Hey guys,
Some of you were complaining about the client using too much RAM. I've adjusted the loader, that it won't assign more than 512MB to the JVM. That loader will be our new standard. Please bear in mind that the memory usage in your task manager doesn't directly reflect the memory usage of the actual Emps-World client code, Java's nature also has some memory overhead! You can download this new loader here:
https://emps-world.net/playFollowing things were changed:
- Graphic Settings reworked. You're now able to enable the vbomode via the Graphic Settings interface, instead of typing ::vbomode. It will also remember that setting when restarting the client. You're now also able to choose your default ground texture out of 4 different ones.
- The client no longer crashes when you enable or disable anti-aliasing.
- Bugged crates in catherby can no longer be noclipped.
- Invisible graphics on vbomode fixed. (e.g. Corporeal beast's stomp attack couldn't be seen)
- Clicking areas for vbomode have been improved. That also applies for the first-person mode.
- Maploader reworked. It's smoother and you shouldn't find yourself noclipping through terrain anymore.
- Invisible walls and bridges added on vbomode.
- Projectiles on enemies (magic/range) are now properly aimed depending on the enemy's size. You're now always targeting the center of your enemy (you no longer shoot over goblins).
- Smoke Demon Champion combat edited, ou now have to kill the minions, before he spawns again.
- Multiple dropped items now show correctly in vbomode.
- Dropped item heights slightly changed. They now appear a bit higher than the actual ground's height. The change was made, because some items turned almost invisible on hills.
- Reconnectable sessions: If you disconnect during a fight, you will be able to reconnect and can continue fighting. The reconnect login has taken 1-2 seconds when testing it. Disconnects during fights should no longer be as frustrating as they used to be, because you're able to continue the fight!
The client's vbomode is about to be finished. It will soon be the standard in any openGL client and promises really high and stable fps rates. With the update of today, I could get another fps increase of 5%, which may be even higher on slower GPUs. If you haven't already enabled this mode, please hop to the Game Settings and try it out. Enjoy smooth gameplay!
Thanks to
SOTW#20 we've received 2 new banners for ads. I've therefore also increased the money pool that is spent on google ads. Thanks a lot!
All the best,
Thomy