Generally, the idea seems rather interesting, although I don't see why we need to fight the Masters themselves.
C'mon, Chaeldar is like, the most innocent and frail looking thing ever. Why would I want to beat her up to prove myself a Slayer Master?Defeating Jossik - Third Slayer Master Lvl 158
Also he would be using the Dorgeshuun crossbow, which he may reward after! May “help” as “An Effective bow to kill dragons with”. That being the description, it would hint that there shall be dragons! Thereafter it would have the ability one shot kill any pesky dragon (level > Lava Dragons! . . . maybe?) by using its special “Snipe”. (Limited to 3 shots/requires 3000 charges granted by Jossik for 100k) This would bring use the Waterbirth Island! (One of the many unused isles north of rellekka).
I just have one thing to say to this:
Why?Why would we need to One-Shot any dragon with a Crossbow under any circumstance? All of the Dragons are easy enough to kill already, with Mithril Dragons really being the only ones that actually pose any sort of challenge. This seems completely overpowered and really just useless.
Defeating Vannaka – The 2nd strongest slayer Lvl 210
This has been part of a previous idea of including wielding a two hand sword as awesome as he does with a dragon shield. Therefore I have no other plausible arrangement for granting the ability to wield a two hand sword with a shield (only up to barrow weapons in exclusion of torag’s hammers).
So basically I could, by what you're saying, equip myself with an Anger Mace (Which behaves like all 2-Handed Swords and is within your weapon cap), And stack the power of this with something like the 3rd Age Kiteshield?
2-Handed Weapons are moreso designed to replace the 1-Handed Weapons' speed and potential defense with a Shield for stronger, more powerful attacks. Saying that I can basically negate this logic and run into, say, Graardor and the Bandos Camp with my trusty Mace and Full 3rd Age, rocking out my awesome 410+ Ranged Defense, and using the Mace's ability to scale damage on bigger enemies makes PVM a
joke. No thanks.
Defeating Duradel! – Good luck. CB Lvl: 368. Will use all skills (similar to killing Thomy, copy/paste code! Wooo!) Anyway having Duradel be the strongest out of all the masters will likewise grant access to a safe teleport to Any Boss in the game.
You do know how fast it is to get to most of the bosses in Emps, right? I can teleport and enter the Corp. Fight in about 10 seconds, run to KBD in about 30 seconds, scale the Slayer Tower and enter Chron.'s Chamber in about 1 minute, teleport and enter GWD in about 30 seconds (Or use Trollhiem and get there in about 1 minute), and teleport to the Smoke Dungeon and be in front of the Champion's Chamber in about 1 minute. We don't need to make accessing these and other bosses any faster than it already is because it barely takes any time to get to them in the first place.
I'm not sure how to respond to your last suggestion, as I wasn't too familiar with the Elemental Bow in the first place.
I think the concept is nice, but the Rewards are too much. PVM is all I do in Emps, and I like it because there is a sense of challenge in some of the enemies I have to face. I'd rather keep it this way instead of granting myself Handicap after Handicap, taking the difficulty out of these fights and turning them all into cakewalks.
I give some support towards the basic idea, but your proposed "Rewards" need to be rethinked.