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Messages - Thomy

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631
Update Notes / Updates 03/05/2015
« on: May 02, 2015, 05:34:39 pm »
Hey guys,

Today, I'm presenting you combat and skill timers above your chat box.


They tell you how long an effect or a skill boost is lasting. Their respective image should intuitively tell you what they stand for. Numbers containing a dot are in minutes, otherwise it's in seconds. Don't worry, you'll immediately see how the timer system works when checking it out the first time. Also don't forget, that these timers can be disabled completely at the Game Settings.

On top of that, there's also a new icon for multi combat zones! I hope you like the new one more. Special thanks to C4 Nerd for providing the new image (Discussion thread).

Moreover, the client's now also saving the fixed-screen mode. That means, if you switch to the fixed-screen mode and restart your client, it will remain in the fixed-screen mode. You no longer have to switch to the fixed-screen mode after starting the client and logging in.

All the best,
Thomy

632
Feedback / Re: Multi icon
« on: May 02, 2015, 04:17:08 pm »
That's looking really good. Would everyone be okay with the first image?
The following users liked this post: Big Chris

633
Suggestions & Ideas / Re: Visible Duration/Cooldown Timers
« on: May 02, 2015, 03:44:11 pm »
Updated:


Even though there are 8 timers active, it doesn't feel annoying? Would you still want to separate potion timers from combat timers (frozen, vengeance & anti poison so far)
The following users liked this post: C4 Nerd, Range 4 Meee, Someone12116

634
Suggestions & Ideas / Re: Visible Duration/Cooldown Timers
« on: May 02, 2015, 02:02:46 pm »
There will be a toggle option for all timers rather than for individual ones. I'll see what I can do with potion timers (will make those separately togglable though, because that may be annoying during fights).
The following users liked this post: Someone12116, Charr

635
Suggestions & Ideas / Re: Visible Duration/Cooldown Timers
« on: May 02, 2015, 10:50:31 am »
Won't work with the special attack bar... I'll mess around with it to find a good spot. Will also make it togglable.
The following users liked this post: C4 Nerd

636
Suggestions & Ideas / Re: Visible Duration/Cooldown Timers
« on: May 02, 2015, 10:34:14 am »
I like that idea. Though implementing that on the fixed screen client may be a bit of a challenge because of the tiny window. What places would you like to have the timers at? Above chatbox, above inventory?
The following users liked this post: C4 Nerd, Big Chris, Big Boy

637
Oh guys, please don't make such a list. There are probably over 2.000 items that shouldn't be on the search!! I also won't ensure that ONLY available items will be in the GE, simply because collecting that data would take many hours of (useless) typing! There will be certain useless items in the GE search, we'll just live with that.

Though, I want to make sure that there are no doubles of any item and that every item, that really exists in Emps-World, is available on the search list.
The following users liked this post: Range 4 Meee, 66destroyer3, Eliminator

638
Update Notes / Updates 28/04/2015
« on: April 27, 2015, 11:18:11 am »
Hey guys,

Thanks for testing the Grand Exchange in world 3. I hope you were having fun there not risking any items and running around in the entire Emps-World? ;) I'll fix all bugs on the Grand Exchange next week. If you find bugs/issues on the GE, please post them here.

List of updates:
  • Veteran gifts disabled. Old accounts no longer get 1mil cash and a rune armour when they existed in Emps-Scape. Too many people are abusing hacked account password lists to claim multiple veteran gifts. People banned for looting veteran gifts, may now appeal their bans in the helpdesk.
  • Godwards interface is back.
  • GE fixes. (duping, item search, etc...)
  • Name changing system started. I plan to release that after the Grand Exchange.
  • Donation logging system updated.
  • Several bugfixes from the bug report section.

All the best,
Thomy

639
Resolved Bug Reports / Re: Godwars dungeon
« on: April 27, 2015, 09:06:57 am »
Whoops, I forgot that one. It will be fixed with our next update (tomorrow), I don't want to restart emps another time today. :)
The following users liked this post: Range 4 Meee

640
Update Notes / Updates 26/04/2015
« on: April 26, 2015, 08:46:20 am »
IMPORTANT: Please restart your client for this update, it's mandatory for viewing multi combat zones!!


Hey guys,

I've updated major parts of the client's cache downloading procedure. The update was made, because the system was sometimes having bugs that wouldn't let your map finish loading. Moreover, you can now also toggle an option at your Game Settings that downloads the entire cache in background. Just for clarification, Graphic Settings was renamed to Game Settings, because we have a lot of different settings there. Once that is finished, you'll never experience long loading times in new areas! That process probably takes some hours, because it's slowly running in background, not touching your client's performance. There are also fps boosts for those of you who use the highest 2 rendering distance settings. Your fps rates shouldn't decrease that much anymore when completely zooming out.

Besides, I've also added a proper icon that shows if you are in a multi combat zone:


I'm sorry to say that, but the GE still requires more testing. We really can't have any serious bugs in that system! Though, we'll have an open beta in our test world soon. Where everybody can try out the system and tell us what they like/dislike!

All the best,
Thomy
The following users liked this post: C4 Nerd, Hugo Terwiss, Big Chris, 66destroyer3, Edwin, D0nt Rang It

641
General Discussion / Re: Blocked Application Fix
« on: April 23, 2015, 05:37:12 am »
I highly recommend you use the desktop client. Google chrome are dropping java support very soon.

I feel i have heard that java will soon be all out?
Is it true? i cant reckon where i heard it but i heard it a while back.
Everyone is starting to drop java.

Chrome is dropping support for Java applets (= running a java program inside the browser). It's still a very popular language for development tho.
The following users liked this post: Avenus

642
Update Notes / Updates 22/04/2015
« on: April 21, 2015, 01:31:39 pm »
Hey guys,

I've got quite a big change planned for today, so please take your time and read through everything. First of all, DOUBLE XP WEEKENDS are coming back!! We've had a long discussion on this and decided that toplists aren't working out for us. So we're getting rid off them and are re-introducing the loved double XP weekends. Don't be sad though, the voting shop doesn't disappear, we're renaming it to 'event shop'. You can gain event points by participating in special events or we will reward you in future competitions with event points. Event points will act the exact same way as voting points! All the voting points you currently have are automatically turned into event points.

Further double XP weekends will act as achievements. For instance, if we get additional 100 likes on Facebook, we'll have another double XP weekend. The same thing can be done with following us on Youtube or Twitter. In general, we'd like to get more in touch with social media. Our plan is to offer a possible double XP weekend every week.

Another aim is, that we want to make PK as fun as it used to be. We'd like to have your opinion on this topic. What do you think could introduce more people to PKing? I'm already  introducing a PvP point system. It can already be tested in the live game. There may be slight changes to point gains and losses, but the overall system is pretty much done.

Currently, PvP points will only be shown in the wilderness. In the final version we'll make them togglable everywhere. I'll also setup hiscores very soon for PvP points. Would you enjoy if we resetted these points on a monthly base for more competition in the wilderness? Or would you rather keep your PvP points forever?

Moreover, since the demand of 'rares' (items that can only be obtained once at a special point) is high, we're willed to introduce more to the game. These new rares are going to be more common than our bug lanterns, bunny ears and bow-swords. I can't say much about it yet, but we're planning the release already!

On top of that, I've got a list of changes ready:
  • IMPORTANT: Due to the massive amount of complaints regarding teleports in the wilderness, I'm reverting that update. Teleports no longer save you from dieing inside the wilderness. However, outside the wilderness teleports safe you.
  • Dharok axe attack speed reverted to 4 seconds (0.5 secs slower than it was). I've increased its accuracy from 131 to 151 though.
  • Colored dark bows and gnome scarfs are now tradeable.
  • Vengeance can now be used every 30 seconds.
  • The Tyras guard can now also be found at the GE. He teleports you to Castle-Wars, Pest Control, Burthorpe or Duel Arena.
  • Item models updated for PC tokens and CW tickets.
  • 5 new capes added to CW reward shop.
  • Colored dark bows are now properly usable.
  • EDIT: Hiscore images updated to match the in-game skill images. PvP Points added to hiscores.

I'm sorry, but GE isn't yet ready for a public beta! We're currently testing the final version in a closed beta. When we're 99.99% sure that there aren't any abusable bugs, we'll immediately make it public!

All the best,
Thomy

643
Screenshots / Re: Highlight's of the PC Event Hosted by Thomy
« on: April 20, 2015, 08:02:35 pm »
Looking good! :) What about CW next time?
The following users liked this post: C4 Nerd, 66destroyer3, Jimmyb13, Charr, Middboyy

644
Resolved Bug Reports / Re: Game Client Error
« on: April 20, 2015, 03:30:30 pm »
Have you tried our uninstaller yet? https://emps-world.net/uninstall
Some people have reported the same problem, but yet I don't know what causes the client loader to fail. I could offer to investigate the problem via teamviewer?



EDIT: I've updated the client loader that 'tries' to fix the problem you're suffering from. I'm not totally sure it's gonna help, but you may give it a try? Download the latest loader here: https://emps-world.net/Emps-World.exe
The following users liked this post: Cman 8 23 93

645
Update Notes / Updates 20/04/2015
« on: April 19, 2015, 12:30:02 pm »
Hey guys,

Please note that some of the updates today are only visible when you restart your client. A client restart forces a client update, that's why!

Following things were changed:
  • Castle Wars will no longer eat your weapons when picking up flags. If you're still missing a weapon, go to the helpdesk.
  • Ring of vigour changed. It no longer gives 20% extra tickets in CW and PC. It now reduces special attack costs by 10%. That means a korasi special attack would cost 54% equipped with a ring of vigour, instead of 60%.
  • Special attack bar updated. It now shows how much special attack energy you've got left in %.
  • Korasi's special attack is now a magic attack.
  • Morrigan javelin attack speed increased from 3 seconds to 3.5 seconds.
  • Pest control base tickets changed from 50 to 25.
  • Leather items have received bonuses.
  • Barbarian, goblin, mage and archer drop tables reworked (the ones around barbarian village). They're now dropping useful items for beginners. (equipment up to level 40 excluding rune!)
  • Tree spirits removed and replaced with archers and mages. (Tree spirit slayer task was also removed)
  • The anvil in Galahad's house can now be used after completing Barbarian Assistance.
  • More barbarian archers were placed around the village.
  • Hundig now wears a Seercull instead of a shortbow. That makes it easier to identify him in his house.
  • Hundig is now a slayer master. You don't need member to get slayer tasks from him. However, he only assigns monsters around the village (mages, archers, goblins and barbarians)
  • Combat levels of goblins, archers, mages and barbarians is now 10.
  • Meteora (lunars) and Dark Mage (ancients) can now be found in Edgeville too.
  • Minimizing the client now completely pauses in-game rendering. That should fix problems where the client crashes for some people when they minimized it.
  • ::fpson / ::fpsoff was replaced by a graphic setting.

For those of you who aren't following us on Facebook/Twitter: I've also updated the graphics interface.



All the best,
Thomy
The following users liked this post: Icedrags, C4 Nerd, Her B0 Re, Appelsientje, Big Chris, 66destroyer3, Charr

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