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Messages - Brock Lesnar

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1
Suggestions & Ideas / Re: Increasing Loot Chance
« on: April 14, 2018, 10:12:16 am »
besides him getting virtus mask at 24th kc.
i've seen this a lot, it just want to make you quit the game because the effort you put in isn't rewarding at all. this game is alright for first 1-2 months while you're getting maxed later it's just a waste of time.
The following users liked this post: Brock Lesnar

2
Screenshots / when darker manz go nex.....
« on: April 11, 2018, 06:45:05 pm »
 :) also got first b2b drop nex.
i think*
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3
Suggestions & Ideas / Increasing Loot Chance
« on: April 08, 2018, 03:33:49 am »
Hello everyone, I got a cool idea that I think would motivate people to pvm more. I was thinking to implement a system where if a player reaches a certain kill count for a specific monster their loot chance will increase by a certain percentage for that monster only. I've seen people get hundreds of kills and still come out dry, this should fix this issue.

For example

100 kills = 2% loot increase
200 kills = 4% loot increase
300 kills - 6% loot increase

Once a rare drop is obtained, the loot increase bonus will reset.

Please share your opinions, I would love to hear what you guys think.
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4
Videos / 100 caskets #2
« on: April 04, 2018, 09:37:12 pm »
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5
Suggestions & Ideas / Boss slayer tasks
« on: March 27, 2018, 10:18:40 pm »
Locking the topic, the tasks got extended just now.
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6
Suggestions & Ideas / Farming aura
« on: March 21, 2018, 01:54:11 am »
It's a simple suggestion, adding a Farming aura to the EP shop that gives a 10% chance to harvest double herbs on an herb patch. Thoughts?
The following users liked this post: Brock Lesnar

7
Hey guys,

I've decided to pick up two old systems and give them a rework to ensure that they are still convenient to work with. This includes a complete rework of the Barrows minigame and a proper Clan Chat. You'll now be getting way more Runes from Barrows and are able to manage rights per user in your clan chat.

Barrows Minigame Overhaul
The minigame has received improved rewards, puzzles, locked doors and a darkened minimap. I've completely overhauled the minigame, because it was running ancient code and improved the rewards. Doors inside the crypt dungeons are now randomly locking and you need to find a path through the crypts to find your way into the center. Before claiming your rewards you also need to complete a puzzle. Don't worry, you've got as much time as you want to complete it, but once you provide a wrong answer the locked doors will re-arrange and force you to find another entrance.


You can now also see which Barrow brothers you've already slain, as well as your Rewards percentage. The looting system has completely been reworked. You can get a maximum of 6 rewards in total. Each brother slain adds one run to the reward system. The Rewards percentage determines how many stackable items you get. The higher it is the higher the amount of runes, arrows and darts you receive will be.



Clan Chat Rework
I've had this project on the schedule for too long and am proud to finally present you a fully working chat room system! You are able to configure your own clan chat and manage rights of users.

You can set individual rights for following actions:
  • Enter: Join and read messages.
  • Talk: Ability to send messages.
  • Kick: Remove users from the chat.
  • Ban: Permanently ban users from the chat.
On top of that you can change your chat's name whenever you like (assuming nobody else has taken the name already!) and only the owner can also delete the chat. The general concept of the rights management in clan chat is that you cannot touch any higher ranks. The owner has immunity to everyone as well as admins. The following ranks gain special abilities:
  • Lieutenant: Change user rights.
  • General: Change channel rights: enter, talk, kick and ban.
  • Owner: Change chat name and delete option.
Initially chat and member ranks could be a little confusing, but you can join and take a look at our official clan chat "Emps-World" where we will be applying these rights in a meaningful way and show you how a chat ban be managed.

Attack Option Priority
This setting may be a little bit confusing, so I've overhauled it. Prior to the update this setting was only prioritizing attack options of a single npc or player. So it had no impact on items or objects being on the same spot. With this update the attack option is prioritized over anything. Other entities are still prioritized if they are closer to you - this only applies if being on the same spot. When disabling the setting, any other option but attack is clicked first. Meaning that pickpocketing and talking to npcs is now a simple left-click. Moreover items on the floor are also prioritized when disabled. The attack option on players also doesn't have priority by default anymore, this is now also determined by the setting. All your runs (amount of slain brothers) are added up and shown to you in the rewards interface. When claiming your reward all doors lock and you can teleport out by clicking on the rewards chest again.

Slayer - Boss Tasks
Let's just be honest here... Boss tasks are too short and give way too much experience. Thus I'm reducing the experience gained but increase the task length. In the end the task is still giving the same amount of experience but is longer. The changes will shortly be live on our wiki page: https://emps-world.net/wiki/Slayer I know this change may be frustrating, but the gap between boss and normal tasks was just way too big.

Game fixes / changes:
  • The saradomin and zamorak hood and cape from Emps-Wars now count in the GWD as protection.
  • Ironmen can now accept aid. This was causing a bug when ironmen where tasking people to be their slayer partners.
  • Fletching crossbows has received fixes. You can no longer combine invalid combinations to create crossbows.
  • The ancient staff buff was too much - it's now a tier 65 weapon with the same effect though.
  • A bug was fixed where your character wouldn't follow enemies when wearing a staff and not auto-casting a spell.
  • The DPS calculation for special attacks has been fixed.
  • Crossbows (u), crossbow stocks and crossbow strings can now be noted.
  • The skulling system no longer resets upon death. This fixes a bug where you'd get a skull after death although you shouldn't when attacking the same enemy again.
  • Farmed items can now be noted when using them on Leprechauns.

Engine fixes / changes:
  • A z-priority issue with models was fixed.
  • Barrow brothers animations overhauled.
  • Karil crossbow animation fixed. It's also been sped up so that it cannot reset when firing with 2 quick auto attacks.
  • A flickering issue with water reflection was fixed. Their resolution is now proportional to your screen size.

The rework of Barrows and Clan Chat took way more time than I expected. So I have to delay the release of the next boss a little. I expect it to be done within the next two updates. There was also a quest planned for Easter but due to the upcoming Double Experience weekend I am delaying that for one week to make sure it works well and isn't frustratingly buggy! :)

All the best,
Thomy




Fixes of 30th:
  • Broadcasts are working again.
  • Clan Chat can now use special characters and uppercase letters wherever you wish.
  • Default Clan Chats have been re-added and blocked: Emps-World, Emps, Assistance, Marketing, etc.
  • Barrows rewards slightly adjusted. The amount of mind and chaos runes was reduced by a little bit (5-10%). I'm sorry, but it was just way too much! ;)
The following users liked this post: Brock Lesnar

8
Screenshots / Re: its all pked
« on: February 15, 2018, 08:55:32 pm »
nice. too bad no nex armor pked or new boss drops
No one pks with nex arm:P would be great to do some torva fites etc.
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9
Suggestions & Ideas / Re: Wieldable tools
« on: February 14, 2018, 12:30:24 am »
just add toolbelt into the game?
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10
Suggestions & Ideas / Re: Wieldable tools
« on: February 13, 2018, 09:07:02 am »
Sounds interesting. Id change being able to add the blast fusion hammer to regular hammer. I think if u want more smithing xp it should be worth to sacrifice that 1 inv slot for it. On top of that, could also add a tinder box, rake and a saw.

Tbh i think it would be a huge thing to implement tho, probably alot alot of coding, so definitely not a top priority for Thomy

Actually it wouldn't take more half an hour to write from scratch, atleast I think I would be able to.
The following users liked this post: Brock Lesnar

11
Screenshots / Re: ~800 Abyssal Demons
« on: February 11, 2018, 03:02:13 pm »
weak. do 10k+
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12
Suggestions & Ideas / Wieldable tools
« on: February 10, 2018, 10:17:04 am »
Add in EP shop Wieldable tool belt(in torso slot) that can carry blast fusion hammer, harpoon, lobster pot, chisel, knife, needle all at once.
150 EP Points for it. I would work towards it by doing daily tasks and not only cosmetics as cosmetics doesn't give anything useful besides look.
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13
Suggestions & Ideas / Re: smithing
« on: February 01, 2018, 01:25:49 pm »
please make "smith all" an option again, smithing 10 at a time is beyond frustrating.
Suggested this a couple of weeks ago, hopefully it gets changed soon.
The following users liked this post: Brock Lesnar

14
Feedback / Re: Emps-Wiki: feedback
« on: January 31, 2018, 12:12:17 pm »
Harlakk is assigned by Shenven. it says it's not assigned by any.

About the exp. I used double XP Slayer helm and got 489.1k slayer XP from one kill .
214.7k with only slayer helm and membership.
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15
Introductions & Farewells / Hello
« on: January 28, 2018, 08:56:38 pm »
Hello, I'm going to be joining Ironman troops.
Nice to see everyone is doing fine here.
The following users liked this post: Brock Lesnar

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