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Third Age energy

From Emps-World Wiki
Third Age energy
 24056;Third Age energy;0.85
Tradeable unknown
Equipable unknown
Stackable unknown
Noteable unknown
Destroy unknown
General store unknown
Low alch unknown
High alch unknown
Weight unknown
Examine
You have a Third Age energy.

Third Age energy is one of the invention energies that can be obtained by deconstructing Third-age armour parts, Gladiator helms, Gladiator mauls or Zaryte bows. Third Age energy can be used to create Auras and upgrade equipments.









Third Age energy sources from deconstruction

Image Name Level Energies
 10330;none;0.7
Third-age range top 81 Third Age (1-1), Tailor (16-27)
 10332;none;0.7
Third-age range legs 81 Third Age (1-1), Tailor (14-24)
 10334;none;0.7
Third-age range coif 81 Third Age (1-1), Tailor (12-20)
 10336;none;0.7
Third-age vambraces 81 Third Age (1-1), Tailor (11-18)
 10338;none;0.7
Third-age robe top 81 Third Age (1-1), Robe (16-28)
 10340;none;0.7
Third-age robe 81 Third Age (1-1), Robe (15-25)
 10342;none;0.7
Third-age mage hat 81 Third Age (1-1), Robe (12-21)
 10344;none;0.7
Third-age amulet 81 Third Age (1-1), Robe (13-22)
 10346;none;0.7
Third-age platelegs 81 Third Age (1-1), Blacksmith (15-26)
 10348;none;0.7
Third-age platebody 81 Third Age (1-1), Blacksmith (16-29)
 10350;none;0.7
Third-age full helm 81 Third Age (1-1), Blacksmith (12-21)
 10352;none;0.7
Third-age kiteshield 81 Third Age (1-1), Blacksmith (16-27)
 22624;none;0.7
Gladiator helm 84 Third Age (1-1), Blacksmith (11-18)
 22625;none;0.7
Gladiator maul 84 Third Age (1-1), Blacksmith (15-25)
 20171;none;0.7
Zaryte bow 89 Third Age (1-1), Void (1-1), Abyssal (1-1), Woodwork (19-33)