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Update Notes / Updates 17/11/2015 - Grand Exchange Visuals & Faster Map Loading
« on: November 13, 2015, 01:43:44 pm »
Hey guys,
Following things have been updated:
I'm sorry to announce that the Grand Exchange is not coming along nicely this week. We've found game breaking bugs in the system, which forces me to delay the release.
All the best,
Thomy
Following things have been updated:
- Dragonfire shield special attack (operate option) updated. It's now properly working and can hit up to 70. Don't worry, you can easily block this damage in PvP situations by using antifire potions, protect from magic or anti dragon/dragonfire shields.
- Mud patches visually updated. It's now easier to see and click on them.
- Following 2 fighting players will no longer make your character run all over the place.
- Killcount system updated for barrows and GWD. You'll receive the killcount immediately when the monster dies, not when the drop appears. No visual change, you get the notification faster than before.
- Slayer tower and canifis npcs death animation finetuning (better timing).
- Human npcs now have 2 different death animations. (includes barrow brothers)
- Grand Exchange visually updated (only hardware renderer).
- Fixed-screen client now supports VBO mode. If it's not enabled, I highly recommend you enable it.
- Human npcs now have the ability to run. As for now, not many npcs are able to run yet, but we'll use this functionality in the future.
- Map loader improvements. Loading times are much faster and much smoother now.
I'm sorry to announce that the Grand Exchange is not coming along nicely this week. We've found game breaking bugs in the system, which forces me to delay the release.
All the best,
Thomy