Difference between revisions of "Magic"

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(Created page with " Contents •1 Introduction •2 Normal spellbook •3 Ancients spellbook •4 Lunar spellbook •5 Magical weapons and staves •6 Magical armour •7 Trivia In...")
 
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==Introduction ==
  
 
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[[Magic]] is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why [[Runecrafting]] is one of the most common skills that involved with the Magic skill. <br>
 
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Magic also involves use of enchantment spells on jewellery made by the [[Crafting]] skill, indirectly involved aswell.
 
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Contents
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•1 Introduction
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•2 Normal spellbook
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•3 Ancients spellbook
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•4 Lunar spellbook
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•5 Magical weapons and staves
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•6 Magical armour
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•7 Trivia
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There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give [[Hitpoints]] experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.
Introduction
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Magic is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why Runecrafting is one of the most common skills that involved with the Magic skill.
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Magic also involves use of enchantment spells on jewellery made by the Crafting skill.
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As one's Magic level increases, he/she will be able to cast more spells and do more magical damage. Players will also be able to wear more powerful wands, staffs and better magic equipment when their Magic level increases.
There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give Hitpoints experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.
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The runes that are required to cast any spell can be obtained from the rune shop [[Rune Emporium]] or created with the Runecrafting skill.
As one's Magic level increases, he/she will be able to cast more spells and do more magical damage. Players will also be able to wear more powerful wands, staffs and better magic armour when their Magic level increases.
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There are currently three magic spellbooks available in Emps-World: the [[Normal spellbook]], the [[Ancient spellbook]] and the [[Lunar spellbook]].
The runes that are required to cast any spell can be obtained from the rune shop Rune Emporium or created with the Runecrafting skill.
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==Normal spellbook ==
  
There are currently three magic spellbooks available in Emps-Scape: the Normal spellbook, the Ancients spellbook and the Lunar spellbook.
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The normal spellbook is the standard spellbook of Emps-World. It contains spells of any type: combat spells, teleportation and skill spells alike. Just like you receive experience for each damage point done, you will also get more base experience for casting higher leveled spells.
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Normal spellbook
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The normal spellbook is the standard spellbook of Emps-Scape. It contains spells of any type: combat spells and skill spells alike. The more you hit with Combat spells, the more experience you will receive. For higher class combat spells you also gain more experience.
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All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.
 
   
 
   
 
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{| class="wikitable"
 
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! scope="col" | Spell
Spell  
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! scope="col" | Type
 
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! scope="col" | Runes
Type  
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! scope="col" | Magic level
 
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! scope="col" | Magic experience
Required runes
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|-
 
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| Wind strike || Weak combat spell || 1 Air, 1 Mind || 1 ||
Required Magic level  
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|-
 
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| Confuse || Combat status spell || 3 Water, 2 Earth, 1 Body|| 3 || 75
Magic experience*
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|-
 
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| Water strike || Weak combat spell || 1 Water, 1 Air, 1 Mind || 5 ||
Description
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|-
 
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| Lv-1 Enchant (sapphire) || Enchantment spell || 1 Air, 1 Cosmic|| 7 ||0
 
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|-
 
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| Earth strike || Weak combat spell || 2 Earth, 1 Air, 1 Mind || 9 ||
 
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|}
Wind strike
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Combat spell
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1 Air, 1 Mind
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1
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Varies
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Weak attacking spell: autocast possible
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Confuse
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Affects combat
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3 Water, 2 Earth, 1 Body
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3
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75
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Decreases the foe's Attack by 5%
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Water strike
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Combat spell
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1 Water, 1 Air, 1 Mind
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5
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Varies
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Weak attacking spell: autocast possible
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Lvl-1 enchant
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Enchantment spell
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1 Water, 1 Cosmic
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7
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Weaken
 
Weaken

Revision as of 01:11, 31 October 2014

Introduction

Magic is the skill of using spells, aimed at combat situations, teleportation or skilling. The Magic skill uses runes to cast these spells, and that's why Runecrafting is one of the most common skills that involved with the Magic skill.
Magic also involves use of enchantment spells on jewellery made by the Crafting skill, indirectly involved aswell.

There are many spells that grant Magic experience. Most combat spells that directly inflict damage on a foe also give Hitpoints experience, just like every other combat skill. Enchantment spells and other spells that do not affect combat, like alchemy, do not give Hitpoints experience.

As one's Magic level increases, he/she will be able to cast more spells and do more magical damage. Players will also be able to wear more powerful wands, staffs and better magic equipment when their Magic level increases.

The runes that are required to cast any spell can be obtained from the rune shop Rune Emporium or created with the Runecrafting skill.

There are currently three magic spellbooks available in Emps-World: the Normal spellbook, the Ancient spellbook and the Lunar spellbook.

Normal spellbook

The normal spellbook is the standard spellbook of Emps-World. It contains spells of any type: combat spells, teleportation and skill spells alike. Just like you receive experience for each damage point done, you will also get more base experience for casting higher leveled spells.

All combat spells of the normal spellbook can also be autocast with most normal staves, like a Water staff.

Spell Type Runes Magic level Magic experience
Wind strike Weak combat spell 1 Air, 1 Mind 1
Confuse Combat status spell 3 Water, 2 Earth, 1 Body 3 75
Water strike Weak combat spell 1 Water, 1 Air, 1 Mind 5
Lv-1 Enchant (sapphire) Enchantment spell 1 Air, 1 Cosmic 7 0
Earth strike Weak combat spell 2 Earth, 1 Air, 1 Mind 9

Weaken


Affects combat


3 Water, 2 Earth, 1 Body


11


97

Decreases the foe's Strength by 5%



Fire strike


Combat spell


3 Fire, 2 Air, 1 Mind


13


Varies

Weak attacking spell: autocast possible



Wind bolt


Combat spell


2 Air, 1 Chaos


17


Varies

Medium attacking spell: autocast possible



Curse


Affects combat


2 Water, 3 Earth, 1 Body


19


123

Decreases the foe's Defence by 5%



Bind


Affects combat


3 Earth, 3 Water, 2 Nature


20


33

Stuns your target for 5 seconds



Low level alchemy


Alchemy spell


3 Fire, 1 Nature


21


78

Converts items into a few gold



Water bolt


Combat spell


2 Water, 2 Air, 1 Chaos


23


Varies

Medium attacking spell: autocast possible



Varrock teleport


Teleportation spell


3 Air, 1 Fire, 1 Law


25


25

Teleports you to Varrock square



Lvl-2 enchant


Enchantment spell


3 Air, 1 Cosmic


27


37

Enchant emerald jewellery



Earth bolt


Combat spell


3 Earth, 2 Air, 1 Chaos


29


Varies

Medium attacking spell: autocast possible



Lumbridge teleport


Teleportation spell


1 Earth, 3 Air, 1 Chaos


31


25

Teleports you to Lumbridge castle



Fire bolt


Combat spell


4 Fire, 1 Air, 1 Mind


35


Varies

Medium attacking spell: autocast possible



Falador teleport


Teleportation spell


1 Water, 3 Air, 1 Law


37


25

Teleports you to Falador square



Crumble undead


Combat spell


2 Earth, 2 Air, 1 Chaos


39


Varies

Effective against undead; autocast with Slayer's staff



Wind blast


Combat spell


3 Air, 1 Death


41


Varies

High attacking spell: Autocast possible



Superheat item


Skill spell


4 Fire, 1 Nature


43


Smelting bars and Rune essence without a furnace



Camelot


Combat spell


3 Air, 1 Law


45


25

Teleports you to the entrance of Camelot Castle



Water blast


Combat spell


3 Water, 3 Air, 1 Death


47


Varies

High attacking: autocast possible



Lvl-3 enchant


Enchantment spell


5 Fire, 1 Cosmic


49


59

Enchant ruby jewellery



Iban blast


Combat spell


5 Fire, 1 Death


50


Varies

Attacking spell; requires Iban's staff: autocast possible



Magic dart


Combat spell


4 Mind, 1 Death


50


Varies

Attacking spell; requires Slayer's staff: autocast possible



Ardougne teleport


Teleportation spell


2 Water, 2 Law


51


25

Teleports you to Ardougne square



Earth blast


Combat spell


4 Earth, 3 Air, 1 Death


53


Varies

High attacking spell: autocast possible



High level alchemy


Alchemy spell


5 Fire, 1 Nature


55


184

Converts items into more gold



Lvl-4 enchant


Enchantment spell


10 Earth, 1 Cosmic


57


67

Enchant diamond jewellery



Fire blast


Combat spell


4 Fire, 3 Air, 1 Death


59


Varies

High attacking spell: autocast possible



Saradomin strike


Combat spell


4 Fire, 1 Air, 2 Blood


60


Varies

Requires Saradomin staff; cannot be autocasted



Guthix claws


Combat spell


4 Fire, 1 Air, 2 Blood


60


Varies

Requires Guthix staff; no autocast



Zamorak flames


Combat spell


4 Fire, 1 Air, 2 Blood


60


Varies

Requires Zamorak staff; no autocast



Wind wave


Combat spell


5 Air, 1 Blood


62


Varies

Very high attacking spell: autocast possible



Vulnerability


Affects combat


5 Earth, 5 Water, 1 Soul


66


303

Decreases your foe's Defence with 10%



Water wave


Combat spell


7 Water, 5 Air, 1 Death


65


Varies

Very high attacking spell: autocast possible



Lvl-5 enchant


Enchantment spell


15 Water, 15 Earth, 1 Cosmic


66


78

Enchant dragonstone jewellery



Earth wave


Combat spell


7 Earth, 5 Air, 1 Blood


70


Varies

Very high attacking spell: autocast possible



Enfeeble


Affects combat


8 Water, 8 Earth, 1 Soul


73


337

Decreases your foe's strength with 10%



Tele-other Lumbridge


Teleportation spell


1 Earth, 1 Soul, 1 Law


74


0

Teleports your target to Lumbridge castle



Fire Wave


Combat spell


7 Fire, 5 Air, 1 Blood


75


Varies

Very high attacking spell: autocast possible



Entangle


Affects combat


5 Water, 5 Earth, 4 Nature


65


66 + 80*hit

Stuns your target for 15 seconds, also deals little damage



Stun


Affects combat


12 Water, 12 Earth, 1 Soul


80


411

Decreases your foe's Attack with 10%



Charge


Affects combat


3 Fire, 3 Air, 3 Blood


80


159

Temporarily increases the power of the 3 arena spells



Tele-other Falador


Teleportation spell


1 Water, 1 Soul, 1 Law


82


0

Teleports your target to Falador



Teleblock


Affects combat


1 Chaos, 1 Death, 1 Law


85


33

Blocks your target from teleporting: only works in pvp



Lvl-6 enchant


Enchantment spell


20 Earth, 20 Fire, 1 Cosmic


87


178

Enchant onyx jewellery



Tele-other Camelot


Teleportation spell


2 Soul, 1 Law


90


0

Teleports your target to Camelot castle


Note: All spells that are not in the table above, do not work.

  • If you fail with a spell or hit zero, you will gain 33 experience for every cast. However, combat affecting spells will always grant you the same experience for succeeding or failing.



Ancients spellbook

Players can switch their current spellbook to the Ancients spellbook by talking to the Dark mage in level 22 of the Wilderness. The Ancients spellbook only contains combat spells and teleportation spells.

The combat spells are very useful because some of them can attack multiple targets at once, very handy in multizones and training. The Ancient staff, sold by Zaff's Superior Staffs!, is the only staff that you can use to autocast Ancient combat spells.


Spell

Type

Required runes

Required Magic level

Magic experience*

Description



Smoke rush


Combat spell


1 Fire, 1 Air, 2 Chaos, 2 Death


50


Varies

Weak attacking spell, poisons the target



Shadow rush


Combat spell


1 Soul, 1 Air, 2 Chaos, 2 Death


52


Varies

Weak attacking spell



Paddewwa teleport


Teleportation spell


1 Fire, 1 Air, 2 Law


54


Varies

Teleports you to Edgeville



Blood rush


Combat spell


1 Blood, 2 Chaos, 2 Death


56


Varies

Weak attacking spell, 25% of your damage adds up to your Hitpoints



Ice rush


Combat spell


2 Water, 2 Chaos, 2 Death


58


Varies

Weak attacking spell, freezes your foe



Senntisten teleport


Teleportation spell


1 Soul, 2 Law


60


Varies

Teleports you to Canifis



Smoke burst


Multi-combat spell


2 Fire, 2 Air, 4 Chaos, 2 Death


62


Varies

Average multi-target spell, poisons your target(s)



Shadow burst


Multi-combat spell


2 Soul, 2 Air, 4 Chaos, 2 Death


64


Varies

Average multi-target spell



Kharyrll teleport


Teleportation spell


2 Blood, 2 Law


66


Varies

Teleports you to the crossroads between Varrock, Al-Kharid and Lumbridge



Blood burst


Multi-combat spell


2 Blood, 4 Chaos, 2 Death


68


Varies

Average multi-target spell, 25% of your damage adds up to your Hitpoints



Ice burst


Multi-combat spell


4 Water, 4 Chaos, 2 Death


70


Varies

Average multi-target spell, freezes your foe(s)



Lassar teleport


Teleportation spell


4 Water, 2 Law


72


Varies

Teleports you to the Dark warriors' castle in the Wilderness



Smoke blitz


Combat spell


2 Fire, 2 Air, 2 Death, 2 Blood


74


Varies

High attacking spell, poisons the target



Shadow blitz


Combat spell


2 Soul, 2 Air, 2 Death, 2 Blood


76


Varies

High attacking spell



Dareeyak teleport


Teleportation spell


3 Fire, 2 Air, 2 Law


78


Varies

Teleports you to the eastern part of the Wilderness



Blood blitz


Combat spell


2 Death, 4 Blood


80


Varies

High attacking spell, 25% of your damage adds up to your Hitpoints



Ice blitz


Combat spell


3 Water, 2 Death, 2 Blood


82


Varies

High attacking spell, freezes your foe



Ghorrock teleport


Teleportation spell


2 Soul, 2 Law


84


Varies

Teleports you to high Wilderness, at the Mage arena



Smoke barrage


Multi-combat spell


4 Fire, 4 Air, 4 Death, 2 Blood


86


Varies

Very high multi-target spell, poisons your foe with 8



Shadow barrage


Multi-combat spell


3 Soul, 4 Air, 4 Death, 2 Blood


88


Varies

Very high multi-target spell



Abyss teleport


Teleportation spell


2 Blood, 2 Law


90


Varies

Teleports you to the Abyss



Blood barrage


Multi-combat spell


1 Soul, 4 Death, 4 Blood


92


Varies

Very high multi-target spell, 25% of your damage adds up to your Hitpoints



Ice barrage


Multi-combat spell


3 Soul, 4 Air, 4 Death, 2 Blood


92


Varies

Very high multi-target spell, freezes your target(s)


Note: All spells that are not in the table above, do not work.

Lunar spellbook

The Lunar spellbook contains only spells directed at skills and teleportation spells. There are a few spells that can affect combat, like Vengeance and Potion share, but they do not directly inflict damage.

Every Lunar spell requires some Astral runes, special runes that cannot be bought or created in the common ways. For more info see the following page: Astral runes
You can change your current spellbook to the Lunar spellbook by talking to Meteora in Al-Kharid. When your member days run out, your Lunar spellbook automatically switches back to the Normal spellbook.

Be aware of the fact that if you cast a Support spell or a Group teleport from the Lunar spellbook, your target(s) must have Aid on.

If a Group teleport is used, the target(s) have to accept this teleport first before they will be teleported.


Spell

Type

Required runes

Required Magic level

Magic experience*

Description



Monster examine


Undefinied


1 Cosmic, 1 Mind, 1 Astral


66


0

Displays Combat level, Hitpoints and Max hit of a creature



Cure other


Support spell


10 Earth, 1 Law, 1 Astral


68


0

Cures a poisoned player, and grants him/her immunity temporarily



Humidify


Skill spell


3 Water, 1 Fire, 1 Astral


68


0

Fills all your empty vials



Cure me


Support spell


2 Cosmic, 1 Law, 2 Astral


71


0

Cures yourself



Cure group


Support spell


2 Cosmic, 2 Law, 2 Astral


74


0

Cures everyone in a 3x3 square and yourself



Stat spy


Undefinied


5 Body, 2 Cosmic, 2 Astral


75


0

Displays the Combat level and other stats of a player, does not require Aid on



Pollivneach teleport


Teleportation spell


4 Water, 2 Law, 2 Astral


77


0

Teleports you to Pollivneach



Tele group Pollivneach


Teleportation spell


8 Water, 2 Law, 2 Astral


79


0

Teleports everyone in a 3x3 square and yourself, must all have Aid on



Dream


Support spell


5 Body, 1 Cosmic, 2 Astral


79


0

You fall asleep, restoring Hitpoints 10 times as fast as normal



Stat restore pot share


Support spell


10 Water, 10 Earth, 2 Astral


79


0

When you activate this spell and drink any restoration potion afterwards, everyone in a 3x3 square will gain the same effect



Boost potion share


Support spell


10 Water, 12 Earth, 3 Astral


84


0

When you activate this spell and drink any boosting potion afterwards, everyone in a 3x3 square will gain the same effect



Dagannoth teleport


Teleportation spell


7 Water, 3 Law, 3 Astral


85


0

Teleports you to the Dagannoth cave



Tele group Dagannoth


Teleportation spell


14 Water, 3 Law, 3 Astral


86


0

Teleports everyone in a 3x3 square and yourself



Catherby teleport


Teleportation spell


10 Water, 3 Law, 3 Astral


87


0

Teleports you to Catherby



Tele group Catherby


Teleportation spell


15 Water, 3 Law, 3 Astral


88


0

Teleports everyone in a 3x3 square and yourself



Ice plateau teleport


Teleportation spell


8 Water, 3 Law, 3 Astral


89


0

Teleports you to the Wilderness agility course



Tele group Ice plateau


Teleportation spell


16 Water, 3 Law, 3 Astral


90


0

Teleports everyone in a 3x3 square and yourself



Energy transfer


Support spell


1 Nature, 2 Law, 3 Astral


91


0

Transfer a maximum of 10 points of your hp and running energy to another player



Heal other


Support spell


1 Blood, 3 Law, 3 Astral


92


0

Transfer a maximum of 75% of your Hitpoints to another player



Vengeance other


Support spell


10 Earth, 2 Death, 3 Astral


93


0

Allows another player to counter 3/4th of damage to an opponent



Vengeance


Support spell


10 Earth, 2 Death, 4 Astral


94


812

You will counter 3/4th of a hit to your opponent, 1 minute cooldown



Heal group


Support spell


3 Blood, 6 Law, 4 Astral


95


0

Transfer a maximum of 75% of your Hitpoints to everyone in a 3x3 square around you



Spellbook swap


Undefinied


2 Cosmic, 1 Law, 3 Astral


96


0

Allows you to cast one spell from the Ancient spellbook or the Normal spellbook


Note: All spells that are not in the table above, do not work.

Magical weapons and staves

A list of all weapons and staves that require a certain Magic level to use.


Image

Item

Required Magic level

Other requirements




Beginner wand


1





Staff of air


1





Staff of water


1





Staff of earth


1





Staff of fire


1





Air battlestaff


1


30 Attack




Water battlestaff


1


30 Attack




Earth battlestaff


1


30 Attack




Fire battlestaff


1


30 Attack




Apprentice wand


22





Mystic air staff


30





Mystic water staff


30





Mystic earth staff


30





Mystic fire staff


30





Teacher wand


47





Iban's staff


50





Ancient staff


50





God staves


60





Toktz-mej-tal


60





Void knight mace


60


60 Attack




Ahrim's staff


70


70 Attack




Dragon staff


70


70 Attack




Master wand


72



Magical armour

A list of all robes and other armour that require a certain Magic level to use.


Image

Item

Required Magic level

Other requirements




Wizard robes


1





Ghostly robes


25





Enchanted robes


40

20 Defence




Mystic robes


40

20 Defence




Skeletal armour


40

40 Defence




Farseer helm


45

45 Defence




Splitbark armour


45

45 Defence and 45 Prayer




Void knight


45

45 Defence, 45 Strength and 45 Range




Infinity robes


50





Saradomin robes


50

30 Defence and 25 Prayer




Guthix robes


50

30 Defence and 25 Prayer




Zamorak robes


50

30 Defence and 25 Prayer




Ahrim's robes


70

70 Defence




Void mage hood


75

45 Defence




3rd age mage


80

80 Defence


Trivia • The Lunar spellbook was released on the 7th of March, 2012.

Retrieved from ‘http://wiki.emps-scape.net/w/index.php?title=Magic&oldid=4953’


Category: •Skills