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Suggestions & Ideas / Staking fee (dumpbox idea)
« on: July 30, 2016, 08:50:14 am »
There's been a lot of talk lately about our economy and the necessary implementation of staking fees/taxes. Since I've been quite active myself on the matter and more than 1 person has requested in-depth explanation of my suggestion, I decided to summarise it here.
As many of you might know, we have a problem with items leaving from the game. This problem will only deepen, because the items are very easy to get, since we have so many high-level players. Lowering the droprates or increasing PvM difficulty are not necessary, however we should add some ways to decrease the amount of items we have.
This topic will only deal with only Staking fees, other item sink suggestions are not welcome here.
Since most of our economy goes through duel arena, this is the best place to start.
Another reason why arena and stakers should be affected by it, is because most of those items end up in their banks. It becomes problematic when stakers suddenly need fast cash, which results in item dumping and price crashes. Because of the item overflow, selling becomes nearly impossible for less rich players, because there are already tons of those items waiting to be sold with prices much lower than they used to be.
Most of the staking fee ideas have only incorporated cash fees, however they do not sink items. If we add cash staking fees, we will only encourage item dumping. That's why I have come up with Dumpbox and Arena Credits (from here on referred to as AC).
The idea behind dumpbox is quite simple: you can deposit items or cash, in order to get AC. The items will be converted into AC according to GE prices. Yes some prices may be off, however you are able to see item value before you confirm the deposit. The chest can be similar Party Room's chest, so you still have an opportunity to take them out before depositing. Only addition what's required is the price indicator for each item, so people wouldn't deposit items, which have almost no value in GE (rarely sold items, e.g. Sigils).
As far as overpriced items are concerned, you shouldn't worry as well. For example, Arcane spirit shield is currently 115M in Ge, while in reality it's max 85m. Such differences would be positive for the market (items are actually bought) and for the stakers as well (they get more out of depositing).
Once items/cash are deposited and converted into AC, they're irretrievable.
Each time a stake takes place, a % of either player's stake pot will be credited from their AC. If atleast one of the stakers doesn't have enough AC for their current stake pot, they're unable to stake that high. They would have to lower their respective stake pots or deposit more items/cash to Dumpbox.
As far the % itself is concerned, I'm aiming quite high. My initial suggestion is 5-10%, which is quite high, but since the problem is quite severe, drastic measures should be applied.
If the situation starts to stabilise we can always lower the %.
The dumpbox is so far the best way to implement staking fees, since it can directly sink items and cash.
The only problem with this idea right now is GE. Prices of rarely sold items can be easily manipulated, so you could get a ton of AC by just increasing item prices in GE.
We could fix this by only allowing certain items to be deposited (for example GWD armours, spirit shields, 3rd age armours, high-end weapons etc). If we limit this to certain items, we could also just preset the prices, which definitely removes the possibility of abuse.
The full list of the named items can be compiled, if this idea has been approved.
To make it more clear, I'll bring an example:
Player 1 stakes 100M cash with Player 2, who stakes 105M worth of items (GE value).
Let's use a staking fee of 10%.
10M will be credited from Player 1's AC, 10.5M will be credited from Player 2's AC.
If one of them has a lower amount of AC on their account, they can't stake that high.
As many of you might know, we have a problem with items leaving from the game. This problem will only deepen, because the items are very easy to get, since we have so many high-level players. Lowering the droprates or increasing PvM difficulty are not necessary, however we should add some ways to decrease the amount of items we have.
This topic will only deal with only Staking fees, other item sink suggestions are not welcome here.
Since most of our economy goes through duel arena, this is the best place to start.
Another reason why arena and stakers should be affected by it, is because most of those items end up in their banks. It becomes problematic when stakers suddenly need fast cash, which results in item dumping and price crashes. Because of the item overflow, selling becomes nearly impossible for less rich players, because there are already tons of those items waiting to be sold with prices much lower than they used to be.
Most of the staking fee ideas have only incorporated cash fees, however they do not sink items. If we add cash staking fees, we will only encourage item dumping. That's why I have come up with Dumpbox and Arena Credits (from here on referred to as AC).
The idea behind dumpbox is quite simple: you can deposit items or cash, in order to get AC. The items will be converted into AC according to GE prices. Yes some prices may be off, however you are able to see item value before you confirm the deposit. The chest can be similar Party Room's chest, so you still have an opportunity to take them out before depositing. Only addition what's required is the price indicator for each item, so people wouldn't deposit items, which have almost no value in GE (rarely sold items, e.g. Sigils).
As far as overpriced items are concerned, you shouldn't worry as well. For example, Arcane spirit shield is currently 115M in Ge, while in reality it's max 85m. Such differences would be positive for the market (items are actually bought) and for the stakers as well (they get more out of depositing).
Once items/cash are deposited and converted into AC, they're irretrievable.
Each time a stake takes place, a % of either player's stake pot will be credited from their AC. If atleast one of the stakers doesn't have enough AC for their current stake pot, they're unable to stake that high. They would have to lower their respective stake pots or deposit more items/cash to Dumpbox.
As far the % itself is concerned, I'm aiming quite high. My initial suggestion is 5-10%, which is quite high, but since the problem is quite severe, drastic measures should be applied.
If the situation starts to stabilise we can always lower the %.
The dumpbox is so far the best way to implement staking fees, since it can directly sink items and cash.
The only problem with this idea right now is GE. Prices of rarely sold items can be easily manipulated, so you could get a ton of AC by just increasing item prices in GE.
We could fix this by only allowing certain items to be deposited (for example GWD armours, spirit shields, 3rd age armours, high-end weapons etc). If we limit this to certain items, we could also just preset the prices, which definitely removes the possibility of abuse.
The full list of the named items can be compiled, if this idea has been approved.
To make it more clear, I'll bring an example:
Player 1 stakes 100M cash with Player 2, who stakes 105M worth of items (GE value).
Let's use a staking fee of 10%.
10M will be credited from Player 1's AC, 10.5M will be credited from Player 2's AC.
If one of them has a lower amount of AC on their account, they can't stake that high.
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