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Offline Someone12116

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Re: New Player Experience - Discussion
« Reply #30 on: May 14, 2017, 02:04:42 pm »
I would like to hear arguments as to WHY or HOW GE is hurting the game currently. You can still choose not to use it if you want to. Not having to spend a week (or weeks) buying supplies for a few days of PvM or training a skill to 99 is definitely a positive change in my eyes.

I also think jumping straight from nothing but soloable content to adding content for clans is silly when our complete players base is smaller than most clans in Runescape. We don't even have enough players to run two minigames, stop suggesting dead content.
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Online Thomy

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Re: New Player Experience - Discussion
« Reply #31 on: May 14, 2017, 02:45:03 pm »
I would like to hear arguments as to WHY or HOW GE is hurting the game currently. You can still choose not to use it if you want to. Not having to spend a week (or weeks) buying supplies for a few days of PvM or training a skill to 99 is definitely a positive change in my eyes.

I also think jumping straight from nothing but soloable content to adding content for clans is silly when our complete players base is smaller than most clans in Runescape. We don't even have enough players to run two minigames, stop suggesting dead content.

I do agree a lot with you. However, bringing some life into minigames won't be too difficult. New rewards, featured minigames (additional tickets) and a minigame finder tool will resolve these issues. I am also considering to bring back Emps-Wars and the old Fight Pits where you had to face Jad as a team.

Offline Tulrak

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Re: New Player Experience - Discussion
« Reply #32 on: May 14, 2017, 04:44:13 pm »
I do agree a lot with you. However, bringing some life into minigames won't be too difficult. New rewards, featured minigames (additional tickets) and a minigame finder tool will resolve these issues. I am also considering to bring back Emps-Wars and the old Fight Pits where you had to face Jad as a team.

Make sure to add beginner-friendly rewards to Pest Control and EP shop. Not sure what those rewards should be but just try to stop turning minigames into endgame content.
You can also add more equipment that scales with a player's skills, make them to be more useful in the beginning (only scale from 1 to 40-60 Attack/Defence at most), make them degradable, untradeable and add them to Pest Control/EP shop for a very cheap price.

For Castle Wars/Emps-Wars you could make all brawling gloves 10x cheaper (only 5 tickets), have 10x less charges and stackable (while also increasing the amount of gloves in stock to 100 for each type of gloves), so that people can get a single pair after a single round of Castle Wars.
That would give people a chance to get a taste of what the gloves are like and also give people a chance to gather tens or hundreds of gloves before they start skilling to have thousands of charges for easier skilling, without having to bank to get new gloves.
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Offline Avenus

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Re: New Player Experience - Discussion
« Reply #33 on: May 14, 2017, 05:47:52 pm »
I would like to hear arguments as to WHY or HOW GE is hurting the game currently. You can still choose not to use it if you want to. Not having to spend a week (or weeks) buying supplies for a few days of PvM or training a skill to 99 is definitely a positive change in my eyes.


If you read my suggestion, then you would have atleast heard one argument to why. If Charr can partially agree. Then it has to be something to it.


I would suggest following changes to the game:
  • Minigame finder - A tool where you can find a group of people to join specific minigames. The tool would also show current activity in minigames, so it'll be easier to see what is popular.
  • Emps-Wars and the Jad minigame. I could re-create those as featured minigame modes? So every now and then, Castle-Wars will turn into Emps-Wars and the Fight pits into the Jad minigame.


This really sounds dope, a universal minigame. Or make it overall universal that can turn into any of the current minigames. That would get people going, atleast me.

@Charr
As i said over discord dm's. In older times in yanille, only the red marked place was used.
People was standing inside there, but the rest of yanille wasnt really used. It had some npc's to talk to around here and there but nothing more. It was just more compact and cosy. I would be open to any hometowns as long as they are cosy, cause we all need some more love in this world <3





As for how Clan goes, i got some ideas in my head. But i wont be time to pursue it.
So i might just make something and hand it over to some dedicated fella in here!

Offline Il Skill L

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Re: New Player Experience - Discussion
« Reply #34 on: May 14, 2017, 06:09:05 pm »
You can still choose not to use it if you want to.
No you can't. Nobody buys magic logs no matter how long i keep standing @GE

Not having to spend a week (or weeks) buying supplies for a few days of PvM or training a skill to 99 is definitely a positive change in my eyes.
No it's not. It again makes the game so much shorter than it used to be(feel free to disagree with me, but imo it's not a good thing). And second of all "having to spend a week/weeks buying supplies" has never been a thing. You could always get your food/potions from people + market section in forums was a huge helping hand.

EDIT: and about yanille. That huge ass bank also brings people together instead of that small hut we have in barb. People can skill there and also interact.
« Last Edit: May 14, 2017, 06:35:34 pm by Il Skill L »



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Offline Someone12116

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Re: New Player Experience - Discussion
« Reply #35 on: May 14, 2017, 07:23:21 pm »
You can still choose not to use it if you want to.
No you can't. Nobody buys magic logs no matter how long i keep standing @GE

Not having to spend a week (or weeks) buying supplies for a few days of PvM or training a skill to 99 is definitely a positive change in my eyes.
No it's not. It again makes the game so much shorter than it used to be(feel free to disagree with me, but imo it's not a good thing). And second of all "having to spend a week/weeks buying supplies" has never been a thing. You could always get your food/potions from people + market section in forums was a huge helping hand.

EDIT: and about yanille. That huge ass bank also brings people together instead of that small hut we have in barb. People can skill there and also interact.

People not buying your logs once again comes down to the fact that majority of the players left in the game already trained FM/Fletching in scape, and the skills are once again useless. However, if one decides to train them, they are extremely fast meaning that a lot of supplies are not needed for 99. You get more than enough logs for both 99 FM and Fletching from woodcutting assuming you string the bows you fletch so buying more logs isn't a necessity.

Also not sure if getting baited or you're just silly. Standing in X location with autotalker trying to buy shit for a week isn't content. Player interaction isn't limited to buying items in GE, you can talk with people anywhere you want to. Ironically enough there was more player interaction going on in the duel arena before the staking limit than anywhere else in the game. Still, I'd rather do it while training skills or PvM'ing. Also, I did spend at least 2 weeks buying the supplies (~1k toadflaxes and nests) for 96-99 herblore with double the mid price. It definitely is a thing.

I had 70/1500 of the herbs bought on first of Feb https://i.gyazo.com/efef709f039088318766bedfcdf1d875.png
I got my 99 on 13th https://emps-world.net/forum/index.php?topic=18994.0
Actual training took me less than an hour...

I'm pretty sure that dividing X number of players in a large area instead of a smaller area reduces the player interaction since you never see anyone to begin with. That's already a problem with the game, you never see anyone when training. It's a brain dead idea to scatter the content in this game even further.

Closest mining location to Yanille is at the midway to Ardy. Beginner Fishing locations would have to be either at the pond between Yanille and CW or east from Yanille at the coast or the island. Trees would be scattered af as well. Barb is in the middle of a ton of trees so the willows, maples, yews and mages near Barb are always near a bank. Barb is also walking-distance away from Varrock, Falador and Edge. I don't see a single reason why Yanille would be more convenient than Barb, other than being an actual town which some people may prefer over a village of Barbarians.
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Offline Il Skill L

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Re: New Player Experience - Discussion
« Reply #36 on: May 14, 2017, 07:49:10 pm »
You can still choose not to use it if you want to.
No you can't. Nobody buys magic logs no matter how long i keep standing @GE

Not having to spend a week (or weeks) buying supplies for a few days of PvM or training a skill to 99 is definitely a positive change in my eyes.
No it's not. It again makes the game so much shorter than it used to be(feel free to disagree with me, but imo it's not a good thing). And second of all "having to spend a week/weeks buying supplies" has never been a thing. You could always get your food/potions from people + market section in forums was a huge helping hand.

EDIT: and about yanille. That huge ass bank also brings people together instead of that small hut we have in barb. People can skill there and also interact.

People not buying your logs once again comes down to the fact that majority of the players left in the game already trained FM/Fletching in scape, and the skills are once again useless. However, if one decides to train them, they are extremely fast meaning that a lot of supplies are not needed for 99. You get more than enough logs for both 99 FM and Fletching from woodcutting assuming you string the bows you fletch so buying more logs isn't a necessity.
Logs were just a random example. People put their money in GE and expect the items to be there by the time they log in again. Nobody sticks around GE to wait if somebody starts selling anything they are looking for..

Quote
I did spend at least 2 weeks buying the supplies (~1k toadflaxes and nests) for 96-99 herblore with double the mid price. It definitely is a thing.
You spent that 2 weeks buying your ingredients from GE. I was speaking about direct marketing back when we did not have GE.

Quote
I'm pretty sure that dividing X number of players in a large area instead of a smaller area reduces the player interaction since you never see anyone to begin with. That's already a problem with the game, you never see anyone when training.
YES! But i hope you do realise that there is a mining spot few steps behind the yanille wall. "Beginner fishing" in barbarian.. Never ever have i been fishing in barbarian. Mudskipper point, Draynor and Catherby is all you need which again is very spread around the world. Willows, maples, yews and mages.. Again: Draynor, Seers village and Rimmington. Nobody ever chops logs @ Barbarian.

Don't think this conversation does any good to Thomy tho.



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Offline Someone12116

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Re: New Player Experience - Discussion
« Reply #37 on: May 14, 2017, 08:22:51 pm »

Offline S Clegane

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Re: New Player Experience - Discussion
« Reply #38 on: May 15, 2017, 06:18:53 am »
Old Emps, Yanille and etc. Were people doing something about it? Were there any full fledged suggestion, explained in details on how it could become new home city? Or, is it really just nostalgia goggles as Charr said that blurs the vision of players so much?

Want some new content to bring new players attention? Here's plenty of ideas I would love to see ing:
https://emps-world.net/forum/index.php?topic=19495.0
https://emps-world.net/forum/index.php?topic=19519.0
https://emps-world.net/forum/index.php?topic=19462.0
https://emps-world.net/forum/index.php?topic=19436.0
https://emps-world.net/forum/index.php?topic=19433.0
https://emps-world.net/forum/index.php?topic=19320.0
https://emps-world.net/forum/index.php?topic=19314.0
https://emps-world.net/forum/index.php?topic=19546.0
https://emps-world.net/forum/index.php?topic=19242.0
https://emps-world.net/forum/index.php?topic=19212.0
https://emps-world.net/forum/index.php?topic=19083.0
https://emps-world.net/forum/index.php?topic=19082.0
https://emps-world.net/forum/index.php?topic=19094.0
https://emps-world.net/forum/index.php?topic=18409.0
https://emps-world.net/forum/index.php?topic=17986.0
https://emps-world.net/forum/index.php?topic=17751.0
https://emps-world.net/forum/index.php?topic=17688.0
https://emps-world.net/forum/index.php?topic=16830.0
https://emps-world.net/forum/index.php?topic=16807.0

And many more which I like a lot. Some are mine, some are others. In any way, there is so much more to be done for exploring and making it better for new players than making Yanille - Hometown... If anyone hasn't visited those suggestions ever, please be my guest. :)

What touches GE, I don't see any problems here, besides the fact that some items that aren't in game are there listed in search list. I don't know if it would be too hard to remove them but it will definitely make search for newbies better to adjust.
Charr also gave me an idea of making one or two persons to stay in newbies clan chat so they could provide shortcuts for information about the game itself. There could be spectated people that can eventually join Emps-world clan chat after, let's say, 1000 total just to be safe so they won't come there all flaming each other by losing stakes or raging over lost at wilderness. Otherwise, I don't see option how to stop eager to verbally attack other players and to accuse player moderators or high admins for their pure effort that they put ing to downgrade it to the level where they think they know this game better than higher-ups do.

After all, topic is all about new players who came in to game. Not how we should brought more.
« Last Edit: May 15, 2017, 06:49:15 am by Wg »

Offline Il Skill L

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Re: New Player Experience - Discussion
« Reply #39 on: May 15, 2017, 10:27:26 am »
Old Emps, Yanille and etc. Were people doing something about it? Were there any full fledged suggestion, explained in details on how it could become new home city? Or, is it really just nostalgia goggles as Charr said that blurs the vision of players so much?
This is the feedback section where we discuss what could make the game experience better for new players. Yanille was suggested here and in my and couple of other peoples eyes that would exactly do that. What kind of "full fledged suggestion, explained in details" you need for something that fairly obvious?
Throw in some trees, fishing spots and a shop keeper and you're good to go. There is a latter going down next to the smithing place. It could lead to a dungeon with hill giants. Easy place for beginners to train. Could also be some other dungeon that requires doing a quest to climb down? Anything really. Wizards guild could have a essence mining place for example. Wouldn't make it any easier than it is right now.
Pretty straight forward in my eyes. Benefits you ask? It would downsize our big ass map which would bring new and old players closer together. While skilling you would actually meet other people rather than everyone being on different ends of the map. Also smithing, firemaking and other stationary skills could be done in that big bank.



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Offline Someone12116

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Re: New Player Experience - Discussion
« Reply #40 on: May 15, 2017, 10:34:01 am »
Old Emps, Yanille and etc. Were people doing something about it? Were there any full fledged suggestion, explained in details on how it could become new home city? Or, is it really just nostalgia goggles as Charr said that blurs the vision of players so much?
This is the feedback section where we discuss what could make the game experience better for new players. Yanille was suggested here and in my and couple of other peoples eyes that would exactly do that. What kind of "full fledged suggestion, explained in details" you need for something that fairly obvious?
Throw in some trees, fishing spots and a shop keeper and you're good to go. There is a latter going down next to the smithing place. It could lead to a dungeon with hill giants. Easy place for beginners to train. Could also be some other dungeon that requires doing a quest to climb down? Anything really. Wizards guild could have a essence mining place for example. Wouldn't make it any easier than it is right now.
Pretty straight forward in my eyes. Benefits you ask? It would downsize our big ass map which would bring new and old players closer together. While skilling you would actually meet other people rather than everyone being on different ends of the map. Also smithing, firemaking and other stationary skills could be done in that big bank.

Everything you mentioned either already is or could be added in barb as well. In addition to that Barb is already close to Edge and GE. Yanille would need portals or some shit for those places.
« Last Edit: May 15, 2017, 12:59:37 pm by Someone12116 »
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Offline Freestuffyay

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Re: New Player Experience - Discussion
« Reply #41 on: May 15, 2017, 10:45:23 am »
Just a little thought but maybe add some sort of achievement system for new players so if they get certain levels or experience a day they get small rewards for it like cash or low priced gear or something else

Not like the daily task thing but more like milestones
« Last Edit: May 15, 2017, 10:48:32 am by Freestuffyay »

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Online Thomy

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Re: New Player Experience - Discussion
« Reply #42 on: May 15, 2017, 11:40:22 am »
Just a little thought but maybe add some sort of achievement system for new players so if they get certain levels or experience a day they get small rewards for it like cash or low priced gear or something else

Not like the daily task thing but more like milestones

Already in the development backlog. Though a proper system like this will take a really long time to develop... so it may not come out too soon. :)

Offline H3lix

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Re: New Player Experience - Discussion
« Reply #43 on: May 15, 2017, 01:00:11 pm »
Tips for you:

  • Gathered in one place

What I mean? Bring them (players) closer, so they will actually talk to eachother (I will ignore everyone anyways). Making them think they have "friends", they will invest more time and will do "Duo-events, Duo-Minigames etc." It's all about the mind games, running/teleing to edge, barb, catherby each time you get bored of grinding is frustrating aswell.

  • Make up some myth

"Kill the white knight and get a ticket then exchange it for a free member item from the cupboard". Again Gathering slaves to one place, makes them talk, invest more in the game, and they believe in something. It doesn't have to be a myth, maybe make the myth true, just don't blab about it, when someone makes a topic you'd say, "Some thing you must discover by yourself". Everyone likes surprises (take it as a hint).

  • Hold up with the items

Now you're thinking i've lost my goddamn mind. NO. There was a 1-ing item, that person became famous. Now everyone has a santa ring, boooring. You wanna get famous (ofc you do), you will want that 1-ing item, you will overpay for it, you will invest 6 hours a day grind for it. Again, making them invest more time in the game.

  • Ease up staff

You come online, maybe because you don't have friends, maybe because it's cold outside, maybe because you're parents are limiting you. I am actually happy with my parents, I don't need them in here aswell, we have actually pretty relaxed mods, but I've seen some pretty serious s**t they do. Ease it up, if someone really posts something that is out of hands, be my guest, but if someone is out here for trolling purposes, for christian sake, if they post 3 troll things don't go all ape on them, everyone has their own way of expressing themselves. If they don't feel rejected or limited much they will see it can be fun here and they might just invest their time here because they found a guy who jokes with them.

  • It's not all about the game

People come and go because they get cleaned, die and rage, don't see the point anymore. They mostly go out of the game (afk or not logging in). There was a guy named "Mike" or "safe up kid", everyone knew he smelled like dirt, but he was only active in the forums because not everyone talked about the game, people actually had fun in tinychat and in the shoutbox. They actually discussed about politics, everyday news and religion (not the best example). When newcomers came here, they stayed because someone listened to them (let me do basic math ladies and gentlemen: you talk out of 3 people, that's 1/3 guys are talking there's a higher chance you will feel alone then if you're talking and 10 others are talking, no matter the discussion topic.) How would you feel if you're new somewhere and someone actually listened to you? You will come back because someone noticed you, in other words, you'd start investing you time here.
« Last Edit: May 15, 2017, 01:02:30 pm by H3lix »

Offline Il Skill L

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Re: New Player Experience - Discussion
« Reply #44 on: May 15, 2017, 03:35:46 pm »
Old Emps, Yanille and etc. Were people doing something about it? Were there any full fledged suggestion, explained in details on how it could become new home city? Or, is it really just nostalgia goggles as Charr said that blurs the vision of players so much?
This is the feedback section where we discuss what could make the game experience better for new players. Yanille was suggested here and in my and couple of other peoples eyes that would exactly do that. What kind of "full fledged suggestion, explained in details" you need for something that fairly obvious?
Throw in some trees, fishing spots and a shop keeper and you're good to go. There is a latter going down next to the smithing place. It could lead to a dungeon with hill giants. Easy place for beginners to train. Could also be some other dungeon that requires doing a quest to climb down? Anything really. Wizards guild could have a essence mining place for example. Wouldn't make it any easier than it is right now.
Pretty straight forward in my eyes. Benefits you ask? It would downsize our big ass map which would bring new and old players closer together. While skilling you would actually meet other people rather than everyone being on different ends of the map. Also smithing, firemaking and other stationary skills could be done in that big bank.

Everything you mentioned either already is or could be added in barb as well. In addition to that Barb is already close to Edge and GE. Yanille would need portals or some shit for those places.
Sorry, but Edge and especially GE are just as close to Rimmington, Barbarian, Ardougne or Yanille - 1 teleport away. Yanille would need a home portal, that's it.

But I do have to agree with H3lix about making newcomers feel more welcome here. Right now it's tough as fuck to survive in the shoutbox because when a newcomer sees all the trash talking it can be tough on him. Only the strongest survive and feel welcome through the bs. Im surprised Skill0wzer has kind of blended in ._. So there's much we(as players) can do on our own too.

Edit: an idea popped in my head. What about changing the forums a little bit. Instead of having 2 separate webpages, one for forums and one for downloading the client and whatnot we could blend these two together? This would bring new players directly to the forums where they could read discussions, ask questions or look at screenshots and this way blend into the community a little better?
« Last Edit: May 15, 2017, 03:57:41 pm by Il Skill L »



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