Fire cape
From Emps-World Wiki
Fire cape | |||||||||||
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Tradeable | unknown | ||||||||||
Equipable | unknown | ||||||||||
Stackable | unknown | ||||||||||
Noteable | unknown | ||||||||||
Destroy | unknown | ||||||||||
General store | unknown | ||||||||||
Low alch | unknown | ||||||||||
High alch | unknown | ||||||||||
Weight | unknown | ||||||||||
Examine | |||||||||||
You have a Fire cape. |
The prestigious Fire cape can be obtained from the Jad minigame, after a player has killed Tz-Tok-Jad in the final wave. A player will recieve the cape when he or she exits the cave after the minigame has been completed. The cape is tradable and has 1 requirement to be worn which is completing the jad minigame itself.
Trivia
- Fire cape used to be slightly better for melee bonuses than max cape, this is no longer true as max cape was buffed
- Many players wear the fire cape while training ranged and magic despite it not giving bonuses for them
- The fire cape used to have a requirement to wear. The 'wearing a fire cape' perk could be bought from the Tokkul exchange for a price of 75,000 tokkul. This was removed later on
- It is the only cape with an animated texture