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Messages - Thomy

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1
Bug Reports / Re: Noted Dragonhide from Brutal Green Dragons
« on: Today at 10:04:28 am »
Will be fixed next update, thanks!

2
Bug Reports / Re: queen kalphite bug
« on: December 12, 2018, 10:40:02 am »
Was this in an instance? Did you kill the first form before minions? I was unable to reproduce the bug yet.

EDIT: Nevermind, it was the above mentioned. Will be fixed! :)

3
Bug Reports / Re: bug report
« on: December 12, 2018, 10:32:54 am »
Images were posted on Discord - issue should be fixed too now. :)

4
Bug Reports / Re: bug report
« on: December 10, 2018, 04:38:55 pm »
Can you show me your game settings and ::openglinfo? Please as screenshot, you can press windows key + shift + s to start the snapping tool and upload that to https://imgur.com - Press CTRL + V here https://imgur.com/upload after taking the screen capture.

5
Bug Reports / Re: Possessed hat dialogue picture?
« on: December 09, 2018, 08:04:36 am »
It's part of how the model was designed. The moving texture part has transparency. Thanks though. :)

6
Bug Reports / Re: Tormented Demons
« on: December 08, 2018, 10:31:44 am »
This is a bug with the transformation mask, protection prayers didn't carry over. Will be fixed - thanks! :)

7
Bug Reports / Re: Farming
« on: December 06, 2018, 06:16:09 pm »
Thanks! Newest client update fixes this.

8
Bug Reports / Re: Iron-Rune bolts (p+)
« on: December 06, 2018, 11:46:47 am »
You shouldn't be able to poison bolts, I will review this at the next patch.

9
Hey guys,

This update contains a collection of changes and fixes as well as re-enabling present deliveries for Christmas. There's also 5 new wings in the donator store and a new high level Slayer monster has appeared in the mage arena (level 50+ wilderness) dropping the Zaryte bow.

Winter Weekends
Some of you may have already heard or read about our winter weekend special. We'll be having double xp, double minigame token, free member and event weekends through December. You can read more details and obtain the full schedule here: https://emps-world.net/forum/news-announcements/emps-world-winter-weekends/?~21532

New Wilderness Slayer Monster - Gulega
A new and dangerous foe has appeared inside the Mage arena (wilderness). Their best drop is the Zaryte bow (1 in 250) introducing a new tier 82 shortbow. It has infinite ammo and needs to be repaired after 20,000. Gulegas require level 89 Slayer to be killed.

Its droptable will soon appear on the wiki. Due to the recent demand in vials I've given it a common 80-120 noted vials of water drop. That's not completely solving the problem of obtaining vials, but it will definitely ease the process on higher accounts.

General Wings
All bosses from the God Wars Dungeon have received a special wing type. These resemble the actual general's look rather than their god:
  • Kree'arra wings
  • Nex wings
  • Graardor wings
  • Zilyana wings
  • Tsutsaroth wings


Christmas Event
I've enabled the Christmas event(s) from the past years. I'm still looking into the creation of new items and rewards, but you're already able to complete or ruin parcel deliveries. The Christmas tree along with snow drifts have also been re-added into the game!

I've also slightly edited the floor and created a snowing effect through the particle system.

Helping out the Chef, Taxidermist and Big Fish Exchange
Special thanks to JP for creating a new miniquest, the Taxidermist and Big Fish Exchange through emps-script. You can start the miniquest called Helping out the Chef north-east of Barbarian village. The Taxidermist can be found in Canifis buying unused slayer head drops for good money. Harry in Catherby exchanges big fishes (bass, swordfish, shark) for 100 noted small equivalents. If you're also interested in adding content to the game through the scripting language, contact us on Discord!

Game fixes / changes:
  • NPCs will no longer be aggressive while being inside the tutorial of Thomy showing you the game.
  • You can no longer equip all items from the bank interface.
  • Kal'Ger now correctly resets his attack phases when getting out of combat.
  • A bug within the Construction code was fixed, which allowed you to stay registered inside a house although already having left it.
  • Items that can no longer be equipped will now automatically be unequipped.
  • Teleports now make you invincible when being casted instead of when being applied. That means that the moment you start teleporting it's impossible to die during that animation.
  • Several items have had their options fixed: coal bag, enchanted gem, yo-yo and pouches.
  • The attack interface of crossbows has been reworked. It now shows an image of a crossbow instead of a bow.
  • Cyclopses now share the drop table of Hill giants. Defender drop rates remain untouched.
  • Resetting skilling actions now also properly resets your current animation. Meaning that turning away from mining a rock or an event occurring forcing you to stop doesn't only cancel your action but also the mining animation in this example.
  • Following monsters have had their drop tables improved: Bloodvelds, Warped terror birds, Cave horrors, Aberrant spectres, Smoke and Dust devils, Goraks, Nechryaels, Dark beasts and Mutant tarns. These drop tables were quite old and outdated and needed additional refinement. Slayer monsters should be profitable kills, especially the ones having a high requirement to be killed. Please allow us some time in order for the changes to appear on the wiki too!
  • Mutant tarns combat behavior improved. The npc now has a size of 2x2 instead of 3x3, attacks faster and received additional attacking distance. This change was done in order to reflect the buffed drop rates.
  • Brutal green and Mithril dragons no longer drop 2 dragon bones. Green brutal dragons now drop 1-4 (was 1) green noted dragon hides and mithril dragons 4-12 (was 6) noted mithril bars.
  • An issue with sending emails to walla emails has been fixed. The provider would not render e-mails if they contained the @ symbol.
  • Halloween event has officially ended. You can still complete the quest and buy rewards, but Skull drops have been disabled.
  • Several items can now properly be equipped again. Special thanks to the following topic and reporting the items: https://emps-world.net/forum/bug-reports/unequippable-items-list/?~21478
  • Plank Make spell now completes a full inventory (28) instead of 13 logs in the same amount of time.
  • Items lost upon death inside the Barrows minigame are now dropped at the graveyard entrance.
  • Alching valuable or untradeable items now shows a warning. The price trigger to show the warning is currently set at 300k. That means if an item alch value or GE value is above 300k you'll get a warning if you really want to alch the item.
  • The block animation of demons has been updated.
  • Easter ring can be equipped again.
  • Demon wand and orb now correctly degrade upon death.
  • A bug with degrading barrow equipment was fixed. It will no longer be unequipped when processing from 50 to 25 but instead when going from 25 to 0.

Engine fixes / changes:
  • The worldmap viewer now caches more images. It should thus be less laggy and buggy once fully loaded. The mouse moving speed was also reduced to make sure the area you scroll to can mostly be seen. If you are having performance issues I recommend not zooming out too far and to wait for it to be initially loaded once!
  • Item stacks are now properly rendered on the floor. Prior to the change you couldn't distinguish a 2 arrow drop from a 5 arrow one.
  • Internal color or icon codes can no longer be used in chat rooms. You can still type them in your chat box, but they won't appear to anyone else.
  • Smooth animations have been revamped. They're now properly interpolated and some flickering issues have been fixed. I've also added an option to turn off animation smoothing completely in case you prefer a more older and classic style.
  • Flickering issues have been fixed when npcs are transformed. This fixes a problem where KQ or Kal'Ger turn invisible for a short amount of time.
  • The way non-map objects are loaded into the game has been reworked. Prior to this update mining a rock or cutting down a tree could cause a short flicker effect before the replaced object (rock or tree) appeared. There will be no more flickering issues when new objects are spawned onto the map.
  • The particle system has been extended to allow static spawns through out the world map. The first example of this new particle system is shown at the Grand Exchange - snowing effect.
  • The position transition of head icons has been smoothed. The will flicker a lot less.

I hope you're all having a great time

All the best,
Thomy



Fixes of 6th:
  • Gulegas and Aquanites have received sounds.
  • PC portals are clickable again.
  • Present Deliveries have properly been enabled.
  • NPC death animations no longer suddenly stop and flicker.
  • Rest in Pieces quest can now be continued.
  • Repair option in houses now correctly shows the item name.
  • Entities no longer randomly face north after walking diagonally.

10
Bug Reports / Re: Demon wand and orb
« on: December 02, 2018, 04:56:19 pm »
Will be fixed, thanks.

11
Bug Reports / Re: Unequippable items list
« on: December 01, 2018, 10:49:22 pm »
Those aren't supposed to be equipable.

12
Bug Reports / Re: Unequippable items list
« on: December 01, 2018, 02:42:30 pm »
All broken barrow weapons

Completely broken or broken states: 75, 50, 25? Could you possibly type ::devon and get me the id of one of the items?

13
News & Announcements / Re: Emps-World Winter Weekends
« on: December 01, 2018, 11:29:04 am »
nov 30 - dec 3 is free member today dec 1 and free memb still off... soo these events is real?

I've just enabled it. Please have mercy on my human mistakes.

14
Help me! / Re: Collect (Bank option)
« on: November 16, 2018, 05:21:37 pm »
What exactly does that option do in RS? Get all finished transactions out of the GE? I think it'd be better to have a button for that inside the actual GE interface.

15
Bug Reports / Re: opening killlog tab during a fight
« on: November 15, 2018, 12:22:51 pm »
Seems fine to me. Can you show me your ::openglinfo and possibly a screenshot of the issue?

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