop a little more expensive than those sell by players.

Repair: These numbers/runes can be modify to any amount/types
Rod: 2k Blood, 2k soul, and 2k death runes.
Chaotic staff: 5k soul, 1k minds, 5k law, 4k Astral.
Demon wand and orb. 5k Blood, 5k Death, 5k soul, 5k Astral, 5k lava, and 5k laws.
Can also use runes to repair Ahrim set.

Or maybe we can just use runes to recharge the spellcast of rod and z staff but still let these two weapons fixed by Bob and spectral energy?
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79
Suggestions & Ideas / Upcoming Events Section on Forums
« on: March 15, 2018, 06:16:17 pm »
Since Jhonson started actively hosting events with some other mods then I thought why should we not give them more exposure on the front page of the forums.

Here is an example what I mean:



This could bring more inactive players back to the game which did only visited forums for the memes or can even bring new players to the game which would be interested to take a part of in these events.
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80
Feedback / Re: Slayer Partner Feature
« on: March 15, 2018, 09:38:04 am »
I think I made this too unclear in the news post, so I'll clarify things:
  • The system currently is bugged - working on it! There's interference problems with ironmen accounts, because they cannot accept aid by default.
  • You are able to get new tasks together.
  • You are able to complete the same task together.
  • You share experience and kill count together.
  • You must accept aid (ironmen currently can't!) to be a slayer partner.
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81
Events / Re: Tag-Team PVP: Sign Ups
« on: March 14, 2018, 03:01:29 pm »
Team name: Crusher wants this team name to be logang paulers, I'm questioning who I teamed up with. Short for CwTTnTbLPIQwItuW.
Team members: Drugs, Crusher123
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82
Hey guys,

I've decided to pick up two old systems and give them a rework to ensure that they are still convenient to work with. This includes a complete rework of the Barrows minigame and a proper Clan Chat. You'll now be getting way more Runes from Barrows and are able to manage rights per user in your clan chat.

Barrows Minigame Overhaul
The minigame has received improved rewards, puzzles, locked doors and a darkened minimap. I've completely overhauled the minigame, because it was running ancient code and improved the rewards. Doors inside the crypt dungeons are now randomly locking and you need to find a path through the crypts to find your way into the center. Before claiming your rewards you also need to complete a puzzle. Don't worry, you've got as much time as you want to complete it, but once you provide a wrong answer the locked doors will re-arrange and force you to find another entrance.


You can now also see which Barrow brothers you've already slain, as well as your Rewards percentage. The looting system has completely been reworked. You can get a maximum of 6 rewards in total. Each brother slain adds one run to the reward system. The Rewards percentage determines how many stackable items you get. The higher it is the higher the amount of runes, arrows and darts you receive will be.



Clan Chat Rework
I've had this project on the schedule for too long and am proud to finally present you a fully working chat room system! You are able to configure your own clan chat and manage rights of users.

You can set individual rights for following actions:
  • Enter: Join and read messages.
  • Talk: Ability to send messages.
  • Kick: Remove users from the chat.
  • Ban: Permanently ban users from the chat.
On top of that you can change your chat's name whenever you like (assuming nobody else has taken the name already!) and only the owner can also delete the chat. The general concept of the rights management in clan chat is that you cannot touch any higher ranks. The owner has immunity to everyone as well as admins. The following ranks gain special abilities:
  • Lieutenant: Change user rights.
  • General: Change channel rights: enter, talk, kick and ban.
  • Owner: Change chat name and delete option.
Initially chat and member ranks could be a little confusing, but you can join and take a look at our official clan chat "Emps-World" where we will be applying these rights in a meaningful way and show you how a chat ban be managed.

Attack Option Priority
This setting may be a little bit confusing, so I've overhauled it. Prior to the update this setting was only prioritizing attack options of a single npc or player. So it had no impact on items or objects being on the same spot. With this update the attack option is prioritized over anything. Other entities are still prioritized if they are closer to you - this only applies if being on the same spot. When disabling the setting, any other option but attack is clicked first. Meaning that pickpocketing and talking to npcs is now a simple left-click. Moreover items on the floor are also prioritized when disabled. The attack option on players also doesn't have priority by default anymore, this is now also determined by the setting. All your runs (amount of slain brothers) are added up and shown to you in the rewards interface. When claiming your reward all doors lock and you can teleport out by clicking on the rewards chest again.

Slayer - Boss Tasks
Let's just be honest here... Boss tasks are too short and give way too much experience. Thus I'm reducing the experience gained but increase the task length. In the end the task is still giving the same amount of experience but is longer. The changes will shortly be live on our wiki page: https://emps-world.net/wiki/Slayer I know this change may be frustrating, but the gap between boss and normal tasks was just way too big.

Game fixes / changes:
  • The saradomin and zamorak hood and cape from Emps-Wars now count in the GWD as protection.
  • Ironmen can now accept aid. This was causing a bug when ironmen where tasking people to be their slayer partners.
  • Fletching crossbows has received fixes. You can no longer combine invalid combinations to create crossbows.
  • The ancient staff buff was too much - it's now a tier 65 weapon with the same effect though.
  • A bug was fixed where your character wouldn't follow enemies when wearing a staff and not auto-casting a spell.
  • The DPS calculation for special attacks has been fixed.
  • Crossbows (u), crossbow stocks and crossbow strings can now be noted.
  • The skulling system no longer resets upon death. This fixes a bug where you'd get a skull after death although you shouldn't when attacking the same enemy again.
  • Farmed items can now be noted when using them on Leprechauns.

Engine fixes / changes:
  • A z-priority issue with models was fixed.
  • Barrow brothers animations overhauled.
  • Karil crossbow animation fixed. It's also been sped up so that it cannot reset when firing with 2 quick auto attacks.
  • A flickering issue with water reflection was fixed. Their resolution is now proportional to your screen size.

The rework of Barrows and Clan Chat took way more time than I expected. So I have to delay the release of the next boss a little. I expect it to be done within the next two updates. There was also a quest planned for Easter but due to the upcoming Double Experience weekend I am delaying that for one week to make sure it works well and isn't frustratingly buggy! :)

All the best,
Thomy




Fixes of 30th:
  • Broadcasts are working again.
  • Clan Chat can now use special characters and uppercase letters wherever you wish.
  • Default Clan Chats have been re-added and blocked: Emps-World, Emps, Assistance, Marketing, etc.
  • Barrows rewards slightly adjusted. The amount of mind and chaos runes was reduced by a little bit (5-10%). I'm sorry, but it was just way too much! ;)
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83
Goals & Achievements / Maxed
« on: March 14, 2018, 04:34:32 am »
First of many goals as Ironman player has been achieved.
Big thank you for all of those who have helped me along the road.

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84
Events / Re: Tag-Team PVP: Sign Ups
« on: March 13, 2018, 04:21:05 pm »
Team Name: Bigdicks
Team Members: Jp, Corne506
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85
Screenshots / Re: Emps-World Meme Center
« on: March 12, 2018, 12:39:16 pm »
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86
Hey guys,

I've prepared a few changes and QoL improvements with this update. I've also dedicated some time into rewriting old systems to make sure certain skills in the game are enjoyable and convenient to interact with.

Slayer Partners
You are now able to share and complete Slayer tasks with one friend. You can setup your Slayer partner by right-clicking an enchanted gem. Once a partner is chosen it will be remembered until you pick a new one. When being close to each other kills count towards both of your kill count. Moreover, your partner gains 25% of Slayer experience from your kills. Happy Slaying! :D

Rune Emporium - Buying Runes
We've identified that the Rune store is quite a big target for macroing. Creating an auto-clicker to buy runes can easily be done and is also quite rewarding because of the restock rate. Therefore I am halving the amount of runes available in the shop and it now takes 10 seconds for the shop to restock 1 rune (previously 3s). I do understand that this is going to complicate the process of quickly getting runes, but I think that it's a solution that makes Runecrafting more attractive and solves an auto-clicker problem.

Fletching - Crossbows
You can now fletch crossbows. It is done by fletching different log types into crossbow stocks. These are combined with limbs (bronze - rune and blurite) to an unstrung crossbow. The unstrung crossbow needs to be combined with a crossbow string to create the final crossbow. Crossbow strings can be created by using flax on a spinning wheel, identical to how bow strings are created. The Fletching interface contains the level requirements for crossbows. Daily Fletching tasks now consider strung bows and longbows instead of unstrung ones. Crossbows have been excluded from the daily task list, because limbs can only be received as monster drops.

Interface Updates and Overhauls
Some interfaces have been overhauled and reworked to increase their usability. With this update I've also rewritten the entire fletching and hide crafting interfaces. You're now able to select options 1, 5, 10 and X properly throughout the entire item creation process.

I've updated the jewellery interface to ease the creation process of rings, necklaces and amulets. With this update the Crafting experience gained for jewellery has been increased by 20%.


When clicking on a furnace you'll now get an interface allowing you to pick the bar you wish to smelt. You can also still use the ore directly on the furnace.


Some Fletching and Crafting interfaces have also been overhauled:



Game changes:
  • Attack range of granite maul increased. It's now the same as spears and halberds. This makes comboing its special attack with other longer ranged weapons easier.
  • Instances for Kalphite Queen and Corporeal Beast have been fixed. They are now properly respawning. Moreover, recycled instance names (bandos instance named "test" and zamy instance named "test" for example) no longer interfere with each other and cause one of the instances to not work.
  • A bug was fixed where you could still gain combat experience when dealing 0 damage on a Slayer monster.
  • A bug was fixed where you had to click your enemy twice when swapping from a magic to melee weapon.
  • Clicking the Glacor is now working properly.
  • The run animations for santa and skeleton ring have been updated.
  • The smite prayer now drains 25% of your hit in prayer points instead of 20%.
  • Ancient staff now requires level 71 Magic and increases the cast range of all ancient spells by 2. Its bonuses have also been updated to be a tier 70 weapon.
  • A bug was fixed that didn't load POHs properly when eating while teleporting.

Engine changes:
  • Fixed an issue where the images of items wouldn't update when crafting green, blue, red or black dragon leather.
  • The quality of interfaces and sprites when using the framescale option has been increased. This change is visible the most at UHD or 4k screens.
  • Ground adjustment formulas for npcs have been overhauled. Larger monsters (dragons or larger) will now align better to the terrain.
  • A turn animation for players and npcs has been added when there is no movement and they are facing another entity.
  • The animation for climbing up stairs no longer blocks walking.

E-Mail Delivery Issues
I've received a few complaints that e-mails aren't being delivered properly. Checked the our mail server and gone through the configuration again. Should be working properly again, some configurations were outdated or missing. I'm receiving all mails on my google account and assume it's thus also working for others. Please let me know if you aren't receiving any mails from the Emps-World server and I'll have an individual look at why your mail provider blocks it.

I hope you're enjoying this update. It's mainly aimed at improving the game and fixes a few bugs. I'll now be starting to work on the next group challenge boss named Kal'Ger. This demon is going to drop new tier 85 melee weapons. :D

All the best,
Thomy


Updates of the 15th:
  • Ironmen can now accept aid. This was causing a bug when ironmen where tasking people to be their slayer partners.
  • Fletching crossbows has received fixes. You can no longer combine invalid combinations to create crossbows.
  • The ancient staff buff was too much - it's now a tier 65 weapon with the same effect though.

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87
Screenshots / Helped a friend with a slayer task
« on: February 22, 2018, 08:39:27 pm »


Got it in a 1 kill trip


KC BTW :
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88
Suggestions & Ideas / More skin colors
« on: February 21, 2018, 07:36:53 pm »
Could we be able to use the dyes in EC shop to unlock more skin colors? Once unlocked you'll have it permanently.
Or just simply add more skin colors to make-over mage such as cyan, red, green etc...

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89
Hey guys,

Get your gaming PCs ready, I've added a HD water simulation! Just kidding, the water code runs fast on slow GPUs as well.

HD Water #2
I've overhauled the way water planes are calculated. This block will be a little technical, if you're not interested in it... just have a look at the screenshot below! I've created a water shader that combines the water texture with a ripple and reflection texture. This results in a dithered reflection of the game world in water planes. Moreover, there's also always only 1 water reflection. Meaning that if you're standing next to a pond and the sea, only 1 of the water areas is used for the reflection calculation. You shouldn't really feel that, because I'm smartly switching between water reflection planes depending on where you're closest to. In my next graphical improvements I plan to implement a sun along with a proper skybox and different light sources. This will allow me to give water reflections even more beauty by reflecting the skybox and sun.

I've developped the entire code on my laptop and tested it on an Intel HD chip (weak GPU) as well as on an NVIDIA GT 940M. Low quality reflections were no problem for the Intel HD chip and the NVIDIA ran both, low and high quality reflections without any issues. Nonetheless, reflections are disabled by default on slower GPUs, which are in laptops mostly. You can increase the water quality (and the quality of reflections) by increasing the Water Quality setting. It works the same way as the Shadow Quality setting.

Here's what the new water looks like:

Camera Usability
I've updated the way the in-game camera works. Moving towards a direction (x/y) now cancels out the opposite direction: You don't need to pause when rotating the camera from left to right or vice versa. You're now also able to move the camera's y angle further down. There is now a check for the camera to clip the terrain, so you can no longer view anything that is below the surface. Prior to the update it was impossible to stand on a hill or mountain and look up to your character.


Game changes:
  • Some issues with the following code have been fixed. There was a problem when using auto retaliate that would give you additional attacking distance when using ranged or magic. Another issue was fixed when attacking players with melee weapons having a greater attacking distance than 1.
  • The attack sound for spears has been fixed. Some attack styles had an incorrect one.
  • A bug was fixed where the death of bosses was carrying on their current actions. This was happening when Nex died during her flight animation, carrying the damage calculations to her respawn.
  • Operating items (games necklace, ferocious ring, amulet of glory, etc.) is now no longer possible while another action is done: agility, alching, etc.
  • A bug with instances was fixed where bosses would no longer respawn. This was related to the boss healing during death animation and the game not properly detecting the npc as dead since its hitpoints wasn't 0.
  • Auras now correctly cost 20EP.
  • The level requirements for Agility's daily tasks have been increased:
    • Wildy: level 80+
    • Brimhaven: 45+
    • Advanced barbarian: 75+
  • Weapon configurations for meat tenderizer have been fixed.
  • Slayer task messages including plural monster names have been corrected.
  • Glacors no longer randomly spawn their minions. There was a bug that they were respawned when Glacors were dead.
  • Having a spear equipped no longer bugs following NPCs and players.

Engine changes:
  • Disabling ground decoration no longer removes walls at the Karamja agility course.
  • Water and lava calculations overhauled.
  • The dart attack animation is no longer blocking movement.
  • A few performance issues with rendering the minimap have been identified and fixed. You should find your game running smoother now.

I'll now start working on our 3rd demon boss dropping new tier 85 melee weapons. It will again be a 4-man group boss challenge. After this boss I'm open for suggestions. I have the Summoning skill in mind, a more difficult firecape minigame (new cape!), a long quest or achievement diaries. I'll probably put a poll online to see which update gains most interest! You can already let me know in a comment below what you'd prefer though. :D

All the best,
Thomy
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90
Goals & Achievements / Woohoo game moderators
« on: February 10, 2018, 09:47:59 pm »
Congratulations to St 3rd Mage for reaching the game moderator rank!


Also congratulations to Jhonson101 who is now a game moderator! :)
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