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Auras

From Emps-World Wiki

Auras can be made using the Invention skill. Auras are equipped in the Auras slot.

If you die while holding an Aura, it will lose 10% of it's maximum charges.

Invention Auras

Level Image Item Experience Energies Effect
30
Run energy aura
Run energy aura 3,145 Blacksmith energy (5), Tailor energy (5), Woodwork energy (5) and Blacksmith energy (5) Increase run energy restoration by 50%. The aura has 4,000 charges and degrades when effect is applied.
40
Fishing aura I
Fishing aura I 4,881 Dragon energy, Woodwork energy (20) and Tailor energy (20) 7% chance to catch two fishes. The aura has 2,000 charges and degrades when effect is applied.
41
Woodcutting aura I
Woodcutting aura I 4,878 Dragon energy, Woodwork energy (20) and Blacksmith energy (20) 7% chance to chop two logs. The aura has 2,000 charges and degrades when effect is applied.
42
Mining aura I
Mining aura I 4,848 Dragon energy and Blacksmith energy (40) 7% chance to mine two ores. The aura has 2,000 charges and degrades when effect is applied.
43
Runecrafting aura I
Runecrafting aura I 5,415 Dragon energy and Robe energy (40) Increase runes crafted by 7%. The aura has 2,000 charges and degrades when effect is applied.
44
Thieving aura I
Thieving aura I 5,726 Dragon energy, Tailor energy (20) and Robe energy (20) 7% to steal double loot. The aura has 2,000 charges and degrades when effect is applied.
45
Herblore aura I
Herblore aura I 5,797 Dragon energy, Woodwork energy (20) and Robe energy (20) 7% chance to create two potions. The aura has 2,000 charges and degrades when effect is applied.
45
Poison purge aura
Poison purge aura 5,763 Blacksmith energy (10), Woodwork energy (10), Tailor energy (10) and Robe energy (10) Negate poison damage. The aura has 1,000 charges and degrades when effect is applied.
46
Melee aura I
Melee aura I 5,514 Abyssal energy and Blacksmith energy (40) Boost Melee stats by 3%. Lasts for 10:00:00 in combat.
47
Ranged aura I
Ranged aura I 5,773 Abyssal energy and Woodwork energy (40) Boost Ranged stats by 3%. Lasts for 10:00:00 in combat.
48
Magic aura I
Magic aura I 6,254 Abyssal energy and Robe energy (40) Boost Magic stats by 3%. Lasts for 10:00:00 in combat.
49
Tank aura I
Tank aura I 6,657 Abyssal energy, Blacksmith energy (10), Woodwork energy (10), Tailor energy (10) and Robe energy (10) Boost Defensive stats by 3%. Lasts for 10:00:00 in combat.
50
Lifesteal aura I
Lifesteal aura I 6,453 Abyssal energy, Tailor energy (20) and Blacksmith energy (20) Boost lifesteal by 3%. Lasts for 10:00:00 in combat.
60
Fishing aura II
Fishing aura II 20,145 Fishing aura I, Void energy (3), Woodwork energy (50) and Tailor energy (50) 15% chance to catch two fishes. The aura has 4,000 charges and degrades when effect is applied.
61
Woodcutting aura II
Woodcutting aura II 20,365 Woodcutting aura I, Void energy (3), Woodwork energy (50) and Blacksmith energy (50) 15% chance to chop two logs. The aura has 4,000 charges and degrades when effect is applied.
61
Prayer aura I
Prayer aura I 9,034 Abyssal energy, Void energy, Robe energy (20) and Tailor energy (20) Additively increase protection prayers by 3%. Lasts for 10:00:00 in combat.
62
Mining aura II
Mining aura II 20,543 Mining aura I, Void energy (3) and Blacksmith energy (100) 15% chance to mine two ores. The aura has 4,000 charges and degrades when effect is applied.
63
Runecrafting aura II
Runecrafting aura II 21,667 Runecrafting aura I, Void energy (3) and Robe energy (100) Increase runes crafted by 15%. The aura has 4,000 charges and degrades when effect is applied.
64
Thieving aura II
Thieving aura II 22,388 Thieving aura I, Void energy (3), Tailor energy (50) and Robe energy (50) 15% to steal double loot. The aura has 4,000 charges and degrades when effect is applied.
65
Herblore aura II
Herblore aura II 22,728 Herblore aura I, Void energy (3), Woodwork energy (50) and Robe energy (50) 15% chance to create two potions. The aura has 4,000 charges and degrades when effect is applied.
66
Melee aura II
Melee aura II 22,585 Melee aura I, Barrow energy (3) and Blacksmith energy (100) Boost Melee stats by 6%. Lasts for 20:00:00 in combat.
67
Ranged aura II
Ranged aura II 23,224 Ranged aura I, Barrow energy (3) and Woodwork energy (100) Boost Ranged stats by 6%. Lasts for 20:00:00 in combat.
68
Magic aura II
Magic aura II 24,217 Magic aura I, Barrow energy (3) and Robe energy (100) Boost Magic stats by 6%. Lasts for 20:00:00 in combat.
69
Tank aura II
Tank aura II 25,089 Tank aura I, Barrow energy (3), Blacksmith energy (25), Woodwork energy (25), Tailor energy (25) and Robe energy (25) Boost Defensive stats by 6%. Lasts for 20:00:00 in combat.
70
Lifesteal aura II
Lifesteal aura II 24,997 Lifesteal aura I, Barrow energy (3), Tailor energy (50) and Blacksmith energy (50) Boost lifesteal by 6%. Lasts for 20:00:00 in combat.
71
Poison heal aura
Poison heal aura 11,735 Barrow energy (3), Blacksmith energy (25), Woodwork energy (25), Tailor energy (25) and Robe energy (25) Turn poison damage into healing. The aura has 2,000 charges and degrades when effect is applied.
71
Prayer aura II
Prayer aura II 26,285 Prayer aura I, Void energy, Barrow energy (3), Tailor energy (50) and Robe energy (50) Additively increase protection prayers by 6%. Lasts for 20:00:00 in combat.
72
Dragon slayer aura
Dragon slayer aura 11,769 Dragon energy (10), Robe energy (50) and Tailor energy (50) Increase damage done to dragons by 12.5%. Lasts for 33:20:00 in combat.
75
Protect item aura
Protect item aura 12,614 Barrow energy (2), Void energy (2), Robe energy (50) and Woodwork energy (50) Protect one additional item upon death. The aura has 1 charges and degrades when effect is applied.
80
Fishing aura III
Fishing aura III 33,949 Fishing aura II, Spiritual energy (3), Third Age energy, Woodwork energy (100) and Tailor energy (100) 25% chance to catch two fishes. The aura has 8,000 charges and degrades when effect is applied.
81
Woodcutting aura III
Woodcutting aura III 34,138 Woodcutting aura II, Spiritual energy (3), Third Age energy, Woodwork energy (100) and Blacksmith energy (100) 25% chance to chop two logs. The aura has 8,000 charges and degrades when effect is applied.
82
Mining aura III
Mining aura III 34,265 Mining aura II, Spiritual energy (3), Third Age energy and Blacksmith energy (200) 25% chance to mine two ores. The aura has 8,000 charges and degrades when effect is applied.
83
Runecrafting aura III
Runecrafting aura III 35,729 Runecrafting aura II, Spiritual energy (3), Third Age energy and Robe energy (200) Increase runes crafted by 25%. The aura has 8,000 charges and degrades when effect is applied.
84
Thieving aura III
Thieving aura III 36,622 Thieving aura II, Spiritual energy (3), Third Age energy, Tailor energy (100) and Robe energy (100) 25% to steal double loot. The aura has 8,000 charges and degrades when effect is applied.
85
Herblore aura III
Herblore aura III 36,974 Herblore aura II, Spiritual energy (3), Third Age energy, Woodwork energy (100) and Robe energy (100) 25% chance to create two potions. The aura has 8,000 charges and degrades when effect is applied.
86
Melee aura III
Melee aura III 35,541 Melee aura II, Ancient energy and Blacksmith energy (200) Boost Melee stats by 10%. Lasts for 35:00:00 in combat.
87
Ranged aura III
Ranged aura III 36,311 Ranged aura II, Ancient energy and Woodwork energy (200) Boost Ranged stats by 10%. Lasts for 35:00:00 in combat.
88
Magic aura III
Magic aura III 37,579 Magic aura II, Ancient energy and Robe energy (200) Boost Magic stats by 10%. Lasts for 35:00:00 in combat.
89
Tank aura III
Tank aura III 38,672 Tank aura II, Ancient energy, Blacksmith energy (50), Woodwork energy (50), Tailor energy (50) and Robe energy (50) Boost Defensive stats by 10%. Lasts for 35:00:00 in combat.
90
Lifesteal aura III
Lifesteal aura III 39,906 Lifesteal aura II, Demon energy, Tailor energy (100) and Blacksmith energy (100) Boost lifesteal by 10%. Lasts for 35:00:00 in combat.
90
Poison deflect aura
Poison deflect aura 18,347 Third Age energy (3), Blacksmith energy (50), Woodwork energy (50), Tailor energy (50) and Robe energy (50) Deflect poison damage to the current enemy. The aura has 4,000 charges and degrades when effect is applied.
91
Prayer aura III
Prayer aura III 42,527 Prayer aura II, Demon energy, Spiritual energy, Tailor energy (100) and Robe energy (100) Additively increase protection prayers by 10%. Lasts for 35:00:00 in combat.
92
Undead slayer aura
Undead slayer aura 20,557 Demon energy, Abyssal energy, Woodwork energy (100) and Robe energy (100) Increase damage done to undeads by 12.5%. Lasts for 35:00:00 in combat.
93
Abyssal master aura
Abyssal master aura 19,048 Abyssal energy (5), Blacksmith energy (200), Tailor energy (200), Robe energy (200) and Woodwork energy (200) Increase abyssal weapon damage by 15%. Lasts for 35:00:00 in combat.
94
Demon slayer aura
Demon slayer aura 25,621 Demon energy, Spiritual energy, Ancient energy, Third Age energy and Blacksmith energy (200) Increase damage done to demons by 20%. Lasts for 35:00:00 in combat.
95
Experience boost aura
Experience boost aura 29,594 Demon energy (2), Ancient energy (2), Blacksmith energy (200), Tailor energy (200), Robe energy (200) and Woodwork energy (200) Increase experience gained by 50%. The aura has 2,000 charges and degrades when effect is applied.
100
Fishing aura IV
Fishing aura IV 49,309 Fishing aura III, Necator energy (2), Woodwork energy (400) and Tailor energy (400) 40% chance to catch two fishes. The aura has 10,000 charges and degrades when effect is applied.
102
Woodcutting aura IV
Woodcutting aura IV 49,814 Woodcutting aura III, Necator energy (2), Woodwork energy (400) and Blacksmith energy (400) 40% chance to chop two logs. The aura has 10,000 charges and degrades when effect is applied.
104
Mining aura IV
Mining aura IV 52,652 Mining aura III, Rot energy (4) and Blacksmith energy (800) 40% chance to mine two ores. The aura has 10,000 charges and degrades when effect is applied.
106
Runecrafting aura IV
Runecrafting aura IV 53,053 Runecrafting aura III, Night energy (2) and Robe energy (800) Increase runes crafted by 40%. The aura has 10,000 charges and degrades when effect is applied.
108
Thieving aura IV
Thieving aura IV 55,344 Thieving aura III, Night energy (2), Tailor energy (400) and Robe energy (400) 40% to steal double loot. The aura has 10,000 charges and degrades when effect is applied.
110
Herblore aura IV
Herblore aura IV 56,127 Herblore aura III, Chrysos energy (2), Woodwork energy (400) and Robe energy (400) 40% chance to create two potions. The aura has 10,000 charges and degrades when effect is applied.
112
Melee aura IV
Melee aura IV 59,685 Melee aura III, Rot energy (6) and Blacksmith energy (800) Boost Melee stats by 15%. Lasts for 50:00:00 in combat.
114
Ranged aura IV
Ranged aura IV 58,158 Ranged aura III, Necator energy (3) and Woodwork energy (800) Boost Ranged stats by 15%. Lasts for 50:00:00 in combat.
116
Magic aura IV
Magic aura IV 60,868 Magic aura III, Night energy (3) and Robe energy (800) Boost Magic stats by 15%. Lasts for 50:00:00 in combat.
118
Tank aura IV
Tank aura IV 63,500 Tank aura III, Chrysos energy (3), Blacksmith energy (200), Woodwork energy (200), Tailor energy (200) and Robe energy (200) Boost Defensive stats by 15%. Lasts for 50:00:00 in combat.
120
Lifesteal aura IV
Lifesteal aura IV 66,230 Lifesteal aura III, Rot energy (6), Tailor energy (400) and Blacksmith energy (400) Boost lifesteal by 15%. Lasts for 50:00:00 in combat.
122
Prayer aura IV
Prayer aura IV 65,759 Prayer aura III, Chrysos energy (3), Tailor energy (400) and Robe energy (400) Additively increase protection prayers by 15%. Lasts for 50:00:00 in combat.
126
Skiller master aura
Skiller master aura 59,707 Fishing aura IV, Woodcutting aura IV, Mining aura IV, Runecrafting aura IV, Thieving aura IV, Herblore aura IV and Spiritual energy (5) All skilling auras IV combined. The aura has 60,000 charges and degrades when effect is applied.
130
Overlord aura
Overlord aura 67,087 Tank aura IV, Melee aura IV, Ranged aura IV, Magic aura IV, Lifesteal aura IV, Prayer aura IV and Demon energy (3) Boost all combat stats by 15%, Lasts for 150:00:00 in combat.