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Messages - Cjkinsey6

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61
Screenshots / Re: Emps-World Meme Center
« on: May 01, 2017, 05:39:13 pm »
Dan when he logs in just so he wont get demoted



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62
Screenshots / taking staking to the next level
« on: April 28, 2017, 11:28:30 pm »
100m
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63
Hey guys,

New abyssal weapons have been released! Please take your time and read through the update notes. Some things may be of great interest to you. :)

Abyssal weaponry - Bows and Staves
New abyssal weapons have been added - Abyssal bows and staves! They are the identical counter parts to abyssal whips and can also be bought in their EC shop variants: Bronze, Iron, Steel, etc. These new weapons can also be upgraded with elemental crystals and share identical stats as elemental bows and staves. Abyssal bows and staves are dropped by Abyssal demons.


Their donator variants also fit your character's look perfectly well:



Spirit Shields
Another change to spirit shields, because I'm still not really confident with the spot they are currently in. I know they've been changed back and forth many times, but I think that this new effect now leaves them in a spot where they are useful and not overpowered. Their old passive and active damage deflection mechanics have been removed and replaced by a complete damage negation effect. Activating a spirit shield enables an aura that negates all incoming damage for 2.5 seconds. This has a 60 second cooldown and doesn't block any spell or freezing effects! I would like to have a counter to large incoming blows of hits, which isn't only useful in PvM situations, but also in PvP scenarios.

Character Colors

I've added new colors to the character design screen. The secondary color of your legs is now the same color as your top. Before the update, it would just be green. If you're missing a specific color, just let me know in a post below and I'll add it! I'd prefer to have a reference of where I can find your color, so please suggest a model in the game that has your preferred color. :)

Discord
This has become really popular and I've decided to add a plugin to the forum page. There's now a plugin just right of the shoutbox. Feel free to join our discord channel, play Emps-World, chat or play other games: https://discordapp.com/invite/xUvVGkk Please bear in mind that the forum rules also apply in our Discord channel.

Graphics Library Updated
I've updated the internal graphics library we're using from lwjgl-2.9.0 to lwjgl-3.1.1. With this change, I've had to recode all user input and the way the client is downloaded and linked on your computer. Some of you may have to re-download the game at www.emps-world.net/play but there will be a popup, so don't worry! This will allow me to use more modern functionality in the future and should also have better stability especially on older PCs. Moreover, the client will no longer crash due to out of memory errors anymore but warn you, that you have to lower your graphic settings. The internal way of processing game logic was improved and smoothened out. You will find movements, animations and camera turnings smoother. I've also gained an fps boost with this update on my setup.

List of changes and fixes:
  • Aggression range of monsters reduced by 2.
  • When getting Jad assigned as slayer task, all Slayer related item effects now also do count during the fight caves. However, Slayer experience will only be gained when actually defeating Jad.
  • You can now finish Slayer tasks without having to be member. Getting Slayer tasks however still requires member. That should solve some confusion when you try to complete an existing task as non-member.
  • Mazchna and Vannaka can now be used by non-members to get Slayer tasks.
  • You can now use the normal magick's autocasts when using the lunar spellbook.
  • Improved fog quality. Some objects would fade out incorrectly inside foggy area.
  • Fixes for texture smoothenings in upper floors and multi-level areas.
  • Fixes for distant shadows on maximum rendering distances. There were shadowy area artifacts that were incorrect. Hard to spot, but it's fixed now.
  • Slayer's staff now scales up to level 70.
  • The crumble undead spell now hits undead monsters by 140% of your maximum hit.
  • Abyssal demons now drop abyssal staves, whips and bows. They've also gained an ability to teleport and have a magical attack now.
  • Kolodion now drops Abyssal bow.
  • Smoke demon champion now drops abyssal staff.
  • Edgeville teleport can now be found in the Grand Exchange and Price Checker.
  • Dropped item timer is now refreshed when relogging into the game. Before the update, it would just disappear.
  • Barow brothers can now be assigned as Slayer task by: Vannaka, Duradel and Shenven. They are classified as a boss task and give more Slayer experience than normal monsters.
  • Karil and Verac description hover fixed. The set bonuses provided a 25% chance and not a 20% chance. This is only visual.
  • A bug in the Verac armour set was found. It was only negating 25% of your opponent's defence instead of 75%. The set should - as always intended - be really powerful now!
  • Staking limit has been risen to 10m. I'm fine with how the experiment turned out and think that 10m will be the optimal value as a staking limit.
  • The way invisible damage is handled has been changed. This should fix a bug where your hitpoints bar would show an invalid value during PvP actions.
  • Position of furies updated on male and female characters. These amulets were floating a little bit too much in the air.
  • I was able to fix a bug that caused flickering of particles. Feel free to re-enable them.

What do you think of these updates? Do you like the new character colors and abyssal weapons? Would you like to see more such things in the future? Let me know! :D

All the best,
Thomy

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64
Guides / [General Guide] Antifires
« on: April 26, 2017, 09:59:33 pm »
Antifires
- A quick guide on Antifire Potions and their general usefulness -



DISCLAIMER: This guide is less of a "how-to" and more of a "what to expect." This is also my first guide so any sort of feedback on it is appreciated.



The Basics:
Antifire potions were introduced into the game on October 9th, 2015. They serve as a sort of "consumable stepping stone" between the Anti-Dragon Shield and the Dragonfire Shield, providing the player with more dragonfire protection than the former but less dragonfire protection than the latter. Each sip of an Antifire potion provides the player with 5 minutes of dragonfire protection, with a 4-dose potion lasting for a total of 20 minutes. Unlike potions that modify a player's stats, the dragonfire protection provided by an Antifire potion is constant and does not weaken as its duration decreases, similar to the effects of an Antipoison.

[ < < ]

To create an Antifire potion, the player must have 81 Herblore. Optional skills also include 73 Farming and/or 1 to 82 Slayer. Each Antifire potion made, including cleaning the herb and creating the unfinished potion, yields 1,135 Herblore experience. The ingredients required are Lantadymes and Dragon Scale Dust. Players can recieve Lantadymes as drops from various monsters or can grow their own via Farming. Dragon Scale Dust is created by crushing Blue Dragon Scales with a Pestle and Mortar. Players can receive Blue Dragon Scales as drops from Blue Dragons or can pick them up as world drops in the Barbarian or Rimmington/Catherby Dungeons.

[ + + ]



Usage & Effectiveness:
As stated earlier, the strength of Antifire potions' dragonfire protection lies in between that of the A-DS and the DFS; however, their niche is that the protection that these potions provide to the player stacks with the shields. A player can achieve roughly the same amount of dragonfire protection of the DFS with an A-DS and an Antifire potion.

[ + ]

Additionally, if used with the DFS instead, Antifire potions can push the player's overall dragonfire protection to around that of a second DFS. This can be particularly useful against some of the stronger dragons like Mithril or Obsidian dragons and KBD.

[ + ]

However, where I see their overall usefulness in PvM is their allowance for players to use other means of weaponry against dragons which the shields would otherwise prevent. With Antifire potions, players do not have to worry about equipping an A-DS or DFS and be stuck using a one-handed weapon so long as the gear they use provides decent defensive bonuses or the player uses protection prayers to aid them in combat. Two-handed weapons like the Anger Weaponry or the Zamorakian Spear are now viable choices to boost a player's DPS and overall offensive effectiveness while the player still is able to block most of the dragonfire damage they would otherwise receive by using these weapons against dragons. They also allow players who use weapons like the Saradomin Godsword to safely use a special attack without having to worry about taking any possible damage from dragonfire by unequipping their shield. Alternatively, other shields like Spirit Shields or off-hand items like Defenders become viable options to use, allowing players to benefit from higher offensive and defensive bonuses as well as possible increased damage soaking.

There are still some drawbacks to these potions, however. As a potion, the boosts they provide are limited, so players will have to be mindful of watching the remaining duration of their dragonfire protection. Additionally, the dragonfire protection Antifire potions provide is much shorter than most stat boosts that other potions give the player, usually requiring the player to take multiple potions which can take up inventory space. On their own, the potions are still weaker than a DFS and become redundant should a player not be able to improve their DPS and offensive effectiveness enough in combat.

Regardless, Antifire potions are a nice way for players who might not have access to a DFS or have trouble killing dragons to receive better, cheaper temporary protection during combat. They also open up many more options for usable weapons and gear for players, improving their damage output. These potions generally seem to be underappreciated for the strength and utility that they provide, so I hope that this guide might help players get a better understanding of just how much strength they do have.
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65
Suggestions & Ideas / Re: 'Barrage' slayer tasks
« on: April 26, 2017, 08:15:16 pm »
no get 200m slayer like nice19 did
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66
Screenshots / Re: Emps-World Meme Center
« on: April 24, 2017, 06:12:59 pm »
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67
Hey guys,

Quite a few changes ready for today. Please take your time and read through them! :)

Staking and the Duel Arena
I've decided to do an experiment with staking. We'll be limiting all stakes to 1M as maximum bet. Depending on the outcome of the experiment, we'll keep it this way, or limit stakes to maximum 10M per fight. If everything backfires, we'll just go back to how it used to be. I know that this may be frustrating for some players, but let me try to explain why I'm doing this.
In my opinion, gambling (=staking) is just frustrating gameplay. People are betting money until they lose it, that's the nature of gambling. Imho that just doesn't belong into games. Moreover, it also brings so much toxicity to the game. Players are often being upset about their losses and yell at each other, effectively creating a toxic environment for others. I've seen this too many times in global chats and would like to put an end to it. The game isn't about gambling, it's about training and leveling your character. Having an adventure, talking to friends and killing monsters. It's definitely NOT about gambling.

Highscores
It's been a while since I've last updated these. There's now ranks on player pages. So you'll always know your rank in a certain skill. Moreover, you can now also go back and forth 10 pages at once. You can also jump to a specific page by entering the page number in the highscores link.
Following link will jump to page 101: https://emps-world.net/hiscores.php#skill,Overall,100
Why does 100 jump to page 101? Because computers start counting at 0 and that leaves an offset of 1 to natural numbers.  ::)

Slayer pets
We're getting more pets, yay! Just like hatchling dragons, certain slayer monsters have received pet drops:
  • Abyssal demon
  • Basilisk
  • Cockatrice
  • Kurask
Their drop chance is 1 in 1000.

Following things have been updated:
  • Fighter torso scaling up to level 70 is just too much. It now caps at level 60 with a +6 strength bonus.
  • Morrigan javelin special attack adjusted. Before the update, the bleeding effect was 80% of the total hit. The bleeding effect now is 120% of the total hit. To cope with this change, the special attack hit now deals 60%. Simply said, 40% of the initial hit has been converted into bleeding damage.
  • Morrigan axe special attack costs changed from 25% to 30%. Their maxhit has been lowered by 5% and accuracy buffed by 5%. You could just deal too much damage in a too short amount of time.
  • Dark bow special attack adjusted. The special attack's max hit was reduced by 20%. However, if you now use dragon arrows with the bow, it'll boost your hit by flat 8 damage. This lowers the maximum hit of the bow from 52/52 to 48/48. It just shouldn't be possible imo to 1 shot somebody completely. To cope with this nerf, I've increased the special attack's accuracy by 20%. This will make the bow more powerful in fights with good armours and high defence levels.
  • Void equipment, defenders and fighter torso are now turned into more cash if lost in the wilderness. A full void knight set turns into 800k,  fighter torso into 240k and dragon defender into 180k cash.
  • Further improvements to water and lava planes.
  • Ferocious rings now have an Ancient Caves teleport option that place you directly near Shenven.
  • Shenven now wears a Slayer master cape.
  • Slayer experiences for bosses has been multiplied by 4. Such tasks should really be worth your time, because they are difficult and can take a while.
  • Buggy slayer tasks have been fixed. You'll no longer encounter tasks that cannot be completed. Also, Chaeldar and Hundig now correctly can reset your task once for free.
  • Slayer experience gains for bosses has been increased.

Please don't be too upset about the staking changes. It's an experiment for now and if it fails, I'll definitely revert it back how it used to be. I just want to do do something against the gambling problem and its resulting toxicity in emps. :)

All the best,
Thomy
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68
Clans / Re: Bigdicks - Ironman clan
« on: April 11, 2017, 05:42:33 pm »
Congratulations Drugs!
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69
Introductions & Farewells / Re: quit today bye
« on: April 11, 2017, 04:22:48 pm »
:(
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70
Off-Topic / Re: nightfall12
« on: April 07, 2017, 02:59:26 pm »
He's doing better now and picking his life/better life back up from the convo we struck
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71
General Discussion / Re: This needs to happen
« on: April 07, 2017, 11:24:13 am »
??? ??? ??????
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72
Goals & Achievements / I wonder what skill it is
« on: April 05, 2017, 03:39:55 pm »
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73
Screenshots / Re: Emps-World Meme Center
« on: April 03, 2017, 12:09:25 pm »
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74
Update Notes / Updates April 1st 2017 - Construction
« on: March 25, 2017, 11:59:13 am »
Hello everybody!

It's finally there, Construction!! I hope you didn't come here expecting it would be an April's fool? It's not! ;) This update has taken quite a while and the finishing touches have taken a bit. I don't want to talk too much about how to train the skill, because our wiki page has already been prepared:
https://emps-world.net/wiki/Construction
Oh yeah, most important: Using a hammer on any furniture removes it!



Materials
There's several materials you'll need for building your home. All of the materials for Constructions can be found in or around Rimmington:
  • Planks: Can be obtained by going to the Sawmill operator in Rimmington (west part) or by using the Make Plank spell from the Lunar spell book.
  • Limestone bricks: You can mine limestones and cut them with a chisel in the northern part of Rimmington, around the dungeon entrance. The stonemason in Rimmington also sells small amounts of Limestone bricks.
  • Cloth and Gold leaf: Sawmill operator.
  • Marble and Magic stone: Stonemason.
  • Gardening supplies: Any plants you want to have in your home can be bought from the Gardener in Rimmington. She is directly west of the house portal. The items in her shop are ordered by the level required to place them in your house.
  • Paintings and Maps: You can buy all kinds of paintings and maps for decorating your home from King Percival, who can be found in the White knights castle in Falador. King Percival also sells Skillcapes.
  • Slayer trophies: There is a 1 in 1000 chance to obtain those while killing specific monsters.
  • Fishing trophies: There is a 1 in 1000 chance to obtain those while fishing specific fishes.

Altars and Prayer Experience Rates
Altars give up to 250% prayer experience for offered bones. On top of that, every lit burner (no matter which one) gives additional 50% bonus experience. Resulting in a maximum of 350% prayer experience per bone that is offered at an altar. Now though, the base experience rates of burying bones need some adjustments:
  • Frost dragon bones: 1875 --> 1275
  • Dragon bones: 600 --> 490
  • Wyvern bones: 525 --> 480
  • Dagannoth bones: 500 --> 440
  • Baby dragon bones: 400 --> 300
  • Burnt bones: 350 --> 250
  • Big bones: 220 --> 190
Please bear in mind that the gilded altar can give up to 350% experience, so this isn't a tough nerf at all. In the end, you can still gain Prayer levels much faster than before! Other altars with 2 lit burners already give at least a 200% experience boosts. So using any altar is already better than the old experience rates.

House Activities
There's several things you can do inside your house. Not everything is fully configured, because certain things would require quite a lot of time to develop while giving no real content. A good example for this is the games room. You can build everything in it, but the games don't work. There's a lot of other useful stuff to discover in Construction, such as: Prayer altars, crafting teletabs, teleport rooms, throne rooms, etc. I'll just let you find it out. :)


Other changes and fixes:
  • Barrow chest now has a 10% chance to reward you with either a hard or elite clue scroll.
  • Game settings interface has completely been overhauled. Settings are now divided into categories and the interface supports a large mode, just like bank interface, price checker, etc.
  • We now have a more natural, blue sky. The fog color and distance calculations were also changed with this update.
  • Improvements in object picking code. Especially slower computers will feel this.
  • Thanking posts was turned into Liking posts. It makes much more sense to like a post instead of thanking it.
  • Pest Control now only requires 2 players to start the game. Before the update 5 players were required.
  • The way draws during duels is handled was updated. You should no longer find yourself winning or losing in an obvious draw.
  • Golden mining outfit can now be bought from the Star sprite (shooting star).
  • Various versions of Duellist's caps can be bought from the Brimhaven Agility arena ticket shop now.
  • Drop chances of elemental crystals increased for Tormented Demons.
  • Humidify spell updated. It now applies water to all items in your inventory. You can also make softclay with Humidify.
  • Make Plank spell added. It now transforms multiple logs into planks.
  • There is now a closer banker to Obsidian dragons.
  • Teletabs can now be created in houses and have thus been removed from the wizard's drop table.

I hope you have a lot of fun building your own house. This has really taken a while to develop and I would also like to thank following people for helping me in doing so:
  • Jonneh -  for the initial base of the skill. It really helped me get a good understanding of how it's supposed to work and your Room configuration system is a really good way of doing it. Thank you!
  • Charr - You've really helped me collect many room configurations. Thank you.
  • Jp - Also been a real help with configuring rooms. Thank you.
  • And everyone else who has tested Construction in world 3. I hope there won't be too many bugs in it.

All the best,
Thomy
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75
Suggestions & Ideas / Re: Really important suggestion
« on: March 20, 2017, 09:05:27 am »
For Chrome users. (If you use a different browser that also supports Adblock Plus then you need to figure out how to add custom filters in your browser's version of Adblock.)




Step 1:

Get Adblock Plus and click on the icon.

Step 2:

Choose options.

Step 3:

Select "Add your own filters"

Step 4:

Enter this text:
Code: [Select]
||emps-world.net/forum/Smileys/default/*.png
Step 5:

Add filter.

Refresh the forum page to apply filter to shoutbox.


You're welcome.



If you only want to block some of them or want to unblock any that we had before then you can find filters you need to use in this paste:

http://pastebin.com/h82wBuL3

There's an option to edit filters as raw text in the bottom of the "Add your own filters" page in Adblock Plus, so you can copy and paste multiple filters at the same time, instead of having to add them one at a time.
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