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Offline Someone12116

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Re: New Player Experience - Discussion
« Reply #75 on: May 16, 2017, 12:56:47 pm »
What about a yell feature: "Il Skill L has just received an Abyssal Whip from Abyssal Demon" Or something in a similar style. It has also been suggested a couple of times. To avoid it just becoming a spam-fest I would suggest setting the price high enough, having a toggle to turn it on and off and also making it PVM feature only.
I fail to see how me getting a notification about my own drop only is any good as we already have a price checker incase you're not familiar with the prices on your own. (100k seems also too low because jangerberries for example go for 20k each and 1-8 jangerberries is a common drop of a cockatrice)
Uncommon drops - green and rare or very rare - red. .
I know it will be more frustrating but this way it will stay stable unlike by price because prices change everyday.
no way, price is way easier to keep track of. And for example, werewolfs rare drop is a maple shortbow lmao.

If a system was released, it should be for rare boss drops. Nothing else IMO.
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Online Thomy

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Re: New Player Experience - Discussion
« Reply #76 on: May 16, 2017, 01:00:23 pm »
Not that we're mistakening here: Drops > 100k will be marked on the floor and sent to your chatbox only.

There's no broadcast system yet. I would broadcast 99s, 200ms and drops > 5m? That would come from both worlds
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Offline Jp

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Re: New Player Experience - Discussion
« Reply #77 on: May 16, 2017, 01:06:01 pm »
Not that we're mistakening here: Drops > 100k will be marked on the floor and sent to your chatbox only.

There's no broadcast system yet. I would broadcast 99s, 200ms and drops > 5m? That would come from both worlds
In addition to that, perhaps a broadcast message for fighting and fancy boots from medium clues, elite black from hard clues, druidic 3rd age from elites and gilded ornament kits from regular caskets?
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Offline Freestuffyay

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Re: New Player Experience - Discussion
« Reply #78 on: May 16, 2017, 01:15:46 pm »
There's no broadcast system yet. I would broadcast 99s, 200ms and drops > 5m? That would come from both worlds
That would be lit, would make the server feel very alive

the darkest nights make the brightest stars



#7 200M Magic
#13 200M Strength
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Online Thomy

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Re: New Player Experience - Discussion
« Reply #79 on: May 16, 2017, 05:05:17 pm »
There's no broadcast system yet. I would broadcast 99s, 200ms and drops > 5m? That would come from both worlds
That would be lit, would make the server feel very alive

I'm just gonna do it via clan chat. Already working out really well. Every 50M experience steps are broadcasted, level 99s and all drops that have a value over 1m. Anything else that should be broadcasted? Does 1m sound like a reasonable value to be broadcasted, or should it be higher for item drops?

Offline Jp

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Re: New Player Experience - Discussion
« Reply #80 on: May 16, 2017, 05:08:54 pm »
Is that alch value? Might be annoying at revenants and spectrals. You're basically telling everyone 'hey come kill me' when you get a drop there and it gets broadcasted :P

Online Thomy

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Re: New Player Experience - Discussion
« Reply #81 on: May 16, 2017, 05:11:24 pm »
Is that alch value? Might be annoying at revenants and spectrals. You're basically telling everyone 'hey come kill me' when you get a drop there and it gets broadcasted :P

Street price (GE value) is used for the trigger if available, else alch price. Could disable it in the wilderness or make it a setting? Though I am pretty sure people will just forget that in the wilderness.

EDIT: changed the value from 1M to 2M... think that's better and will cause less spam. Will definitely only trigger on really good drops.

Current triggers:
  • Level 99 in a skill.
  • 50M experience steps in a skill: 50M, 100M, 150M, 200M and 250M.
  • Drops from a monster exceeding a Grand Exchange price of 2M.
  • Players completing the tutorial.
« Last Edit: May 16, 2017, 05:27:04 pm by Thomy »
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Offline Charr

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Re: New Player Experience - Discussion
« Reply #82 on: May 16, 2017, 05:38:22 pm »
Street price (GE value) is used for the trigger if available, else alch price. Could disable it in the wilderness or make it a setting? Though I am pretty sure people will just forget that in the wilderness.

EDIT: changed the value from 1M to 2M... think that's better and will cause less spam. Will definitely only trigger on really good drops.
Would rather see a whitelist but this works. Don't forget about things like pets, which are worthy of being announced but not tradable.

Current triggers:
  • Level 99 in a skill.
  • 50M experience steps in a skill: 50M, 100M, 150M, 200M and 250M.
  • Drops from a monster exceeding a Grand Exchange price of 2M.
  • Players completing the tutorial.
Make sure that people can't just spam the thing by creating new accounts over and over or using lamps. Maxing out also deserves one.
;
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Offline Il Skill L

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Re: New Player Experience - Discussion
« Reply #83 on: May 16, 2017, 05:46:15 pm »
i would stick with the 5m you mentioned at first. Things like dragon hasta which is 3m isn't special enough to be broadcasted in my personal opinion.
But definitely add maxing out as Charr mentioned above.



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Offline Crusher123

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Re: New Player Experience - Discussion
« Reply #84 on: May 16, 2017, 09:36:35 pm »
Could also add all group members health bars to the top left of the screen. :P With a toggle... cuz drama.

This could be useful in multi pking aswell.
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Online Thomy

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Re: New Player Experience - Discussion
« Reply #85 on: May 17, 2017, 06:19:32 am »
New list of broadcasting triggers:
  • Level 99 in a skill.
  • Level 99 in all skills.
  • 50M experience steps in a skill: 50M, 100M, 150M, 200M and 250M.
  • Drops from a monster exceeding a Grand Exchange price of 5M.
  • Untradeable drops that have a rarity of <= 1%. This is for rare collectibles.
  • Players completing the tutorial. Acts as a welcome message.

Offline Il Skill L

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Re: New Player Experience - Discussion
« Reply #86 on: May 18, 2017, 09:16:09 pm »
@Thomer, what's your opinion about shutting down world 2?



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Online Thomy

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Re: New Player Experience - Discussion
« Reply #87 on: May 19, 2017, 05:35:12 am »
@Thomer, what's your opinion about shutting down world 2?

Pretty unnecessary imho. You can just go to another spot when it's too crowded or when other people are doing a boss currently. Although I have to agree that this is unlikely. :)
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Offline Il Skill L

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Re: New Player Experience - Discussion
« Reply #88 on: May 19, 2017, 05:48:02 am »
@Thomer, what's your opinion about shutting down world 2?

Pretty unnecessary imho. You can just go to another spot when it's too crowded or when other people are doing a boss currently. Although I have to agree that this is unlikely. :)
Otto reminded me a few days ago that back in emps-scape to run 2 worlds we needed atleast 600 players. Right now we have 1/5 of that and our map has gone pretty much twice the size as it was back then. World 2 is averaging ~5 players online which is just silly. Not a single place in this game is crowded enough for 2 worlds to make sense right now. Not even doing a boss as bosses are in multi zones which would create a healthy challenge between players. Having players together in 1 world would also make the game look tiny bit more active and crowded which might create more interest in new players.



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Offline Ameer

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Re: New Player Experience - Discussion
« Reply #89 on: May 19, 2017, 06:46:55 am »
@Thomer, what's your opinion about shutting down world 2?

Pretty unnecessary imho. You can just go to another spot when it's too crowded or when other people are doing a boss currently. Although I have to agree that this is unlikely. :)
Otto reminded me a few days ago that back in emps-scape to run 2 worlds we needed atleast 600 players. Right now we have 1/5 of that and our map has gone pretty much twice the size as it was back then. World 2 is averaging ~5 players online which is just silly. Not a single place in this game is crowded enough for 2 worlds to make sense right now. Not even doing a boss as bosses are in multi zones which would create a healthy challenge between players. Having players together in 1 world would also make the game look tiny bit more active and crowded which might create more interest in new players.

This is actually 100% true,



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