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Messages - Jhonson

Pages: 1 2 3 4 5 6 7 8 9 ... 12
46
Goals & Achievements / Army training
« on: September 17, 2018, 06:47:43 pm »
My goal was to accomplish something different,that not everyone has accomplished it. And I did it :P

https://gyazo.com/398fa9da564a702e62c068c96d40ea71

2nd in agility highs tho :
https://gyazo.com/dba47eb1d9abe5d121e46b829d906ccc
And 2B total experience :
https://gyazo.com/405fecfd996957f38371ab7a82eb0d66

Everyone,which are interested what will I do next,you can check it here

The following users liked this post: Jhonson

47
Suggestions & Ideas / Re: Prestige
« on: September 15, 2018, 09:17:19 am »
This is like a discussion between jp and jhonson lol.

Anyway, why do we need that? Get max xp in each skill before you try to achieve something else. This game needs to focus on improving the current game content and making it more attractive to new players and at the same time increase activity in the wilderness, we have tons of shit to grind for, nex sets, demon bosses, 250m xps, we shouldn't waste time thinking out new ideas like these and discussing them while there are more important matters at hand. I get that there are millions of ideas that would be very nice to have, but there is one Thomy and when it comes to updates things like that have to be strictly prioritized.
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48
Suggestions & Ideas / Wilderness mid level boss
« on: September 08, 2018, 08:47:54 pm »
Boss would be located at Wilderness. It's called Warped Gulega.



In my opinion it should be located at fairly safe'ish location at around 25 - 30 wilderness so you can escape because it's kind of frustrating for a boss to be at high risk and hard to escape area.
Warped Gulega could also share drops between 3 people like our current bosses do.
I suggest somewhere north of Corp cave and north of Green Dragons at around level 28 - 30 wilderness.


Warped Gulega wouldn't be hard to kill at all and instead should be made between Chaos Elemental and Wildywyrm strength wise. Only mechanic it would have is a tendril attack.
It will spawns tendrils from the ground attacking nearby players. This can be dodged by moving and if it hits maybe it could do some damage and bind the player for a brief moment.
As its main attacks it would use magic and melee.

Warped Gulega would have 2 main drops which are zaryte bow and tier 70 defender. (Miniscule version of Warped Gulega pet as an extra?)
Other drops would be something like fury sharks, higher level runes and other supplies, money, maybe ancient statue which is worth 10m right now I believe.

"Guiding light" drop table idea:


Tier 70 defender would be fairly straight forward. It's stronger than dragon defender offering higher offensive bonus while offering zero defensive bonus. It would not degrade when you use it.
Defenders are usually untradeable but maybe Warped Gulega would drop an item which you use to dragon defender to make it tier 70? This item would be tradeable but the defender would not.

Zaryte bow would be tier 75 bow that uses no ammo. It degrades but it can be fixed with coins. As its niche/special effect maybe it could fire 2 arrows? It'd be faster than dark bow.
If you have any other suggestions for its niche effect be sure to post your idea.
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49
General Discussion / Resignation from the staff team
« on: September 07, 2018, 07:27:33 am »
I am officially resigning from the head staff position, doesn't mean you won't see me anymore, i'll play like a regular player so see you around still ;)
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50
Suggestions & Ideas / Boss item collection log
« on: August 28, 2018, 06:37:08 am »
This log would be viewable in-game. It tracks what items you've gotten from which boss. Only unique drops would be tracked obviously.
This has been a feature in Runescape 3 for quite a long time now but recently OSRS has started developing it as well. Completing a collection log for certain boss could also unlock an in-game icon?

OSRS does it the same way as RS3 but more oldschool-ey interface. Here's a preview of RS3 version:
Things that are dropped by multiple bosses are shared i.e visages, godsword shards
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51
Screenshots / Best preparation...
« on: August 27, 2018, 09:52:49 pm »
...to go bossing is taking a dump first. It really pays out! :D

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52
Guides / How I do images and videos
« on: August 20, 2018, 01:25:53 pm »
Introduction
I noticed a need for a decent beginner friendly guide for recording videos for things like bug reports, also I noticed that Charr's guide for images is way too complex. So I decided to make a short introduction to ShareX, the tool that I've been using for such things for quite a while.

Requirements
Windows 7, 8.1 or 10
ShareX (Install is rather straightforward, just leave everything ticked and allow it to create the context menu shortcuts because even though not used in this guide, they are sometimes useful.)

Setting up ShareX for optimal usage.
It's ready to be used right away and it should be easy enough to use but here are some settings that I recommend that make it even easier and more comfortable to use.
1st (hotkeys):
Open main window of ShareX, by right-clicking on the icon in taskbar and choosing "Open main window" and then select "Hotkey settings".

From there I recommend creating these 6 hotkeys (you can change them later, but I've personally found those 6 to be the most useful):

Just Press "Add" and select the task, don't change anything else and close the Task settings window to return to the Hotkey settings window.

Do this for each task and then set the hotkeys by clicking on the box that says "none" and press the hotkey that you want to assign to it.


Explanation for what those do:
Capture region - Will freeze the screen and allow you to select a region on the screen to take a screenshot of, automatically detects some windows and different sections in windows, you can just click on the screen when a region is chosen or manually select a region yourself for which there's a magnifying glass allowing you to select with pixel accuracy.
Capture entire screen - Takes a screenshot of the whole screen. Useful as a backup option in case you don't have any time to choose a region on the screen.
Capture active window - Comes in handy mostly for reports because you need to take a screenshot of the whole window, so you save a second that would be spent on selecting the window.
Screen recording (Gif) - Useful for quick recording that can be uploaded directly to imgur (if the file size permits it).
Upload from Clipboard - Automatically detects clipboard contents and uploads images to image sharing websites such as Imgur and text to text sharing websites like Pastebin, after upload the clipboard contents will be replaced with a link to the upload. This is optional as upload can be done automatically after capture, but having tried both, I personally find the extra step of using a hotkey for upload to be more useful, as I often need to edit the image before upload.
Start/Stop screen recording using custom region. - In case you need longer videos that can be uploaded to Youtube.

2nd (After capture tasks):
Go back to the main window and select After capture tasks.

From there select "Copy image to clipboard" and "Save image to file", unselect everything else. (Alternatively if you prefer not using a hotkey for upload then unselect "Copy image to clipboard" and select "Upload image to host" instead, but that will come with a disadvantage of it taking an extra step if instead of uploading you want to edit the image first.)

3rd (After upload tasks):
Next select After upload tasks.

From there simply select "Copy URL to clipboard" and unselect everything else, this will mean that you can easily take a screenshot with one hotkey, upload it with another and then paste the link without ever having to worry about going to Imgur to upload the image.

4th (Destinations):
Select Destinations.

From there you probably want to select Imgur as image uploader and Pastebin as text uploader (if you prefer other sites then there are other options), I've personally never needed the file uploader, URL shortener or URL sharing service, so I'd just leave those to be random, if you do need any of them then feel free to look through the options (note that you shouldn't use URL shorteners in Emps services as they're generally not allowed).

There are other options under Task settings and Application settings that you can feel free to look through, but these are the basic settings that I'd recommend for a start.

How to post images
Charr's guide has this section, so if it's necessary then this is how you post images on forum:
Code: [Select]
Surround the link with [img] and [/img] like this:

[img]https://i.imgur.com/8mEdbbW.png[/img]
Although if you forget then you can just quote other people's posts to see how they've done it and do what they did, just don't reply after you've quoted the post.
You can also just paste the link and while the link is selected, click on the "Insert image" option in forum, which looks like this in the Bright Forest forum theme and should look similar in others, this will automatically surround the selected text with the img tags.

Editing images
ShareX also includes a very easy to use simplistic image editor, to use it simply go to the ShareX main window, right click on a screenshot you've taken and select "Edit image"

The editor includes useful tools for quick edits such as the "Drawing arrow" tool, "Step" tool (that just counts up from 1 so that you can mark the steps in a certain order in your image) and things like highlight tool and blur/pixelate tools. There's also an option to crop the image under "image" option.

Done
You should now be ready to use ShareX, just press the hotkey for whatever you need to do, select the area (if necessary) and if you're recording the screen then once you're done stop the recording to save the file, then press the hotkey for upload (gifs may need to be uploaded through the ShareX main window, just right click on the gif and select "Upload") and you're done. ShareX also keeps a record of the captures you've taken and the files you've uploaded through it, so if you need a link for an image that you've already uploaded then you can just right click on the image in ShareX main window and under "Copy" select "Copy URL".

Here's a gif recorded with ShareX:

Also note that if you want to use gifs on the forum then Imgur links may end with ".gifv" instead of ".gif" and may therefore not work, if that's the case then just delete the "v" from the link, so you get ".gif" and that should fix it.

Any feedback? Is the guide too detailed? Is it not detailed enough? Post your thoughts in the comments down below and don't forget to smash that like button.
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53
Welcome to Emps-World's largest PvP event: Wilderness-Wars
In this event, there are two clans fighting to the death and the spoils of war are yours to keep, in addition to that, each participant will earn some extra blood coins, 50k to each winning team member and 25k blood coins to each losing team member!

To join, you must have a risk of at least 10mil.  There are no restrictions as to what level your account must be, but it is strongly recommended that you use a high-level account, as this will be hosted in the deep wilderness.  Your items are not safe.  This event will be hosted in a private setting that will be inaccessible to anyone who is not part of the event.

The event will take place on 26.08.2018 19.00 Pm +2

The staff team will ensure that it is a fair battle.
  • Staff members will be closely monitoring the event
  • Clans will be evenly balanced
  • Betrayal is prohibited
  • Hiding is prohibited
  • Clan chats are locked so that only clan members can join them

To join Wilderness-Wars, reply to this topic.
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54
Hey guys,

Today's update focuses most on re-balancing the combat triangle and equipment bonuses. We aim at making items more popular for PvP and easing the combat triangle giving you more Defence bonuses against your weaknesses. Special attacks have also been buffed and the early / mid game progress was made faster by improving certain drop tables and combat experience gains.

Key Bindings
As most if you have probably already realized, you are now able to bind your F keys to menu tabs. There's also an option to enable pressing enter before being able to chat. This mode allows you to use wasd for camera movement and qe to zoom in and out. You can also enable the option that pressing ESC closes the current open interface. Moreover, it's now also possible to lock your combat experience. You can still see experience gains when enabling this option though.


Damage Soaking
I'm sorry, but I have to admit that this mechanism was bugged... for really a long time. Damage was never soaked and this patch aims at fixing the issue. Before the update damage soaking was a quadratic formula of your maximum defence bonus, which imo is a really bad way of doing it. Your maximum defence bonus now gives a flat soaking bonus. Due to the release of new equipment and their maximum defence bonuses, I have adjusted the maximum damage soaked a little bit. It's now properly working but less than it originally was meant to be intended.

Starting Zone & Game Progress
We have identified that it may be too difficult to progress in early stages of the game. Thus we want to buff the drops of beginner level monsters to make it easier for new players to make money and to obtain useful items.
  • Starter sets have been replaced with real item sets: Iron armour, hide and blue wizard robes.
  • Drops for monsters around Barbarian village have been massively buffed: Barbarians, Goblins, Wizards, Archers, Hill giants, Moss giants, Tower Archers, Guards. They now drop items up to rune, more coins and larger quantities of resources.
  • Monsters found inside the Barbarian dungeon have had their drops buffed. Quantities were increased and rune / dragon items were made more frequent.
  • Dragons now drop dragon items more frequently - the chances were doubled.
  • Slayer Tower drop tables overhauled. The Slayer level requirement is now taken into consideration and improves the droptable. Overall you will be getting way more valuable drops from monsters inside the tower.
  • Thieving npcs now gives more coins.
  • New players now get a randomized look instead of the standard one.
  • More starting items are added to inventory after completing the tutorial.

Combat Experience Rates
Let's just say I was wrong - 20xp per hit are way too low. We are changing the combat xp rates back to 80 xp per hit. Progress shouldn't be that slow and frustrating in emps. Afterall most of our content is designed for end-game and that should also be achievable in a fairly normal amount of time. The whole experience gained thing before and after level 99 has also been removed. It's always 80 xp per hit.

Softening Combat Triangle - Weakness Bonuses
I think the current system is a little bit too strict on combat styles that are effective on you. I am increasing the defence bonuses of all items agains their neutral and weak combat style. This doesn't have an impact on any damage soaking, but makes you more resistant against magic attacks when wearing melee armour for instance. The same logic also applies to other combat styles with their weak counter parts: Magic beats Melee, Melee beats Range and Range beats Magic. I've also chosen flat numbers, so that the system looks cleaner:
  • Neutral bonus: 75%
  • Weak bonus: 50%
What does that mean? If a melee equipment piece gave 100 defence bonus, you'll get +100 range defence bonus, +75 melee defence bonus and +50 magic defence bonus.

Fishing - Catch rates and Experience gained
I've adjusted the fishing timers a little, because the catch rates felt a little bit clunky and the amount of fishes obtained were just way too much on higher levels. I've made the catch rates faster on early levels and let the level have a little less of an impact later on. Catching sharks with 70 fishing for instance doesn't feel like you're getting a fish a minute anymore and you no longer get a fish per 2 ticks when having a very high fishing level. The speed curve of catching fishes is scaling better now. To cope with that change in fish gains all their experience gains have been doubled. You'll have to bank less often and will still gain the same amount of experience in the same amount of time.

Wiki Updates
I have recently prepared a system that makes it really easy for us to keep stats of items up to date on the wiki. We will be testing the system within the coming weeks and see how well it performs. If this makes overall wiki updates easier I would also like to enroll the system on NPC data: stats, drops, attack speed, etc. So you'll always be able to view the exact in-game stats on the wiki too.

Game fixes / changes:
  • The accuracy bonuses of Infinity robes have been buffed and received a little strength bonus.
  • Mystic robes received a slight strength bonus.
  • The book of balance now gives Ranged strength and accuracy bonuses.
  • You no longer lose as much ELO when losing a fight in the wilderness. It currently is too difficult to reach higher ranks, because you only rank up by only killing others. You can now also improve your ranking by just participating in many fights.
  • Accuracy bonuses of defenders have been buffed by 25% (dragon defender +20 --> +25 accuracy). Defenders were a little bit weak when compared with a dragonfire shield or other alternatives.
  • Overkill damage no longer exists and thus tick eating is now possible. That means eating at the same game tick when lethal damage arrives let's you live through it.
  • Multiple incoming hits are no longer stacked as 1 big hit. This is only a visual change, because I have received complaints about people dying in 1 big hit. This was correct, but the large visual hit coming out of nowhere was a little odd.
  • God robes now require level 1 Defence to be worn and have had their defence bonuses lowered. God cloaks now have equivalent stats to god capes: +5 magic accuracy and strength. Their level 25 Prayer requirement stays.
  • Corrupt PvP items have been moved to level 40 Defence. That doubles their defence and accuracy bonuses, strength bonuses remain untouched.
  • Multi combat spells no longer have an experience gain punishment: Barrages and chin chompas.
  • Donator blades have had their attack speed increased. They now have the same attack speed as saradomin sword, scimitars and whips.
  • Korasi's sword special attack now costs 50% special energy.
  • Splitbark robe parts now give additional magic strength bonus.
  • Comp ogre bow Range requirement increased to 71 - it can now shoot Barrow arrows.
  • The experience boost of brawling gloves has been increased in the wilderness. They give 200% experience in the wilderness and 150% outside of it.
  • Zamorak godsword freeze has been increased from 20 seconds to 25.
  • Bandos godsword now also reduces the enemy's prayer points by 25% of the hit.
  • Overloads can now be noted and traded.
  • Dragon and onyx bolts now require level 61 Ranged to be used. That means you can use them with a rune crossbow.
  • God bows level requirement has been moved from 80 to 75. To cope with that change I have increased their attack speed by 1 tick meaning they are now level 75 short bows. God bows also received a special attack that triggers a special effect when used with their appropriate arrow type (e.g. saradomin god bow with saradomin arrows):
    • Saradomin: 50% of damage is drained from enemy prayer points. If attacking an npc this reduces their defence level by 50% of the hit instead.
    • Zamorak: 50% of damage is drained from enemy defence level.
    • Guthix (not yet available): 25% of damage is healed.
    The additional passive perk increasing damage of using god arrows with their appropriate bow has been removed. They now have flat bonuses equal to barrow arrows and can also be used as such by other bows.
  • Demon saber and halberd now properly break when lost upon death.
  • The charges of newly created elemental weapons have been increased from 5,000 to 30,000. This change brings elemental weaponry more in line with Demon weapons.
  • Demon longbow has received +12 accuracy and +2 strength bonus. When comparing it to the demon crossbow it looked a little weak.
  • Demon orb has received +4 accuracy and +4 strength bonus. It should be more a little useful as offensive stat booster while giving 0 defensive bonuses.
  • Removed the strength level requirement for several items: Vesta, Statius, Godswords, Zamorakian spear, Demon saber & Halberd and Saradomin sword.
  • Saradomin sword and obsidian claws special attack now hits 1 game tick earlier.
  • Spectral energy drop rates doubled. You just need way more energy to charge equipment than there currently is in the game.
  • Ancient statuettes from Revenants now have double coin value. We would like to make killing dangerous foes in the wilderness more valuable.
  • A bug was fixed where runes from the rune bag would no longer show up after casting a teleport spell.
  • Ghostly roves now give magic strength bonus.
  • Accuracy of all special attacks has roughly been increased by 25%. Most special attacks have an accuracy boost of 25% while godswords and other high level weapons gain 75% - 100% accuracy boost.
  • All bosses (the ones that count for daily tasks!) now have drops for the top 3 damage dealers. That includes all GWD bosses, Dagannoth Kings, Corporeal Beast, Kalphite Queen, King Black Dragon, Chaos Elemental and Smoke demon champion. Group bosses still reward the top 4 damage dealers.
  • The Tower key required to access upper parts of the Slayer Tower can now be found in wardrobes inside the Slayer Tower.
  • Banshees can now drop a creeping hand pet with a drop chance of 1 in 1000.
  • Party hats strength and accuracy bonuses increased.
  • Composite bows now have the speed of shortbows.
  • Magic longbow, magic composite bow and demon longbow have received a special attack. It costs 35% special attack energy and is guaranteed to hit the enemy.
  • Demon halberd now shares the dragon halberd special attack.
  • Torags received additional Defence bonus while reducing its accuracy a bit.
  • A bug with the dark bow special attack was fixed that would reduce its maxhit.

Engine fixes / changes:
  • Certain data holders in the client have been updated to use less memory. This improves overall performance and memory usage, especially on longer Rendering Distances and in crowded areas. For those of you who are interested what changed: A lot of arrays were int[]s, which used 4 byte or 32 bit per entry. That precision wasn't always needed, because a lot of numbers didn't go higher than 10,000 anyway. I have changed those arrays to be short[]s, which require 2 bytes or 16 bit per entry. This costs less RAM and allows your CPUs cache to load more entries per call speeding up iterations over these arrays: animations, loading models, saving colors, etc.
  • Smoothness of compass and minimap have been improved. They are now anti-aliased when rotated and will no longer flicker or have white artifacts.
  • Rune requirements now properly in the autocast interface.
  • Texture atlases now use 4x anisotropic filtering (only if your GPU can do it!!). This effect makes textures appear less blurry and more realistic when viewed at specific camera angles. I have decided to not make this a setting, because the performance cost is non-existing for low resolution textures in emps.

This update mainly consists of balancing and overall improvements for the game. I want to make certain items more useful for PvP and give newer players an easier start for the game. With the amount of PvP ELO data available I'll also soon be able to put Hiscores online where you can lookup ranks.

All the best,
Thomy



Changes September 7th:
  • Barrows equipment charges of newly used items increased from 8,000 to 20,000. I'd like to bring this more in line with other equipment charges.
  • Revenants droptables overhauled. Statues are worth more and drop more often. Third-age drop rates have also been adjusted. Statues and third-age drops are now also always broadcasted.
  • Amulet position now depends on the platebody model. This fixes an issue where amulets would be invisible on certain armours.
  • God robes now share monk robe's prayer bonus.
  • Dark bow special attack speed increased. The projectiles now fly and hit faster.
  • Reset lamps can no longer be used when items are worn.
  • Unnoted overload potions can now be traded.
  • An issue was fixed where you couldn't hit through protection prayers when your enemy had low hitpoints.
  • NPC defence bonuses have been fixed. There was an issue that globally gave them 15-20% higher stats.
  • KQ and Corporeal beast now properly drop items for the top 3 damage dealers.
  • The charges of newly used spectral equipment have been doubled. Repair costs stay the same. However the amount of dropped spectral energy upon a kill can now be higher due to higher maximum charges.
  • Crossbow limbs now have an alch value.
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55
Guides / Guide to the demon bosses, part 1 - Kal'ger
« on: July 28, 2018, 04:35:30 pm »
Introduction
Because there are no guides on the new demon bosses, I will try to take it upon myself to try to explain how to kill each and every one of them properly, starting with the latest of the three - Kal'ger.

level requirements
•   96 herblore - (to make overloads).
•   99 defense
•   99 hitpoints
•   99 attack level (optional if you use range).
•   99 strength (optional if you use range).
•   99 range (optional if you use melee).
•   70 prayer (to use piety prayers)


Location
Kal'ger is located in the barbarian dungeon, The ladder that leads to its' lair is near baby blue dragons.

IMPORTANT: If you die, the items spawn near the ladder upstairs.

setup/inventory
There are a few different approaches you can take setting up your inventory. to start off, you need to choose if you are going to take a poison purge aura (which is very helpful at this boss because it poisons you for 10 damage every time you reach its' range stage) or an antipoison potion.

This is the inventory setup if you decide to take a bandos godsword (shorter trips, faster kills).


And this is the setup if you take a saradomin godsword (longer trips, slower kills).


I will not go on a rant on what gear you should take because of course, the best gear to take there would be nex armor, which is not accessible to the majority of the community. However, I will show the gear that i used to kill over 200 of kal'gers and do 11-13 kills per trip.


NOTE: I would also recommend to do the first few trips with range, because it is a little bit more noob friendly and the boss has
some multi attacks which he performs with melee, so you would lose less hitpoints killing it from a distance.

Killing the boss, mechanics, phases   

The boss itself is very simple once you understand how to kill it and unlike any other demon boss it doesn't spawn minions, which makes the kills a lot faster and much like nex, it has a few phases. however, these phases can easily be understood, just look at what weapon kal'ger uses and use the protection prayer from that.
During all the phases kal'ger has a special attack, which makes meteors, that ignore all protection prayers, fall from the ceiling. You need to avoid these meteors or you will lose a lot of hp very quickly.
Every time this special attack occurs, he will yell it out loud, like such:




2400-2000. The melee phase

This phase is very simple, just pray melee and avoid the meteors.





2000-1600. The melee and mage phase

This phase is a little bit more complicated. Most players who attempt killing kal'ger lose most of their hitpoints during this and one other phase.
Just like in the first phase, your default prayer is melee however, sometimes kal'ger will use his mage attack during this phase, during which you need to switch to mage prayer, then switch back to melee prayer once the attack is over. you can indicate that a mage attack will happen when kal'ger claps his hands. The mage attack itself looks like this.






1600-1200. The range phase

Pray range in this phase and avoid the meteors.




1200-800. The melee and mage phase

this phase is completely identical to the 2000-1600 phase.




800-400. The mage phase

Use mage protection prayer during this whole phase. when Kal'ger bashes the ground with his staff, as shown in the picture, you need to move or you will receive 2 hits that completely ignore all prayer.




400-ded. The melee phase

this phase is identical to the first phase, however, kal'ger deals a little bit more damage with the maul.





Drop table
Now that you're ready to slay this beast, lets look at the rewards you will be able to receive.




Epilogue
Excuse me if i made any mistakes writing this guide, it is my first one after all. If i missed something, please let me know, i will then edit it in. This guide is the first one out of three i'm planning to do on demon bosses.
Thank you for reading and happy pvming.




       
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56
Showcase / Re: Graphics
« on: July 11, 2018, 01:55:09 am »
@jhonson101

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57
Goals & Achievements / My personal goals (updated)
« on: July 10, 2018, 04:37:11 pm »
Hello everyone. My main goal was (and still is) to max all combat skills. I were maxing my combat skills at cockatrices. This is how many kills I did while maxing :
https://gyazo.com/d5dbec68ba15d3f9a8547642a8967748

These are the skills I've maxed in there :
https://gyazo.com/f3ab804b2d5d9362ae33f0b46afe2833

That's how many jangerberries I've obtained in there while maxing :
https://gyazo.com/f3ef450d27cec8b81dd48a9ec283a3ab

Of course,there are missing around 8k jangerberries,because before quitting long time ago I've maxed these skills in there till 200m exp (that was the limit in that time) and my little brother staked them.

Next goal - thieving :
https://gyazo.com/885b501c3039755c0451707214a758e8

Had 1015 elite scrolls in total,did 315 of them in total. This is the loot from them :
https://gyazo.com/f76edd71df582713bba7687307ba3b61

P.S. Special thanks to Slimshadyy,Diesel10 and Ltu Tomas123,whom kept me alive in all that time while doing elite scrolls and for making me teletabs :)

Goals left to complete :
Firemaking : https://gyazo.com/2c0fcd1499b47789fcec94a97abac245
Woodcutting : https://gyazo.com/f47ec5abb084795db27edc8d8c40c1f4
Fletching : https://gyazo.com/254d1ff0142047368c64021c3ffa0a25
Fishing : https://gyazo.com/49c9c350af877fb0a3150df5e1a6fba5
Cooking : https://gyazo.com/0d54d26989cd856a19df5b22b1e94b7a
Slayer : https://gyazo.com/e0963250c83137da038164c5043f6d5d
Farming : https://gyazo.com/3b8d3d787c61eedefcadc16f089ecdaa
Hunter : https://gyazo.com/9becad445da4bc7491c9ecd832eef74e
Herblore : https://gyazo.com/92e3a1929800f7fca04d2b1242085f89
Magic : https://gyazo.com/fddc6059b75b30e31517b36cfed3fb22
Range : https://gyazo.com/d9567ebedcf895d9e76b8c7405d8c13f
Prayer : https://gyazo.com/a66f91198d8f856db4342457499e533c - P.S. Special thanks to Ironsuomi and Skill0wzer for litting me up those incense burners,while I was sacrificing those bones :P
 
I'll update this topic every now and then.
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58
Screenshots / Re: Emps-World Meme Center
« on: July 04, 2018, 07:02:49 pm »
When your arab friend wins 'big' on someone else's account.

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59
Goals & Achievements / YAY! FINALLY
« on: July 04, 2018, 01:11:07 pm »
Well.. Finally finished all GWD bosses except Nex. The last item to obtain was pet from K'ril.



Zilyana - finished with 110 kills - Owl on 110th kill
Kree'arra - finished with 242 kills - Raptor on 24th kill
K'ril - finished with 859 kills - Hawk on 859th kill //  All items from K'ril were obtained with 405 kills
Graardor - finished with 214 kills

Next goal - all demon weapons!
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60
Feedback / Re: Thank you
« on: June 26, 2018, 08:01:28 am »
No worries, I got this!

::bot[f_a_q] set grammar_skills 10
::bot[f_a_q] set creepiness 2
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