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Messages - Eddie1408

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1
Introductions & Farewells / Re: Why I no longer play
« on: June 11, 2018, 06:59:20 pm »
The economy is in shambles due to the low amount of new players, the lack of attempts to help it with updates and due to the effects of stakers on the market.

The economy was in a bad state at the time you joined the staff team. Thomy missed his chance to clean up a huge mess by using couple bills of spawned cash and my entire bank (30-40b) to buy many items and remove all of them (including my bank) from the game. At this time items were changing their owners left and right because stakers cared only about money or oldschools. Thomy made me clear that it was his server and that my method was unacceptable. As a result of that I quit the game and my bank was rs-es traded, which had the same effect to the economy as spawning items into the game. Kinda funny that Thomy refused to use spawned cash to clean up a mess, which was caused by him in the first place (raised drop rates and then vanished for couple months because of his irl problems) but agreed to use the same method to pay for a trailer.

The sheer amount of money and items that gets rwted by stakers not only takes away huge amounts of donations but also means those players don't participate in the market regularly. Ironman mode doesn't have this issue, but they don't exactly participate in group content the same way regular players do.

I agree that RWT and RS-ES trading was out of control all the time. The funny part is that Thomy knew about them for a long time and he straight up ignored the problem.
Basically any problem related to his server was answered with 'I don't care' back then and if you told him that he was doing a bad job as an owner, you were told that it was his server.
There is a reason why the entire banks of rich stakers do not change the owners as often as they used to. Emps currency is worth nothing anymore (ES-RS: ~100:1 now compared to 10:1 in Emps-Scape). However I also know that there are people waiting for emps money being worth more just to sell their banks again.

It's becoming more and more of an impossible task to fix these issues in a realistic manner with the current conditions. If there is no major change in game direction it will be what kills emps.

You know what I knew ages ago. This game is dead meat. There will be no major changes because as long as there are white knights (the staff team basically) who agree with whatever Thomy is saying and praising him for whatever he is doing, he has no reason to turn back. If one of them does not like Thomy's ideals, he gets ignored and taken care of sooner or later. I do not know how much he spent on advertising recently (or maybe I do), but it was a stupid move to spend any money into promoting a dead server in the first place.

The forums continue to drop in post and topic activity, not only that but the counting to 10k thread makes up for a significant fraction of the posts nowadays. To top that off, the important sections of the forum (guides, suggestions & feedback) are dying rapidly in activity. This makes it a lot more difficult for a developer to connect with his playerbase. I don't know why nobody is doing anything about it. There seems to be very little motivation from players to improve the state of the game.

Nothing is done about it because as long as Thomy has his supporting staff team (which is a reflection of himself), there is no need for other opinions. It is natural that players get demotivated when their efforts improving the server get ignored all the time. Even all the community topics regarding emps updates were rigged in the first place. Thomy presented some of his ideas beforehand and players discussed which of them would get added first. Yes, there were some ideas that got added that were not suggested by Thomy, but I doubt that more cosmetics, pets or untradable items would solve any of the thousand problems this server has. They make it only worse. The only good update this game had was ironman mode, which is also the only reason why this game has more than 50 players sometimes.


Rules continue to be enforced very little if at all, and you can see it's effects on the community. The topics for rules aren't kept up to date. The issue of the report abuse button not doing anything is still unresolved. Real world trading is more rampant than ever, people really seem to want to liquidate their banks, I wonder why? A botting issue was "solved" by just cutting everyone's supply, just making the bot a bit less profitable. I wonder how easy it would be to become the richest player in the game by creating a few scripts, it's not like staff members can do anything if you just get your bot to reply to them.

Rules are only being enforced on those who criticize the server. Wait no, you straight up get punished for critcizing the server because they feel offended even without any rules being broken. This is also the reason why I have to use this account to post this reply xD. Common rulebreakers who say whatever they want do not get punished as long as they do not target staff members. But banning them would also result in the game/shoutbox being even less active. So enduring them is the way to go.


For any of the staff members reading this, just tell Thomy to delete all of accounts please. It will be better for me (so I dont have to deal with this stupid community and owner anymore) and for you (so you can keep spreading your lies to innocent players about how great this server is without any idiot interfering).


Tl;dr:
Bye Charr.


2
I do know that mini-games are not that popular anymore. Every time a new mini-game is suggested, it gets denied by same people over and over again by saying "we do not have enough players for a new mini-game".
Yes, Emps-World does not have as many players as before. But we do have enough players to keep the mini-games running everyday (thanks to all the hard grinding ironmen out there). We also should not forget that a mini-game is judged by its rewards and let's be honest here... Most of the rewards are a waste of time for normal players.

What we will need is an overall rework of the mini-games (shops included). But that is not all. To promote mini-games even more, there will be a new skill to make sure the mini-games will get the attention they deserve.

I have posted various topics about the changes that I think that need to be done in order to revive the mini-games. This time, I will fuse all the thoughts and ideas I had and post them in this topic while adding the new skill.

Let's start by reworking the mini-games!






Castle-Wars


I still think reviving the classic mini-game Emps-Wars is the best solution, but this will not happen. This is my suggestion of how to make this game more enjoyable.
In order to win this mini-game, you will need to steal the flags of your enemies. The goal is simple, but so is the current game. Most of the time, all the players run to the enemy base and take the flags one by one. Even though it is a "PvP" based mini-game, there is basically no fighting between players because it is not efficient. People who attack other players often get raged at for being a "troll".

My idea is it to make this mini-game a PvM based mini-game. The goal will be the same, but with new features. Let's talk throug the mini-game step by step.

1. You enter the portal and get placed into a team.
2. You get teleported to your base and can pick-up bandages.
3. You leave the barrier and try to get to the enemy base.
4. You can only use the "normal" way (the underground is blocked for you yet)
5. The castle including all floors and the island will be multi-target areas. The normal land-scape will be a single-target area.
6. In the centre of the map, you will see, that everything is full of barricades. I order to get to the second half of the map, you will need to make your way through. You will be attacked by the rangers and wizards of the enemy team while you make your way through. You see one of the enemy players and you try to attack him. You cannot! Yes, you heard it right. You will be no longer able to attack the enemy players. Once you made your way through the barricades and cross the second bridge, a big wave of warriors will target you. Since this is single-target aready, only one warrior will attack you. But do not worry. There are enough warriors for everyone and they know their business. They will have the same strength as now, but they will be able to ignore your prayers with the same chance as Verac, the defiled.
7. You can use the stepping stones to get to the other half of the map, but you will need an agility level of 85 (active membership) and a warrior will be waiting for you as well.
8. Once you open the doors of the enemy castle and enter their territory, the wizards and rangers will attack you and their attacks will hit all enemies at same time (aoe arrows and spells). You climb up the stairs and see one warrior as well as a new barricade blocking your way to the next floor. The warrior will have somekind of an earthquake attack that stuns players for 5-10 seconds. Using anti-melee pray is highly recommended. The barricade will have 1000 hitpoints and cannot be damaged by the warrior. The next floor will be a by-pass to the top floor where the flag is located at.
9. You take the flag and realize that you start bleeding (1 hitpoint/second). You will try to use the same way where you came from, but you cannot. You can only use the underground this time. You will come across the rocks, but you cannot mine them. Holding a flag results in you not being able to do any other actions, but running. You will not even be able to use the bandages you have in your inventory. But that is why you got your team behind you who can heal you, right? Your team mates will also mine the rocks for you so you can move on. In the centre of the map, there will be couple "Thomy" NPCs waiting for your arrival. A team mate should run ahead and tank the Thomys for you. If you die with the flag, the flag will return to the top floor of the enemy castle. Whether you choose to climb up the ladder or keep using the underground to get back to your base is up to you. The game is won after 5 flags have been stolen and succesfully returned to your base.
10. The amount of tickets you get will be based of how much "damage" you have done to the enemies. Returning the flag gives you 1000 damage. The maximum amount of damage you can get every game is 5000. This equals 50 tickets. Winning the game will give you 25 additonal tickets. Losing the game gives you 10 additional tickets.

The reward shop will be reworked with new prices and items.








Pest Control


This mini-game is played by "farming" the portals for maximum damage. Everyone who does not do that, gets heavily flamed. In order to make this a team based mini-game many things will need to be changed...

1. The Void Knight will no longer be targeted by NPCs. From now on he will lose 1 hitpoint everytime a player dies. Taking food with you is recommended.
2. The goal will be the same as before: Destroy all portals before the void knight dies.
3. NPCs will need a rework of their abilities:
Shifters get a new spawn location (portal) and they ignore prayers.
Spinners will never lose focus -> heal portal till the end (even if you attack them).
Splatters will follow you (no attack move) and lose 1 health every second until they die (they only deal damage to players).
Torchers additionally freeze you (10% chance) for 3 seconds.
Ravagers will be removed from the mini-game.
Defilers will hit faster and more accurate while having less damage
Brawlers will hit less.
4. Only one portal will be "open" at a time. Destroying a portal makes all NPCs stronger and they will spawn faster.
Shifters deal more damage and hit more accurate.
Spinners heal more and have more hp.
Splatters lose health even faster and deal more damage.
Torchers can additionally freeze you for 6/9/12 seconds for every destroyed portal.
Defilers get more accuracy.
Brawlers will have more hp.
5. Destroy all portals to win the game. The amount of tickets you get will be based on the damage you deal. 2500 is the limit resulting in 25 tickets. Damage done on the portal is multiplied by 3. Winning the game gives you 10 bonus tickets. Losing the game gives you 0 bonus tickets. The top 3 players with most damage done get +1, +2, +3 additional tickets.

The reward shop will be reworked with new prices and new items.





Soul Wars



How to get there?
Enter the portal located between Edgeville and Barbarian Village to teleport to the Soul-Wars 'area'.



How to start the mini-game?



Enter the portal (no capes allowed) to randomly get placed into a team (saradomin or zamorak).
Once you have got enough players (atleast 5 in each team), the countdown will begin (30 seconds). After that, all players will spawn inside their graveyard and the game begins.




How to win the game?

The goal is simple. Kill the enemy's boss  known as Avatar of Creation and Avatar of Destruction before they do. You will have 15-20 minutes to do that but that won't as simple as it sounds.

Anyways, at the beginning of the game the boss is invicible. He will have a combat level requirement of 150 to get attacked. To lower his combat level requirement, you need to collect soul fragments which will be dropped by two NPCs (spots marked as orange and green in the screenshot). The weaker npc will drop 1 fragment and the stronger npc will drop 2 fragments.

The area around these npcs will be single-target combat. However, everything else will be multi-target combat and this where the interesting part kicks in.
Once you collect some soul fragments, you need to sacrifice them to the obelisk in the middle of the map. Since this is a war and multi-target area, you can possibly die.
Do not worry, you will not lose any items except all the soul fragments you have collected. These fragments can be picked up by any other player since they appear visible for everyone at the moment you lose them. As soon as you use your fragments on the obilisk, the combat level requirement gets lower by the amount of fragments your team has sacrified.
But that is not everything. The lower the combat level of the boss gets, the weaker he becomes as well. Calculating how much time and fragments are needed compared to your team's damage output is the key to victory.

There will be a scoreboard that shows you the following things:
- team names (saradomin and zamorak)
- combat level of the bosses
- fragments sacrified
- hp of the bosses
(optional)
- time left


Some of you might have seen the capturable graveyards in the screenshot. They will have a usage as well.
The team that has more soul fragments sacrified captures the graveyard which is close to their base. This means upon death the 'winning' team(based on sacrified soul fragments) will spawn at their 'new' graveyard while the 'losing' team spawns at their base.
As harsh as it might sound for the losing team, there is still hope because they will have a closer way to their supply area, which means they stock up (bandages, explosive potions and barricades) faster and can possibly get back into the game by killing the enemy's attackers.



The Boss:

The strength of both bosses as well as their abilities will be equal. The only difference they will have is their appearance.
The total strength of each boss will depend on two factors: How many people are inside the game and what is their combat level.
Their appearence, as well as their abilities can be discussed here.



Rewards:

The team that kills the boss first wins the game and is granted with 8 zeal points (ZP). The losing team will get only 4 ZP. A draw results in 6 ZP for everyone.
The 3 highest damage dealers to the boss from the winner team will be rewarded with +1, +2, +3 extra tickets.


A reward shop with new items will be added.





New Skill: Mini-Games


Easy and simple. You will get xp while playing mini-games. But there will be more. Many rewards obtained from the mini-games will have lvl requirement. Basically, if you want to wear ava's accumulator, you will additionally need a mini-games level of 50.

A formula of how much experience you get at which mini-game will need to be thought of, but it should be based on the amount of tickets and stardust, tokkuls (and whatever gets added in the future) you get.

A skill based on playing mini-games will force players to play it in order to get their max cape or being able to wear certain items. The mini-games should have a huge collection of items for skillers and normal players.

I am open for suggestions which items could get added to the reward shops.



3
Feedback / Re: Protection prayer update
« on: July 11, 2016, 04:48:41 pm »
tradable void, defender, torsos and all that other bullshit was indeed a stupid move. I think there should be an announcement which tells that these items are gonna become untradable again.

I also agree with pvp items being too common and too easy to repair... I guess they should get out of game completely without a chance of getting repaired...

4
Feedback / Re: Protection prayer update
« on: July 11, 2016, 03:20:27 pm »
Well, I do not know why so many people cry about these changes....

Why should corp be killed by a single man multiple times per trip?

Since corp has been soloable for months since it's release, I see no point in taking that away from us. Corp's drops have barely any demand. I don't think that's because the shields are cheaper than they ever were, I honestly think it's because they are still too expensive for a casual player to afford (seeing as nobody runs around with them). They have no other money making methods than blue dragons or fishing mantas because literally everything else seems to get nerfed to oblivion in this shithole of a game. If there were more players who were getting into the higher level content, there would also be more people buying the higher level armor and the items would obviously have more demand. Most of the lvl 120+ players are rocking full dragon with a whip. With these recent changes and the release of ironman mode, which forces me to run in shit gear as well, I fully understand why PvMing seems so uninviting to those players. Revenants are literally the only stepping stone between blue dragons and high-level PvM, but that place is camped by PKers that'll kill you even if you risked nothing, because of ''PvP points and free XP'' (that's a actual quote from one of the PKers that killed me on my ironman).

Bandos was dropped by freaking Banshees and still had more demand than everything today. All bosses back in scape were safespottable with or without bug abuse, which made godswords extremely easy to obtain and you could still sell them instantly after getting a drop.

Now that I think about, all the recent changes that were done (PvM buffs & Prayer nerfs) were done to stop the huge item income (dfs being 3m, fury and stone 500k, etc.) Since Thomy didnt want to adjust the single problems, he just added a "global buff". I do not know where the prayer nerfs were coming from or why they came, but I agree that this was a step taken too far.

Regarding drop rates, there was a big discussion what to do about 3rd age armour, dfs, dragon boots and onyx. Two certain people decided to change the drop rates without having other people double check them because we all know they are always right with the things they do. Unfortunately, one of culprits is no longer around. However I still think they did a great job with most of drop rate changes. The only problem is that they did not think about a way to lower the current amount of items.

None the less dragon could be abit more common and items like dragon chainbody, dragon gloves and maybe dragon boots could be added to stronger dragons (mithril, brutal green, black and frost dragons).

Bandos, armadyl and co. should be hard to obtain and their drop rate is perfectly fine now. If you want stronger armour than dragon that is easy to obtain, go do barrows because t70 comes after t60. What you forget is that normal players are allowed to trade the items and supplies they get. Being an ironman is a challenge and most of the drop rates are totally fine.

I can tell you two money making methods (combat and skilling) that allows you to get atleast 30m/week as a casual player starting from scratch. This is enough to buy one of the strongest weapons in the game, the armadyl godsword.

Your comparism about back then now is pointless because bandos was moved to GWD in Scape already and it always had a high demand.

5
Feedback / Re: Protection prayer update
« on: July 11, 2016, 09:24:26 am »
Well, I do not know why so many people cry about these changes....

Why should corp be killed by a single man multiple times per trip? The fact that it is possible in emps results with lower drop rates for their rare items.

However I agree that KBD is way too strong for his droptable. Nerfing the drop rates was a good idea in my opinion but there is still the biggest problem - the already existing items which destroyed the economy.

I think we really need more money sinks and no, its not by increasing the repairing costs for barrows. Duel Arena needs to get fixed and a staking fee needs to get added.

Thinking about all the ironman accounts, I think that the drop rate of visage is ridiculous. 1/1000 for the visage that we cannot use until 90 smithing, which is the longest skill to train because getting the ores takes ages, smelting bars takes ages and making the actual items takes ages as well. Other skills like herblore and crafting can be trained 10x-20x faster.

The drop rate of the normal dragon items is fine though and 1:125 seems fair.

6
Suggestions & Ideas / Re: For Ironman
« on: July 08, 2016, 10:06:02 pm »
no no no no no...

better make "lucky" items like "lucky ags" that we can buy from shop or get from goblins. The downside is only that we cant trade it...

oh wait...

7
Suggestions & Ideas / Re: ironman membership...
« on: July 08, 2016, 10:00:53 pm »
As much as this is a good idea, I still have to disagree for one reason.


Normal players needed to donate for a member ring. Donations run this server. Allowing 100+ ironman accounts to buy membership for "free" will hurt the server in the long run.


8
Update Notes / Re: Updates July 4th - Ironman Mode
« on: July 04, 2016, 06:28:51 pm »
I hope ironmans got membership for free... otherwise there is no way to unlock any of the interesting game content.
They're allowed to obtain member tickets.

do you mean to buy from ge or by donating?

9
Update Notes / Re: Updates July 4th - Ironman Mode
« on: July 04, 2016, 06:07:04 pm »
I hope ironmans got membership for free... otherwise there is no way to unlock any of the interesting game content.

10
Games / Re: High Elo Players Hate Him For Telling This Secret!
« on: June 16, 2016, 06:08:42 am »

11
Games / Re: High Elo Players Hate Him For Telling This Secret!
« on: June 15, 2016, 05:40:08 pm »
Lost a game (3/1/7) and then this happened....


12
Games / High Elo Players Hate Him For Telling This Secret!
« on: June 15, 2016, 04:11:44 pm »
Made a new account and just hit lvl 30. Gonna play only 1 champion. Let's see how far I can come :)



13
Games / Re: mario clearing red buff!
« on: June 15, 2016, 06:45:16 am »
lol. was funny to watch.

Maybe you can guys can give me some advice how to gain elo :doge:

14
Games / Re: when you come back after 6 months
« on: June 13, 2016, 08:26:40 am »
i swear getting S on top laners and junglers is so much easier than on supports... I need to have atleast 4 kills and a good kda ratio in order to get s on bard....
where is the kappa

there is no kappa. getting S on my main champ is hard as fuck...

I had a score of 6/1/21 as bard and our top laner had 7/3/6 as riven. He got s+, I got s. This system is just rigged.
I absolutely agree. Look at this score.

A+

And now look at this S+ score.



I don't see how this Thresh' score can be so much better than Taric's score.


Riot wants us to get kills on supports in order to get s grades which is not the role of a support...

15
Games / Re: when you come back after 6 months
« on: June 12, 2016, 03:49:52 pm »
i swear getting S on top laners and junglers is so much easier than on supports... I need to have atleast 4 kills and a good kda ratio in order to get s on bard....
where is the kappa

there is no kappa. getting S on my main champ is hard as fuck...

I had a score of 6/1/21 as bard and our top laner had 7/3/6 as riven. He got s+, I got s. This system is just rigged.

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