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Messages - Thomy

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661
Resolved Bug Reports / Re: 2x xp wont work 10-0 min
« on: March 26, 2015, 09:38:43 am »
The client's and server's double xp timers get out of sync somehow. The next update will let the server re-send the timer every minute, so the issue shouldn't appear again. Thanks.
The following users liked this post: Skelon

662
Update Notes / Updates 30/03/2015
« on: March 23, 2015, 07:23:59 pm »
Hey guys,

Today, I'm presenting you a list of additional voting rewards. Our voting lists will reset on 1st of April, so we need all the votes you can give us now!
  • Quest cape & hood
  • Armadyl godsword :kappa:
  • Colored darkbows (require tokens + 1 darkbow)
  • Colored gnome scarfs (require tokens + 1 gnome scarf)
  • Gnome scarfs can now be obtained from the crystal key chest. (The chance to get a gnome scarf is 4x larger this week only!)

In other news:
  • Equipping and unequipping items now has sounds.
  • Better double xp timer synchronization between server and client.
  • Private message no longer open an additional chat window. They're how handled inside your chatbox and you can see all game messages while private-chatting. Moving will also no longer interrupt private messages.
  • Scrollbars have received backgrounds.
  • Npc talking/shopping updated. You'll no longer follow npcs until they stop walking. Your dialogue/shop will now always popup when you stand near them.
  • General stores buy statuettes from Revenants again.
  • Dragonhide crafting xp rates buffed.
  • Godsword attack speed increased.
  • Guthan's spear attack speed increased.
  • Granite maul special attack nerfed by 10%.
  • Dragon and Onyx bolts now require 71 Ranged and hit higher.
  • Sacred clay armour added. It scales with your levels from 1 to 50. (1, 5, 10, 20, 30, 40 and 50) New accounts now get a free sacred clay armour set when completing the tutorial. Don't be sad though, you can craft this armour yourself by blessing clay (use clay on altar --> sacred clay). Afterwards you can use sacred clay to smith the equipment, simply use sacred clay on an anvil:

    Sacred clay equipment degrades after 3000 hits and cannot be repaired. Newcomers receive a free set of a sacred clay armour.
  • GWD bosses have their Defence levels adjusted. They now have the same Defence level. Before the update, Bandos and Kree'arra were especially tanky.
  • GWD spawn code changed. Bosses will now only respawn when their minions are slain.
  • GWD rare drop chances for bosses increased.
  • Slayer helm has regained its 10% accuracy bonus for on-task npcs.
  • Kebbit bolts now require level 61 Ranged and share the same strength as rune bolts. They gain additional 5% damage and accuracy if you use them during a slayer task.
  • Flickering fixed for resized openGL client.
  • Client updating procedure hardened against unstable internet connections.
  • Anger weapon attack speed increased. They now share the same attack speed as Godswords.
  • Ferocious ring can now be bought for slayer points. It features following new teleport locations:
    • Rellekka Slayer Dungeon
    • Varrock Slayer Dungeon
    • God Wars Dungeon
    • Slayer Tower
  • Games necklace added. It features following new teleport locations:
    • RevenantsDungeon (wilderness)
    • Corporeal Beast (safe area)
    • Karamja Agility Arena
    • Neitiznot Island
  • Aquanites added. They require 82 Slayer and drop Amulets of Ranging, which give 15 Ranged Strength and Accuracy.
  • Ava's accumulator effect now automatically applies in all minigames. (Duel Arena, Pest Control, Castle Wars, Fight Pits, Fight Caves (Jad) and Warrior's Guild Giants Area)

You're probably already really excited about the GE! Though, I have to admit that the initial version contains lots of bugs. Also bugs that allowed us to dupe items. We definitely don't want the GE to be released in a bugged state, so give me some more time to properly finish it. Nonetheless, I'll show you guys a screenshot of how searching is going to look like:


All the best,
Thomy

663
Update Notes / Updates 23/03/2015
« on: March 22, 2015, 05:59:50 pm »
Hey guys,

The GE is finally going into alpha stage. We'll now be intensively testing it on our test world 3 (no open alpha; only staff will be able to test it). That means that it will be released as soon as all bugs are fixed! The GE release will be split up into 3 phases:
  • Initial GE in-game: Ability to buy/sell items over the system in-game
  • Price Monitoring: Price estimations on every item that is bought/sold on the GE system
  • Homepage Integration: Graphs of price monitoring on the homepage

In other news, I've made a list of changes:
  • You now gain additional shooting distance when fighting larger npcs.
  • Sometimes when spam-clicking 'Attack' on npcs with Ranged, you'd walk up to them. That's now fixed.
  • Jad minigame difficulty decreased. Every monster in the minigame now has 2/3 of its original health. The italian boot safespot was also improved, using it should be easier now.
  • All skeletons now count for a skeleton slayer task.
  • A bug was fixed where skillcapes disappeared upon using their emote.

All the best,
Thomy

664
Resolved Bug Reports / Re: Staking (DDS Poison)
« on: March 22, 2015, 05:27:00 pm »
The policy for a tie is, that if both players died in the duel arena. The poison tick is a valid death indicator here. I'm sorry, but I don't see this as a bug.
The following users liked this post: Back At It

665
Update Notes / Re: Updates 20/03/2015
« on: March 20, 2015, 10:11:30 am »
Such a great update, Thomy~

May i ask, which monsters will be included in this patch?

All monsters have their accuracy and defence lowered.
The following users liked this post: S1b36

666
Resolved Bug Reports / Re: Hunter box bug
« on: March 19, 2015, 08:24:53 am »
Next update will fix it. Thanks.
The following users liked this post: Kylehaberlin

667
Feedback / Re: spells aint work...
« on: March 19, 2015, 07:49:44 am »
I have an update ready that may 'change' this issue a little. Magic 0 hits are always defined as splashes. With the next update a magic 0 hit will be a splash or a real 0 hit, which triggers effects.
The following users liked this post: King125, 66destroyer3, Back At It

668
Resolved Bug Reports / Re: Invalid name
« on: March 18, 2015, 04:32:33 pm »
Next update will automatically delete those.
The following users liked this post: C4 Nerd

669
Resolved Bug Reports / Re: General store
« on: March 18, 2015, 04:09:20 pm »
It says 'would' buy, so technically it's not a bug. Although it's misleading, so I'll change it.
The following users liked this post: Eliminator

670
Update Notes / Updates 20/03/2015
« on: March 16, 2015, 09:48:25 am »
Hey guys,

Today, I'm presenting you some changes to do something against the current situation in Emps-World. We have the problem of too little high level gear being in the game. On top of that, some people are just hoarding valuable items, making it impossible for others to get some! I'm therefore lowering npc combat power in general. That means that their attacks hit less often and you hit non-zeros on them more frequently. Besides that, we've also moved the GWD kill count required to enter the boss chamber, from 20 to 10.

I've also made a list of smaller changes:
  • Right-click 'Rewards' on any slayer master now opens the slayer point reward shop.
  • Slayer point reward shop now correctly displays current amount of SP.
  • A bug was fixed where npcs were quickly walking from one spot to another.
  • Magic spells splash less often. Hitting 0 with magic was always defined as a splash. If you hit 0 with magic, you now have a 50% chance to splash. That means that the other 50% of your splashes from before just hit 0 now. This sounds stupid, because you do no damage anyway? Not completely true, a splash doesn't trigger spell effects, whereas a 0 hit does!
  • Nechryaels no longer stop attacking you.
  • Client rendering improvements. People who use the openGL client should experience a bit smoother gameplay and higher fps rates.
  • Mud- & Battlestaves can now be noted.
  • Tyras guard in falador has 2 new teleport options: Warrior's Guild and Pest Control.
  • An edgeville teleport tab has been added to the voting shop. You get 5 tabs for 1 VP.

All the best,
Thomy

671
Update Notes / Updates 13/03/2015
« on: March 12, 2015, 03:54:13 pm »
Hi,

We're having quite a big change today, please take your time and read through this topic. So that you'll make the best out of it! First of all, I'm introducing voting on toplists. You can get all the information you need, here: http://emps-world.net/vote.

Moreover, we have new in-game commands:
  • ::email - Brings you to the change/set e-mail page
  • ::vote - Brings you to the voting page

There's now a voting shop in-game, at the Grand Exchange. Talk to Bolkoy to get all available voting rewards. Currently, we're only having 'double xp scrolls' as a voting reward. Every double xp scroll gives you 20 minutes of double experiences on everything! Please bear in mind, that these 20 minutes are also running when you don't play, it's 'real' time, rather than 'in-game' time. We're still working on more rewards for voting, though we already wanted to release double xp scrolls, because they are very useful! As already mentioned in our last news topic, double xp and free member weekends are going to be removed now. You're able to gain up to 1.5h of double xp every day! Though don't be sad, we're still keeping the current upcoming double xp weekend. :)

In other news:
  • You can now always attack players, who are fighting npcs in the wilderness.
  • A bug was fixed, where autocasting was interrupted when you leveled up magic.
  • Fury sharks can now be noted.
  • We're counting total time spent in-game now. Will be displayed on the homepage in a few weeks!

Thanks for playing Emps-World. I hope the big voting change is going to benefit all of us, new and old players.

All the best,
Thomy
The following users liked this post: C4 Nerd, Ashootsh, Kaner, Appelsientje, Big Chris, 66destroyer3, Vaughn147523

672
Resolved Bug Reports / Re: Not saving the private option
« on: March 10, 2015, 09:40:52 am »
That case looks like the server has never received the private option change, because you were lagging at the point when you changed it. I don't think I can change much there, because the server just isn't aware of you changing the private option.
The following users liked this post: Eliminator

673
Update Notes / Re: Updates 07/03/2015
« on: March 07, 2015, 01:16:29 pm »
Everyhting is great.
But There is alot players who are not able to use this double xp hour cuz of their time zone. What about that?

We won't make that depend on the timezone! Every player will be able to choose their double xp time individually.
The following users liked this post: Ranger 0wns

674
Update Notes / Updates 07/03/2015
« on: March 07, 2015, 09:01:32 am »
Hi,

As most of you probably have already seen, our main homepage has received a new layout. If you haven't already seen it, check it out here: http://emps-world.net. Please let me know if you like it or don't like it, also tell me why! Besides, special thanks to Mary for drawing the images of the menu.

We're also removing double xp and free member weekends. Please don't immediately rampage on that, let me explain why and tell you what ELSE we're giving you! Double XP weekends sound really cool, everything trains twice as fast. In theory that sounds really good, but the plain reality is, that we only have lots of players online during these weekends. So once in 2 weeks, we have peeks with over 400 players online at once. I'd like to change these peeks a little and have 350-400 players online daily. I'm therefore removing double XP and free member during weekends and add 1 hour of double xp every day. Our plan is to make some kind of 'double xp aura' available for voting points. I'm working on a voting system for RuneLocus, TopG, RSPS-List, etc. Our plan is to use voting points for cosmetical items, double xp, member days and even brawling gloves. Please bear in mind, that this change goes live WHENEVER the voting system is finished. It could mean that we have no double xp next weekend, but I cannot guarantee that yet!
TL;DR: No double xp/free member weekends, 1h double xp a day!

In other news, we have made some changes to the game:
  • You are no longer 100% safe when fighting monsters in the wilderness. Any player can interrupt combat with npcs in single combat zones now! We've made this change, because there is 0 risk in killing dragons or spectrals in the wilderness, when you've got a teleport with you. It's impossible for a PKer to attack you. (Goes live tomorrow, already warning the first time here!)
  • Tutorial dialogues updated. A better explanation of Emps-World, its commands and I removed some old mistakes.
  • Tutorial rewards updated. New players now get an iron, steel, black and mithril scimitar. Moreover, they also get a shortbow, oak shortbow and willow shortbow now. On top of that, new players get 250 iron arrows instead of 150 bronze arrows plus 150 steel arrows. This should make the overall start easier.
  • Frost dragon bones now give 1,875xp. Moreover, frost dragons have been made weaker overall too.
  • Monks of zamorak now drop zamorak wines.
  • Banshees now drop noted potato cactus.
  • Jellies don't drop granite items that often anymore. We've compensated it, by adding more coins to them. Plus, they are no longer aggressive.
  • Basilisks are no longer aggressive.
  • Wyverns drop saradomin armour less often. We've compensated it too, by adding more coins to them
  • Ice strykewyrms deal no initial damage anymore when popping out of the ground.
  • Splashes and teleblocks now trigger auto-retaliate. Monsters will also attack you back, when you splash a magic spell on them.
  • A bug with donations was fixed, which let you gain huge amounts of donator tickets. If that happened to you, you have 1 day time to return them. We'll ban all accounts that have massive amounts of donator tickets tomorrow. Serious offenses (50+ tickets) were immediately banned.

Special thanks to Martin aka Es Dexter for updating this updates's drop tables.
Last but not least, our first GE test is going live. We'll be testing transactions in world 3 (no public beta yet, sorry!). I hope that it's working out really well and that we can have it ready in the coming weeks. :)

All the best,
Thomy

675
Update Notes / Updates 05/03/2015
« on: March 05, 2015, 09:38:27 am »
Hey guys,

I've made a list of fixes:
  • Temporary bans are fixed.
  • Binding people should no longer let your character walk up to them.
  • Onions in draynor can now be picked up.
  • Hasta prices added.
  • Shops, which don't buy any items won't say that they buy items for x coins anymore.
  • There was a bug in the client's update system. This bug stopped you from receiving client updates since 28th of February. It's now fixed and you'll receive all updates again.

I've also made further progress on the GE. Will keep you guys updated on it when it gets into the beta phase! :)

All the best,
Thomy

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