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Messages - Jhonson

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61
Screenshots / Re: Emps-World Meme Center
« on: June 15, 2018, 12:28:18 pm »
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62
Introductions & Farewells / Re: Why I no longer play
« on: June 14, 2018, 09:59:30 am »
Honestly too many things are wrong to say anything without being hypocritical to something else.

When you don't have 400 players online like we used to be, you can't be very strict about everything, these things go in parallel. In fact, at any given moment, the punishments have never been as strict and enforced as you'd like them to be, the only strict person was George, who made a big deal out of everything which caused conflicts with everyone and everything. Even so, that doesn't mean everything is slipped past our minds and we don't deal with people to be punished in order to make the game as fair as possible.

You always try to change everything around you, but just remember what got you and everyone else playing, it was the way everything is, not how you see it should be. Your personal hate against me is brought out very well here, as i'm the only person whose name you mentioned in the Entire topic. FYI i never wanted you to dislike me, quite the opposite actually, i enjoyed being around you and wanted to get along with you, i even agreed to fulfill some of your demands/suggestions which i hoped would satisfy you but your personality and radical solutions made it impossible to work with you. Even if you believe and know that everything you suggested back then and now is right and best for everyone, that's not the way your going to get things changed.

Coming back to the rule enforcement, Emps was NEVER as strict as you want it to be, it may seem to you like everything was much stricter and more enforced, but just know that if you have 400 players online, it's much more likely that people will break more rules and do more RWT and get caught doing it. Due to high amount of rule breaks, a lot of cases stood out and it seemed like everything was under control, while in reality the same % of people get away with their against the rules activities that did throughout the whole game's existence.

You keep coming back to staff as one of the reasons why Emps has gone downhill, it's just not possible that someone would choose a game based on their staff team? You dare to say that Ameer, Ralphe, Zudikas and so on would play the game like they did 5 years ago if things were the way you want them to be? They're over this game, they will never play it like they did again. I mean i get it if mods and admins were rude and very unhelpful etc, then that would make someone leave, but that is not what we have.

Everyone has broken rules in this thread, i'm just shaking my head and wondering why is everyone so damn hypocritical? Who are you/we to judge whose mistakes have been bigger? Or should we judge each other at all and call out shit what everyone has done?


In the end it's opinion against opinion, you can't really prove that anything you suggest would bring a better change is correct or truthful, you're just assuming things based on where you see flaws.
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63
Goals & Achievements / Ironman progress.
« on: June 14, 2018, 12:58:33 am »
Hello subjects and fellow evil-doers!
I'm starting this thread now but I actually began my journey on May 31st, 2018 and right away I realized that I needed to prove that I'm worthy of the Dark Lord, so I found the toughest guy in the yard and set my first goal to be to beat lord Jp.

May 31st, 2018: The beginning.
I had quite a long way to go, but knowing this only strengthened my negative energy.


June 10th, 2018: First Successes.
Every evil person (or chicken, whatever the case may be) should know how to steal and I couldn't be an exception. After 10 days of delightful evil, I had mastered it.


Being a master of thievery wasn't enough, I needed to beat lord Jp and by the end of the day, I had. Mwahahahaha!


June 11th, 2018: On the way to the top.
Still there was a need for more, I had to be the thief of all thieves, so I kept stealing. By now there was only one left in my way.


June 13th, 2018: The worst.
I could be second to none, two days later I had become the worst (and most evil) thief there is!


June 19th, 2018: Mostly uneventful days.
After nearly 19 days, I passed the 50M xp milestone.


September 24th, 2018: Back from a break.
It's been three months without any activity, but my fingers are itching and I am back in the game.


Also got a silver star (and enough money to purchase a thieving hood, crime doesn't pay as much as you'd think).


September 28th, 2018: Picking up the pace.
More than halfway there.


October 16th, 2018: One down.
It has been a difficult couple of months, but here it is.


Bank so far:


Seeds:
First row: Guam(915), Marrentill(950), Tarromin(743), Harralander(823), Ranarr(748), Toadflax(488), Irit(538), Avantoe(517), Kwuarm(43,803), Snapdragon(43,264).
Second row: Cadantine(32,585), Lantadyme(32,969), Dwarf Weed(21,728), Torstol(21,725), Acorn(501), Willow(11,929), Maple(6,573), Yew(3,194).
Third Row: Potato(3,650), Onion(3,572), Cabbage(2,879), Tomato(2,815), Strawberry(166,679), Sweetcorn(166,608), Watermelon(106,880).



October 24th, 2018: That's two.
Took a 2 day break and started training mining on October 18th.


January 1st, 2019: New year's progress update.
Skills:

Funny thing about pk points, sometimes a guy needs to live up to his name... the first part of it at least:
https://i.imgur.com/yOh7YKK.mp4
Forgot to record the second one because it happened as a reaction to a lvl 15 guy getting the onyx from shooting star:
https://i.imgur.com/PrL61mU.jpg
Bank:





April 8th, 2019: Two down.

Bank progress:





Kill logs (because why not post kill logs of a lvl 3 account):



April 12th, 2019: Third one.


August 20th, 2019: Spooky farming.


Bank:






Kill logs:



September 18th, 2019: Billion.



October 15, 2019: Demon killer.
Just thought that this should be recorded as well.


I'll try to update this thread whenever anything interesting happens.
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64
Hey guys,

I hope you are having a great summer time. It has taken some time, but I have finished a gigantic PvP and balancing update. I aim to find a long-term solution to revive and keep PvP active as well as making it attractive to participate in. I have also overhauled some older systems and fixed a ton of bugs. Last but not least, I have and am still working on an option to turn the current game into oldschool style with only a mouse click!

Wilderness Update - Rewards & ELO

It's been a while since the wilderness has received an update. This time I don't want to add more PvM into the area, but real PvP with new and unique rewards! Every kill gives you blood coins. The amount you get highly depends on the cardinality of your target, meaning that your opponent's ranking and equipment matter. Following ranks with icons (see icon system below) can be achieved:
  • Bronze I - III
  • Silver I - III
  • Gold I - III
  • Rune I - III
Each rank has a unique chat badge which can be enabled at any point through the Equipment Screen. What you are probably also (more?) interested in are the rewards for killing each other in the wilderness: Blood coins. You will find a new NPC walking around Edgeville called Emps Pker wearing Vesta armour. You can trade the person to buy rewards with blood coins:
  • PvP crates: Food, potions, selected runes, edgeville teleports and PvP armours.
  • Rune bag: Can store 3-5 (member benefit) runes and CAN be equipped in Arrow slot.
  • Quiver: Can store 2-4 (member benefit) arrows / bolts and HAS TO be equipped in Arrow slot.
  • PvP armour pieces: In case you are unlucky and have a lot of blood coins, you can also buy them directly here. Bear in mind that getting the armours through crates is much much cheaper though!
Icon System - Ranks
I have updated the way icons in front of names are managed and set. We also call these icons ranks, because they are achievements. You can change your icon by right-clicking your name on the Equipment Screen. Ranks can be obtained by certain achievements in-game:
  • Donator Icons: Unlocked by having obtained a total amount of EC:
    • 1,800EC - Bronze Donator
    • 10,00EC - Silver Donator
    • 25,000EC - Gold Donator
    • 50,000EC - Rune Donator
    • 100,000EC - Dragon Donator
    • 200,000EC - Dark Donator
    • 300,000EC - Light Donator
    • 500,000EC - Demon Donator
Please bear in mind that the higher ranks are aimed at people who are supporting the game through many months and years!
  • PvP ranks: see above
  • Ironman: By default on every ironman
  • Veteran: How many years you've been playing Emps-World. We cannot go back in time and copy the registration dates of the Emps-Scape, so no registrations longer than 4 years ago count.
  • Staff Icons: You will find different mod / admin crowns.
Icons also appear when right-clicking players now. They can be changed at any given point to any image leaving us a lot of space for future changes and improvements!

Run Energy, Resting and its role in PvP
I know this change may be annoying, but the overall run energy system in its current state was just completely broken. You could run forever pretty much no matter what you were doing. While this is comfortable, it removes the point of even having a run energy system as well as the Agility skill. With this update I am changing the way run energy regenerates and the maximum is now at 100 and no longer 255. I have copied the regeneration function from OSRS, which can be found here: http://oldschoolrunescape.wikia.com/wiki/Energy

Energy restoring potions (if you knew they even existed!) were also changed:
  • Super restore: +5 energy
  • Energy potion: +10 energy
  • Super energy: +15 energy
The aim of this change is to make running longer distances more complicated. Outrunning somebody in the wilderness is now possible, especially when having a lot of loot in your inventory or wearing heavy armour. Please don't worry though, this isn't going to affect skilling a lot! You get your run energy fully restored by talking to a Healer.

Claiming Voting Points
I've updated the system to support the usage of proxies and also configurations behind firewalls. The old system was doing an IP comparison of your game login and on the homepage. So voting on your smartphone and trying the claim the points in-game wouldn't work. You should be able to claim your points no matter where you vote now. It's based on your user OR ip address. If one of them match, you can claim your voting points.

Game fixes / changes:
  • Grand Exchange now correctly displays the correct amount of coins you get for selling items.
  • Barrows slayer task amount is now dividable by 6. Meaning you never have a left-over round during a task.
  • Rewards potential interface in Barrows now correctly resets when claiming the reward.
  • Bolkoy dialogues have been updated.
  • Redberry pies can now be eaten.
  • Double agents can no longer be attacked by other players.
  • Membership description update.
  • Cure plants spell now has a timer and only gives experience when you successfully cured plants. You also gain some farming experience when successfully curing plants now.
  • Chaos dwarves can no longer be assigned as Slayer task.
  • A bug with Spectral equipment was fixed. When dying with a fully charged item (e.g. Zuriel robe top) you wouldn't get any Spectral energy.
  • Skull timers have received second precision instead of minute precision. Your skull is now consistently 10 minutes long instead of something between 9 and 10 minutes. Moreover, there's now also an orb that shows your skull timer.
  • The timings of Jad's animations have been improved.
  • Items lost in the Kalphite Queen boss chamber are now dropped outside, before you use the rope to enter.
  • Levelup messages now properly tell you new activities that you are able to do. This is a copy of the skill advancements tables.
  • Slayer tasks can now be extended (doubled) for 50% of their Slayer point reward.
  • A bug was fixed where resetting skills with xp lamps wasn't possible anymore.
  • You can now properly complete puzzle clues on Farming patches.
  • The experience reduction for multi hits (range & magic) has been changed to 50% from 20%. The previous experience gain nerf was just too much.
  • Spectrals now hit more through protection prayers. They were never intended to be fully blockable.
  • Skipping the tutorial now warns you about not being able to become an ironman account and gives you a starter set. The range starter set now also includes 100 bronze arrows that are equipped.
  • The charges of coal bags have bee increased from 1,000 to 10,000. This doesn't apply to current bags but new ones!
  • Weapon poison (p+) and Weapon poison (p++) can now be made with the Herblore skill.
  • Ranging and Magic potion have been added to Herblore.
  • A new Slayer master called Turael has been added to the Barbarian dungeon. Turael assigns solely monsters found in the dungeon and is for beginners.
  • Void knight elite defence bonuses have been a bit too high. We found out when testing the defence bonuses of the PvP armour sets. I have reduced the defence bonuses of elite void knight top and bottom by 10%. You won't really feel this change, but it's now more balanced and aligned to existing content.
  • The rendering distance for players and npcs inside minigames has been increased.
  • Fish monger now sells Varrock, Lumbridge and Falador teletabs. It's still worth it to create those through Construction, because they can only be bought in low quantities.
  • Snape grass can now be found around the river of Barbarian village.
  • Barbarians, Mages and Goblins now drop Guams, Marrentills, Tarromins, Harralanders and Ranarrs. This allows new users to find and create low level potions with all resources found in and around the Barbarian village.
  • Stepping stones in Emps-Wars can no longer be clipped by following. That counts for npcs and players.

Engine fixes / changes:
  • A bug was fixed where certain tops would make your arms disappear when wearing dragonhide bodies.
  • Sky is now reflected in water and the underwater color depends on the surrounding terrain. There's now also a depth calculation that determines the transparency of water. Basically giving you a better immersion of how low underwater terrain is.
  • Items shown in the chatbox (skill advancements) are now more centered and larger.
  • Images are now loaded on demand and no longer need to be downloaded before starting the game. This improves initial loading speeds by roughly a minute. It's annoying when joining the game for the very first time to wait for long downloads.
  • Underwater terrain is now properly refracted. That means that underwater objects are now also having a ripple effect.
  • Upgraded abyssal weapons have received animated textures. They were originally supposed to have such kind of a glow, but due to engine limitations it wasn't possible.
  • Camera system has completely been overhauled. It felt very outdated compared to other games. Camera movements no longer have a delay / fade-out effect but is a direct representation of your mouse movements. To make sure nobody is displeased with the change you are now also able to select 5 different camera sensitivities.
  • Scaled images now look smoother.
  • You can now select fullscreen mode from the game settings.
  • Skill interfaces no longer have empty buttons.

Oldschool Emps-World
I've cancelled this project a while ago and also won't revitalize it. However I have been and am currently working on an optional oldschool option, which will give the game an OSRS feeling. This replaces (wherever possible) player and npc data with their oldschool variants. This overwrites their look and animations. It's impossible to replace the map with OSRS data, because their positions differ. I can add new maps though, including Zeah, Zulrah, etc. I'm also able to use all oldschool items, such as the blowpipe, elder maul, twisted bow, etc. I want to finish the graphics option first though before adding such content! ;)


I've attached a screenshot to show how it looks like. You can use all the HD graphic options and combine them oldschool models. I'm not quite sure when this will be finished, because I'm still fighting with serious graphical glitches that absolutely can't be in the release version. Biggest issue currently being boots that have no oldschool replacement model. Maybe I need to manually find some here? Idk... Will keep you updated with media whenever I have more to show! You can also directly follow the progress here: https://trello.com/c/K2rC6upc/60-oldschool-graphics-option

All the best,
Thomy
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65
Events / Re: Emps-World Trailer Contest
« on: May 24, 2018, 12:32:32 pm »
feature=youtu.be
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66
Goals & Achievements / Advertising assistance
« on: May 10, 2018, 07:21:39 pm »
Hello! :) Recently a person joined back to Emps community called Xp4ya aka Adam. He'll be assisting Thomy in all/most of the advertising stuff.
Aim being to get more activity to the game through facebook, google ads and instagram.
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67
Goals & Achievements / Finally maxed...
« on: April 28, 2018, 01:47:07 pm »
I know, I know...It took me some time after all those years but at least I got it now :)
Special thanks to Skillz Purez... ;)

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68
Suggestions & Ideas / Re: [NEWS] In-game.
« on: April 26, 2018, 10:12:41 am »
Sounds like a great idea, but rather than spamming clan channels I'd add a news interface in the game. Similar to the front page news feed. :)
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69
Introductions & Farewells / Bye everyone<3
« on: April 24, 2018, 04:43:57 pm »
All good things come to an end.

This is my last byes from this account, ill maybe join back if the new "gamemode" gets released, till then

   wish everyone happy grinding, and bye<3
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70
Hey guys,

Kal'Ger - Level 85 Melee Weapons
A new 4-man group boss challenge awaits! The lair of Kal'Ger can be found deep down in the Barbarian dungeon. It is highly recommended to initially fight the boss with 4 people to learn the mechanics.

This is Kal'ger:


And here are the new Demon weapons:


Good luck on beating him! It may be difficult in the beginning, but once you learn the mechanics it's easier. You also benefit greatly be using a dedicated tank in this boss fight, because a tank can mitigate a lot of incoming damage on your team!

Voting - Unique Rewards
You can now vote for us in order to receive useful and unique rewards! Have a look here: https://emps-world.net/vote
Voting rewards can contain a gilded pirate hat, scythe or cavalier. They are new rare items that can be obtained with a chance of 0.1%. The voting reward tables in general contain many useful items though. So even if you don't get the new rares, you'll still find the items useful. You can choose from 4 different reward boxes, each costing a different amount of Voting Points (VP) simply by talking to Bolkoy:
  • Beginner box (5VP): Weapons, armours, resources, teleports, etc.
  • Adventurer box (6VP): Weapons, armour, food, potions, ammo, etc.
  • Veteran box (7VP): Skilling resources, xp lamps, runes, etc.
  • Rare box (15VP): Contains 1 Beginner, 1 Adventurer and 1 Veteran box.
Each box can contain the rare gilded items! We will put the full reward tables onto the wiki as soon as possible.

SEO - Search Engine Optimization
I've been working on this for the past 2 weeks. I've improved our web services, so that they can be found easier by search engines and be indexed better by web crawlers. This is increasing website traffic and search rankings in the long run. I've changed the following:
  • Thumbnail images on the front page for news, screenshots and the background.
  • JavaScript and CSS minification. Put everything into 1-2 files and minified it.
  • Removal of inline css and old html tags, such as <center> or <font>.
  • The changes above greatly reduced site loading times. It will be faster and thus be ranked higher for search engines. It's also less likely for people to leave the page during the initial loading time.
  • Image and link description tags when hovering over them.
  • User-friendly and readable forum urls. Don't worry, you can still use the ::forum command in-game to get topics. The number after the hash symbol (#) displays the topic id when browsing the forum.
  • New Play Button popup with proper Windows, Java and MacOS icons.
  • Player counter always visible and lazily loaded once player count is available.
  • Main page background lazy loading: Thumbnail loads first and full quality fades in when complete.
Minifications and page load speeds apply to the main page (https://emps-world.net) only. The forum is work for another time. I also doubt it's worth the change, because the initial page landing is always on the main page, rarely ever the forum.

NPC Drawing Distance
I've been thinking about this for quite a while and am now implementing it for 4man group bosses. You gain additional viewing distance on monsters during these fights. This will make it easier to spot bosses on larger terrains. I plan on giving you a setting to manually increase the npc and player drawing distances outside of boss rooms. This won't work in the wilderness though!

Additional Bone Drops
I've added small, medium and large demon bones. They give similar prayer experience when burying as to big, wyvern and frostdragon bones. By default all demons drop small demon bones. Following monsters drop medium / large versions:
  • Medium: Black demons, K'ril Tsutsaroth minions.
  • Large: Smoke demon champion, Har'lakk, Yk'lagor, K'ril Tsutsaroth, Chronozon and Tormented demons
Appropriate drops have also been added to all GWD bosses and Nex.

Daily Activities
You can now gain additional EP by completing special daily activities. Following activities can be completed:
  • Duel Arena
  • Emps-Wars
  • Pest Control
  • Warriors Guild
  • Barrows
  • Kolodion
  • Kill any Boss
  • Kill a God Wars Dungeon Boss
  • Kill any Group Boss
The activities above are listed in ascending difficulty, which is reflected by your combat level. You can get the Duel Arena activity at level 45 combat and the group bosses are assigned for combat levels of 120 or higher.

Additional Membership Benefits
I've taken a look at the membership scenario and identified a few flaws with the system. I am very thankful for membership and am adding additional perks that improve your gameplay:
  • Additional 10% minigame rewards: Pest Control, Emps-Wars, Warriors Guild, Fight Caves (Jad) and Barrows
  • Additional 10% stackable drops: coins, noted items, seeds, etc.
Har'Lakk, Yk'Lagor and Kal'Ger
I've had a little chat about this and thought about possible flaws with these boss fights. They aren't as popular as Nex, because the fight takes much longer and the drops are comparably worse. I'm increasing the drop chances for Demon weapons from 0.6% to 1%. Resource drops have also received a little overhaul increasing their stacks and replacing some items that aren't very valuable. Overall the reward for killing these bosses has been increased.

Game fixes / changes:
  • Another offsetting issue was fixed, which was causing players to not see each other when having awkward timing during teleports.
  • Random events can now happen only once every 15 minutes are and much rarer.
  • Health regeneration is now disabled during duel arena and death animation. A lucky regeneration tick can no longer protect you from death.
  • Equipping Hunter skillcape now activates the skillcape emote icon.
  • You can no longer spawn 2 Barrow brothers when passing through doors.
  • A door orientation bug was fixed at the south-western Barrows room.
  • Colored abyssal items have received an additional level 72 tier. Meaning that if you have level 72 Attack, Ranged or Magic colored abyssal bows, whips and staves now give +3 additional accuracy and +2 additional strength bonus.
  • Duellist caps can now be operated and will play an animation.
  • Rod fishing animation is no longer constantly replaying.
  • All fire giants now drop big bones.
  • A bug with decanting noted and unnoted potions has been fixed. In some scenarios the Decanter would handle a noted potion stack as a single item and thus delete the entire stack. I'm sorry for this, it's fixed now!
  • A bug with the combat power of dragons has been fixed. Some had a Magic level of 0 resulting in them not hitting anything with the dragon breath.
  • Droptables of Ancient gladiators, Ice demons and Abyssal watchers have been improved. All drops are now noted and drop amounts have been increased.
  • Finishing a potion no longer adds an empty vial to your inventory.
  • Void knights can no longer be attacked with magic.
  • Hatchling dragon drops are now Dragon eggs. The egg can either contain a Hatchling or Baby Dragon. Where Baby Dragons are new and are larger than Hatchling Dragons.
Engine fixes / changes:
  • Clan chat messages now receive line breaks when they are too long.
  • Water can no longer pop through the ground in Catherby.
  • Zombie green skin color and ancient wings lilac have been added to the character design screen.
  • Character design screen updated. Some torso models have been bugged and were flickering.
  • Loading process improved. Objects close to you now have priority when the map is loading. This is the first step towards really large rendering distances. The process has also been put into another thread, meaning that multi-core processors can now load the map without affecting fps too much.
I'm now starting to work on more community features and have the following in mind:
  • Daily, Weekly and Monthly Highscores with rewards for the top ranks.
  • ELO system: Separate rankings for Wilderness, Duel Arena, Emps-Wars, etc. There will be also rewards depending on how high your rank is. I'd also work on a PvP shop that provides you with supplies when fighting players in the wilderness.
  • Activity counters: e.g. how many times you've participated in a minigame or how many tasks you've completed.
A lot of text this time, but there's been a lot of changes! Many thanks for reading. :D

All the best,
Thomy



Fixes 21st of May:
  • Kal'Ger instances.
  • Voting issues: It's a bit confusing and I've already got a little overhaul coded. It will work on IP addresses rather than on usernames. So VPNs will work and the homepage can always correctly tell you if you've already voted or not. I've also found an issue where voting points aren't saved correctly. Terribly sorry, but it's already getting a fix!
  • Barrows multi spawn problem.
  • Kal'Ger dropping items outside of the boss room.
  • Clicking areas on the floor when moving around.


Fixes 25th of May:
  • Spectrals and Warriors Guild spawns fixed.
  • An issue was fixed when planting herbs and mud patches would still stay.
  • An issue with rendering shadows and water was fixed, which caused parts not to be taken into consideration for processing. So places that were actually casting shadow or reflected objects wouldn't show.
  • Demon saber and halberd now require level 85 Attack and Strength to be worn. Requirements are also shown in the skill interface now.
  • Activity tasks now correctly reward you with a combat experience lamp
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71
Suggestions & Ideas / Re: Prestige
« on: April 15, 2018, 12:33:19 pm »
While I really like the concept I do not support the idea of resetting progress. However I think that we could really enjoy a virtual leveling system, which theoretically works like prestige. That means you can level above 99 without getting any additional bonuses or combat power, just showing your progress in the game. I'll make an optional setting for that. :)

Here's the reworked skill tab interface:
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72
Suggestions & Ideas / Nomad - solo boss concept/idea
« on: April 14, 2018, 11:03:23 am »
Nomad


Stats: (only mentioning the most relevant stats, other stats are irrelevant in this concept)

1200 Hitpoints
Attack speed: 4 ticks
Attack style: all


Small introduction, main drops and location.

Nomad will be a solo boss. He cannot be killed with a group. All fights are instanced (similar to Jad). Nomad could be placed to his rightful place in his Throne Room where the fight takes place over on Runescape as well.
Main drop that Nomad would drop is a prayer scroll. This scroll can be used to unlock a new prayer. These prayers are turmoil (melee), anguish (range) and torment (magic). Possibly soul split as well. (lifesteal overhead prayer)

This scroll is also tradeable. Once you have the scroll you will have 3 (or 4) options and you can choose any of the prayers you want.
These prayers would be "berserker" prayers. Having the prayer on will boost your melee, range or mage strength BUT will reduce you defense by a lot. I feel like sacrificing defense would make these prayers balanced and would bring higher risk high reward feeling. You can hit high but you can also die fast because your defense is reduced greatly. I don't know how big the strength boost could be or how much would your defense be reduced.

Soul split: this prayer will simply heal you as you deal damage. Heal could be 5% from the damage dealt. (Hitting 30 would heal 1,5 hitpoints)

There could even be a small quest involved. Completing the quest will unlock the boss fight and the whole Zaros prayer book. Just those 4 prayers would be behind a scroll that's obtained as a drop from Nomad or bought from other players.


Mechanics and the fight:

Nomad will have static mechanics meaning you can predict and know what's coming next so you're able to prepare and counter the mechanics.
This is different from Nex for example where her mechanics are random but give you a small time window to prepare.

At the start Nomad will start with auto attacks (attacks with range and melee) and his special occur every 10 auto attacks which is 4 ticks per attack.
First special that happens Nomad will spawn 4 - 5 mines around him. After a few seconds these will explode in 3x3 area. This can be countered by simply moving out of the range.

*10 auto attacks*

Second special that occurs Nomad will use a strong ice barrage and freezes you. He will then spawn a few clones of himself that will all do full damage but attacking the clone once makes it disappear.
This can be countered by attacking the clones. Ice barrages damage can be reduced by switching to mage protect.

*10 auto attacks*

This special Nomad will have 2 things. First Nomad casts a strong ice barrage which freezes you and this can also hit rather high. Can be countered/get damage reduced by switching to mage protect.
Second part while you're frozen Nomad starts channeling for 12 ticks (6 seconds) and once over he will hit 90% of your max hitpoints.
This can be countered by using spirit shields active. I don't know how chaotic shield's freedom ability and moving would act like here.

*10 auto attacks*

Repeat from start. Starts with the mine special again.

Once Nomad hits 200 hitpoints he will not do any of those mechanics anymore. Instead Nomad will start attacking you rapidly with melee only.
His attack will not deal much damage but he will hit once a tick so every 0,5 seconds. His attacks are very accurate but don't hit much.
This mechanic can be countered/made easier by saving your special attack and use them here to deal as much damage as fast as possible.
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73
Suggestions & Ideas / New world event - Wilderness Raids
« on: April 02, 2018, 07:04:33 am »
Wilderness raids would be a new world event (similar to Kolodion & stars) that take place in wilderness as the name suggests.
This would occur once every 2 hours. These raids would appear in certain castle/fortress alike areas which are Dark Knight's fortress, Bandit camp, Rogue's castle and Lava maze. Only 1 location at a time which is random.

Wilderness raid would consist of ~10 NPCs with similar AI as Thomy NPC. These would be custom NPCs with actual gear from the game, attack you back and be aggresive, eat food.

Their combat level and gear would vary randomly from what level 80s would wear and what would a level 126 player wear.
OR
Combat level and gear of these raid NPCs would depend on the location where the raid appeared. Low level wilderness (Black Knight's fortress, Bandit camp) would have lower level ones while Rogue's castle and Lava maze would have higher level ones with better gear due to their location.

How rewards would work is they would drop wilderness keys (higher level the npc -> higher drop chance of wilderness key) and you would use these keys to a chest to claim your loot.
As for the location and rewards I do not really have anything to suggest. Location however could be along with the raid areas. A new chest would be added to all 4 locations or just 1 chest added to Edgeville you use to claim loot.
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74
Off-Topic / April Fool's patch notes
« on: March 31, 2018, 09:18:18 pm »
Hey guys,

Todays update contains mainly bugfixes and QoL changes. I've also worked on improving Duel Arena's staking system and how the whole thing is handled.

Duel Arena changes


I wasn't happy how Duel Arena is always bugged and players keep hitting a lot of 0s and how people always get cleaned. My goal is to change
this and have prepared a fix how our players can hold their wealth for a longer time period. Duel Arena has also received some QoL changes.
  • You can now take loans from Duel Arena banker.
  • Duel Arena's name was changed to Sand Casino.
  • Minium hit at Sand Casino is now 7. 7 Being the lucky number.
  • I've moved our servers to Dubai. This way our players from middle east has a connection advantage at Sand Casino.
  • FPS rate at Sand Casino is capped at 3. This way you're constantly lagging and can hold your wealth much longer. This means if your FPS was 60 before this change you will hold your wealth now 20x longer.
  • Spamming bunny hop emote at Sand Casino will now double your damage.
  • Arab luck was buffed. You now get +10% chance of winning when you connect from Middle Eastern area.

Bugfixes & changes

I've worked really hard to improve the game overall and fixed a lot of bugs recently! Main goal is to make the game more enjoyable for everyone.
  • Charr now has 250m slayer experience
  • Due to a database error everyone's stats were reset
  • Bob's name was reverted. He's now called Bob.
  • West Ardougne casino is now open.
  • Graham was added back to staff list. This was a bug and is now fixed
  • Yk'Lagor is now called Igor.
  • Drugs is now an administrator
  • Wilderness seemed a bit dead. Added bots to Wilderness with similar AI as Thomy NPC near Crating Guild.
  • You can now get banned for smuggling vodka from Karamja.
  • ::plzfreeags No longer works
  • Joshiee's year book is now burnt.
  • White and black knights are now called Knights because this was slightly racist before.
  • Volvo.
  • You now have 10 ring slots. Makes sense with 10 fingers.
  • Jonneh is codeing Emps again.
  • You can now mine 'perfect' gold ores and smelt them to 'perfect' gold bars.
  • Humid is no longer suk.
  • J H A M now correctly wears d butz.
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75
Goals & Achievements / Congratulations to (fake) slimshady
« on: March 29, 2018, 06:35:25 pm »
Slimshadyy was promoted to a player moderator.
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